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2022-03-29LibOverride: Massive edits to 'editable' IDs checks in editors code.Bastien Montagne
Add new `BKE_id_is_editable` helper in `BKE_lib_id.h`, that supercedes previous check (simple `ID_IS_LINKED()` macro) for many editing cases. This allows to also take into account 'system override' (aka non-editable override) case. Ref: {T95707}.
2022-03-25Implement C++ methods for DNA structuresSergey Sharybin
This change makes it possible to add implementation of common C++ methods for DNA structures which helps ensuring unsafe operations like shallow copy are done explicitly. For example, creating a shallow copy used to be: Object temp_object = *input_object; In the C++ context it was seen like the temp_object is properly decoupled from the input object, while in the reality is it not. Now this code becomes: Object temp_object = blender::dna::shallow_copy(*input_object); The copy and move constructor and assignment operators are now explicitly disabled. Other than a more explicit resource management this change also solves a lot of warnings generated by the implicitly defined copy constructors w.r.t dealing with deprecated fields. These warnings were generated by Apple Clang when a shallow object copy was created via implicitly defined copy constructor. In order to enable C++ methods for DNA structures a newly added macro `DNA_DEFINE_CXX_METHODS()` is to be used: tpyedef struct Object { DNA_DEFINE_CXX_METHODS(Object) ... } Object; For the shallow copy use `blender::dna::shallow_copy()`. The implementation of the memcpy is hidden via an internal DNA function to avoid pulling `string.h` into every DNA header. This means that the solution does not affect on the headers dependencies. --- Ideally `DNA_shallow_copy` would be defined in a more explicit header, but don;t think we have a suitable one already. Maybe we can introduce `DNA_access.h` ? Differential Revision: https://developer.blender.org/D14427
2022-03-25Revert "Implement C++ methods for DNA structures"Sergey Sharybin
This reverts commit 8c44793228750537c08ea7b19fc18df0138f9501. Apparently, this generated a lot of warnings in GCC. Didn't find a quick solution and is it not something I want to be trading between (more quiet Clang in an expense of less quiet GCC). Will re-iterate on the patch are re-commit it.
2022-03-25Implement C++ methods for DNA structuresSergey Sharybin
This change makes it possible to add implementation of common C++ methods for DNA structures which helps ensuring unsafe operations like shallow copy are done explicitly. For example, creating a shallow copy used to be: Object temp_object = *input_object; In the C++ context it was seen like the temp_object is properly decoupled from the input object, while in the reality is it not. Now this code becomes: Object temp_object = blender::dna::shallow_copy(*input_object); The copy and move constructor and assignment operators are now explicitly disabled. Other than a more explicit resource management this change also solves a lot of warnings generated by the implicitly defined copy constructors w.r.t dealing with deprecated fields. These warnings were generated by Apple Clang when a shallow object copy was created via implicitly defined copy constructor. In order to enable C++ methods for DNA structures a newly added macro `DNA_DEFINE_CXX_METHODS()` is to be used: tpyedef struct Object { DNA_DEFINE_CXX_METHODS(Object) ... } Object; For the shallow copy use `blender::dna::shallow_copy()`. The implementation of the memcpy is hidden via an internal DNA function to avoid pulling `string.h` into every DNA header. This means that the solution does not affect on the headers dependencies. --- Ideally `DNA_shallow_copy` would be defined in a more explicit header, but don;t think we have a suitable one already. Maybe we can introduce `DNA_access.h` ? Differential Revision: https://developer.blender.org/D14427
2022-03-23Cleanup: spelling in commentsCampbell Barton
2022-03-18Cleanup: Move object_transform.c to C++Hans Goudey
Compilation and clang tidy fixes, use Vector instead of the macro-based C array system. Builds on all platforms on the buildbot.