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2020-06-19UI: Drag and Drop Constraints, Layout UpdatesHans Goudey
This patch implements the list panel system D7490 for constraints. In this case the panels are still defined in Python. The layouts are also updated to use subpanels and the a more organized single column layout. There may be more tweaks necessary for the layouts. Reviewed By: Severin, billreynish, Mets Differential Revision: https://developer.blender.org/D7499
2020-06-19LibOverride: Cleanup: remove unused parameter.Bastien Montagne
2020-06-19Cleanup: use doxy sectionsCampbell Barton
2020-06-19Cleanup commented separator.Pablo Vazquez
2020-06-18UI: Place "New Collection" item above list in Move/Link to Collection menuPablo Vazquez
This way "New Collection" is always assigned the same shortcut (N). Whereas previously it would be automatically assigned the leftover key from the list of available collections. Nice side effect is that since N is next to M in most keyboard layouts, moving to a new collection is super fast by hitting M then N. {F8630575, size=full} Paper-cut pointed out by DerekWatts on [devtalk](https://devtalk.blender.org/t/blender-ui-paper-cuts/2596/4211) (thanks!): {F8630492, size=full} Reviewed By: HooglyBoogly Differential Revision: https://developer.blender.org/D8067
2020-06-18Cleanup: redundant parenthesisCampbell Barton
2020-06-17Refactor duplicate of data-blocks.Bastien Montagne
Main change from user side, besides that all pointers should now be properly remapped to new IDs, is that linked objects are no longer preserved when doing a full copy of scenes. Will open a task to check whether we actually still want that behavior (and re-code it in a more correct way then). This is the main part of work done here, it aims at uniformizing and sanitizing that 'deep copy' process for supported IDs (currently scenes, collections and objects). Note that there will be more follow up commits after that one, but this should be the most risky and changing one.
2020-06-17Fix T63411: Crash adding meta-ball with a small radiusCampbell Barton
Change how the radius, changing the size of meta plane, sphere & cube. Previously the size of these primitives would be kept the same, with only the radius outside the primitive being scaled. This led to small scale adding a lot of polygons instead of scaling the primitive down as users would expect. Also change behavior not to change the resolution when adding to an existing meta-ball.
2020-06-17Cleanup: name mesh join functions using ED_{type} prefixCampbell Barton
2020-06-17Cleanup: warningCampbell Barton
2020-06-16Cleanup: use explicit enum type for duplicate option of `BKE_object_duplicate`Bastien Montagne
Using enum type itself in implementations, and uint in headers (as using enums types in headers is a pain when enum are not defined and used in a single same header file...).
2020-06-16Cleanup: get rid of `BKE_collection_copy`.Bastien Montagne
We want to get rid of those for all ID types ultimately, but that one was only used in one place, being the only one calling `BKE_collection_duplicate` without hierarchical duplicate and parent collection pointer, effectively using the full power of the complex deep duplication code for a mere `BKE_id_copy` call... This will allow for further cleanup in duplicate code.
2020-06-16GPencil: Convert and Bake mesh animation to grease pencil strokesAntonio Vazquez
This patch adds two options: - Convert a mesh to grease pencil strokes. - Bake the mesh animation into grease pencil strokes. Both are related and must be included in the same patch. Related to tasks: T77629 and T77630 Notice: The conversion is done for mesh edges and it's not considering any visibility clipping. All edges are exported, no matters if it's visible or not. Example of Convert a Mesh to Grease Pencil strokes: {F8606028} This conversion was inspired by the technique used by @luamono in this tweet: https://twitter.com/luamono/status/1239983662176841730 Example of Bake Animation (the video is a little outdate, but the basic functionality is the same, only small changes in UI): {F8606032} Reviewed By: mendio, pepeland Maniphest Tasks: T77629, T77630 Differential Revision: https://developer.blender.org/D7983
2020-06-15Various UI messages fixes...Bastien Montagne
2020-06-15UI: Do not use term 'Subsurf'Aaron Carlisle
So not to be confused with subsurf scatter Differential Revision: https://developer.blender.org/D8005
2020-06-12LibOverride: Remove 'auto override' option.Bastien Montagne
Now all overrides are handled that way. Performances of the process look decent enough, even with production characters... If performance issues still arise, we'll investigate other solutions. This should also make T73154 obsolete now.
2020-06-11Fix bad poll function for constraints in liboverrides.Bastien Montagne
2020-06-10Cleanup: Remove no more used `ED_object_single_users`.Bastien Montagne
This utils was only used for scenes' full copy, and was using old deprecated ways to deal with ID relations and such. Good riddance!
2020-06-10UI: More specific modifier move to index operator descriptionHans Goudey
2020-06-09Voxel Size Edit: Fix text not readable when zooming in the viewportPablo Dobarro
Previously the scale of the text was using object space, so when working with scaled objects or small meshes the size of the text was wrong. Now it calculates a scale in screen space, so the text size should be much more predictable Reviewed By: sergey, Severin Differential Revision: https://developer.blender.org/D7941
2020-06-09Fix Edit Voxel Size label in previewPablo Dobarro
The format string was wrong so it was rendering an extra % character Reviewed By: sergey Differential Revision: https://developer.blender.org/D7942
2020-06-08Fix crash running "Edit Voxel Size" operator outside of a main 3D View regionJulian Eisel
Accessed `RegionView3D` data from context, which of course would only be set if actually executed from a main 3D View region.
2020-06-05Remove context check from constraint and shaderfx edit pollHans Goudey
This mirrors 1f78e86070 from 2018 for mesh modifiers. Differential Revision: https://developer.blender.org/D7940
2020-06-05UI: Drag and Drop Modifiers, Layout UpdatesHans Goudey
This patch implements the list panel system D7490 for modifiers. It also moves modifier drawing to a callback in ModifierTypeInfo in line with the extensible architecture refactoring goal T75724. This adds a PanelRegister callback and utilities for registering panels and subpanels. It also adds the callbacks for expansion saving and drag and drop reordering described in D7490. These utilities, callbacks, and other common UI elements shared between modifiers live in MOD_ui_common.c. Because modifier buttons are now in panels, we can make use of subpanels for organization. The UI layouts also use the single column layout style consistently used elsewhere in Blender. Additionally, the mode-setting buttons are aligned and ordered consistently with the outliner. However, the large number of UI changes in this patch may mean that additional polishing is required in master. Thanks to William Reynish (@billreynish) who did a fair amount of the layout work and to Julian Eisel (@Severin) for consistent help. Differential Revision: https://developer.blender.org/D7498
2020-06-05Cleanup: use ED_object_ prefix for constraint functionsCampbell Barton
- ED_object_constraint_list_from_constraint was get_constraint_lb - ED_object_constraint_list_from_context was get_active_constraints - ED_object_constraint_active_get was get_active_constraint - ED_object_constraint_active_set was ED_object_constraint_set_active
2020-06-05Code Cleanup: fcurve function namingJeroen Bakker
2020-06-05Cleanup: spellingCampbell Barton
2020-06-04Fix T77073: Objects cannot be activated after collection excludeNathan Craddock
When excluding a collection containing the active object in either texture paint or particle edit mode, the object could not be reactivated when the collection was re-enabled. This is because the object's mode was left in TEXTURE_PAINT or PARTICLE_EDIT, and the activation code did not have cases to handle these modes. This moves the code that is run when toggling out of texture paint or particle edit modes to functions so activation can properly toggle off the respective interaction mode.
2020-06-03Object: refactor mode switchingCampbell Barton
Functionality here has become confusing over time, this removes duplicate, similar functions, preferring to set the mode instead of toggle, enter, exit. Mode switching utility function behaved differently regarding undo, 'ED_object_mode_toggle' for example didn't skip the undo push where 'ED_object_mode_set' did. Some callers chose these functions based on the intended undo behavior, even when toggling didn't make sense. There was also ED_object_mode_generic_enter which was similar to ED_object_mode_set, instead of the reverse of ED_object_mode_generic_exit. Simplify object mode switching internals: - Replace ED_object_mode_generic_enter with ED_object_mode_set. - Remove ED_object_mode_toggle as nearly all callers needed to check the current mode so toggling would set the mode argument correctly. - Use ED_object_mode_set for the object mode switching operator to simplify logic. - Add ED_object_mode_set_ex which has an argument to disable undo, needed when loading undo data needs to set the mode. - Remove unused ED_object_mode_exit.
2020-06-03Cleanup: remove ED_gpencil_setup_modes from object mode setCampbell Barton
Grease pencil mode switching functions already call this.
2020-06-02Library Overrides: Don't move collections to Scene Collection when overridingJulian Eisel
When using the "Make Library Override" operator on instance collections, keep the overriden collection in the parent collection of the instance empty. Previoulsy the collection would be added to the scene collection, which was confusing and not what users expected. It was placed there for a reason after all. Part of T76555. Reviewed by: Andy Goralczyk, Bastien Montange. Differential Revision: https://developer.blender.org/D7626
2020-06-02Library Overrides: Unlink instance empty after "Make Library Override"Julian Eisel
Unlink (delete if single-user) collection instance empty once an override is added to the collection through the "Make Library Override" operator. It isn't used as a collection instance anymore then so the emtpy is an annoying left over that has no purpose. Part of T76555. Reviewed by: Andy Goralczyk, Bastien Montange. Differential Revision: https://developer.blender.org/D7626
2020-06-02Merge branch 'blender-v2.83-release'Campbell Barton
2020-06-02Cleanup: code comments for mode switchingCampbell Barton
Comment on mode switching cases that are supported, including the issue from recent regression T77217 which is easy to miss since it's not used in the default key-map.
2020-06-01Merge branch 'blender-v2.83-release'Campbell Barton
2020-06-01Fix T77217: Object mode toggle doesn't workCampbell Barton
Toggling object mode to the previous wasn't working, also resolves a case when toggling modes would cause an extra, unnecessary mode switch. Own regression in 5159b8e1eadb3.
2020-05-29Cleanup: spelling, correct reference to 'Mesh.mcol'Campbell Barton
2020-05-28Object: add scale argument to creation operatorsCampbell Barton
Needed for to create objects of a specific size.
2020-05-27Merge branch 'blender-v2.83-release'Nathan Craddock
2020-05-27Fix: A few missing outliner selection sync tagsNathan Craddock
Add selection syncing for object add named (e.g. drag and drop from outliner to 3D view), outliner right click (a sync when the context menu is cancelled), and for object selection from Python.
2020-05-25Cleanup: typoJacques Lucke
2020-05-21Merge branch 'blender-v2.83-release'Campbell Barton
2020-05-21Fix T76922: Meta-balls created twice the specified sizeCampbell Barton
2020-05-18Fix T62422: Baking ray distance do not workSebastian Parborg
The previous naming scheme for the "selected to active" baking options lead to confusion and they were not describing what they actually did. To remedy this, I've added a new settings that does what the older setting implied it did. Reviewed By: Brecht, Dalai, Andy Davies Differential Revision: http://developer.blender.org/D7733
2020-05-18Merge branch 'blender-v2.83-release'Campbell Barton
2020-05-18Merge branch 'blender-v2.83-release'Campbell Barton
2020-05-18Cleanup: remove NULL checks from object mode switching take #2Campbell Barton
Re-apply changes from 54ea3562406c633dc69f59697cca3cd1cded3bcd, with a poll function that uses the same active object as the operator, matching other mode switching functions.
2020-05-18Revert "Cleanup: remove redundant active object NULL check & poll"Jeroen Bakker
This reverts commit 54ea3562406c633dc69f59697cca3cd1cded3bcd it introduced crashes when trying to go to edit mode when the active object was hidden. Fix T76837
2020-05-15Cycles: code refactor to bake using regular render session and tilesBrecht Van Lommel
There should be no user visible change from this, except that tile size now affects performance. The goal here is to simplify bake denoising in D3099, letting it reuse more denoising tiles and pass code. A lot of code is now shared with regular rendering, with the two main differences being that we read some render result passes from the bake API when starting to render a tile, and call the bake kernel instead of the path trace kernel. With this kind of design where Cycles asks for tiles from the bake API, it should eventually be easier to reduce memory usage, show tiles as they are baked, or bake multiple passes at once, though there's still quite some work needed for that. Reviewers: #cycles Subscribers: monio, wmatyjewicz, lukasstockner97, michaelknubben Differential Revision: https://developer.blender.org/D3108
2020-05-15Merge branch 'blender-v2.83-release'Philipp Oeser