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AgeCommit message (Expand)Author
2014-02-07ListBase API: add utility api funcs for clearing and checking emptyCampbell Barton
2014-02-03Code cleanup: use bools where possibleCampbell Barton
2014-01-31Code cleanup: be less vague checking invalid index valuesCampbell Barton
2014-01-16Code Cleanup: no need to pass empty strings as default valuesCampbell Barton
2014-01-04RNA API: use bool's for enum itemf callbacks.Campbell Barton
2013-12-26Threaded object update and EvaluationContextSergey Sharybin
2013-12-17'Transform' Python Function for armature, curve and lattice.Campbell Barton
2013-12-12Code Cleanup: move mesh mapping functions into their own file/headerCampbell Barton
2013-11-24Mesh Modifiers: Added Laplacian DeformAlexander Pinzon
2013-11-19Remove Surface modifier when removing force field from objectSergey Sharybin
2013-11-18Fix T37428: NurbsPath Mesh Deform "Binding" not available or not functionalSergey Sharybin
2013-11-01Fix [#37266] Skin modifier can't be copied.Bastien Montagne
2013-08-19Remove unused argument from utility curve functionsSergey Sharybin
2013-08-04code cleanup: remove unused define, correct header guard mismatch, add NULL c...Campbell Barton
2013-08-04add missing NULL checks from BKE_constraint_get_typeinfo(), so constraints fr...Campbell Barton
2013-07-23remove the pointer from BLI_bitmap's typedef, Campbell Barton
2013-05-17code cleanup: use BM_elem_flag_test rather then accessing 'ele->head.hflag'Campbell Barton
2013-05-05Fix #35209: cycles generated texture coordinates did not stick to deforming m...Brecht Van Lommel
2013-05-02Fix [#35173] Object's draw_type resets when removing smokeDaniel Genrich
2013-04-18Make freestyle use local Main for temporary objectsSergey Sharybin
2013-04-16code cleanup: use BKE naming conventions for functions in BKE_editmesh.h and ...Campbell Barton
2013-04-14code cleanup: rename BKE_tessmesh -> BKE_editmesh, rename EditDerivedBMesh.tc...Campbell Barton
2013-03-20code cleanup: use booleans for mesh and selection code.Campbell Barton
2013-03-17code cleanup: name mesh functions more consistently, also use bools for mesh ...Campbell Barton
2013-03-13code cleanup: use const events for modal and invoke operators.Campbell Barton
2013-03-06Alternate fix for bug [#34369], where invalid polygon normals could be saved ...Campbell Barton
2013-03-04fix [#34369] applying screw modifier turns object to blackCampbell Barton
2013-02-22patch [#34103] - listbase.patch, insertlinkbefore.patchCampbell Barton
2013-02-22code cleanup: remove unused argCampbell Barton
2013-02-21Dependency Graph: some refactoring which should have no user visible impactBrecht Van Lommel
2013-02-10Ensure that mask layer exists in sculpt mode after multires subdivideNicholas Bishop
2012-11-13disable applying constructive modifiers when in sculpt mode with multi-res da...Campbell Barton
2012-10-26Big i18n commit: add "reports" from bmesh/readfile/tracking/dynapaint (and a ...Bastien Montagne
2012-10-16More UI messages and BKE_reportf<->BKE_report fixes...Bastien Montagne
2012-10-01mask data is no longer automatically added when sculpting (except when there ...Campbell Barton
2012-09-20Fix #32596: bones in armature created from skin modifier have wrong envelopeBrecht Van Lommel
2012-09-19code cleanup: make shape key api names consistent with our new convention.Campbell Barton
2012-09-12add clarification, without this the tool reads as if it makes the radius of e...Campbell Barton
2012-08-19Fix crash when adding skin modifier to empty meshNicholas Bishop
2012-08-18Fix incorrect error test when removing a modifierNicholas Bishop
2012-08-18Fix reversed names in modifier-remove error reportNicholas Bishop
2012-08-18utility functions: BLI_findptr, BLI_rfindptr --- use for finding an item in a...Campbell Barton
2012-08-15fix for missing change to fluidsim from last commit and name jobs a more usef...Campbell Barton
2012-08-15add wm job types they are not used yet, so this just defines them for new job...Campbell Barton
2012-08-12code cleanup: WM naming conventionsCampbell Barton
2012-08-08code cleanup: rename G.afbreek --> is_break, G.rendering --> is_renderingCampbell Barton
2012-08-04style cleanupCampbell Barton
2012-08-01fix some more crashes when running skin operators on a mesh with no skin layerCampbell Barton
2012-08-01fix for crash in 'Skin Armature Create' when the mesh doesnt have any skin data.Campbell Barton
2012-07-29style cleanupCampbell Barton