Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2015-06-28BGE: added clamping of angular velocity.Sybren A. Stüvel
Angular velocity clamping was missing from the BGE. It is implemented similarly to the linear velocity clamping. It is needed to be able to drive physical simulations of systems that have a limited rotational speed. Reviewed by: campbellbarton, panzergame, ton Differential Revision: https://developer.blender.org/D1365
2015-06-25Weight Paint: replace Blend with Smooth toolCampbell Barton
Improved behavior - can smooth # iterations - option to expand/contract weights - optionally mix with all/selected/unselected
2015-06-25API calls for converting weights to float arrayCampbell Barton
2015-06-25Cleanup: generalize weight paint poll functionCampbell Barton
2015-06-24WeightPaint Blend: don't stack mem for dvertsCampbell Barton
Bad assumption since this could be a large list
2015-06-23Fix T45051: Curve parent bug.Bastien Montagne
PARCURVE is deprecated parting type, should never have been exposed to user! Not a regression, but safe enough for final 2.75 imho.
2015-06-21Fix/Cleanup possibility to type insane values in 'add' operators options.Bastien Montagne
Our 'hard limit' values was too often max_int/float here, mis-typing could lead to crash (or infinite hanging) of Blender, see e.g. http://blender.stackexchange.com/questions/32790/blender-forces-computer-to-reboot-after-mistyping-extreme-value-for-resolution-i
2015-06-19Cleanup: fix mismatch in printf formating (int/unsigned int).Bastien Montagne
Noisy and annoying with new gcc5...
2015-06-17Cleanup: styleCampbell Barton
2015-06-16Fix T45088: Wrong tooltip for 'Object Transform' option of transfer data.Bastien Montagne
2015-06-15Depsgrtaph: Adding shapekey should update relationsSergey Sharybin
This is needed for the new granular depsgraph, otherwise graph is not containing all the operations needed for proper update. And the same is actually needed onwhen removing shape key.
2015-06-08RNA: Object.shape_key_remove methodCampbell Barton
Python had no ability to remove shape keys Original D1169 from @lichtwerk, with edits
2015-06-03Fix multires update (reading `char *` as an `int *`)Campbell Barton
2015-05-26Fix T44821: Making warp shortcut failsCampbell Barton
Using OBJECT prefix for editmode operators causes shortcuts to go into the wrong keymap.
2015-05-24Fix RNA type accessCampbell Barton
2015-05-12Depsgraph: Add additional relations/id update tagsSergey Sharybin
This calls are not strictly speaking needed for the old dependency graph, but due to more granular nature of upcoming depsgraph more actions requires update of relations of IDs. On the one hand this extra tags could be wrapped with if() statements, but on the other hand it makes sense to keep tag in sync so it's clear if some issue is caused by missing/extra tag or by depsgraph itself.
2015-05-12Depsgraph: Add utility function to tag pose for recalcSergey Sharybin
Currently this function only tags pose itself, totally matching previous behavior. But this will be needed in the future once new dependency graph is landed, because of it's granular nature which relies on the fact that pose channels are all up to date when building the graph. Should be no functional changes so far.
2015-05-04Cleanup: style & const'sCampbell Barton
2015-05-04Fix possible crash with datatransfer operator when source object was hidden.Bastien Montagne
Mismatch in poll and exec funcs when getting active (source) object...
2015-05-04Add name argument to data creation API callsCampbell Barton
Was adding then renaming, unnecessarily.
2015-04-27Cleanup: use mul_v3_mat3_m4v3Campbell Barton
2015-04-27Fix T44512: Cycles fails normal bake /w scale flipCampbell Barton
2015-04-22Fix crashes when moving game property with invalid index (from py/redoJulian Eisel
panel) Also hides index option in redo panel to be consistent with similar operators
2015-04-22Logic Editor: Buttons for moving game properties up/downTristan Porteries
D1163 by @panzergame, with minor edits by me (@Severin)
2015-04-20Cleanup: use bool /w flag checksCampbell Barton
2015-04-17Bake-API: reduce memory footprint when baking more than one object (Fix T41092)Dalai Felinto
Combine all the highpoly pixel arrays into a single array with a lookup object_id for each of the highpoly objects. Note: This changes the Bake API, external engines should refer to the bake_api.c for the latest API. Many thanks for Sergey Sharybin for the complete review, changes suggestion and feedback. (you rock!) Reviewers: sergey Subscribers: pildanovak, marcclintdion, monio, metalliandy, brecht Maniphest Tasks: T41092 Differential Revision: https://developer.blender.org/D772
2015-04-07Revert Sticky Keys (and everything related to that)Julian Eisel
Our current keymap doesn't give us enough room to make such changes in the event system. To fix small issues caused by this, we would need to do drastic changes in Blender's keymaps and internal handling. It was worth a try, but it didn't work. I can write down a more descriptive statement in a few days, but for now I need a break of this stuff.
2015-04-06UI i18n cleanup...Bastien Montagne
And some general style cleanup as well (line length...).
2015-04-06Multi-View and Stereo 3DDalai Felinto
Official Documentation: http://www.blender.org/manual/render/workflows/multiview.html Implemented Features ==================== Builtin Stereo Camera * Convergence Mode * Interocular Distance * Convergence Distance * Pivot Mode Viewport * Cameras * Plane * Volume Compositor * View Switch Node * Image Node Multi-View OpenEXR support Sequencer * Image/Movie Strips 'Use Multiview' UV/Image Editor * Option to see Multi-View images in Stereo-3D or its individual images * Save/Open Multi-View (OpenEXR, Stereo3D, individual views) images I/O * Save/Open Multi-View (OpenEXR, Stereo3D, individual views) images Scene Render Views * Ability to have an arbitrary number of views in the scene Missing Bits ============ First rule of Multi-View bug report: If something is not working as it should *when Views is off* this is a severe bug, do mention this in the report. Second rule is, if something works *when Views is off* but doesn't (or crashes) when *Views is on*, this is a important bug. Do mention this in the report. Everything else is likely small todos, and may wait until we are sure none of the above is happening. Apart from that there are those known issues: * Compositor Image Node poorly working for Multi-View OpenEXR (this was working prefectly before the 'Use Multi-View' functionality) * Selecting camera from Multi-View when looking from camera is problematic * Animation Playback (ctrl+F11) doesn't support stereo formats * Wrong filepath when trying to play back animated scene * Viewport Rendering doesn't support Multi-View * Overscan Rendering * Fullscreen display modes need to warn the user * Object copy should be aware of views suffix Acknowledgments =============== * Francesco Siddi for the help with the original feature specs and design * Brecht Van Lommel for the original review of the code and design early on * Blender Foundation for the Development Fund to support the project wrap up Final patch reviewers: * Antony Riakiotakis (psy-fi) * Campbell Barton (ideasman42) * Julian Eisel (Severin) * Sergey Sharybin (nazgul) * Thomas Dinged (dingto) Code contributors of the original branch in github: * Alexey Akishin * Gabriel Caraballo
2015-04-04Cleanup: use BKE_ocean_* prefixCampbell Barton
2015-04-04Cleanup: use BKE_animdata_* prefixCampbell Barton
2015-04-03Sticky Keys backendJulian Eisel
Design task: T42339 Differential Revision: D840 Initial implementation proposal: T41867 Short description: With this we can distinguish between holding and tabbing a key. Useful is this if we want to assign to operators to a single shortcut. If two operators are assigned to one shortcut, we call this a sticky key. More info is accessible through the design task and the diff. A few people that were involved with this: * Sean Olson for stressing me with this burden ;) - It is his enthusiasm that pushed me forward to get this done * Campbell and Antony for the code and design review * Ton for the design review * All the other people that gave feedback on the patch and helped to make this possible A big "Thank You" for you all!
2015-03-31Corrective Smooth Modifier (aka delta-mush)Campbell Barton
This modifier can be used to correct bad deformations, Original patch D1183 by @sazerac, with own modifications
2015-03-30Cleanup: use const for typeinfoCampbell Barton
2015-03-28Cleanup: redundant struct declarationsCampbell Barton
2015-03-20Fix T43786: Cycles bake disregards Auto Smooth (vertex per-face normals)Sergey Sharybin
Added an utility function which performs vertex split based on the loop normal so now backing API matches to what's happening in Cycles and BI in terms of autosplit. Reviewers: dfelinto, campbellbarton Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D1174
2015-03-20Add missing update adding a shape-keyCampbell Barton
Noticeable when pin is enabled.
2015-03-19Speedup for constraints update from python scriptSergey Sharybin
General idea is to avoid actual calculation from property update() callback and tag things for update later instead. That said, pose constraint flags are now tagged for update and handled as a part of object update. In the new depsgraph it'll be a nice dedicated operation node. Also avoid updating disabled flags for all the modifiers. This part of the path is not totally optimal since it'll still need to iterate over bones in order to get pchan, but to optimize it further would be nice to find a way to avoid pchan requirement all together. Reviewers: campbellbarton Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D1191
2015-03-19CleanupCampbell Barton
2015-03-16Refer to Task 43975: Deleting a Shapekey can break the relative pointersGaia Clary
This patch would reassign the relative of all keyblocks to the relative of the deleted keyblock. And it fixes the misalignement of the index values after the keyblock is deleted. Reviewers: campbellbarton Differential Revision: https://developer.blender.org/D1176
2015-03-16Fix T43976: Edit-mode crash /w (scene/screen.scene) mismatchCampbell Barton
2015-03-13Add argument to DM_to_mesh() function to take ownership over the DMSergey Sharybin
The idea is pretty simple: instead of making temporary copy of all the related custom data layers just pass the ownership from the DM to the mesh. This is really handy in cases when you've got DM which you need to convert to Mesh datablock and wouldn't need that DM after conversion anyway. Foe example, render database conversion, exporters and even Modifier Apply will benefit from this option. Reviewers: campbellbarton Differential Revision: https://developer.blender.org/D1127
2015-03-11Cleanup: indentationCampbell Barton
2015-03-10Fix crash in mesh data transferCampbell Barton
2015-03-09Fix T43872: Adding a constraint to a bone of a proxy armature resets all ↵Bastien Montagne
bones' transformations. Temp hack for until new depsgraph is here. Thanks the Joshua and Sergey for their help.
2015-03-06Fix metaball->mesh removing all metas in the sceneCampbell Barton
Assumed the entire scene used the one motherball.
2015-02-23RNA: use 1/0 for move layers operatorDalai Felinto
internal api Consistency. For the records, I suspect there are still a few cases of this. I found this by chance (moving an object to a different layer), and I ran into the previous one (fixed by Campbell) as well (by adding a cube). Anyways, since it only happens when building with crash on asserts is not a big issue. But by the time we change RNA to use bool instead of int it would be nice to do a call for test to prevent those breaks.
2015-02-23Snap to Active: missing armature/pose/mball/curveCampbell Barton
de-duplicate active center calc between transform & snap-to-selected.
2015-02-20RNA: use 1/0 for object layersCampbell Barton
internal api Consistency.
2015-02-19RNA: pass only 0/1 to RNA_property_boolean_setCampbell Barton