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2022-06-16LibOverride: 3DView: simplification and improvements of override creation.Bastien Montagne
This commit: * Removes the popup to choose the root collection when called with a linked object selected (in typical cases there is only one valid option, if more then the operator fails and report to the user). * Ensures that the linked reference of newly overridden collections are also removed from the ViewLayer (i.e. their local parent collections).
2022-05-31RNA: add macros for EnumPropertyItem layout elementsCampbell Barton
Add the following macros for enums as support for these features wasn't all that obvious and there were some inconsistencies in their use. - RNA_ENUM_ITEM_HEADING(name, description) - RNA_ENUM_ITEM_SEPR - RNA_ENUM_ITEM_SEPR_COLUMN
2022-05-24Merge branch 'blender-v3.2-release'Julian Eisel
2022-05-24Fix T95706: Material asset not applied if appended and then linkedJulian Eisel
8f79fa9c6780 was an attempt to fix this already, but it didn't quite work. Problem was that the tooltip was messing with the drop-box and operator properties, setting the name property for its own internal logic. This name property would then be used rather than the session UUID to query the material, which gave the wrong material (linking can result in multiple IDs of the same type with the same name). A followup commit will further sanitize this.
2022-05-24Fix possible lingering around of ID after asset dropping failedJulian Eisel
More and more of the drop operations are being switched to use the ID's session UUID rather than the name, but the cleanup after a drop operator was cancelled assumed they would set the name. They will now first attempt to use the session UUID and fallback to the name if needed.
2022-05-23Merge branch 'blender-v3.2-release'Julian Eisel
2022-05-23Fix further issues when mixing link & append for asset drag & dropJulian Eisel
917c096be6b9 applied to objects only, this also applies the same fix for the general 3D View drop operations, e.g. used for dragging materials, images, worlds, etc. This is needed to fix T95706, but apparently something else is still going on. Needs further investigation.
2022-05-20LibOverride: Add option to Hierarchy Creation to get all data user-editable ↵Bastien Montagne
by default. Avoids having to manually enable data-blocks for user-edition when you do not care about what should be edited by whom. Similar to default behavior before introduction of system overrides (aka non-user-editable overrides).
2022-05-16Cleanup: Remove confirmation poopup from 'make override' 3DView operator.Bastien Montagne
Inherited from older versions of the code, not needed anymore in most common cases (like making override from a local empty instantiating a collection, or if the active object is directly overridable).
2022-05-11Fix T95710: Make Single User > Object Data Animation brokenSybren A. Stüvel
The operator now not only checks `ob->data` for Actions to duplicate, but also passes `ob->data` to the duplication function (instead of `ob`).
2022-04-15Object: Set Parent (Keep Transform Without Inverse)Wayde Moss
**Relevant to Artists:** This patch adds an option to the Parenting menu, `Object (Keep Transform Without Inverse)`, and Apply menu, `Parent Inverse`. The operators preserve the child's world transform without using the parent inverse matrix. Effectively, we set the child's origin to the parent. When the child has an identity local transform, then the child is world-space aligned with its parent (scale excluded). **Technical:** In both cases, the hidden parent inverse matrix is generally set to identity (cleared or "not used") as long as the parent has no shear. If the parent has shear, then this matrix will not be entirely cleared. It will contain shear to counter the parent's shear. This is required, otherwise the object's local matrix cannot be properly decomposed into location, rotation and scale, and thus cannot preserve the world transform. If the child's world transform has shear, then its world transform is not preserved. This is currently not supported for consistency in the handling of shear during the other parenting ops: Parent (Keep Transform), Clear [Parent] and Keep Transform. If it should work, then another patch should add the support for all of them. Reviewed By: sybren, RiggingDojo Differential Revision: https://developer.blender.org/D14581
2022-03-30Modifiers: Support applying modifiers for multi-user dataDalai Felinto
The current behaviour is to prevent multi-user data from having its modifier applied. Instead, with this patch, we now warn the user that if they want to proceed the object will be made single-user. Note that this only makes the object data single-user. Not the material or actions. As a future step we can apply the same behaviour for the Grease Pencil modifiers Differential Revision: https://developer.blender.org/D14381
2022-03-29LibOverride: Massive edits to 'editable' IDs checks in editors code.Bastien Montagne
Add new `BKE_id_is_editable` helper in `BKE_lib_id.h`, that supercedes previous check (simple `ID_IS_LINKED()` macro) for many editing cases. This allows to also take into account 'system override' (aka non-editable override) case. Ref: {T95707}.
2022-03-29LibOverride: Implement default 'user override' behavior.Bastien Montagne
Implement default behavior to decide which overrides remain 'system' ones, and which become 'user editable' ones, when creating hierarchy override from 3DView or the Outliner. 3DView: If from an Empty-instanced collection, only Armature objects in that collection are user overrides. If from a set of selected objects, all overrides created from selected objects are user overrides. Outliner: All override IDs created from selected elements in the Outliner are user overrides. There is one special case: When a collection is selected, and is 'closed' in the outliner, all its inner armature objects are also user overrides. Ref: {T95707}.
2022-02-25LibOverrides: fix handling of hierarchy root in complex cases.Bastien Montagne
This affects essentially the Outliner 'create hierarchy' tool currenlty. Previously code did not handle properly hierarchy root in case overrides where created from a non-root ID (e.g. an object inside of a linked collection), and in case additional partial overrides were added to an existing partially overrided hierarchy. Also did some renaming on the go to avoid using 'reference' in override context for anything else but the reference linked IDs.
2022-02-18Cleanup: Rename original curve object type enumHans Goudey
This commit renames enums related the "Curve" object type and ID type to add `_LEGACY` to the end. The idea is to make our aspirations clearer in the code and to avoid ambiguities between `CURVE` and `CURVES`. Ref T95355 To summarize for the record, the plans are: - In the short/medium term, replace the `Curve` object data type with `Curves` - In the longer term (no immediate plans), use a proper data block for 3D text and surfaces. Differential Revision: https://developer.blender.org/D14114
2022-02-11File headers: SPDX License migrationCampbell Barton
Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
2022-02-07Curves: Rename "Hair" types, variables, and functions to "Curves"Hans Goudey
Based on discussions from T95355 and T94193, the plan is to use the name "Curves" to describe the data-block container for multiple curves. Eventually this will replace the existing "Curve" data-block. However, it will be a while before the curve data-block can be replaced so in order to distinguish the two curve types in the UI, "Hair Curves" will be used, but eventually changed back to "Curves". This patch renames "hair-related" files, functions, types, and variable names to this convention. A deep rename is preferred to keep code consistent and to avoid any "hair" terminology from leaking, since the new data-block is meant for all curve types, not just hair use cases. The downside of this naming is that the difference between "Curve" and "Curves" has become important. That was considered during design discussons and deemed acceptable, especially given the non-permanent nature of the somewhat common conflict. Some points of interest: - All DNA compatibility is lost, just like rBf59767ff9729. - I renamed `ID_HA` to `ID_CV` so there is no complete mismatch. - `hair_curves` is used where necessary to distinguish from the existing "curves" plural. - I didn't rename any of the cycles/rendering code function names, since that is also used by the old hair particle system. Differential Revision: https://developer.blender.org/D14007
2022-02-02Remove operators to manually convert proxies to liboverrides.Bastien Montagne
Now that proxy conversions if enforced, those operations are not useful anymore. Part of T91671.
2022-02-02LibOverride: Add 'owner library' info to some liboverride code.Bastien Montagne
This will help when dealing with liboverrides from other library files, e.g for resync or proxies conversion. This commit only affects proxy conversion. Part of T91671.
2021-12-23LibOverride: protect better against using on complex inter-dependency cases.Bastien Montagne
Do not allow 3DView operator to run on the liboverride of an instantiating Empty object. And tweak behavior in the Outliner operations too. Related to T94226. Note that this remains fairly exotic, bad idea not recommended cases, such complex inter-dependencies between different libraries inside a same liboverride hierarchy is just not possible to handle properly.
2021-12-21Fix T92930: Outliner "Show Active" bone fails in certain situationsPhilipp Oeser
Outliner would frame the armature object instead of the bone if the bone was on a hidden armature layer. Similar to issues reported in e.g. T58068 and T80464, this is due to the fact that `BKE_pose_channel_active` always checks for the armature layer (and returns NULL if a bone is not on a visible armature layer). Now propose to make this layer check **optional** (and e.g. from the Outliner be more permissive). This also introduces `BKE_pose_channel_active_if_layer_visible` which just wraps `BKE_pose_channel_active` with the check being ON. Maniphest Tasks: T92930 Differential Revision: https://developer.blender.org/D13154
2021-12-08Cleanup: move public doc-strings into headers for 'editors'Campbell Barton
Ref T92709
2021-11-03UI: Display disabled-hint when dragging material outside object modeJulian Eisel
Display a "disabled hint" (text explaining why something isn't possible) when dragging a material over the 3D View, while being in edit mode or so (anything that isn't object mode).
2021-11-01Fix T92629: Crash on mesh separate after rB43bc494892c3.Bastien Montagne
rB43bc494892c3 switched `BKE_libblock_relink_to_newid` to use new ID remapping and libquery code. However, that new code does protect by default against remapping an objects's data pointer when that object is in Edit mode, since this is not a behavior that generic BKE code can handle (due to required editing data for most obdata types when in edit mode). So specific code that does create new IDs and need remapping in Edit mode has to pass specific exception flags to remaping code. This commit adds those remapping flags to `BKE_libblock_relink_to_newid` and add said exception flag to the remapping call from `ED_object_add_duplicate` when the object is in edit mode.
2021-10-29IDManagement: Remove deprecated `BKE_libblock_relink_to_newid` usages.Bastien Montagne
Move all usages to new `BKE_libblock_relink_to_newid_new`, and rename that one to `BKE_libblock_relink_to_newid`. Fix T91413.
2021-10-26Cleanup: spelling in commentsCampbell Barton
2021-10-25UI Drag Drop: allow customizable drawingGermano Cavalcante
No functional changes. This commit adds 3 callbacks for `wmDropBox` which allow custom drawing without affecting the internal dropbox API. Differential Revision: https://developer.blender.org/D12948
2021-10-24Cleanup: spelling in commentsCampbell Barton
2021-10-22Cleanup/Fix (unreported) 'make single user' handling of actions.Bastien Montagne
Actions of duplicated objects would not be properly made single user, unlike obdata and materials. Further more, there is no reason to manually handle such animdata copying here, `BKE_id_copy_ex` can do that for us with the proper flags.
2021-10-22Fix T91410: Make Single User operation ignores linked data-blocks.Bastien Montagne
Now 'Make Single User' will also create local copy of linked data as needed. IMPORTANT: Unlike with local data, this always happen, even if linked data has only one user. This avoids e.g. cases like two local objects sharing a same linked mesh, then when calling 'Make Single User -> Object and ObData' on both objects, yu expect both of your objects to get localized meshes, not one of them keeping its linked, un-editable mesh.
2021-09-24LibOverride: deprecate Proxies: Remove 'Make Proxy' operator.Bastien Montagne
2021-09-08Asset: Dropping Material assets on material slot under mouse cursor.Jeroen Bakker
This patch allows dropping material assets from material slot under the mouse cursor. Before this change the material slot had to be hand-picked from the properties panel. For consistency it is chosen to do this in any shading mode as the tooltip shows what is exactly going to happen during release. The feature also works for other object types than Meshes as it uses the drawn surface on the GPU to detect the material slots. Performance of this patch has been tested with AMD GCN3.0 cards and are very responsive. Reviewed By: fclem, Severin Differential Revision: https://developer.blender.org/D12190
2021-08-12Fix T88498: 'Clear Parent' does not clear parent_bonePhilipp Oeser
Clearing the parent from the UI using the X (or from python) clears the `parsubstr` and set `partype` back to `PAROBJECT`. Using the Clear Parent operator would leave the `parsubstr` (and thus `parent_bone`) untouched even though this operator claims to "clear parenting relationship completely" (it also removes parent deform modifiers for example). So now, also clear `parsubstr` and set back to `PAROBJECT` [which is default]. Maniphest Tasks: T88498 Differential Revision: https://developer.blender.org/D11503
2021-08-10Cleanup: use give_object_under_cursor when dragging materials.Jeroen Bakker
It used to invoke give_base_under_cursor, but only accessed the `object` from the base.
2021-08-09Cleanup/fixes in UI messages.Bastien Montagne
2021-08-04T90371: Asset: Drop Material Tooltip.Jeroen Bakker
This patch changes the drop named material tooltip to give feedback to the user what is going to happen when they invoke the change. There are 3 states: * "": Operator will be canceled as not all data is present (dropping on background.) * "Drop <named material> on <object name> (slot <slot number>, replacing <current material in slot>). * "Drop <named material> on <object name> (slot <slot number). Reviewed By: Severin Maniphest Tasks: T90371 Differential Revision: https://developer.blender.org/D12106
2021-08-03T90372: Assets: When dropping material use active material slot.Jeroen Bakker
Currently when dropping an asset the first material slot is always updated. This patch changes that logic to update the active material slot. In future the behavior will be updated to use the material slot of the face under the cursor. That requires better feedback tot he user. Reviewed By: Severin Maniphest Tasks: T90372 Differential Revision: https://developer.blender.org/D12056
2021-07-15Cleanup: replace BLI_assert(!"text") with BLI_assert_msg(0, "text")Campbell Barton
This shows the text as part of the assertion message.
2021-07-09Make Single User: support object data animationPhilipp Oeser
In addition to _object_ animation, now _object data_ (mesh, curve, ...) animation can now be made single user as well. This came up in T89369 and while it is possible to do this via the Outliner [where all actions have to be selected individually], this seems to be more convenient to be done from the 3DView. note: usercount of the action is checked now, if it single-user already, no copy takes place (same thing could/should be done for single_object_action_users as well). note2: obdata is made single user as well (otherwise duplicated actions will be assigned to the same shared obdata - which does not result in unique animadata which is what we are after here) ref. T89369 Maniphest Tasks: T89369 Differential Revision: https://developer.blender.org/D11683
2021-07-03Cleanup: consistent use of tags: NOTE/TODO/FIXME/XXXCampbell Barton
Also use doxy style function reference `#` prefix chars when referencing identifiers.
2021-06-28Cleanup: Remove unused "for_orco" argument to curve evaluationHans Goudey
`BKE_displist_make_curveTypes` had a `for_orco` argument that was always false in calls to the function. Removing it allows the curve displist and modifier evaluation code to become simpler. There are some related cleanups in rBdf4299465279 and rB93aecd2b8107.
2021-06-26Cleanup: full sentences in comments, improve comment formattingCampbell Barton
2021-06-14BMesh: support face-normal calculation in normal & looptri functionsCampbell Barton
Support calculating face normals when tessellating. When this is done before updating vertex normals it gives ~20% performance improvement. Now vertex normal calculation only needs to perform a single pass on the mesh vertices when called after tessellation. Extended versions of normal & looptri update functions have been added: - BM_mesh_calc_tessellation_ex - BM_mesh_normals_update_ex Most callers don't need to be aware of this detail by using: - BKE_editmesh_looptri_and_normals_calc - BKE_editmesh_looptri_and_normals_calc_with_partial - EDBM_update also takes advantage of this, where calling EDBM_update with calc_looptri & calc_normals enabled uses the faster normal updating logic.
2021-06-09Cleanup: remove redundant checks which have already been testedCampbell Barton
Note that these changes are limited simple cases as these kinds of changes could allow for errors when refactoring code when the known state is not so obvious.
2021-06-03LibOverride: Add `override_hierarchy_create`to ID's RNA API.Bastien Montagne
2021-05-27Cleanup: rename BKE_main_id_{clear_newpoins => newptr_and_tag_clear}Campbell Barton
It wasn't obvious this function cleared the tag as well.
2021-05-14Cleanup: spelling, rename metas to meta-strips / meta-ballsCampbell Barton
2021-04-08Fix T81707: Spline IK Joints "Floating" above curveSebastian Parborg
The issue was that where_on_path uses a resampled curve to get the data from the curve. This leads to disconnects between the curve the user sees and the evaluated location data. To fix this we simply use the actual curve data the user can see. The older code needed a cleanup either way as there were hacks in other parts of the code trying to work around some brokenness. This is now fixed and we no longer need to clamp the evaluation range to 0-1 or make helper functions to make it do what we actually want. Reviewed By: Campbell, Sybren Differential Revision: http://developer.blender.org/D10898
2021-03-11UI: Avoid unnecessary redraws of unrelated editors on space changesJulian Eisel
When adding a notifier, `reference` data can be passed. The notifier system uses this to filter out listeners, for example if data of a scene changes, windows showing a different scene won't get the notifiers sent to their listeners. For the `NC_SPACE` notifiers, a number of places also passed the space as `reference`, but that wasn't used at all. The notifier would still be sent to all listeners in all windows (and the listeners didn't use it either). Causing some unnecessary updates (e.g. see ed2c4825d3e2344). With this commit, passing a space will make sure the notifier is only sent to that exact space. Some code seems to already have expected that to be the case. However there were some cases that passed the space as `reference` without reason, which would break with this commit (meaning they wouldn't redraw or update correctly). Corrected these so they don't pass the space anymore.