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2011-09-19Merged 40338-40364soc-2011-radishJason Hays
2011-09-19/blender/editors: Removed final points in UI strings and messages.Bastien Montagne
Plus a few cuts in very long lines…
2011-09-19edits to radish before merge with trunkCampbell Barton
- removed some unused functions. - renamed vars to make more sense paint_vertex.c 'flags' --> 'lock_flags' - some odd modifications were made in unrealted, commented code, copy these back from trunk. - rename vertex_group_fix 'cp' property to 'accuracy' - make style more consistant with trunk. - remove 'Radish' comments.
2011-09-18Split do_weight_paint_vertex() to isolate the simple case.Jason Hays
Added a tool-tip to the "fix deforms" op. Removed code markers: "Radish"
2011-09-18Changed the branch code markers to say "Radish" in response to a review.Jason Hays
They weren't & aren't meant to show ownership, they just help me navigate my related code.
2011-09-14- move vgroup lock buttons on the panel into the vgroup specials menu.Campbell Barton
- merge object.vertex_group_lock_all / object.vertex_group_invert_locks / "object.vertex_group_unlock_all into one operator. - change lock button from a checkbox to a lock icon.
2011-09-13svn merge -r40000:40179 https://svn.blender.org/svnroot/bf-blender/trunk/blenderCampbell Barton
2011-09-13svn merge -r39558:39800 https://svn.blender.org/svnroot/bf-blender/trunk/blenderCampbell Barton
2011-09-10disable navmesh feature when building without the game engine.Campbell Barton
2011-09-07svn merge -r 37306:39975 ↵Benoit Bolsee
https://svn.blender.org/svnroot/bf-blender/trunk/blender
2011-08-013D Audio GSoC:Joerg Mueller
Adds new speaker object type. Notes: * Needs some nice icons * Quickily review by Joshua Leung (5 mins) * Properties UI updated (with help of Thomans Dinges) * Speakers have their own theme color * No real audio functionality yet. * Minor bug regarding lamps/lattices fixed in interface_templates.c I personality tested: * Creation, Deletion, Duplication * Saving, Loading * Library linking (incl. make local) * Tracking * Dope Sheet, Outliner * Animation * Drawing (incl. Theme)
2011-07-29'Fix Deforms' op added to weight paint tools to smooth (remove/reduce) ↵Jason Hays
spiking caused by bones by altering vgroup weights --it's still really simplistic (and slow!) so don't try fixing an entire mesh! xD Also, don't use it on a mesh with a mirror modifier yet, just noticed that it does both vertices instead of one. Minor UI text update for Vertex Masking
2011-06-02Made misc vgroups unable to change bone groups' weights when auto normalize ↵Jason Hays
is active Added buttons for locking all vgroups, unlocking all vgroups, and inverting the locks of all vgroups
2011-05-17synched with trunk at revision 36569Nick Samarin
2011-05-03replace OBJECT_OT_location_apply, OBJECT_OT_scale_apply, ↵Campbell Barton
OBJECT_OT_rotation_apply with OBJECT_OT_transform_apply with 3 boolean options. added back menu item from 2.4x to apply Rotation & Scale.
2011-04-19Bugfix #26977 + Patch by Harley AchesonTon Roosendaal
Using search for operators showed ambigious names like "Duplicate" or "Delete". Default names should give at least a descriptive label. In case operators are collected in a group name-shortening should be handled separaly.
2011-02-27doxygen: blender/editors tagged.Nathan Letwory
2011-02-23doxygen: prevent GPL license block from being parsed as doxygen comment.Nathan Letwory
2011-02-16synched with trunk at revision 34793Nick Samarin
2011-01-23Some ui reorganization of the physics tab:Janne Karhu
* Before the different simulations all had a panel with an "add this" button making the whole tab look really messy. It also rarely makes sense to have more than one or two physics things enabled for a single object, so having all the panels in the tab just added a great deal of visual clutter. * Now there is a single "enable physics for" panel at the top that allows for enable/disable of any simulation. All actual physics panels are hidden until a simulation is enabled. * There was no "add" button for force fields before, but I added a toggle between "none" and "force" to unify the ui even further.
2011-01-08Fix for bug [#21534] Multires modifier strange deformationsNicholas Bishop
This adds the "Apply Base" feature from my gsoc2010 branch. Apply Base partially applies the modifier, in that the mesh is reshaped to more closely match the deformed mesh. The upper-level displacements are recalculated so that the highest multires level appears unchanged. Multires does not currently deal well with too large displacements. An easy-to-reproduce example: create any mesh type, add multires, subdivide a few times, then use the sculpt grab brush to drag the entire mesh over a few units. At the highest level, and at level 0, the mesh looks fine, but all of the intervening levels will have ugly spikes on them. This patch doesn't help with situations where you can't modify the base mesh, but otherwise works around the problem fairly well (albeit with a heuristic, not an exact solution.)
2011-01-07split BKE_utildefines.h, now it only has blender specific defines like GS() ↵Campbell Barton
MAKE_ID, FILE_MAXDIR, moved the generic defines to BLI_utildefines.h. no functional changes.
2010-10-16most unused arg warnings corrected.Campbell Barton
- removed deprecated bitmap arg from IMB_allocImBuf (plugins will need updating). - mostly tagged UNUSED() since some of these functions look like they may need to have the arguments used later.
2010-10-03synched with trunk at revision 32129Nick Samarin
2010-08-20bugfix [#23396] proportinal editing hotkey ("o") does not workCampbell Barton
error in recent commit
2010-08-16- remove unused includes IMB_*, BIF_* & MEM_*Campbell Barton
- remove MEM_guardedalloc.h from header files (include directly)
2010-08-08remove unused includesCampbell Barton
2010-08-05synched with trunk at revision 31065Nick Samarin
2010-07-31Separate proportional edit setting between edit and object mode. They are ↵Martin Poirier
now used and toggled independently.
2010-07-28- added operators for manual assigning navigation polygon idx to mesh faces ↵Nick Samarin
in edit mode - modified conversion process to take into account changes caused by mesh editing Note: conversion to dtStatNavMesh in KX_NavMeshObject hasn't worked correctly yet
2010-07-22synched with trunk at revision 30597Nick Samarin
2010-07-17reverting commit r28693. Making backspace a 3rd delete key.Campbell Barton
We already have 2 keys for delete, no need to add a 3rd, better use backspace only when it makes sense or allow users to hook it up to something.
2010-07-15Apply first pass of edits to rna values from rna_booleans.txt.Campbell Barton
These are not animated and are best not change names like this too late in the release. ActionGroup.selected -> select: boolean Action Group is selected BezierSplinePoint.hidden -> hide: boolean Visibility status BezierSplinePoint.selected_control_point -> select_control_point: boolean Control point selection status BezierSplinePoint.selected_handle1 -> select_left_handle: boolean Handle 1 selection status BezierSplinePoint.selected_handle2 -> select_right_handle: boolean Handle 2 selection status Bone.restrict_select -> hide_select: boolean Bone is able to be selected Bone.selected -> select: boolean CurveMapPoint.selected -> select: boolean Selection state of the curve point EditBone.restrict_select -> hide_select: boolean Bone is able to be selected EditBone.selected -> select: boolean EditBone.selected_head -> select_head: boolean EditBone.selected_tail -> select_tail: boolean EditBone.locked -> lock: boolean Bone is not able to be transformed when in Edit Mode EditBone.hidden -> hide: boolean Bone is not visible when in Edit Mode NEGATE * FCurve.disabled -> enabled: boolean F-Curve could not be evaluated in past, so should be skipped when evaluating FCurve.locked -> lock: boolean F-Curve's settings cannot be edited FCurve.muted -> mute: boolean F-Curve is not evaluated FCurve.selected -> select: boolean F-Curve is selected for editing NEGATE * FCurve.visible -> hide: boolean F-Curve and its keyframes are shown in the Graph Editor graphs FCurveSample.selected -> select: boolean Selection status GPencilFrame.selected -> select: boolean Frame is selected for editing in the DopeSheet GPencilLayer.locked -> lock: boolean Protect layer from further editing and/or frame changes GPencilLayer.selected -> select: boolean Layer is selected for editing in the DopeSheet Keyframe.selected -> select: boolean Control point selection status Keyframe.selected_handle1 -> select_left_handle: boolean Handle 1 selection status Keyframe.selected_handle2 -> select_right_handle: boolean Handle 2 selection status MeshEdge.selected -> select: boolean MeshEdge.hidden -> hide: boolean MeshFace.hidden -> hide: boolean MeshFace.selected -> select: boolean MeshVertex.hidden -> hide: boolean MeshVertex.selected -> select: boolean MotionPathVert.selected -> select: boolean Path point is selected for editing NlaStrip.selected -> select: boolean NLA Strip is selected NlaTrack.locked -> lock: boolean NLA Track is locked NlaTrack.muted -> mute: boolean NLA Track is not evaluated NlaTrack.selected -> select: boolean NLA Track is selected Object.restrict_render -> hide_render: boolean Restrict renderability Object.restrict_select -> hide_select: boolean Restrict selection in the viewport Object.restrict_view -> hide: boolean Restrict visibility in the viewport Object.selected -> select: boolean Object selection state ObjectBase.selected -> select: boolean Object base selection state PoseBone.selected -> select: boolean Sequence.right_handle_selected -> select_right_handle: boolean Sequence.selected -> select: boolean SplinePoint.selected -> select_control_point: boolean Selection status TimelineMarker.selected -> select: boolean Marker selection state Sequence.left_handle_selected -> select_left_handle: boolean ActionGroup.locked -> lock: boolean Action Group is locked Bone.hidden -> hide: boolean Bone is not visible when it is not in Edit Mode (i.e. in Object or Pose Modes) SplinePoint.hidden -> hide: boolean Visibility status FModifier.muted -> mute: boolean F-Curve Modifier will not be evaluated note: rebaned uv_select to select_uv
2010-07-14synched with trunk at revision 30243Nick Samarin
2010-07-10Added operator for generating navigation mesh for selected blender objectsNick Samarin
2010-06-14naming changesCampbell Barton
path -> filepath (for rna and operators, as agreed on with elubie) path -> data_path (for windowmanager context functions, this was alredy used in many places)
2010-06-13Made Add Surface Operator more atomic, now each primitive has own operator, ↵Michael Fox
but calling the same function with different flags. So they can me used in macros, and addons can use the menu now, hope to see some very nice surface plugins
2010-06-09- added a flag argument to WM_operator_properties_filesel() currently only ↵Campbell Barton
used for relative path option. - added relative option to saving external multires data - renamed multires external functiosn to have save / pack as suffix. - added TODO's for file select operators that should support relative paths but dont. - also disable openmp on linux cross compile, mingw currently isnt linking -lgomp
2010-06-03Logic Editor: clear properties operator + logics in the object menuDalai Felinto
clear properties operator - now it's not part of the copy properties anymore (Matt's suggestion). If anyone want to change the menu, please help yourself (renaming, putting in it's own submenu, making it invisible when mode is not Game ..)
2010-06-01synched branch with trunk at revision 29109Nick Samarin
2010-05-27Various constraint code cleanups:Joshua Leung
1) Fixed some weird formatting introduced during math-lib cleanups, and some other inconsistencies 2) Optimised the Maintain Volume constraint by taking the value calculations out Copy All Constraints Operators: * Added one for bones too * These are now included in the menus * Removed some weird/extra code copying/changing/bleh the actcol/totcol stuff...
2010-05-24- remove OBJECT_OT_curve_addCampbell Barton
- rename CURVE_OT_primitive_bezier_add --> CURVE_OT_primitive_bezier_curve_add # matches nurbs operator - rename CURVE_OT_primitive_curve_path_add --> CURVE_OT_primitive_nurbs_path_add - fix for warnings from 28923
2010-05-19Logic UI and Operators: adjusts on Layout + copy properties operator + fix ↵Dalai Felinto
on copy logic bricks operator (and moved to OBJECT_OT) * adjusts on Layout: - in order to avoid much changes when copying Logics, it's nice to have the logic s/c/a always displaying even though it's not valid (e.g. edit mesh used from a camera object). Now a message shows in the s/c/a alerting to the problem. * logic operators under OBJECT_OT - copy properties and logics Matt, is it possible to have the object game properties listed as a submenu from "Copy Properties" ? So from the "Copy Game Property" menu we would have three options: "Copy a property" -> (submenu) prop1, prop2, prop3 "Replace all Properties" "Merge all Properties" For the current task list in Logic Editor: http://www.pasteall.org/13245
2010-05-13Bring back the pupmenu for "select object in the same group"Diego Borghetti
when the object have more that one group. I put a XXX because the selection function use G.main to get the group, probably we need a CTX_DATA_BEGIN for groups ? Brecht ? Campbell ? I make a new operator for the pupmenu, it's only for the selection menu, so don't have any key binding. Matt, can you check ?
2010-05-10Added backspace as an alternative to the X key, for deleting things.William Reynish
2010-05-06own restrict-render commit broke hide unselected.Campbell Barton
2010-05-05- split objet group add/link into 2 operatorsCampbell Barton
- link now brings up a search box so when there are 100's of groups its less annoying. - utility functions for id-enums so only local objects can be displayed in a search list (used for group_link) - renamed operator properties from typle to scene, group, action etc.
2010-05-05remove conflicting restrict render keyCampbell Barton
2010-05-04render hide/unhide (Ctrl+H, Ctrl+Alt+H, Ctrl+Alt+Shift+H)Campbell Barton
2010-05-04merging revisions 28564-28569 from render branch into trunkJoseph Eagar