Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-09-29 | Cleanup: spelling | Campbell Barton | |
2014-09-01 | Support more object types scene-scale (on creation) | Campbell Barton | |
- lamp - camera - font - empty & effector Also fix inconsistency with apply transform (modified shape-keys for meshes but not curve/lattice) | |||
2014-07-30 | BLI_listbase: consistent name prefix | Campbell Barton | |
2014-07-19 | Defines: replace ELEM3-16 with ELEM(...), that can take varargs | Campbell Barton | |
2014-05-05 | Fix T40029: Apply transform to empties reset their location | Campbell Barton | |
also add check for negative scale | |||
2014-04-16 | Fix T39745: "Origin to geometry" not working with Text objects. (regression) | Campbell Barton | |
2014-04-11 | Code cleanup: use bool | Campbell Barton | |
2014-04-01 | Code cleanup: remove TRUE/FALSE & WITH_BOOL_COMPAT define | Campbell Barton | |
2014-02-27 | Fix T38851: Apply Transform doesn't work when called from search popup | Campbell Barton | |
2014-02-03 | Code cleanup: use bools where possible | Campbell Barton | |
2013-12-17 | 'Transform' Python Function for armature, curve and lattice. | Campbell Barton | |
patch by Paolo Acampora with some edits. | |||
2013-11-25 | Code Cleanup: rename vars for detecting change to be more consistent | Campbell Barton | |
rename change/is_change/is_changed/modified -> changed also use bools over int/short/char and once accidental float. | |||
2013-10-26 | rename give_cursor to ED_view3d_cursor3d_get | Campbell Barton | |
2013-09-19 | fix [#36771] Prevent 'Apply Transform' for Objects with a linked mesh | Campbell Barton | |
2013-09-09 | Enable vertex snapping to bundle positions | Sergey Sharybin | |
This means it's possible now to snap stuff to reconstructed tracks positions. | |||
2013-09-05 | add function for rotating linked list so at item is last. | Campbell Barton | |
2013-09-03 | Apply Scale for Empties | Joshua Leung | |
It is now possible to use "Apply Scale" for Empties. While Empties don't exactly have any Object data attached to them which can be used for supporting "true" apply scale (i.e. with non-uniform scaling), they do have a drawsize value which controls how large the empties are drawn (before scaling). This works by taking the scale factor on the most-scaled axis, and combines this with the existing empty drawsize to maintain the correct dimensions on that axis at least. Core Assumptions: 1) Most scaled empties have uniform scaling anyways (i.e. most empties used for bone shapes) 2) On balance, preserving non-uniform scaling of empties after apply scale is not as important as not being able to do it at all | |||
2013-08-28 | warn when applying transformation does nothing, confusion pointed out in ↵ | Campbell Barton | |
[#36583] | |||
2013-07-15 | fix [#36107] Moving origin of instanced objects doesn't work properly | Campbell Barton | |
now use the active object first if its selected, this means when multiple instances are selected, using the active object gives a predictable outcome. | |||
2013-05-28 | code cleanup: lots of calls to BKE_mesh_calc_normals_mapping were not using ↵ | Campbell Barton | |
the mapping functionality. replace ED_mesh_calc_normals with BKE_mesh_calc_normals(). | |||
2013-05-13 | Apply scale on scene reconstruction when applying scale on camera | Sergey Sharybin | |
This means when you've got reconstructed scene assigned to a 3d camera (via camera solver constraint) and applies scale on this camera from Ctrl-A menu, scale will be applied on the reconstructed scene and reset camera size to identity. This is very useful feature for scene orientation, when you'll just scale camera by S in the viewport to match bundles some points in the space, and then you'll easiy make camera have identity scale (which is needed for nice working moblur and other things mentioning by Sebastian :) without loosing scale of bundles themselves. Behavior of apply scale for cameras without clip assigned to them does not change at all. | |||
2013-04-14 | code cleanup: rename BKE_tessmesh -> BKE_editmesh, rename ↵ | Campbell Barton | |
EditDerivedBMesh.tc -> em. ('tc' is odd name which isn't used elsewhere). | |||
2013-03-09 | code cleanup: favor braces when blocks have mixed brace use. | Campbell Barton | |
2013-02-28 | Properly prefixing name of exproted armature API | Joshua Leung | |
2013-02-21 | Dependency Graph: some refactoring which should have no user visible impact | Brecht Van Lommel | |
besides performance in some cases. * DAG_scene_sort is now removed and replaced by DAG_relations_tag_update in most cases. This will clear the dependency graph, and only rebuild it right before it's needed again when the scene is re-evaluated. This is done because DAG_scene_sort is slow when called many times from python operators. Further the scene argument is not needed because most operations can potentially affect more than the current scene. * DAG_scene_relations_update will now rebuild the dependency graph if it's not there yet, and DAG_scene_relations_rebuild will force a rebuild for the rare cases that need it. * Remove various places where ob->recalc was set manually. This should go through DAG_id_tag_update() in nearly all cases instead since this is now a fast operation. Also removed DAG_ids_flush_update that goes along with such manual tagging of ob->recalc. | |||
2013-02-19 | fix for apply rotation/location failing for surface object types (were ↵ | Campbell Barton | |
recognized as 2d curves). | |||
2013-02-11 | patch [#33697] Apply transformation added to metaballs. | Campbell Barton | |
from Jesse Werner (vidjogamer), with own addition of RNA function, scale and rotation support. | |||
2013-02-06 | fix for crashes running some operators in background mode and some divide by ↵ | Campbell Barton | |
zero errors. | |||
2013-02-01 | Compile fix | Sergej Reich | |
Patch [#34075] by Davis Sorenson (dsavi), thanks. | |||
2013-02-01 | Fix #34070: set origin operator did not work for lattice objects. | Brecht Van Lommel | |
2012-12-18 | Fix #33487: game engine did not convert objects with rotation modes other than | Brecht Van Lommel | |
Euler XYZ correctly, was never implemented; | |||
2012-11-04 | Bugfix #32987 | Ton Roosendaal | |
"Set origin to cursor" tool failed for parented/rotated objects. Matrix mashup. Thanks to Ben Batt for the fix! | |||
2012-10-26 | Big i18n commit: add "reports" from bmesh/readfile/tracking/dynapaint (and a ↵ | Bastien Montagne | |
few others), and another bunch of UI messages tweaks/fixes, as well as some BKE_report()<->BKE_reportf()... | |||
2012-10-23 | style cleanup: also rename bmesh_decimate.c --> bmesh_decimate_collapse.c | Campbell Barton | |
2012-10-21 | style cleanup: trailing tabs & expand some non prefix tabs into spaces. | Campbell Barton | |
2012-10-20 | Add option to set object origin to the center of mass | Sergej Reich | |
This uses the weighted average of polygon centroids based on area It work well in most cases but will be slightly wrong when polygons have many vertices. | |||
2012-10-14 | More UI messages and BKE_reportf->BKE_report fixes... | Bastien Montagne | |
2012-10-13 | And more UI messages spell check. | Bastien Montagne | |
2012-10-12 | quiet some -Wshadow warnings | Campbell Barton | |
2012-10-09 | And more UI messages fixes... | Bastien Montagne | |
2012-08-18 | fix [#32353] 'Focus'(center) applied on a rig should only take visible bones ↵ | Campbell Barton | |
into account | |||
2012-08-11 | Fix #32306: Applying location or rotation scales sculpt data | Sergey Sharybin | |
2012-07-07 | style cleanup: use c style comments in C code | Campbell Barton | |
2012-05-20 | Fix memory leak when trying to apply transformations to shared meshes | Antony Riakiotakis | |
2012-05-17 | style cleanup: block comments | Campbell Barton | |
2012-05-13 | fix geometry to origin in mesh editmode - was broken since bmesh merge. | Campbell Barton | |
2012-05-13 | code cleanup: use vector math function minmax_v3v3_v3() and other minor ↵ | Campbell Barton | |
vector function edits. | |||
2012-05-07 | Style cleanup: rename BKE_metaball* to BKE_mball -- mball is more commonly ↵ | Sergey Sharybin | |
used term in Blender | |||
2012-05-06 | code cleanup: naming - BKE_mesh_* | Campbell Barton | |
2012-05-05 | code cleanup: naming - pose/armature/image | Campbell Barton | |
also use ..._find_name(..., name) rather then ..._find_named(..., name) --- both were used. |