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2022-06-01Cleanup: use 'e' prefix for enum typesCampbell Barton
- CustomDataType -> eCustomDataType - CustomDataMask -> eCustomDataMask - AttributeDomain -> eAttrDomain - NamedAttributeUsage -> eNamedAttrUsage
2022-05-31Merge branch 'blender-v3.2-release'Hans Goudey
2022-05-31Fix T98403: Crash applying modifiers on non-mesh objectsHans Goudey
The operator assumed it was called on a mesh object, which has mostly been the case because of lack of support for other object types, but the new curves object is supported, which is the situation in the report. Differential Revision: https://developer.blender.org/D15063
2022-05-31Cleanup: remove UV handling from OBJECT_OT_modifier_convertCampbell Barton
It doesn't make sense to merge UV's when applying a particle-system.
2022-05-31Cleanup: rename ED_object_modifier_convert to make it's use clearerCampbell Barton
This function is specific to particle-systems which wasn't obvious, leading to an error in [0] which added UV handling which doesn't make sense.
2022-05-31RNA: add macros for EnumPropertyItem layout elementsCampbell Barton
Add the following macros for enums as support for these features wasn't all that obvious and there were some inconsistencies in their use. - RNA_ENUM_ITEM_HEADING(name, description) - RNA_ENUM_ITEM_SEPR - RNA_ENUM_ITEM_SEPR_COLUMN
2022-05-24Drag & drop: Use session UUID of IDs instead of name for droppingJulian Eisel
Dropping would pass the name of the ID to drop to the properties of the drop operator. This would then lookup the ID by name. With linking and/or library overrides, multiple IDs of the same name and type may exist, which is why the session UUID should be used instead. All operators used for dropping support this now and the drop code passes the session UUID instead of the name. Also see 917c096be6b9 and 8f79fa9c6780. Some drop operators were already using the session UUIDs. This converts the remaining ones. The "name" property is kept working as before, since some scripts use this. Side-effect: The "Name" property won't show up in the Adjust Last Operation anymore, which was the case for some of these operators, and its value won't be remembered over multiple executions of the operator. Both were not at all useful from what I can tell, and I doubt this was done intentionally.
2022-05-24Cleanup: Use new helpers for passing IDs from drag & drop to operatorsJulian Eisel
There are now some generalized helpers for passing IDs from drag & drop to operators via operator properties, mostly introduced in 917c096be6b9 and 8f79fa9c6780. These can be used in a bunch of places to reduce duplicated code and explicitly share a common solution. Side-effect: The "Name" property won't show up in the Adjust Last Operation anymore, and its value won't be remembered over multiple executions of the operator. Both were not at all useful from what I can tell, and I doubt this was done intentionally.
2022-05-24Merge branch 'blender-v3.2-release'Julian Eisel
2022-05-24Fix T95706: Material asset not applied if appended and then linkedJulian Eisel
8f79fa9c6780 was an attempt to fix this already, but it didn't quite work. Problem was that the tooltip was messing with the drop-box and operator properties, setting the name property for its own internal logic. This name property would then be used rather than the session UUID to query the material, which gave the wrong material (linking can result in multiple IDs of the same type with the same name). A followup commit will further sanitize this.
2022-05-24Fix possible lingering around of ID after asset dropping failedJulian Eisel
More and more of the drop operations are being switched to use the ID's session UUID rather than the name, but the cleanup after a drop operator was cancelled assumed they would set the name. They will now first attempt to use the session UUID and fallback to the name if needed.
2022-05-24Merge remote-tracking branch 'origin/blender-v3.2-release'Sybren A. Stüvel
2022-05-24Redraw Motion Paths panel after creating motion pathSybren A. Stüvel
Add notifier such that the Motion Paths panel in the Object Properties tab gets redrawn, after using the Create Motion Path button. The reason it didn't update was that the button actually triggers a popup, and then executes in the context of that popup. It now actually emits a `ND_DRAW_ANIMVIZ` notifier, and ensures that the panel redraws on that.
2022-05-23Merge branch 'blender-v3.2-release'Julian Eisel
2022-05-23Fix further issues when mixing link & append for asset drag & dropJulian Eisel
917c096be6b9 applied to objects only, this also applies the same fix for the general 3D View drop operations, e.g. used for dragging materials, images, worlds, etc. This is needed to fix T95706, but apparently something else is still going on. Needs further investigation.
2022-05-23Cleanup: Move new utilities for ID lookup operator propertiesJulian Eisel
Move them to a more accessible place, so that other operators in different files can use them. The following commit needs this.
2022-05-23Fix possible issues when mixing link & append for asset drag & dropJulian Eisel
The operators to handle object drag and drop (from the asset browser, outliner, etc.) used the object name to find the object to add and place. This is problematic with linking and/or library overrides, since this may lead to multiple objects with the same name. So the wrong object would be used by the drop operators. Partially fixes T97320. T95706 probably needs the same fix but for materials. As a side-effect, the "Name" button won't show up in the Adjust Last Operation panel anymore. This isn't really useful, and I doubt this was ever intentionally exposed in the UI.
2022-05-23Fix possible issues when mixing link & append for asset drag & dropJulian Eisel
The operators to handle object drag and drop (from the asset browser, outliner, etc.) used the object name to find the object to add and place. This is problematic with linking and/or library overrides, since this may lead to multiple objects with the same name. So the wrong object would be used by the drop operators. Partially fixes T97320. T95706 probably needs the same fix but for materials. As a side-effect, the "Name" button won't show up in the Adjust Last Operation panel anymore. This isn't really useful, and I doubt this was ever intentionally exposed in the UI.
2022-05-23Fix T98316: geometry nodes stop updating after duplicationJacques Lucke
This was a missing depsgraph update.
2022-05-23Fix T98316: geometry nodes stop updating after duplicationJacques Lucke
This was a missing depsgraph update.
2022-05-20LibOverride: Add option to Hierarchy Creation to get all data user-editable ↵Bastien Montagne
by default. Avoids having to manually enable data-blocks for user-edition when you do not care about what should be edited by whom. Similar to default behavior before introduction of system overrides (aka non-user-editable overrides).
2022-05-19Merge branch 'blender-v3.2-release'Bastien Montagne
2022-05-19Fix (studio-reported) more possibilities to edit content of linked/override ↵Bastien Montagne
collections. Existing code for the `Move` operator, and some `Collections` panel operations (Object properties) was absolutely not override-safe, and sometimes not even linked-data safe.
2022-05-18Merge branch 'blender-v3.2-release'Campbell Barton
2022-05-18Fix T98192: Crash when apply transforms after deleting an objectCampbell Barton
2022-05-16Cleanup: Remove confirmation poopup from 'make override' 3DView operator.Bastien Montagne
Inherited from older versions of the code, not needed anymore in most common cases (like making override from a local empty instantiating a collection, or if the active object is directly overridable).
2022-05-13Cleanup: Use const when retrieving custom data layersHans Goudey
Knowing when layers are retrieved for write access will be essential when adding proper copy-on-write support. This commit makes that clearer by adding `const` where the retrieved data is not modified. Ref T95842
2022-05-13Cleanup: spelling in comments, capitalize tagsCampbell Barton
Also add missing task-ID reference & remove colon after \note as it doesn't render properly in doxygen.
2022-05-11Merge remote-tracking branch 'origin/blender-v3.2-release'Sybren A. Stüvel
2022-05-11Fix T95710: Make Single User > Object Data Animation brokenSybren A. Stüvel
The operator now not only checks `ob->data` for Actions to duplicate, but also passes `ob->data` to the duplication function (instead of `ob`).
2022-05-11Mesh: Add Auto Smooth option to Shade Smooth operatorPablo Vazquez
Add a property to the **Shade Smooth** operator to quickly enable the Mesh `use_auto_smooth` option. The `Angle` property is exposed in the **Adjust Last Operation** panel to make it easy to tweak on multiple objects without having to go to the Properties editor. The operator is exposed in the `Object` menu and `Object Context Menu`. === Demo === {F13066173, size=full} Regarding the implementation, there are multiple ways to go about this (like making a whole new operator altogether), but I think a property is the cleanest/simplest. I imagine there are simpler ways to achieve this without duplicating the `use_auto_smooth` property in the operator itself (getting it from the Mesh props?), but I couldn't find other operators doing something similar. Reviewed By: #modeling, mont29 Differential Revision: https://developer.blender.org/D14894
2022-05-10Curves: Add disabled message for add empty hair operatorHans Goudey
Ref 2ba081f59bc62f1fc7f59a6391c
2022-05-06Curves: disable Empty Hair operator when there is no active meshJacques Lucke
2022-05-06Curves: support converting legacy curves to new curves objectJacques Lucke
This extends the existing object type conversion operator. Currently, it is limited to converting to curves when the evaluated source mesh actually has curves. This might not be the case when it is converted to a mesh by some modifier during evaluation. Differential Revision: https://developer.blender.org/D14872
2022-05-06Merge branch 'blender-v3.2-release'Campbell Barton
2022-05-06Fix T97758: Applying modifiers bakes shape-keysCampbell Barton
Regression in [0] which is useful when applying modifiers as a shape-key but not when applying modifiers which keeps the existing shape-keys. [0]: 65c5ebf5779d07fb92fabd0ff992337f6c980cde
2022-05-05Merge branch 'blender-v3.2-release'Campbell Barton
2022-05-05Workaround T81065: Merge UV's when applying modifiersCampbell Barton
Support merging UV's that share the same vertex and are very close when applying modifiers. This is needed to prevent UV's becoming "detached" which can happen when applying the subdivision surface modifier. This regression was caused by [0] which removed selection threshold for nearby coordinates. While restoring the UV selection threshold could be done - some selection operations that walk around connected UV fans wouldn't behave in a deterministic way (such as select shortest path). There are also other cases where UV's may be compared without a threshold such as tangent calculation and exporters which have their own logic to handling UV's. Also resolves T86896, T89903. [0]: b88dd3b8e7b9c02ae08d4679bb427963c5d21250 Reviewed By: sergey Ref D14841
2022-05-05Cleanup: spelling in commentsCampbell Barton
2022-05-04Curves: add second experimental option for new curves toolsJacques Lucke
Now there are two experimental feature options: * "New Curves Type": Enables the new data type and a couple of tools that are meant to be in the first release that comes with the new curves object. * "New Curves Tools": This is only available when the new curve type is available as well. It mainly exists to keep some tools experimental even after the initial curves object is release officially. * For now this only includes the curves edit mode which is not usable yet and probably won't be for the initial release. Differential Revision: https://developer.blender.org/D14840
2022-04-28Cleanup: unbalanced doxy sections, add some sectionsCampbell Barton
2022-04-26Curves: Support applying geometry nodes modifierHans Goudey
This commit adds support for the curves object to the apply modifier operator. A warning is added when the evaluated result of the modifier doesn't contain any curves data. Differential Revision: https://developer.blender.org/D14730
2022-04-26Cleanup: Move anonymous attribute removal to geometry componentHans Goudey
Implementing removal of anonymous attributes with `GeometryComponent` instead of `Mesh` makes it more reusable for other types like curves.
2022-04-26Animation: Sensible frame range for motion pathsColin Marmond
Motion paths can now be initialised to more sensible frame ranges, rather than simply 1-250: - Scene Frame Range - Selected Keyframes - All Keyframes Reviewed By: sybren, looch, dfelinto, pablico Maniphest Tasks: T93047 Differential Revision: https://developer.blender.org/D13687
2022-04-26Correct over allocation in "Fix Vertex Group Deform" operatorCampbell Barton
The pointer size was incorrectly being used instead of the float size.
2022-04-26Cleanup: replace in-line swapping with SWAP macroCampbell Barton
Also use bool array for true/false values.
2022-04-24Cleanup: various minor changesCampbell Barton
- Add missing doxy-section for Apply Parent Inverse Operator - Use identity for None comparison in Python. - Remove newline from operator doc-strings. - Use '*' prefix multi-line C comment blocks. - Separate filenames from doc-strings. - Remove break after return.
2022-04-24Cleanup: clang-formatCampbell Barton
2022-04-23Bake: add UDIM tile baking supportBrecht Van Lommel
Works for both Cycles and multires bake. Triangles are baked to multiple UDIM images if they span across them, though such UV layouts are generally discouraged as there is no filtering across UDIM tiles. The bake margin currently only works within UDIM tiles. For the extend method this is logical, for the adjacent faces method it may be useful to support copying pixels from other UDIM tiles, though this seems somewhat complicated. Fixes T95190 Ref T72390
2022-04-22Fix - Display correct units in "Edit voxel size" widgetRamil Roosileht
Fix for T84962 Before the patch, edit voxel size always displayed voxel size without units, just as a number in meters. Now it changes like in the voxel remesh panel and shows correct units Video: {F13009428} In adaptive mode: {F13009435} Reviewed By: JulienKaspar Maniphest Tasks: T84962 Differential Revision: https://developer.blender.org/D14682