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2022-09-09Cleanup: move return arguments last, use `r_` prefixCampbell Barton
Also use '_num' suffix instead of '_tot'.
2022-09-09Fix T96787: Edit mode normalize fails to respect locked groupsNate Rupsis
Add BKE_object_defgroup_flip_map_unlocked which excludes locked groups from the flip-map. Reviewed By: zanqdo, campbellbarton Ref D15317
2022-09-07Cleanup: Tweak naming for recently added mesh accessorsHans Goudey
Use `verts` instead of `vertices` and `polys` instead of `polygons` in the API added in 05952aa94d33eeb50. This aligns better with existing naming where the shorter names are much more common.
2022-09-06Fix weight paint smoothing with vertex selection.Alexander Gavrilov
Broken in rB2480b55f216c3137 by incorrectly converting a boolean expression. There is also another suspect expression nearby.
2022-09-05Mesh: Remove redundant custom data pointersHans Goudey
For copy-on-write, we want to share attribute arrays between meshes where possible. Mutable pointers like `Mesh.mvert` make that difficult by making ownership vague. They also make code more complex by adding redundancy. The simplest solution is just removing them and retrieving layers from `CustomData` as needed. Similar changes have already been applied to curves and point clouds (e9f82d3dc7ee, 410a6efb747f). Removing use of the pointers generally makes code more obvious and more reusable. Mesh data is now accessed with a C++ API (`Mesh::edges()` or `Mesh::edges_for_write()`), and a C API (`BKE_mesh_edges(mesh)`). The CoW changes this commit makes possible are described in T95845 and T95842, and started in D14139 and D14140. The change also simplifies the ongoing mesh struct-of-array refactors from T95965. **RNA/Python Access Performance** Theoretically, accessing mesh elements with the RNA API may become slower, since the layer needs to be found on every random access. However, overhead is already high enough that this doesn't make a noticible differenc, and performance is actually improved in some cases. Random access can be up to 10% faster, but other situations might be a bit slower. Generally using `foreach_get/set` are the best way to improve performance. See the differential revision for more discussion about Python performance. Cycles has been updated to use raw pointers and the internal Blender mesh types, mostly because there is no sense in having this overhead when it's already compiled with Blender. In my tests this roughly halves the Cycles mesh creation time (0.19s to 0.10s for a 1 million face grid). Differential Revision: https://developer.blender.org/D15488
2022-09-02Cleanup: Fix clang-tidy warnings: [modernize-use-bool-literals]Clément Foucault
2022-08-31Cleanup: break before the default case in switch statementsCampbell Barton
While missing the break before a default that only breaks isn't an error, it means adding new cases needs to remember to add the break for an existing case, changing the default case will also result in an unintended fall-through. Also avoid `default:;` and add an explicit break.
2022-08-26Cleanup: spelling in comments, formatCampbell Barton
2022-08-14Cleanup: Move object_vgroup.c to C++Hans Goudey