Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-08-21 | fixed [#32373] Copy Vertex Group operator copies any value as full 1.0 | Campbell Barton | |
2012-08-19 | Fix crash when adding skin modifier to empty mesh | Nicholas Bishop | |
Fixes bug [#32362] SIGSEGV when adding skin modifier to empty mesh projects.blender.org/tracker/?func=detail&atid=498&aid=32362&group_id=9 | |||
2012-08-18 | Fix incorrect error test when removing a modifier | Nicholas Bishop | |
r49989 had the test reversed | |||
2012-08-18 | Fix reversed names in modifier-remove error report | Nicholas Bishop | |
2012-08-18 | utility functions: BLI_findptr, BLI_rfindptr --- use for finding an item in ↵ | Campbell Barton | |
a linked list by a pointer. | |||
2012-08-18 | fix [#32353] 'Focus'(center) applied on a rig should only take visible bones ↵ | Campbell Barton | |
into account | |||
2012-08-17 | fix own error in recent smoothview cleanup, also correct some cross ↵ | Campbell Barton | |
references in bmesh docs. | |||
2012-08-15 | use job types when checking for jobs in areas of the code that made ↵ | Campbell Barton | |
assumptions about job types (that could be wrong) | |||
2012-08-15 | fix for missing change to fluidsim from last commit and name jobs a more ↵ | Campbell Barton | |
useful name - 'wm_job'. | |||
2012-08-15 | add wm job types they are not used yet, so this just defines them for new ↵ | Campbell Barton | |
jobs add add argument to search by job type. | |||
2012-08-13 | add hook now has option to add to active bone (mango request). | Campbell Barton | |
2012-08-12 | new parameter in assign_material() to specify where material shall be ↵ | Gaia Clary | |
assigned: object, obdata, by userpref(default) (as discussed with ideasman_42) | |||
2012-08-12 | replace ELEM8(gs, ID_ME, ID_CU, ID_MB, ID_LT, ID_LA, ID_CA, ID_TXT, ID_SPK) ↵ | Campbell Barton | |
with macro: OB_DATA_SUPPORT_ID() | |||
2012-08-12 | code cleanup: WM naming conventions | Campbell Barton | |
2012-08-11 | Fix #32306: Applying location or rotation scales sculpt data | Sergey Sharybin | |
2012-08-08 | code cleanup: rename G.afbreek --> is_break, G.rendering --> is_rendering | Campbell Barton | |
2012-08-07 | select linked | Campbell Barton | |
- dupligroup now only selects objects with dupligroup enabled. - selected onjects are skipped, this way and undo push wont happen if no new objects are selected. also minor edits to node view all/selected | |||
2012-08-04 | style cleanup | Campbell Barton | |
2012-08-04 | style cleanup | Campbell Barton | |
2012-08-03 | add option to link fonts in make links menu. | Campbell Barton | |
2012-08-02 | Fix #31753: GLSL not updated after deleting lights in multiple-scene setting | Sergey Sharybin | |
2012-08-01 | fix some more crashes when running skin operators on a mesh with no skin layer | Campbell Barton | |
2012-08-01 | fix for crash in 'Skin Armature Create' when the mesh doesnt have any skin data. | Campbell Barton | |
2012-07-29 | style cleanup | Campbell Barton | |
2012-07-26 | Fix #32139: Making vertex parent hides faces | Sergey Sharybin | |
Call normals update and re-tesselate the BMesh before generating derived mesh for vertex parent. this is needed for proper display of mesh in edit mode. Tried to use EDBM_update_generic, but it gave artifacts due to it doesn't update normals. usually it's not a problem, because it's used at the end of operator and all needed data is handles by depsgraph. It doesn't work for vertex parent because derived mesh is being created here outside of generic object update, so one extra manual step seems to be needed here. | |||
2012-07-25 | Implement operator to select linked data from outliner | Sergey Sharybin | |
Supports selecting using object data, material and library. Would be nice to hide this menu item from menus appearing for datablocks which does not support such a selection, but that could be done separately. | |||
2012-07-25 | Separate Select Linked operator into smaller function which could be reused. | Sergey Sharybin | |
Should be no functional changes. | |||
2012-07-21 | use fabsf when using floats. | Campbell Barton | |
2012-07-21 | Fix incorrect RNA access in parenting operator | Sergey Sharybin | |
2012-07-19 | add lattice selection to rna | Campbell Barton | |
2012-07-19 | fix for separate loose parts doing full depsgraph rebuild for every object ↵ | Campbell Barton | |
split off. | |||
2012-07-19 | mask transform aspect correction wasn't working properly, also fix for own ↵ | Campbell Barton | |
recent commit which made cyclic report not show | |||
2012-07-18 | make links now allows groups - this means you can make objects have matching ↵ | Campbell Barton | |
groups to the active more easily. | |||
2012-07-18 | adding objects active groups now gives menu of which group to add to. | Campbell Barton | |
2012-07-17 | code cleanup: spelling | Campbell Barton | |
2012-07-15 | "Fix" [#32033] In the execution result of with_automatic_weight, the ↵ | Bastien Montagne | |
difference is seen right and left. This auto/heat vgroup creation seems to be fuzzy/unstable (each run gives a slightly different result). I have not the competences (nor time) to investigate that laplacian stuff, so for now just adding an option when parenting to an armature with envelope/heat, to mirror weights along the X axis (as it is done by default when doing it from the Weight Paint mode). | |||
2012-07-08 | style cleanup | Campbell Barton | |
2012-07-07 | style cleanup: use c style comments in C code | Campbell Barton | |
2012-07-05 | code cleanup: replace magic numbers with enum. | Campbell Barton | |
2012-07-05 | add the ability to make objects and obdata local but not materials. | Campbell Barton | |
2012-07-02 | fix for crash getting GROUP_OT_objects_remove's props without a context (own ↵ | Campbell Barton | |
fault) | |||
2012-07-02 | Fix related on #31984: Multires Displacement Bake creates ripples for each ↵ | Sergey Sharybin | |
subidived face Skip applying subdivisions in cases when low resolution mesh is disabled and baking happens from higher level to higher level/ | |||
2012-07-01 | style cleanup | Campbell Barton | |
2012-07-01 | style cleanup: comments | Campbell Barton | |
2012-06-30 | mark modifier operators that only work in the UI as internal, otherwise this ↵ | Campbell Barton | |
causes some confusion when they do nothing when accessed from the spacebar search menu. | |||
2012-06-25 | style cleanup | Campbell Barton | |
2012-06-25 | Fixes for modifier data in multi-user meshes. | Nicholas Bishop | |
When removing a skin or multires modifier, it skips deletion of the associated CustomData layer if the object has any other modifiers of that type. This check has been extended to all objects that use the object's data. Similarly, deleting higher multires levels and multires subdivision will not update the maximum level of any other multires modifiers on objects that link to the same mesh. Note that modifier_apply_obdata() doesn't need any changes as it does not allow applying to multi-user data. Object joining has also been modified to synchronize multires levels objects that share a mesh. This is needed because joining can subdivide or delete levels in order to match the maximum level of the join-from object to the join-to object. Fixes bug [#31880] instance multiresolution modifier error. http://projects.blender.org/tracker/index.php?func=detail&aid=31880&group_id=9&atid=498 Reviewed by Sergey: http://codereview.appspot.com/6332047/ | |||
2012-06-21 | correction to own commit - thanks Anthony Edlin for pointing out the error. | Campbell Barton | |
2012-06-20 | removing from group now shows menu to select group to remove. | Campbell Barton | |
2012-06-18 | Fix #31825: 3D View Editor Header > Object > Game > Copy Properties ↵ | Sergey Sharybin | |
affecting other commands. Mark property to be copied/moved as SKIP_SAVE. That was giving the issues. |