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2010-11-12Bugfix #20382Ton Roosendaal
Fixed old annoyance in Search menu, with a load of object-mode operators showing up in editmode. It's much cleaner now, but it will take further work and investigation to have context & polls work satisfying for all cases.
2010-10-19bugfix [#24289] bpy.ops.object.select_name() is brokenCampbell Barton
2010-10-15tag UNUSED() for operator exec() and invoke() functions.Campbell Barton
2010-10-06[#24063] Error in RNA naming in SequenceCrop.min_x/y ;Campbell Barton
[#24153] Typo
2010-09-28Fix [#23977] toggle back to object mode not working (outliner issue)Nathan Letwory
Reported by Roland Kramer There was already code to prevent visibility toggle through restrict column from working when in edit mode. Reshuffled code somewhat so it works also for object operations in outliner. Also ensure operator poll for visibility and selectability toggle checks object is not in edit mode. So this also works for selectability toggling, so no more toggling when in edit mode - it's confusing otherwise. Added notifier and handling for it for renderability toggle in outliner. No edit mode restriction here.
2010-08-18rna rename Bone and Text changesCampbell Barton
2010-08-08remove unused includesCampbell Barton
2010-07-303 duplicate functions: bone_flip_name() object_flip_name() flip_side_name()Campbell Barton
removed object_flip_name() & bone_flip_name(), use flip_side_name()
2010-07-22Fix de/select all operator naming for consistencyMatt Ebb
2010-05-27make bpy.ops.object.select_name(name) also make the object active since ↵Campbell Barton
Alt+RMB wasnt setting the object active. if other tools need this not to switch the active object we could make setting active an option.
2010-05-13remove use of global 'G'Campbell Barton
2010-05-13Bring back the pupmenu for "select object in the same group"Diego Borghetti
when the object have more that one group. I put a XXX because the selection function use G.main to get the group, probably we need a CTX_DATA_BEGIN for groups ? Brecht ? Campbell ? I make a new operator for the pupmenu, it's only for the selection menu, so don't have any key binding. Matt, can you check ?
2010-04-29select linked options, Library and Library ObDataCampbell Barton
2010-03-23more lint includesCampbell Barton
Only source/blender/editors/ dir, should not give errors on different platforms Only removing: UI_*.h, ED_*.h, WM_*.h, DNA_*.h, IMB_*.h, RNA_*.h, PIL_*.h
2010-02-12correct fsf addressCampbell Barton
2010-02-11batch remove .'s used with RNA_def_struct_ui_textCampbell Barton
2010-01-16generic operator menu was searching for "type" and using the first enum ↵Campbell Barton
property if it wasnt found. this is too arbitrary and could break if roperty order is changed. store the property in the operator type that is to be used for menu and enum search func's. python function for searching operator enums on invoke. (just need dynamic python enums now) wm.invoke_search_popup(self)
2010-01-14spelling errors, no real changes to code.Campbell Barton
2009-12-17Fix [#20414] select children (shift+g) on an object without children...Matt Ebb
2009-12-10Patch [#20290] by Bjørnar Hansen for bug [#20270] 2.5a0, Select Random says ↵Martin Poirier
percent but is really 0-1
2009-11-301. Extend option for 3d view border select now does something (default True ↵Martin Poirier
to keep same behavior) 2. Add action parameter to Select_All_Toggle operators, rename to Select_All. Options are Toggle (default), Select, Deselect, Invert (same as select swap). This makes it possible to map separate hotkeys for select all and deselect all. NOTE for Aligorith: I didn't change animation operators for select_all which already had an Invert operator. These should be fixed eventually.
2009-11-10Math LibBrecht Van Lommel
* Convert all code to use new functions. * Branch maintainers may want to skip this commit, and run this conversion script instead, if they use a lot of math functions in new code: http://www.pasteall.org/9052/python
2009-10-16Added a button to clear the weights of all shape keys, usefulBrecht Van Lommel
when editing shapes and doing blending tests.
2009-10-14Shape Keys: disable the temporary shape display system, whereBrecht Van Lommel
it would show you the last selected shape key until doing another operation. This is confusing, and the Pin button allows you to do the same kind of shape browsing.
2009-10-132.5 Bugfixes:Joshua Leung
* Reverting some changes I made to try and get Action Groups with no viewable F-Curves, but were collapsed to get hidden. These were causing buggy behaviour * Move bones to armature layers, and change armature layer operators now use the new automatic properties drawing invoke callback. This allows changing the buttons there immediately affect the bones in the viewport * #19581: Text Editor: "Jump To" (go to line) not working Made this use the automatic operator props invoke callback, and fixed an RNA properties bug for this (the default value and range values were swapped). * PoseLib rename pose operator now works again. Once again, this uses the auto-props popup. Also, improved the code here while I was at it. * Disabled non-functional/old entry in Select Linked operator ("IPO's")
2009-10-06Bone Selections: Ability to set bones as unselectableJoshua Leung
In the Outliner, it is now possible to toggle per bone the selectability of the bone in the viewport, as for Objects using the restriction columns. This can also be set using the RNA-api. I've tested all commonly used tools IMO, but there may still be a few which I've missed. Please report those cases. PS. For some reason, the define was already there, but not connected up to anything. Can't remember why anymore, but here it is...
2009-09-17Warning fixes for blenkernel and editors.Brecht Van Lommel
Note sure what to do with this one, and personally think we should avoid using macros for this kind of thing: V_GROW(edges); source/blender/editors/mesh/loopcut.c:232: warning: value computed is not used
2009-09-16- rna/python api object.create_render_mesh(...) support for getting a mesh ↵Campbell Barton
from metaballs and curves (bevel, surface, text etc). - povray converts curves to meshes on export, (metaballs don't need meshing). - use 'extend' bool rather then 'seltype' enum for object_select operators for consistency.
2009-09-16Object mode Selection options brought back for view3d.selectCampbell Barton
- 'center', while Ctrl is held select objects from their center location - 'enumerate', while Alt is held, give a list of objects under the mouse - Object selection menu now uses icons with names - operator object.select_name(name, extend=False) - keybindings so combinations of Ctrl/Alt/Shift can be used (like in 2.4x) - logic text input field was using deprecated ID_SCRIPT rather then ID_TXT details - added comments to DNA_ID.h ID types - removed unused ID types Sector and Life - added uiIconFromID() to get an icon from the object. - using name for selection is weak but currently there isnt a really good way to do this.
2009-09-092.5: Object moduleBrecht Van Lommel
* Split object_edit.c into multiple files: object_add.c, object_edit.c, object_hook.c, object_relations.c, object_select.c, object_transform.c. * Rename files to have consistent object_ and mball_ prefix: object_shapekey.c, object_lattice.c, object_vgroup.c, mball_edit.c. * Added operators: * vertex group menu and set active * apply location, rotation, scale, visual transform (location is new) * make local * make vertex parent * move to layer * convert to curve/mesh (not finished yet) * Many small fixes for marked issues, but still much code to be cleaned up here...