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2012-06-20removing from group now shows menu to select group to remove.Campbell Barton
2012-06-17svn merge ^/trunk/blender -r47023:HEADOve Murberg Henriksen
2012-06-04mask mode for clip editor developed by Sergey Sharybin, Pete Larabell and ↵Campbell Barton
myself. see: http://wiki.blender.org/index.php/User:Nazg-gul/MaskEditor note - mask editing tools need continued development, feather option is not working 100%
2012-05-30split up proportional editing keymap functions (adding this in tomato branch ↵Campbell Barton
was messy)
2012-05-23svn merge ^/trunk/blender -r46844:HEADOve Murberg Henriksen
2012-05-22Add operator to extract armature and vertex groups from skin.Nicholas Bishop
* The operator creates bones for each input edge (does not subdivide them like the skin operator does), adds a fake root bone for skin roots with multiple children. * The operator adds vertex weight groups to the original mesh. * Make copy_object_transform() public, used to match the armature object to the mesh object. Skin modifier documentation: http://wiki.blender.org/index.php/User:Nicholasbishop/SkinModifier
2012-05-22Add skin vertex operators.Nicholas Bishop
* Add operator to mark selected vertices as skin roots. * Add operator to mark/clear selected vertices as loose. * Add operator to equalize skin radii. Skin modifier documentation: http://wiki.blender.org/index.php/User:Nicholasbishop/SkinModifier
2012-05-21svn merge ^/trunk/blender -r46750:HEADOve Murberg Henriksen
2012-05-19code cleanup: use TRUE/FALSE rather then 1/0 for better readability, also ↵Campbell Barton
replace do prefix with do_ for bool vars.
2012-05-17removed:Ove Murberg Henriksen
OBJECT_OT_vertex_group_copy_to_selected_single() plan for future to implement option as an argument in: OBJECT_OT_vertex_group_copy_to_selected()
2012-05-17Added framework for transfer weight options.Ove Murberg Henriksen
vertex_group_transfer_weight_exec() governs all. Functions renamed/added with _transfer_weight_ as opposed to _copy_by_ This is to reflect changes in parameters and usage as the internal code will change.
2012-05-09svn merge ^/trunk/blender -r45927:HEAD --accept=theirs-fullOve Murberg Henriksen
This revision does not compile. code need to be merged in manualy.
2012-05-08merging back to a version that works...Ove Murberg Henriksen
svn merge -r46433:46359 .
2012-05-08svn merge ^/trunk/blender -r46330:46335Ove Murberg Henriksen
2012-05-07svn merge ^/trunk/blender -r46300:46330Ove Murberg Henriksen
2012-05-07svn merge ^/trunk/blender -r46000:46100Ove Murberg Henriksen
some conflicts. had to backup my code, accept with "tc" and introduce my own code again. Hope I didnt leave anything out.
2012-05-06Bugfixes for Motion Path drawing/updating in light of the recent changes:Joshua Leung
* Added proper "update" operators in place of the abuse of the calculate operators, so now the display ranges won't get overwritten everytime (with the default values) you go to update the paths. * Display range settings in properties editor now actually work. Before, the "In Range" mode only displayed the entire paths.
2012-05-05Fix related to [#31157]: Tips (descriptions) of macro operators were not set ↵Bastien Montagne
into underlying RNA struct, hence did not show up in UI.
2012-04-28style cleanup: editors / mesh & objectCampbell Barton
2012-04-12svn merge ^/trunk/blender -r45364:HEAD --accept postponeOve Murberg Henriksen
2012-04-05there was no way to reset timing for absolute shape keys, add an operator to ↵Campbell Barton
do so.
2012-04-03svn merge ^/trunk/blender -r44562:45364Ove Murberg Henriksen
2012-04-03Removed: The uneccecary previously added code and added functions for ↵Ove Murberg Henriksen
"copy_to_selected_single. Reason: less code and consistensy with existing code. Added fuction "ED_vgroup_copy_single" that forms the basis for the above.
2012-03-24style cleanup: follow style guide for formatting of if/for/while loops, and ↵Campbell Barton
else if's
2012-03-24style cleanup: mainly for mesh code, also some WM function use.Campbell Barton
2012-03-17add select invert for latticeCampbell Barton
2012-03-16Added functionality: copy vertex group from source to targets.Ove Murberg Henriksen
Changed some comments to represent the code more accuratly.
2012-03-10Remove the OBJECT_OT_test_multires operator.Nicholas Bishop
Originated in r35213, appears to have been some test for multires in BMesh.
2012-03-02from first change up until including this: added two buttons to gui,Ove Murberg Henriksen
transfer weight and trtransfer weight all, made the basic structure, redy to implement the contents of the functions in object_vgroup.c
2012-02-29M source/blender/editors/object/object_ops.cOve Murberg Henriksen
M source/blender/editors/object/object_intern.h
2012-02-29M source/blender/editors/object/object_vgroup.cOve Murberg Henriksen
M source/blender/editors/object/object_ops.c M source/blender/editors/object/object_intern.h
2012-01-17svn merge ^/trunk/blender -r43420:43436Campbell Barton
2012-01-16more keymap editsCampbell Barton
- make sure defaults are not assumed (so reuse last settings doesnt override) - replace 0/1 for TRUE/FALSE defines.
2012-01-16svn merge ^/trunk/blender -r43392:43420Campbell Barton
2012-01-16use TRUE/FALSE for boolean keymaps, no functional changesCampbell Barton
2012-01-16fix for defaults not being set for object mode hide and delete keymap.Campbell Barton
2012-01-15svn merge ^/trunk/blender -r43381:43392Campbell Barton
2012-01-15svn merge ^/trunk/blender -r43345:43381Campbell Barton
2012-01-15Fix [#29891] Stupid select all behaviour.Bastien Montagne
More "Reset ops properties" stuff, in select C keymaps this time. Also ARMATURE_OT_select_inverse -> ARMATURE_OT_select_all(action='INVERT'). Left the select_inverse op code, though, it’s not using the same algo as INVERT of select_all ???
2012-01-14remove *.select_inverse operators where the *.select_all operator has an ↵Campbell Barton
invert option.
2012-01-11svn merge ^/trunk/blender -r43278:43294Campbell Barton
2012-01-11svn merge ^/trunk/blender -r43220:43278 --accept postponeCampbell Barton
2012-01-11Longer names support for all ID and other object namesSergey Sharybin
This commit extends limit of ID and objects to 64 (it means 63 meaning characters and 1 for zero-terminator). CustomData layers names are also extended. Changed DNA structures and all places where length constants were hardcoded. All names which are "generating" from ID block should be limited by MAX_ID_NAME-2, all non-id names now has got own define called MAX_NAME which should be used all over for non-id names to make further name migration stuff easier. All name fields in DNA now have comment with constant which corresponds to hardcoded numeric value which should make it easier to further update this limits or even switch to non-hardcoded values in DNA. Special thanks to Campbell who helped figuring out some issues and helped a lot in finding all cases where hardcoded valued were still used in code. Both of forwards and backwards compatibility is stored with blender versions newer than January 5, 2011. Older versions had issue with placing null-terminator to DNA strings on file load which will lead to some unpredictable behavior or even crashes.
2012-01-11Change how object menu selection works, use an operator with an enum rather ↵Campbell Barton
then a menu with 'OBJECT_OT_select_name', remove 'OBJECT_OT_select_name' operator since its no longer needed.
2011-12-31svn merge ^/trunk/blender -r42991:43009Campbell Barton
2011-12-23svn merge ^/trunk/blender -r42778:42839Campbell Barton
2011-12-21Merging r42770 through r42799 from trunk into soc-2011-tomatoSergey Sharybin
2011-12-21Patch [#29654] New menu option under Object > Game with "Copy All Physics ↵Dalai Felinto
Attributes" by Daniel Macedo "This is a patch that adds an option under the menu Object > Game to copy all the physics attributes from Game Engine."
2011-12-15Object tracking: object with object solver constraint is now parented to ↵Sergey Sharybin
scene's camera Made Object Solver operator parent object to scene's camera. Behavior is pretty much familiar to Child Of constraint -- it stores inverted transformation matrix which gives constant offset in parent's space. Current files would open incorrect, to make object aligned well again, just press "Set Inverse" button in Object Solver constraint. Fixed orientation operators so now they should work in all cases. Also changed behavior of Set Origin operator which now sets origin to the median point of all selected tracks/
2011-12-10svn merge ^/trunk/blender -r42521:42550Campbell Barton