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2012-08-21fixed [#32373] Copy Vertex Group operator copies any value as full 1.0Campbell Barton
2012-08-19Fix crash when adding skin modifier to empty meshNicholas Bishop
Fixes bug [#32362] SIGSEGV when adding skin modifier to empty mesh projects.blender.org/tracker/?func=detail&atid=498&aid=32362&group_id=9
2012-08-18Fix incorrect error test when removing a modifierNicholas Bishop
r49989 had the test reversed
2012-08-18Fix reversed names in modifier-remove error reportNicholas Bishop
2012-08-18utility functions: BLI_findptr, BLI_rfindptr --- use for finding an item in ↵Campbell Barton
a linked list by a pointer.
2012-08-18fix [#32353] 'Focus'(center) applied on a rig should only take visible bones ↵Campbell Barton
into account
2012-08-17fix own error in recent smoothview cleanup, also correct some cross ↵Campbell Barton
references in bmesh docs.
2012-08-15use job types when checking for jobs in areas of the code that made ↵Campbell Barton
assumptions about job types (that could be wrong)
2012-08-15fix for missing change to fluidsim from last commit and name jobs a more ↵Campbell Barton
useful name - 'wm_job'.
2012-08-15add wm job types they are not used yet, so this just defines them for new ↵Campbell Barton
jobs add add argument to search by job type.
2012-08-13add hook now has option to add to active bone (mango request).Campbell Barton
2012-08-12new parameter in assign_material() to specify where material shall be ↵Gaia Clary
assigned: object, obdata, by userpref(default) (as discussed with ideasman_42)
2012-08-12replace ELEM8(gs, ID_ME, ID_CU, ID_MB, ID_LT, ID_LA, ID_CA, ID_TXT, ID_SPK) ↵Campbell Barton
with macro: OB_DATA_SUPPORT_ID()
2012-08-12code cleanup: WM naming conventionsCampbell Barton
2012-08-11Fix #32306: Applying location or rotation scales sculpt dataSergey Sharybin
2012-08-08code cleanup: rename G.afbreek --> is_break, G.rendering --> is_renderingCampbell Barton
2012-08-07select linkedCampbell Barton
- dupligroup now only selects objects with dupligroup enabled. - selected onjects are skipped, this way and undo push wont happen if no new objects are selected. also minor edits to node view all/selected
2012-08-04style cleanupCampbell Barton
2012-08-04style cleanupCampbell Barton
2012-08-03add option to link fonts in make links menu.Campbell Barton
2012-08-02Fix #31753: GLSL not updated after deleting lights in multiple-scene settingSergey Sharybin
2012-08-01fix some more crashes when running skin operators on a mesh with no skin layerCampbell Barton
2012-08-01fix for crash in 'Skin Armature Create' when the mesh doesnt have any skin data.Campbell Barton
2012-07-29style cleanupCampbell Barton
2012-07-26Fix #32139: Making vertex parent hides facesSergey Sharybin
Call normals update and re-tesselate the BMesh before generating derived mesh for vertex parent. this is needed for proper display of mesh in edit mode. Tried to use EDBM_update_generic, but it gave artifacts due to it doesn't update normals. usually it's not a problem, because it's used at the end of operator and all needed data is handles by depsgraph. It doesn't work for vertex parent because derived mesh is being created here outside of generic object update, so one extra manual step seems to be needed here.
2012-07-25Implement operator to select linked data from outlinerSergey Sharybin
Supports selecting using object data, material and library. Would be nice to hide this menu item from menus appearing for datablocks which does not support such a selection, but that could be done separately.
2012-07-25Separate Select Linked operator into smaller function which could be reused.Sergey Sharybin
Should be no functional changes.
2012-07-21use fabsf when using floats.Campbell Barton
2012-07-21Fix incorrect RNA access in parenting operatorSergey Sharybin
2012-07-19add lattice selection to rnaCampbell Barton
2012-07-19fix for separate loose parts doing full depsgraph rebuild for every object ↵Campbell Barton
split off.
2012-07-19mask transform aspect correction wasn't working properly, also fix for own ↵Campbell Barton
recent commit which made cyclic report not show
2012-07-18make links now allows groups - this means you can make objects have matching ↵Campbell Barton
groups to the active more easily.
2012-07-18adding objects active groups now gives menu of which group to add to.Campbell Barton
2012-07-17code cleanup: spellingCampbell Barton
2012-07-15"Fix" [#32033] In the execution result of with_automatic_weight, the ↵Bastien Montagne
difference is seen right and left. This auto/heat vgroup creation seems to be fuzzy/unstable (each run gives a slightly different result). I have not the competences (nor time) to investigate that laplacian stuff, so for now just adding an option when parenting to an armature with envelope/heat, to mirror weights along the X axis (as it is done by default when doing it from the Weight Paint mode).
2012-07-08style cleanupCampbell Barton
2012-07-07style cleanup: use c style comments in C codeCampbell Barton
2012-07-05code cleanup: replace magic numbers with enum.Campbell Barton
2012-07-05add the ability to make objects and obdata local but not materials.Campbell Barton
2012-07-02fix for crash getting GROUP_OT_objects_remove's props without a context (own ↵Campbell Barton
fault)
2012-07-02Fix related on #31984: Multires Displacement Bake creates ripples for each ↵Sergey Sharybin
subidived face Skip applying subdivisions in cases when low resolution mesh is disabled and baking happens from higher level to higher level/
2012-07-01style cleanupCampbell Barton
2012-07-01style cleanup: commentsCampbell Barton
2012-06-30mark modifier operators that only work in the UI as internal, otherwise this ↵Campbell Barton
causes some confusion when they do nothing when accessed from the spacebar search menu.
2012-06-25style cleanupCampbell Barton
2012-06-25Fixes for modifier data in multi-user meshes.Nicholas Bishop
When removing a skin or multires modifier, it skips deletion of the associated CustomData layer if the object has any other modifiers of that type. This check has been extended to all objects that use the object's data. Similarly, deleting higher multires levels and multires subdivision will not update the maximum level of any other multires modifiers on objects that link to the same mesh. Note that modifier_apply_obdata() doesn't need any changes as it does not allow applying to multi-user data. Object joining has also been modified to synchronize multires levels objects that share a mesh. This is needed because joining can subdivide or delete levels in order to match the maximum level of the join-from object to the join-to object. Fixes bug [#31880] instance multiresolution modifier error. http://projects.blender.org/tracker/index.php?func=detail&aid=31880&group_id=9&atid=498 Reviewed by Sergey: http://codereview.appspot.com/6332047/
2012-06-21correction to own commit - thanks Anthony Edlin for pointing out the error.Campbell Barton
2012-06-20removing from group now shows menu to select group to remove.Campbell Barton
2012-06-18Fix #31825: 3D View Editor Header > Object > Game > Copy Properties ↵Sergey Sharybin
affecting other commands. Mark property to be copied/moved as SKIP_SAVE. That was giving the issues.