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2012-08-18utility functions: BLI_findptr, BLI_rfindptr --- use for finding an item in ↵Campbell Barton
a linked list by a pointer.
2012-08-12replace ELEM8(gs, ID_ME, ID_CU, ID_MB, ID_LT, ID_LA, ID_CA, ID_TXT, ID_SPK) ↵Campbell Barton
with macro: OB_DATA_SUPPORT_ID()
2012-08-07select linkedCampbell Barton
- dupligroup now only selects objects with dupligroup enabled. - selected onjects are skipped, this way and undo push wont happen if no new objects are selected. also minor edits to node view all/selected
2012-08-04style cleanupCampbell Barton
2012-07-25Implement operator to select linked data from outlinerSergey Sharybin
Supports selecting using object data, material and library. Would be nice to hide this menu item from menus appearing for datablocks which does not support such a selection, but that could be done separately.
2012-07-25Separate Select Linked operator into smaller function which could be reused.Sergey Sharybin
Should be no functional changes.
2012-07-01style cleanupCampbell Barton
2012-06-08Fix #31752: Select All By Layer seems not to work when object belongs to ↵Sergey Sharybin
several layers Added option which changes match policy from exact match and shared layers when selecting objects by layer.
2012-05-20code cleanup:Campbell Barton
- style - multi-line ifs move braces onto new lines. - iterators - convert some to macros, other split up and move brace.
2012-05-17style cleanup: block commentsCampbell Barton
2012-05-05code cleanup: BKE_libblock_find_name() now takes an ID constant rather then ↵Campbell Barton
a string.
2012-05-05code cleanup: naming - pose/armature/image Campbell Barton
also use ..._find_name(..., name) rather then ..._find_named(..., name) --- both were used.
2012-05-05code cleanup: BKE_scene api naming.Campbell Barton
also stop numpy from being found in /usr/include with cmake.
2012-04-30style cleanup: re - ↵Campbell Barton
http://wiki.blender.org/index.php/Dev:Doc/CodeStyle#Braces_with_Macros
2012-04-28style cleanup: editors / mesh & objectCampbell Barton
2012-04-28style cleanup: format 'for' loop macros the same as for loops, some renaming ↵Campbell Barton
to BLI_array macros.
2012-04-21style cleanupCampbell Barton
2012-03-24style cleanup: follow style guide for formatting of if/for/while loops, and ↵Campbell Barton
else if's
2012-03-22style cleanup: spaces aroudn operators for operator definitions.Campbell Barton
2012-03-17UI messages: unification of select/deselect stuff.Bastien Montagne
Previously we had three versions, Select/Deselect, Select or Deselect, and (De)select, choosen the third (shortest) one for now.
2012-03-04style cleanup - comment spelling + translate some dutch.Campbell Barton
2012-03-03style cleanup - use aligned * prefixed blocks for descriptive comments (was ↵Campbell Barton
already used a lot and part of proposed style guide).
2012-01-14remove *.select_inverse operators where the *.select_all operator has an ↵Campbell Barton
invert option.
2012-01-11Longer names support for all ID and other object namesSergey Sharybin
This commit extends limit of ID and objects to 64 (it means 63 meaning characters and 1 for zero-terminator). CustomData layers names are also extended. Changed DNA structures and all places where length constants were hardcoded. All names which are "generating" from ID block should be limited by MAX_ID_NAME-2, all non-id names now has got own define called MAX_NAME which should be used all over for non-id names to make further name migration stuff easier. All name fields in DNA now have comment with constant which corresponds to hardcoded numeric value which should make it easier to further update this limits or even switch to non-hardcoded values in DNA. Special thanks to Campbell who helped figuring out some issues and helped a lot in finding all cases where hardcoded valued were still used in code. Both of forwards and backwards compatibility is stored with blender versions newer than January 5, 2011. Older versions had issue with placing null-terminator to DNA strings on file load which will lead to some unpredictable behavior or even crashes.
2012-01-11Change how object menu selection works, use an operator with an enum rather ↵Campbell Barton
then a menu with 'OBJECT_OT_select_name', remove 'OBJECT_OT_select_name' operator since its no longer needed.
2011-12-09another possible fix for bug [#29521], all callers of flip_side_name(...), ↵Campbell Barton
assumed it initialized the string however for 1-2 length names it returned without doing anything. in most cases the caller would then check if the name was different to see if the name was flipped, incorrectly comparing the uninitialized string with the original name.
2011-11-11correct indentation and some whitespace edits (no functional changes)Campbell Barton
2011-10-23remove $Id: tags after discussion on the mailign list: ↵Campbell Barton
http://markmail.org/message/fp7ozcywxum3ar7n
2011-09-19/blender/editors: Removed final points in UI strings and messages.Bastien Montagne
Plus a few cuts in very long lines…
2011-09-09Fix #28392: some selection operators were working in linked scenes, others not.Brecht Van Lommel
This allows all object selection operators now, useful for inspecting the scene.
2011-08-30fix for some warnings with the recent merge, also tag unused args.Campbell Barton
2011-08-15Select by Keying Set...Joshua Leung
* Split off code to refresh relative/builtin KeyingSets for the current context before they get used to a separate function. * Hooked this up to a new PyAPI/RNA function: KeyingSet.refresh(). Call this before checking the paths that a Keying Set has, especially if it is not "absolute" * Added option for "Select Grouped" operator (for Objects), which will select all objects affected by the active Keying Set. This is probably more useful for absolute KeyingSets, where changing the selection is less likely to affect the result. - The equivalent for bones is currently still in development, but is likely to be more useful for animators, where rigs are the primary animation entities they deal with
2011-05-07fix [#27298] Alt + RMB always extends selectionCampbell Barton
2011-03-05use NULL rather then 0 for pointer assignments & comparison, modifier, imbuf ↵Campbell Barton
& editors.
2011-02-27doxygen: blender/editors tagged.Nathan Letwory
2011-02-27== UI icons ==Andrea Weikert
* Change ICON_NULL --> ICON_NONE to avoid two #defines with the same meaning.
2011-02-23doxygen: prevent GPL license block from being parsed as doxygen comment.Nathan Letwory
2011-02-14made most variables which are only used in a single file and not defined in ↵Campbell Barton
header static for blenlib, blenkernel and editors.
2011-01-07split BKE_utildefines.h, now it only has blender specific defines like GS() ↵Campbell Barton
MAKE_ID, FILE_MAXDIR, moved the generic defines to BLI_utildefines.h. no functional changes.
2010-12-23use ICON_NULL define rather then 0, makes UI calls less confusing. (no ↵Campbell Barton
functional change) eg: uiItemR(row, &dvar_ptr, "type", 0, "", 0); -> uiItemR(row, &dvar_ptr, "type", 0, "", ICON_NULL);
2010-12-03- added GCC warning -Wstrict-prototypesCampbell Barton
- fixed bug in paste material, exposed by stricter warnings. - removed/renamed various shadowed vars. - removed BGE lamp.colour, only allow lamp.color attribute.
2010-11-12Bugfix #20382Ton Roosendaal
Fixed old annoyance in Search menu, with a load of object-mode operators showing up in editmode. It's much cleaner now, but it will take further work and investigation to have context & polls work satisfying for all cases.
2010-10-19bugfix [#24289] bpy.ops.object.select_name() is brokenCampbell Barton
2010-10-15tag UNUSED() for operator exec() and invoke() functions.Campbell Barton
2010-10-06[#24063] Error in RNA naming in SequenceCrop.min_x/y ;Campbell Barton
[#24153] Typo
2010-09-28Fix [#23977] toggle back to object mode not working (outliner issue)Nathan Letwory
Reported by Roland Kramer There was already code to prevent visibility toggle through restrict column from working when in edit mode. Reshuffled code somewhat so it works also for object operations in outliner. Also ensure operator poll for visibility and selectability toggle checks object is not in edit mode. So this also works for selectability toggling, so no more toggling when in edit mode - it's confusing otherwise. Added notifier and handling for it for renderability toggle in outliner. No edit mode restriction here.
2010-08-18rna rename Bone and Text changesCampbell Barton
2010-08-08remove unused includesCampbell Barton
2010-07-303 duplicate functions: bone_flip_name() object_flip_name() flip_side_name()Campbell Barton
removed object_flip_name() & bone_flip_name(), use flip_side_name()
2010-07-22Fix de/select all operator naming for consistencyMatt Ebb