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2018-11-23Cycles: Improved robustness of hair motion blur.motion_curve_fixStefan Werner
In some instances, the number of control vertices of a hair could change mid-frame. Cycles would then be unable to calculate proper motion blur for those hairs. This adds interpolated CVs to fill in for the missing data. While this will not necessarily result in a fully accurate reconstruction of the guide hair, it preserves motion blur instead of disabling it. Reviewers: #cycles, sergey Reviewed By: #cycles, sergey Subscribers: sergey, brecht, #cycles Tags: #cycles Differential Revision: https://developer.blender.org/D3695
2018-07-26WM: replace UI draw callbacks w/ property pollCampbell Barton
Custom drawing functions were used just to control property display. Move to poll function.
2018-07-26WM: Add operator property poll callbackCampbell Barton
This allows operators to filter out properties from the auto-generated draw functions. Some custom draw functions can move to using this.
2018-07-02Cleanup: use bool for poll functionsCampbell Barton
2018-07-01RNA: use bool for boolean RNA typesCampbell Barton
We were using int's for bool arguments in BKE, just to avoid having wrapper functions.
2018-06-13Cleanup: get rid of last G.main in BMesh code.Bastien Montagne
2018-06-12Cleanup: moar removal of G.main in BKE area...Bastien Montagne
2018-06-12Cleanup: remove some G.main from ED's animsys.Bastien Montagne
The easy ones - there some much, much trickier to tackle there...
2018-06-07Cleanup: remove moar G.main usages.Bastien Montagne
Notes: * Really need to address RNA setters case, end up adding way too much G.main here these days... :/ * Added Main pointer into bAnimContext, helps a lot in anim code ;)
2018-05-31Cleanup: get rid of last G.main usages in BKE library code.Bastien Montagne
2018-05-29Cleanup: Get rid of G.main in BKE_material.Bastien Montagne
Note that in some cases, this only moves the G.main case to somne other places - in particular, RNA getters/setters are becoming annoying here...
2018-04-15Cleanup: ED_armature namingCampbell Barton
- Wasn't clear which functions handle edit-bones. - Mixed both ebone and edit_bone in names. - Didn't use ED_armature_* prefix for public API. See P655 to apply to branches.
2018-03-13Cleanup: pass selectmode directlyCampbell Barton
Pass instead of editmesh or toolsettings. Needed for multi edit-mode
2017-11-06Rename ID_IS_LINKED_DATABLOCK to ID_IS_LINKED.Bastien Montagne
This makes code closer to id_override/assent-engine ones, which introduce a new type of linked data, and hence reserve ID_IS_LINKED_DATABLOCK to real linked datablocks.
2017-10-31UI: replace UI_ITEM_O_RETURN_PROPS /w return argCampbell Barton
Means we can have a version of this function that returns the button and avoids returning a struct that often isn't used.
2017-10-18Cleanup: Use const for RNA EnumPropertyItem argsCampbell Barton
Practically all access to enum data is read-only.
2017-10-17Make auto handle placement aware of cyclic extrapolation.Alexander Gavrilov
Cyclic extrapolation is implemented as an f-curve modifier, so this technically violates abstraction separation and is something of a hack. However without such behavior achieving smooth looping with cyclic extrapolation is extremely cumbersome. The new behavior is applied when the first modifier is Cyclic extrapolation in Repeat or Repeat with Offset mode without using influence, repeat count or range restrictions. This change in behavior means that curve handles have to be updated when the modifier is added, removed or its options change. Due to the way code is structured, it seems it requires a helper link to the containing curve from the modifier object. Reviewers: aligorith Differential Revision: https://developer.blender.org/D2783
2017-08-09Fix T52315: Crash on duplicating Scene without world.Bastien Montagne
Regression from rBa7b3047cefcbf, to be backported to 2.79. Like... seriously... :|
2017-08-07Refactor ID copying (and to some extent, ID freeing).Bastien Montagne
This will allow much finer controll over how we copy data-blocks, from full copy in Main database, to "lighter" ones (out of Main, inside an already allocated datablock, etc.). This commit also transfers a llot of what was previously handled by per-ID-type custom code to generic ID handling code in BKE_library. Hopefully will avoid in future inconsistencies and missing bits we had all over the codebase in the past. It also adds missing copying handling for a few types, most notably Scene (which where using a fully customized handling previously). Note that the type of allocation used during copying (regular in Main, allocated but outside of Main, or not allocated by ID handling code at all) is stored in ID's, which allows to handle them correctly when freeing. This needs to be taken care of with caution when doing 'weird' unusual things with ID copying and/or allocation! As a final note, while rather noisy, this commit will hopefully not break too much existing branches, old 'API' has been kept for the main part, as a wrapper around new code. Cleaning it up will happen later. Design task : T51804 Phab Diff: D2714
2017-06-09Fix crash when making local object+obdata with linked armature.Bastien Montagne
Reported by Andy Goralczyk (@eyecandy) over IRC, thanks! Simply nuke all that poor broken custom one-by-one handling in object_relations.c code, and use highly complex but powerful and well-tested BKE_library_make_local() in all cases of MakeLocal! ID management, especially related to linking, is very hairy matters, better to have as few as possible core functions managing all the dirty details. ;)
2017-05-29Fix T51624: Scene Full Copy ignores shader node links.Bastien Montagne
Properly remap nodes' pointers to copied IDs in copied ntrees. Note that this only affects root trees, node groups are not concerned here, since they are assumed to be reusable chunks and hence *not* duplicated.
2017-04-24Cleanup: styleCampbell Barton
2017-04-13Datablock ID PropertiesAlexander Romanov
The absence of datablock properties "will certainly be resolved soon as the need for them is becoming obvious" said the [[http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.67/Python_Nodes|Python Nodes release notes]]. So this patch allows Python scripts to create ID Properties which reference datablocks. This functionality is implemented for `PointerProperty` and now such properties can be created with Python. In addition to the standard update callback, `PointerProperty` can have a `poll` callback (standard RNA) which is useful for search menus. For details see the test included in this patch. Original author: @artfunkel Alexander (Blend4Web Team) Reviewers: brecht, artfunkel, mont29, campbellbarton Reviewed By: mont29, campbellbarton Subscribers: jta, sergey, campbellbarton, wisaac, poseidon4o, mont29, homyachetser, Evgeny_Rodygin, AlexKowel, yurikovelenov, fjuhec, sharlybg, cardboard, duarteframos, blueprintrandom, a.romanov, BYOB, disnel, aditiapratama, bliblubli, dfelinto, lukastoenne Maniphest Tasks: T37754 Differential Revision: https://developer.blender.org/D113
2017-01-31Cleanup: use 'cb_flag', not 'cd_flag' for library_query callbacks.Bastien Montagne
`cd_flag` tends to be used for CustomData flags in mesh area, while for library_query those are rather callback flags...
2017-01-31Optimization: pass Main to BKE_library_foreach_ID_link() and use its relations.Bastien Montagne
Use Main->relations in BKE_library_foreach_ID_link(), when possible (i.e. IDWALK_READONLY is set), and if the data is available of course. This is quite minor optimization, no sensible improvements are expected, but does not hurt either to avoid potentially tens of looping over e.g. objects constraints and modifiers, or heap of drivers...
2016-12-12Cleanup: Rename BKE_libblock_relink, and move it to BKE_library_remap.hBastien Montagne
Was a waaaaayyyyy to much generic name for such a specific func, renamed to much more descriptive BKE_libblock_relink_to_newid(). In near future (few weeks, to limit as much as possible silent mismatch in branches), will rename BKE_libblock_relink_ex to BKE_libblock_relink, this is the real generic data-block relinking func!
2016-11-30Cleanup id->newid usage, initial work.Bastien Montagne
This aims at always ensuring that ID.newid (and relevant LIB_TAG_NEW) stay in clean (i.e. cleared) state by default. To achieve this, instead of clearing after all id copy call (would be horribly noisy, and bad for performances), we try to completely remove the setting of id->newid by default when copying a new ID. This implies that areas actually needing that info (mainly, object editing area (make single user...) and make local area) have to ensure they set it themselves as needed. This is far from simple change, many complex code paths to consider, so will need some serious testing. :/
2016-11-04Fix T49905: Segfault when copying object data of linked object.Bastien Montagne
We have to clear `newid` of all datablocks, not only object ones. Note that this whole stuff is still using some kind of older, primitive 'ID remapping', would like to see whether we can replace it with new, more generic one, but that's for another day.
2016-11-01Fix T49856: Blender 2.78 crashes after loading data from a blendfileBastien Montagne
Issue here was that py API code was keeping references (pointers) to the liniked data-blocks, which can actually be duplicated and then deleted during the 'make local' process... Would have like to find a better way than passing optional GHash to get the oldid->newid mapping, but could not think of a better idea.
2016-10-24Fix T49827L Crash linking material while in Material viewport shading modeSergey Sharybin
Material linking might and does change the way how drawObject is calculated but does not tag drawObject for recalculation in any way. Now use dependency graph to tag draw object for reclaculation. Currently do this using OB_RECALC_DATA taq since tagging is not very granular yet. In the future we can introduce ore granular tagging in the new dependency graph easily. Simple and safe for 2.78a.
2016-09-19UI Messages: Consistent spelling of term "data-block"Julian Eisel
Was using a bunch of different spellings, mostly "data-block" though, so went with that one (would have been my #1 choice anyway ;) )
2016-09-03Fix T49229: ID user decrement error when deleting group instance twice.Bastien Montagne
Another great example of inconsistency in usercount handling - dupli_group was considered as refcounted by readfile.c code (and hence by library_query.c one, which is based on it), but not by editor/BKE_object code, which never increased group's usercount when creating an instance of it etc. To be backported to 2.78.
2016-08-12Depsgraph: Tag relations for update when making datablocks single userSergey Sharybin
This is mainly required for the new dependency graph where non-object datablocks are a part of dependency graph. This solves issue when making mesh shared by multiple objects a single user one.
2016-08-07Fix local view editing broken after changing object's layer from non-local viewJulian Eisel
Wasn't copying back local view bytes to object after changing layer. Steps to reproduce were: * Split 3D view in default startup.blend * Enter local view in one of the 3D views * Move default cube to different layer *in the other 3D view* (the one that's not in local view) * Try transforming object from 3D View that's in local view (should lag)
2016-08-06Fix T49028: crash when copying a scene without grease pencil data.Kévin Dietrich
2016-08-04Grease Pencil v2 BranchAntonio Vazquez
Improve current Grease Pencil in order to get a better 2D animation tool. More info in WIKI pages: https://wiki.blender.org/index.php/User:Antoniov Reviewed By: Severin, aligorith, campbellbarton Patch by @antoniov, with edits by @Severin. Differential Revision: https://developer.blender.org/D2115
2016-07-14Add option to id_make_local to force localization of datablock, even if not ↵Bastien Montagne
used locally. Will be used by link/append code.
2016-07-10Cleanup/Refactor: pass Main pointer to all ID copy functions.Bastien Montagne
Also allows us to get rid of a few _copy_ex() versions...
2016-07-09Refactor/enhance BKE_lattice_make_local(), and add BKE_lattice_copy_ex() ↵Bastien Montagne
that takes a Main as parameter. Now using modern features from libquery/libremap areas. Provides same kind of fixes/improvements as for BKE_object_make_local() (see rBd1a4ae3f395a6).
2016-07-09Refactor/enhance BKE_mball_make_local(), and add BKE_mball_copy_ex() that ↵Bastien Montagne
takes a Main as parameter. Now using modern features from libquery/libremap areas. Provides same kind of fixes/improvements as for BKE_object_make_local() (see rBd1a4ae3f395a6).
2016-07-09Refactor/enhance BKE_curve_make_local(), and add BKE_curve_copy_ex() that ↵Bastien Montagne
takes a Main as parameter. Now using modern features from libquery/libremap areas. Provides same kind of fixes/improvements as for BKE_object_make_local() (see rBd1a4ae3f395a6).
2016-07-08Refactor: pass Main to id_make_local.Bastien Montagne
Totally stupid to not pass it, and then let (some) BKE_foo_make_local() use G.main! Note: unused for now, much more refactoring still to come in make_local area!
2016-07-08Rework/split test_object_materials().Bastien Montagne
Now test_object_materials only handles one object. New test_all_objects_materials checks the whole bmain->object list for cases where it is actually needed. Should avoid some useless looping over all objects!
2016-07-06Replace of (id->lib != NULL) check by meaningful macro.Bastien Montagne
Idea is to replace hard-to-track (id->lib != NULL) 'is linked datablock' check everywhere in Blender by a macro doing the same thing. This will allow to easily spot those checks in future, and more importantly, to easily change it (see work done in asset-engine branch). Note: did not touch to readfile.c, since there most of the time 'id->lib' check actually concerns the pointer, and not a check whether ID is linked or not. Will have a closer look at it later. Reviewers: campbellbarton, brecht, sergey Differential Revision: https://developer.blender.org/D2082
2016-06-24Fix T48725: UI message typo.Bastien Montagne
2016-04-29Fix T48290: Hook fails after deleting geometryCampbell Barton
Now CD_SHAPEKEY_INDEX customdata is stored in edit-mode when hooks and vertex parents are used. This also fixes a bug where undo would loose key-index data. Move to structs for BM_mesh_bm_to/from_me to avoid passing many argument, which mostly aren't used.
2016-03-24Rework library_query foreach looper - add optional recursivity.Bastien Montagne
This commit: * Fixes bad handling of 'stop iteration' (by adding a status flag, so that we can actually stop in helper functions too, and jumping to a finalize label instead of raw return, to allow propper clean up). * Adds optional recursion into 'ID tree' - callback can also decide to exclude current id_pp from recursion. Note that this implies 'readonly', modifying IDs while recursing is not something we want to support! * Changes callback signature/expected behavior: return behavior is now handled through flags, and 'parent' ID of id_pp is also passed (since it may not always be root id anymore). Reviewers: sergey, campbellbarton Differential Revision: https://developer.blender.org/D1869
2016-03-14Better fix for T47787 - remove extra user due to 'user_one' as soon as we ↵Bastien Montagne
increase 'real' user count. This has several benefits: * User count remains coherent, regardless of the order in which you use 'user_one' & real refcounting users (i.e. if you add to group, and then link in scene, or the reverse, you now always get same final user count). * Avoids the need to check for potential 'user_one' extra user in count in several places in code (e.g. when making IDs single users...). * Users won't wonder why they cannot make 'single user' and ID even though its user count shows '2'! * readfile.c now always uses code from BKE's library.c when modifying id->us. Which means we can consider (asside from assignment during initialization) that id->us is read-only outside of library.c context. Note that this commit reverts previous one (rB6b1d77a8052b) - please **do not** backport this one in 2.77.
2016-03-14Fix T47787: When performing operation 'Make single user' -> 'obj&data', ↵Bastien Montagne
object could be removed from group. Similar cause as in T47482, we used to have poor handling of 'user_one' cases of ID usage, leading to inconsistent behavior depending on order of operations e.g. Here, was object used by a group but not linked in any scene - once linked in scene, their usercount would be 2, leading to 'making single copy', when it's actually not needed. We now have better control here, so let's use it! Note that other ID 'make single user' code will likely need similar fix (Images, etc.). Safe to be backported to 2.77.
2016-02-253D View: correct menu for moving out of local-viewCampbell Barton
Also name more clearly