Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-11-28 | Cleanup: unused headers | Campbell Barton | |
2014-09-01 | Support more object types scene-scale (on creation) | Campbell Barton | |
- lamp - camera - font - empty & effector Also fix inconsistency with apply transform (modified shape-keys for meshes but not curve/lattice) | |||
2014-07-02 | Fix T40823 LoD Add and Remove crash without valid object | Daniel Stokes | |
Changed the polling method used for both the add and remove LoD operators to a more appropriate one. | |||
2014-04-30 | Code cleanup: remove unused includes | Campbell Barton | |
Opted to keep includes if they are used indirectly (even if removing is possible). | |||
2014-04-09 | View3D: disable LOD when game engine is disabled or ifdef'd | Campbell Barton | |
2013-12-18 | Style Cleanup | Campbell Barton | |
2013-12-18 | Game Engine: Level of detail support and tools | Daniel Stokes | |
Levels of detail can be added and modified in the object panel. The object panel also contains new tools for generating levels of detail, setting up levels of detail based on object names (useful for importing), and clearing an object's level of detail settings. This is meant as a game engine feature, though the level of details settings can be previewed in the viewport. Reviewed By: moguri, nexyon, brecht Differential Revision: http://developer.blender.org/D109 |