Age | Commit message (Collapse) | Author |
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Previously the default values were left non-zero to avoid having to
update scripts. However, this meant it wasn't possible to setup
non-modal key bindings for smooth & randomize.
Now these operators follow logic of many other operators where setting
the value executes immediately, leaving unset runs modal.
Existing keymaps & scripts will need to be updated.
Addresses issue raised in f4a4ec84255a.
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Previously these used a gizmo to redo the operator however this
complicated having on-screen gizmos to access tools (see T66304).
Replace this with a generic way to make an operator that only has an
execute function into a modal operator.
This is used for smooth and randomize tools.
Unlike operator gestures, this handles storing and resetting the data.
Currently this only handles edit-mode data, however it's can be
extended to other kinds of data.
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Apply clang format as proposed in T53211.
For details on usage and instructions for migrating branches
without conflicts, see:
https://wiki.blender.org/wiki/Tools/ClangFormat
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-Use distance for Shrink/Fatten Distance
-Use factor for Smooth Factor
-Use Factor for Randomize Uniform and Normal values
-Use Distance for Randomize distance amount
-Randomize Transform Scale was wrongly using distance
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While \file doesn't need an argument, it can't have another doxy
command after it.
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Move \ingroup onto same line to be more compact and
make it clear the file is in the group.
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BF-admins agree to remove header information that isn't useful,
to reduce noise.
- BEGIN/END license blocks
Developers should add non license comments as separate comment blocks.
No need for separator text.
- Contributors
This is often invalid, outdated or misleading
especially when splitting files.
It's more useful to git-blame to find out who has developed the code.
See P901 for script to perform these edits.
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Bring back per-viewport localview. This is based on Blender 2.79.
We have a limit of 16 different local view viewports.
We are using both the numpad /, as well as the regular /.
Missing features:
* Hack to make sure lights are always visible.
* Make rendered mode with external engines to support this as well
(probably just need to support this in the RNA iterators).
* Support over 16 viewports by taking existing viewports out of local view.
The code can use a cleanup pass in the future to unify the test to see
if an object is visible (or we can use TESTBASE in more places).
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This was listed under the armature task yet it is used for meshes too.
Also make sure all the UI names are capitalized (normal > Normal).
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Using OBJECT prefix for editmode operators causes
shortcuts to go into the wrong keymap.
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D432 from Walid Shouman with normal & uniform options added.
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