Age | Commit message (Collapse) | Author |
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Some group operators were missing poll() callbacks
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recent commit which made cyclic report not show
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groups to the active more easily.
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fault)
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About 30 undocumented ops remaining...
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http://wiki.blender.org/index.php/Dev:Doc/CodeStyle#Braces_with_Macros
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to BLI_array macros.
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for this object
when using "Add Selected to Active Group" operator,
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else if's
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already used a lot and part of proposed style guide).
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This commit extends limit of ID and objects to 64 (it means 63 meaning
characters and 1 for zero-terminator). CustomData layers names are also
extended.
Changed DNA structures and all places where length constants were hardcoded.
All names which are "generating" from ID block should be limited by MAX_ID_NAME-2,
all non-id names now has got own define called MAX_NAME which should be used all
over for non-id names to make further name migration stuff easier.
All name fields in DNA now have comment with constant which corresponds to
hardcoded numeric value which should make it easier to further update this
limits or even switch to non-hardcoded values in DNA.
Special thanks to Campbell who helped figuring out some issues and helped a lot
in finding all cases where hardcoded valued were still used in code.
Both of forwards and backwards compatibility is stored with blender versions newer
than January 5, 2011. Older versions had issue with placing null-terminator to
DNA strings on file load which will lead to some unpredictable behavior or even
crashes.
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CTX_data_pointer_get_type(C, "object", &RNA_Object).data
with api call:
ED_object_context(C)
... since getting the context object is such a common operation.
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http://markmail.org/message/fp7ozcywxum3ar7n
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MAKE_ID, FILE_MAXDIR, moved the generic defines to BLI_utildefines.h.
no functional changes.
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Fixed old annoyance in Search menu, with a load of object-mode
operators showing up in editmode.
It's much cleaner now, but it will take further work and
investigation to have context & polls work satisfying for all cases.
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- remove MEM_guardedalloc.h from header files (include directly)
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or get it from the context instead.
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- link now brings up a search box so when there are 100's of groups its less annoying.
- utility functions for id-enums so only local objects can be displayed in a search list (used for group_link)
- renamed operator properties from typle to scene, group, action etc.
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be passed a null context (to return non-contextual items).
This is set on keymap item operator properties and macro definition operator properties to make them non-contextual (since the context at definition time is most likely not the same then at execution time, it's better to have all options visible).
This removes some more errors in keymap export and import.
This commit also sanitize some enum item function, making sure they can cope with null context and have usable defaults in that case.
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Added a group example
C = bpy.context
ob = C.active_object
bpy.data.groups[0].objects.add(ob)
- add_to_group and rem_from_group now take optional scene and base flags and deal with updating the object & base flags
- operators that add objects to groups were setting ob->recalc= OB_RECALC_OB; looks like its not needed.
- previously add() ignored python args, now add and remove are called like any other FunctionRNA from python.
- made the pyrna api use tp_getset's for collestions active/add()/remove()
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too needs to be able to access bases.
- added scene.bases (like scene.objects)
- renamed group create operator.
Example
scene = bpy.data.scenes[0]
C = {}
C["scene"] = scene
C["selected_editable_bases"] = [scene.bases[2], scene.bases[3]]
bpy.ops.group.create(C)
Also made operator fake modules not return __call__ (reported by Stani, fixes autocomp. bug)
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* Enums with an _itemf callback now never get context NULL passed in,
rather a fixed list of enum items are defined which should contain
all items (if possible), from which the _itemf callback can then use
a subset.
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* Split object_edit.c into multiple files:
object_add.c, object_edit.c, object_hook.c, object_relations.c,
object_select.c, object_transform.c.
* Rename files to have consistent object_ and mball_ prefix:
object_shapekey.c, object_lattice.c, object_vgroup.c, mball_edit.c.
* Added operators:
* vertex group menu and set active
* apply location, rotation, scale, visual transform (location is new)
* make local
* make vertex parent
* move to layer
* convert to curve/mesh (not finished yet)
* Many small fixes for marked issues, but still much code to be cleaned
up here...
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