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2020-04-03Cleanup: use abbreviated names for unsigned types in editorsCampbell Barton
2020-01-02Tool System: adjust Smooth/Randomize modal operator behaviorCampbell Barton
Previously the default values were left non-zero to avoid having to update scripts. However, this meant it wasn't possible to setup non-modal key bindings for smooth & randomize. Now these operators follow logic of many other operators where setting the value executes immediately, leaving unset runs modal. Existing keymaps & scripts will need to be updated. Addresses issue raised in f4a4ec84255a.
2019-11-21Tool System: make smooth & randomize modal operatorsCampbell Barton
Previously these used a gizmo to redo the operator however this complicated having on-screen gizmos to access tools (see T66304). Replace this with a generic way to make an operator that only has an execute function into a modal operator. This is used for smooth and randomize tools. Unlike operator gestures, this handles storing and resetting the data. Currently this only handles edit-mode data, however it's can be extended to other kinds of data.
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2019-02-20Units: Use correct units for transform operatorsWilliam Reynish
-Use distance for Shrink/Fatten Distance -Use factor for Smooth Factor -Use Factor for Randomize Uniform and Normal values -Use Distance for Randomize distance amount -Randomize Transform Scale was wrongly using distance
2019-02-18doxygen: add newline after \fileCampbell Barton
While \file doesn't need an argument, it can't have another doxy command after it.
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
Move \ingroup onto same line to be more compact and make it clear the file is in the group.
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
BF-admins agree to remove header information that isn't useful, to reduce noise. - BEGIN/END license blocks Developers should add non license comments as separate comment blocks. No need for separator text. - Contributors This is often invalid, outdated or misleading especially when splitting files. It's more useful to git-blame to find out who has developed the code. See P901 for script to perform these edits.
2018-11-25Local ViewDalai Felinto
Bring back per-viewport localview. This is based on Blender 2.79. We have a limit of 16 different local view viewports. We are using both the numpad /, as well as the regular /. Missing features: * Hack to make sure lights are always visible. * Make rendered mode with external engines to support this as well (probably just need to support this in the RNA iterators). * Support over 16 viewports by taking existing viewports out of local view. The code can use a cleanup pass in the future to unify the test to see if an object is visible (or we can use TESTBASE in more places).
2018-10-02Multi-Objects: TRANSFORM_OT_vertex_randomDalai Felinto
This was listed under the armature task yet it is used for meshes too. Also make sure all the UI names are capitalized (normal > Normal).
2018-09-13Tool System: make smooth and randomize interactiveCampbell Barton
2018-09-02Cleanup: comment blocksCampbell Barton
2015-05-26Fix T44821: Making warp shortcut failsCampbell Barton
Using OBJECT prefix for editmode operators causes shortcuts to go into the wrong keymap.
2014-03-31Usual UI messages fixes...Bastien Montagne
2014-03-31Add Simple randomize vertex toolCampbell Barton
D432 from Walid Shouman with normal & uniform options added.