Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2014-09-29Cleanup: spellingCampbell Barton
2014-09-01Support more object types scene-scale (on creation)Campbell Barton
- lamp - camera - font - empty & effector Also fix inconsistency with apply transform (modified shape-keys for meshes but not curve/lattice)
2014-07-30BLI_listbase: consistent name prefixCampbell Barton
2014-07-19Defines: replace ELEM3-16 with ELEM(...), that can take varargsCampbell Barton
2014-05-05Fix T40029: Apply transform to empties reset their locationCampbell Barton
also add check for negative scale
2014-04-16Fix T39745: "Origin to geometry" not working with Text objects. (regression)Campbell Barton
2014-04-11Code cleanup: use boolCampbell Barton
2014-04-01Code cleanup: remove TRUE/FALSE & WITH_BOOL_COMPAT defineCampbell Barton
2014-02-27Fix T38851: Apply Transform doesn't work when called from search popupCampbell Barton
2014-02-03Code cleanup: use bools where possibleCampbell Barton
2013-12-17'Transform' Python Function for armature, curve and lattice.Campbell Barton
patch by Paolo Acampora with some edits.
2013-11-25Code Cleanup: rename vars for detecting change to be more consistentCampbell Barton
rename change/is_change/is_changed/modified -> changed also use bools over int/short/char and once accidental float.
2013-10-26rename give_cursor to ED_view3d_cursor3d_getCampbell Barton
2013-09-19fix [#36771] Prevent 'Apply Transform' for Objects with a linked meshCampbell Barton
2013-09-09Enable vertex snapping to bundle positionsSergey Sharybin
This means it's possible now to snap stuff to reconstructed tracks positions.
2013-09-05add function for rotating linked list so at item is last.Campbell Barton
2013-09-03Apply Scale for EmptiesJoshua Leung
It is now possible to use "Apply Scale" for Empties. While Empties don't exactly have any Object data attached to them which can be used for supporting "true" apply scale (i.e. with non-uniform scaling), they do have a drawsize value which controls how large the empties are drawn (before scaling). This works by taking the scale factor on the most-scaled axis, and combines this with the existing empty drawsize to maintain the correct dimensions on that axis at least. Core Assumptions: 1) Most scaled empties have uniform scaling anyways (i.e. most empties used for bone shapes) 2) On balance, preserving non-uniform scaling of empties after apply scale is not as important as not being able to do it at all
2013-08-28warn when applying transformation does nothing, confusion pointed out in ↵Campbell Barton
[#36583]
2013-07-15fix [#36107] Moving origin of instanced objects doesn't work properlyCampbell Barton
now use the active object first if its selected, this means when multiple instances are selected, using the active object gives a predictable outcome.
2013-05-28code cleanup: lots of calls to BKE_mesh_calc_normals_mapping were not using ↵Campbell Barton
the mapping functionality. replace ED_mesh_calc_normals with BKE_mesh_calc_normals().
2013-05-13Apply scale on scene reconstruction when applying scale on cameraSergey Sharybin
This means when you've got reconstructed scene assigned to a 3d camera (via camera solver constraint) and applies scale on this camera from Ctrl-A menu, scale will be applied on the reconstructed scene and reset camera size to identity. This is very useful feature for scene orientation, when you'll just scale camera by S in the viewport to match bundles some points in the space, and then you'll easiy make camera have identity scale (which is needed for nice working moblur and other things mentioning by Sebastian :) without loosing scale of bundles themselves. Behavior of apply scale for cameras without clip assigned to them does not change at all.
2013-04-14code cleanup: rename BKE_tessmesh -> BKE_editmesh, rename ↵Campbell Barton
EditDerivedBMesh.tc -> em. ('tc' is odd name which isn't used elsewhere).
2013-03-09code cleanup: favor braces when blocks have mixed brace use.Campbell Barton
2013-02-28Properly prefixing name of exproted armature APIJoshua Leung
2013-02-21Dependency Graph: some refactoring which should have no user visible impactBrecht Van Lommel
besides performance in some cases. * DAG_scene_sort is now removed and replaced by DAG_relations_tag_update in most cases. This will clear the dependency graph, and only rebuild it right before it's needed again when the scene is re-evaluated. This is done because DAG_scene_sort is slow when called many times from python operators. Further the scene argument is not needed because most operations can potentially affect more than the current scene. * DAG_scene_relations_update will now rebuild the dependency graph if it's not there yet, and DAG_scene_relations_rebuild will force a rebuild for the rare cases that need it. * Remove various places where ob->recalc was set manually. This should go through DAG_id_tag_update() in nearly all cases instead since this is now a fast operation. Also removed DAG_ids_flush_update that goes along with such manual tagging of ob->recalc.
2013-02-19fix for apply rotation/location failing for surface object types (were ↵Campbell Barton
recognized as 2d curves).
2013-02-11patch [#33697] Apply transformation added to metaballs.Campbell Barton
from Jesse Werner (vidjogamer), with own addition of RNA function, scale and rotation support.
2013-02-06fix for crashes running some operators in background mode and some divide by ↵Campbell Barton
zero errors.
2013-02-01Compile fixSergej Reich
Patch [#34075] by Davis Sorenson (dsavi), thanks.
2013-02-01Fix #34070: set origin operator did not work for lattice objects.Brecht Van Lommel
2012-12-18Fix #33487: game engine did not convert objects with rotation modes other thanBrecht Van Lommel
Euler XYZ correctly, was never implemented;
2012-11-04Bugfix #32987Ton Roosendaal
"Set origin to cursor" tool failed for parented/rotated objects. Matrix mashup. Thanks to Ben Batt for the fix!
2012-10-26Big i18n commit: add "reports" from bmesh/readfile/tracking/dynapaint (and a ↵Bastien Montagne
few others), and another bunch of UI messages tweaks/fixes, as well as some BKE_report()<->BKE_reportf()...
2012-10-23style cleanup: also rename bmesh_decimate.c --> bmesh_decimate_collapse.cCampbell Barton
2012-10-21style cleanup: trailing tabs & expand some non prefix tabs into spaces.Campbell Barton
2012-10-20Add option to set object origin to the center of massSergej Reich
This uses the weighted average of polygon centroids based on area It work well in most cases but will be slightly wrong when polygons have many vertices.
2012-10-14More UI messages and BKE_reportf->BKE_report fixes...Bastien Montagne
2012-10-13And more UI messages spell check.Bastien Montagne
2012-10-12quiet some -Wshadow warningsCampbell Barton
2012-10-09And more UI messages fixes...Bastien Montagne
2012-08-18fix [#32353] 'Focus'(center) applied on a rig should only take visible bones ↵Campbell Barton
into account
2012-08-11Fix #32306: Applying location or rotation scales sculpt dataSergey Sharybin
2012-07-07style cleanup: use c style comments in C codeCampbell Barton
2012-05-20Fix memory leak when trying to apply transformations to shared meshesAntony Riakiotakis
2012-05-17style cleanup: block commentsCampbell Barton
2012-05-13fix geometry to origin in mesh editmode - was broken since bmesh merge.Campbell Barton
2012-05-13code cleanup: use vector math function minmax_v3v3_v3() and other minor ↵Campbell Barton
vector function edits.
2012-05-07Style cleanup: rename BKE_metaball* to BKE_mball -- mball is more commonly ↵Sergey Sharybin
used term in Blender
2012-05-06code cleanup: naming - BKE_mesh_*Campbell Barton
2012-05-05code cleanup: naming - pose/armature/image Campbell Barton
also use ..._find_name(..., name) rather then ..._find_named(..., name) --- both were used.