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2012-06-20removing from group now shows menu to select group to remove.Campbell Barton
2012-06-04mask mode for clip editor developed by Sergey Sharybin, Pete Larabell and ↵Campbell Barton
myself. see: http://wiki.blender.org/index.php/User:Nazg-gul/MaskEditor note - mask editing tools need continued development, feather option is not working 100%
2012-05-30split up proportional editing keymap functions (adding this in tomato branch ↵Campbell Barton
was messy)
2012-05-22Add operator to extract armature and vertex groups from skin.Nicholas Bishop
* The operator creates bones for each input edge (does not subdivide them like the skin operator does), adds a fake root bone for skin roots with multiple children. * The operator adds vertex weight groups to the original mesh. * Make copy_object_transform() public, used to match the armature object to the mesh object. Skin modifier documentation: http://wiki.blender.org/index.php/User:Nicholasbishop/SkinModifier
2012-05-22Add skin vertex operators.Nicholas Bishop
* Add operator to mark selected vertices as skin roots. * Add operator to mark/clear selected vertices as loose. * Add operator to equalize skin radii. Skin modifier documentation: http://wiki.blender.org/index.php/User:Nicholasbishop/SkinModifier
2012-05-19code cleanup: use TRUE/FALSE rather then 1/0 for better readability, also ↵Campbell Barton
replace do prefix with do_ for bool vars.
2012-05-06Bugfixes for Motion Path drawing/updating in light of the recent changes:Joshua Leung
* Added proper "update" operators in place of the abuse of the calculate operators, so now the display ranges won't get overwritten everytime (with the default values) you go to update the paths. * Display range settings in properties editor now actually work. Before, the "In Range" mode only displayed the entire paths.
2012-05-05Fix related to [#31157]: Tips (descriptions) of macro operators were not set ↵Bastien Montagne
into underlying RNA struct, hence did not show up in UI.
2012-04-28style cleanup: editors / mesh & objectCampbell Barton
2012-04-05there was no way to reset timing for absolute shape keys, add an operator to ↵Campbell Barton
do so.
2012-03-24style cleanup: follow style guide for formatting of if/for/while loops, and ↵Campbell Barton
else if's
2012-03-24style cleanup: mainly for mesh code, also some WM function use.Campbell Barton
2012-03-17add select invert for latticeCampbell Barton
2012-03-10Remove the OBJECT_OT_test_multires operator.Nicholas Bishop
Originated in r35213, appears to have been some test for multires in BMesh.
2012-01-17svn merge ^/trunk/blender -r43420:43436Campbell Barton
2012-01-16more keymap editsCampbell Barton
- make sure defaults are not assumed (so reuse last settings doesnt override) - replace 0/1 for TRUE/FALSE defines.
2012-01-16svn merge ^/trunk/blender -r43392:43420Campbell Barton
2012-01-16use TRUE/FALSE for boolean keymaps, no functional changesCampbell Barton
2012-01-16fix for defaults not being set for object mode hide and delete keymap.Campbell Barton
2012-01-15svn merge ^/trunk/blender -r43381:43392Campbell Barton
2012-01-15svn merge ^/trunk/blender -r43345:43381Campbell Barton
2012-01-15Fix [#29891] Stupid select all behaviour.Bastien Montagne
More "Reset ops properties" stuff, in select C keymaps this time. Also ARMATURE_OT_select_inverse -> ARMATURE_OT_select_all(action='INVERT'). Left the select_inverse op code, though, it’s not using the same algo as INVERT of select_all ???
2012-01-14remove *.select_inverse operators where the *.select_all operator has an ↵Campbell Barton
invert option.
2012-01-11svn merge ^/trunk/blender -r43278:43294Campbell Barton
2012-01-11svn merge ^/trunk/blender -r43220:43278 --accept postponeCampbell Barton
2012-01-11Longer names support for all ID and other object namesSergey Sharybin
This commit extends limit of ID and objects to 64 (it means 63 meaning characters and 1 for zero-terminator). CustomData layers names are also extended. Changed DNA structures and all places where length constants were hardcoded. All names which are "generating" from ID block should be limited by MAX_ID_NAME-2, all non-id names now has got own define called MAX_NAME which should be used all over for non-id names to make further name migration stuff easier. All name fields in DNA now have comment with constant which corresponds to hardcoded numeric value which should make it easier to further update this limits or even switch to non-hardcoded values in DNA. Special thanks to Campbell who helped figuring out some issues and helped a lot in finding all cases where hardcoded valued were still used in code. Both of forwards and backwards compatibility is stored with blender versions newer than January 5, 2011. Older versions had issue with placing null-terminator to DNA strings on file load which will lead to some unpredictable behavior or even crashes.
2012-01-11Change how object menu selection works, use an operator with an enum rather ↵Campbell Barton
then a menu with 'OBJECT_OT_select_name', remove 'OBJECT_OT_select_name' operator since its no longer needed.
2011-12-31svn merge ^/trunk/blender -r42991:43009Campbell Barton
2011-12-23svn merge ^/trunk/blender -r42778:42839Campbell Barton
2011-12-21Merging r42770 through r42799 from trunk into soc-2011-tomatoSergey Sharybin
2011-12-21Patch [#29654] New menu option under Object > Game with "Copy All Physics ↵Dalai Felinto
Attributes" by Daniel Macedo "This is a patch that adds an option under the menu Object > Game to copy all the physics attributes from Game Engine."
2011-12-15Object tracking: object with object solver constraint is now parented to ↵Sergey Sharybin
scene's camera Made Object Solver operator parent object to scene's camera. Behavior is pretty much familiar to Child Of constraint -- it stores inverted transformation matrix which gives constant offset in parent's space. Current files would open incorrect, to make object aligned well again, just press "Set Inverse" button in Object Solver constraint. Fixed orientation operators so now they should work in all cases. Also changed behavior of Set Origin operator which now sets origin to the median point of all selected tracks/
2011-12-10svn merge ^/trunk/blender -r42521:42550Campbell Barton
2011-12-09Fix for recent rna rename of global to use_globalSergey Sharybin
2011-11-16svn merge -r41847:41899 ^/trunk/blenderCampbell Barton
2011-11-15add back feature from 2.4x - Shift+Del to delete objects from all scenes.Campbell Barton
2011-11-15svn merge -r41779:41847 ^/trunk/blenderCampbell Barton
2011-11-13Ocean Sim modifier patchLukas Toenne
by Matt Ebb, Hamed Zaghaghi This adds a new Modifier "Ocean" to simulate large-scale wave motion. Details can be found in the wiki documentation [1], the project homepage [2] and the patch tracker [3] The modifier is disabled by default for now. To enable it, the WITH_OCEANSIM (cmake) / WITH_BF_OCEANSIM (scons) flags have to be set. The code depends on fftw3, so this also has to be enabled. [1] http://wiki.blender.org/index.php/Doc:2.6/Manual/Modifiers/Simulation/Ocean [2] http://www.savetheoceansim.com [3] http://projects.blender.org/tracker/?group_id=9&atid=127&func=detail&aid=28338
2011-10-24svn merge ^/trunk/blender -r41226:41227 .Campbell Barton
2011-10-23remove $Id: tags after discussion on the mailign list: ↵Campbell Barton
http://markmail.org/message/fp7ozcywxum3ar7n
2011-09-28svn merge ^/trunk/blender -r40587:40643Campbell Barton
2011-09-27navmesh: solve bad level calls to edit mesh functionsSergey Sharybin
Move navmesh operators from editors/object to editors/mesh
2011-09-23svn merge ^/trunk/blender -r40432:40491Campbell Barton
2011-09-22svn merge ^/trunk/blender -r40367:40368 --- raddish weight paint mergeCampbell Barton
2011-09-22Fix #28365: some macro operators were missing descriptions.Brecht Van Lommel
2011-09-21svn merge -r40295:40367 ^/trunk/blenderCampbell Barton
2011-09-19Merged 40338-40364soc-2011-radishJason Hays
2011-09-19/blender/editors: Removed final points in UI strings and messages.Bastien Montagne
Plus a few cuts in very long lines…
2011-09-19edits to radish before merge with trunkCampbell Barton
- removed some unused functions. - renamed vars to make more sense paint_vertex.c 'flags' --> 'lock_flags' - some odd modifications were made in unrealted, commented code, copy these back from trunk. - rename vertex_group_fix 'cp' property to 'accuracy' - make style more consistant with trunk. - remove 'Radish' comments.
2011-09-18Split do_weight_paint_vertex() to isolate the simple case.Jason Hays
Added a tool-tip to the "fix deforms" op. Removed code markers: "Radish"