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AgeCommit message (Collapse)Author
2014-11-28Cleanup: unused headersCampbell Barton
2014-09-01Support more object types scene-scale (on creation)Campbell Barton
- lamp - camera - font - empty & effector Also fix inconsistency with apply transform (modified shape-keys for meshes but not curve/lattice)
2014-07-02Fix T40823 LoD Add and Remove crash without valid objectDaniel Stokes
Changed the polling method used for both the add and remove LoD operators to a more appropriate one.
2014-04-30Code cleanup: remove unused includesCampbell Barton
Opted to keep includes if they are used indirectly (even if removing is possible).
2014-04-09View3D: disable LOD when game engine is disabled or ifdef'dCampbell Barton
2013-12-18Style CleanupCampbell Barton
2013-12-18Game Engine: Level of detail support and toolsDaniel Stokes
Levels of detail can be added and modified in the object panel. The object panel also contains new tools for generating levels of detail, setting up levels of detail based on object names (useful for importing), and clearing an object's level of detail settings. This is meant as a game engine feature, though the level of details settings can be previewed in the viewport. Reviewed By: moguri, nexyon, brecht Differential Revision: http://developer.blender.org/D109