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2022-01-12Revert "BLI: Refactor vector types & functions to use templates"Clément Foucault
Includes unwanted changes This reverts commit 46e049d0ce2bce2f53ddc41a0dbbea2969d00a5d.
2022-01-12BLI: Refactor vector types & functions to use templatesClment Foucault
This patch implements the vector types (i.e:`float2`) by making heavy usage of templating. All vector functions are now outside of the vector classes (inside the `blender::math` namespace) and are not vector size dependent for the most part. In the ongoing effort to make shaders less GL centric, we are aiming to share more code between GLSL and C++ to avoid code duplication. ####Motivations: - We are aiming to share UBO and SSBO structures between GLSL and C++. This means we will use many of the existing vector types and others we currently don't have (uintX, intX). All these variations were asking for many more code duplication. - Deduplicate existing code which is duplicated for each vector size. - We also want to share small functions. Which means that vector functions should be static and not in the class namespace. - Reduce friction to use these types in new projects due to their incompleteness. - The current state of the `BLI_(float|double|mpq)(2|3|4).hh` is a bit of a let down. Most clases are incomplete, out of sync with each others with different codestyles, and some functions that should be static are not (i.e: `float3::reflect()`). ####Upsides: - Still support `.x, .y, .z, .w` for readability. - Compact, readable and easilly extendable. - All of the vector functions are available for all the vectors types and can be restricted to certain types. Also template specialization let us define exception for special class (like mpq). - With optimization ON, the compiler unroll the loops and performance is the same. ####Downsides: - Might impact debugability. Though I would arge that the bugs are rarelly caused by the vector class itself (since the operations are quite trivial) but by the type conversions. - Might impact compile time. I did not saw a significant impact since the usage is not really widespread. - Functions needs to be rewritten to support arbitrary vector length. For instance, one can't call `len_squared_v3v3` in `math::length_squared()` and call it a day. - Type cast does not work with the template version of the `math::` vector functions. Meaning you need to manually cast `float *` and `(float *)[3]` to `float3` for the function calls. i.e: `math::distance_squared(float3(nearest.co), positions[i]);` - Some parts might loose in readability: `float3::dot(v1.normalized(), v2.normalized())` becoming `math::dot(math::normalize(v1), math::normalize(v2))` But I propose, when appropriate, to use `using namespace blender::math;` on function local or file scope to increase readability. `dot(normalize(v1), normalize(v2))` ####Consideration: - Include back `.length()` method. It is quite handy and is more C++ oriented. - I considered the GLM library as a candidate for replacement. It felt like too much for what we need and would be difficult to extend / modify to our needs. - I used Macros to reduce code in operators declaration and potential copy paste bugs. This could reduce debugability and could be reverted. - This touches `delaunay_2d.cc` and the intersection code. I would like to know @howardt opinion on the matter. - The `noexcept` on the copy constructor of `mpq(2|3)` is being removed. But according to @JacquesLucke it is not a real problem for now. I would like to give a huge thanks to @JacquesLucke who helped during this and pushed me to reduce the duplication further. Reviewed By: brecht, sergey, JacquesLucke Differential Revision: https://developer.blender.org/D13791
2022-01-12Revert "BLI: Refactor vector types & functions to use templates"Clément Foucault
Reverted because the commit removes a lot of commits. This reverts commit a2c1c368af48644fa8995ecbe7138cc0d7900c30.
2022-01-12BLI: Refactor vector types & functions to use templatesClément Foucault
This patch implements the vector types (i.e:float2) by making heavy usage of templating. All vector functions are now outside of the vector classes (inside the blender::math namespace) and are not vector size dependent for the most part. In the ongoing effort to make shaders less GL centric, we are aiming to share more code between GLSL and C++ to avoid code duplication. Motivations: - We are aiming to share UBO and SSBO structures between GLSL and C++. This means we will use many of the existing vector types and others we currently don't have (uintX, intX). All these variations were asking for many more code duplication. - Deduplicate existing code which is duplicated for each vector size. - We also want to share small functions. Which means that vector functions should be static and not in the class namespace. - Reduce friction to use these types in new projects due to their incompleteness. - The current state of the BLI_(float|double|mpq)(2|3|4).hh is a bit of a let down. Most clases are incomplete, out of sync with each others with different codestyles, and some functions that should be static are not (i.e: float3::reflect()). Upsides: - Still support .x, .y, .z, .w for readability. - Compact, readable and easilly extendable. - All of the vector functions are available for all the vectors types and can be restricted to certain types. Also template specialization let us define exception for special class (like mpq). - With optimization ON, the compiler unroll the loops and performance is the same. Downsides: - Might impact debugability. Though I would arge that the bugs are rarelly caused by the vector class itself (since the operations are quite trivial) but by the type conversions. - Might impact compile time. I did not saw a significant impact since the usage is not really widespread. - Functions needs to be rewritten to support arbitrary vector length. For instance, one can't call len_squared_v3v3 in math::length_squared() and call it a day. - Type cast does not work with the template version of the math:: vector functions. Meaning you need to manually cast float * and (float *)[3] to float3 for the function calls. i.e: math::distance_squared(float3(nearest.co), positions[i]); - Some parts might loose in readability: float3::dot(v1.normalized(), v2.normalized()) becoming math::dot(math::normalize(v1), math::normalize(v2)) But I propose, when appropriate, to use using namespace blender::math; on function local or file scope to increase readability. dot(normalize(v1), normalize(v2)) Consideration: - Include back .length() method. It is quite handy and is more C++ oriented. - I considered the GLM library as a candidate for replacement. It felt like too much for what we need and would be difficult to extend / modify to our needs. - I used Macros to reduce code in operators declaration and potential copy paste bugs. This could reduce debugability and could be reverted. - This touches delaunay_2d.cc and the intersection code. I would like to know @Howard Trickey (howardt) opinion on the matter. - The noexcept on the copy constructor of mpq(2|3) is being removed. But according to @Jacques Lucke (JacquesLucke) it is not a real problem for now. I would like to give a huge thanks to @Jacques Lucke (JacquesLucke) who helped during this and pushed me to reduce the duplication further. Reviewed By: brecht, sergey, JacquesLucke Differential Revision: http://developer.blender.org/D13791
2022-01-11Fix T94299: Object asset set as visible but doesn't showJulian Eisel
Differential Revision: https://developer.blender.org/D13738 Reviewed by: Bastien Montagne, Sergey Sharybin
2022-01-08Fix Adjust Last Operation panel showing session UUID number buttonJulian Eisel
This is implementation specific data that should never be exposed to regular users. Also make sure this data is not saved to presets.
2022-01-07Cleanup: remove redundant const qualifiers for POD typesCampbell Barton
MSVC used to warn about const mismatch for arguments passed by value. Remove these as newer versions of MSVC no longer show this warning.
2022-01-06Cleanup: Replace FINISHED with CANCELLEDAntonio Vazquez
As the operator does nothing, better use cancelled.
2021-12-30Fix T93134: Set origin broken for curve edit modeShen Ciao
Bug: Set Origin causes unexpected offset on Grease Pencil strokes when Curve Editing is enabled. Fix: Add transformation of editcurve points in `object_origin_set_exec`. Reviewed By: #grease_pencil, antoniov Maniphest Tasks: T93134 Differential Revision: https://developer.blender.org/D13273
2021-12-28GPencil: Avoid crashes calling from pythonAntonio Vazquez
This is part of T94439
2021-12-28Fix T94439: Some GPencil operators crash when calling from consoleAntonio Vazquez
This fix avoid the segment fault for several operators.
2021-12-25Cleanup: use new c++ guarded allocator APIAaron Carlisle
API added in rBa3ad5abf2fe85d623f9e78fefc34e27bdc14632e
2021-12-23LibOverride: protect better against using on complex inter-dependency cases.Bastien Montagne
Do not allow 3DView operator to run on the liboverride of an instantiating Empty object. And tweak behavior in the Outliner operations too. Related to T94226. Note that this remains fairly exotic, bad idea not recommended cases, such complex inter-dependencies between different libraries inside a same liboverride hierarchy is just not possible to handle properly.
2021-12-21Fix T92930: Outliner "Show Active" bone fails in certain situationsPhilipp Oeser
Outliner would frame the armature object instead of the bone if the bone was on a hidden armature layer. Similar to issues reported in e.g. T58068 and T80464, this is due to the fact that `BKE_pose_channel_active` always checks for the armature layer (and returns NULL if a bone is not on a visible armature layer). Now propose to make this layer check **optional** (and e.g. from the Outliner be more permissive). This also introduces `BKE_pose_channel_active_if_layer_visible` which just wraps `BKE_pose_channel_active` with the check being ON. Maniphest Tasks: T92930 Differential Revision: https://developer.blender.org/D13154
2021-12-17Cleanup: use more common naming suffix for item callbacksCampbell Barton
2021-12-14Cleanup: correct unbalanced doxygen groupsCampbell Barton
Also add groups in some files.
2021-12-13Cleanup: Point cloud vs point-cloud in commentsHans Goudey
Point cloud is two separate words, this just changes comments in a few places where we were inconsistent. A small wording change to another comment is also included.
2021-12-10Cleanup: move public doc-strings into headers for various API'sCampbell Barton
Some doc-strings were skipped because of blank-lines between the doc-string and the symbol and needed to be moved manually. - Added space below non doc-string comments to make it clear these aren't comments for the symbols directly below them. - Use doxy sections for some headers. Ref T92709
2021-12-08Cleanup: move public doc-strings into headers for 'editors'Campbell Barton
Ref T92709
2021-11-25Merge remote-tracking branch 'origin/blender-v3.0-release'Sergey Sharybin
2021-11-25Fix T91444: Edge Loop Preview fails with two Mirror ModifiersBastien Montagne
The mirror modifiers merge option caused unnecessary re-ordering to the vertex array with original vertices merging into their copies. While this wasn't an error, it meant creating a 1:1 mapping from input vertices to their final output wasn't reliable (when looping over vertices first to last) as is done in BKE_editmesh_vert_coords_when_deformed. As merging in either direction is supported, keep the source meshes vertices in-order since it allows the vertex coordinates to be extracted. NOTE: Since this change introduce issues for some cases (e.g. bound modifiers like SurfaceDeform), this change is only applied to newly created modifiers, existing ones will still use the old incorrect merge behavior. Reviewed By: @brecht Maniphest Tasks: T93321, T91444 Differential Revision: https://developer.blender.org/D13355
2021-11-19Merge branch 'blender-v3.0-release'Jacques Lucke
2021-11-19Fix T87912: use session id instead of name to identify dropped objectJacques Lucke
The old code did not work when there were multiple ids with the same name (which can happen when ids are linked in). The solution is to use the session ids instead. Those are different even when two ids have the same name. Differential Revision: https://developer.blender.org/D11116
2021-11-19Merge branch 'blender-v3.0-release'Omar Emara
2021-11-19Fix (unreported) wrong behavior of constraints in liboverrides.Bastien Montagne
All constraints were 'made local', including the ones comming from the reference linked object.
2021-11-09Merge branch 'blender-v3.0-release'Campbell Barton
2021-11-09Fix T91923: Save/Apply as Shape Key ignores shape keysCampbell Barton
Support virtual modifiers when using applying the modifier as a shape.
2021-11-03UI: Display disabled-hint when dragging material outside object modeJulian Eisel
Display a "disabled hint" (text explaining why something isn't possible) when dragging a material over the 3D View, while being in edit mode or so (anything that isn't object mode).
2021-11-02Merge branch 'blender-v3.0-release'Jacques Lucke
2021-11-02Images: refactor how failed image load attempts are rememberedJacques Lucke
Previously, `ImageTile->ok` and `ImageUser->ok` were used to indicate whether an image failed to load. There were three possible values which (probably) had the following meanings: * `0`: There was an error while loading the image. Don't try to load again. * `1`: Default value. Try to load the image. * `2`: The image was loaded successfully. This image-wide flag did not make sense unfortunately, because loading may work for some frames of an image sequence but not for others. Remember than an image data block can also contain a movie. The purpose of the `->ok` flag was to serve as an optimization to avoid trying to load a file over and over again when there is an error (e.g. the file does not exist or is invalid). To get the optimization back, the patch is changing `MovieCache` so that it can also cache failed load attempts. As a consequence, `ibuf` is allowed to be `NULL` in a few more places. I added the appropriate null checks. This also solves issues when image sequences are used with the Image Texture node in Geometry nodes (also see D12827). Differential Revision: https://developer.blender.org/D12957
2021-11-01Fix T92629: Crash on mesh separate after rB43bc494892c3.Bastien Montagne
rB43bc494892c3 switched `BKE_libblock_relink_to_newid` to use new ID remapping and libquery code. However, that new code does protect by default against remapping an objects's data pointer when that object is in Edit mode, since this is not a behavior that generic BKE code can handle (due to required editing data for most obdata types when in edit mode). So specific code that does create new IDs and need remapping in Edit mode has to pass specific exception flags to remaping code. This commit adds those remapping flags to `BKE_libblock_relink_to_newid` and add said exception flag to the remapping call from `ED_object_add_duplicate` when the object is in edit mode.
2021-10-29IDManagement: Remove deprecated `BKE_libblock_relink_to_newid` usages.Bastien Montagne
Move all usages to new `BKE_libblock_relink_to_newid_new`, and rename that one to `BKE_libblock_relink_to_newid`. Fix T91413.
2021-10-26Fix: Build issue on windowsRay Molenkamp
Empty initializer is not appreciated by MSVC.
2021-10-26Assets: Disable snap-dragging for linking object assetsJulian Eisel
The location of a linked object isn't editable, or at least it will be reset when reloading the file. So the drag & drop shouldn't even pretend like this would work, so disable the snapping of the object and the bounding-box to show the snapped object location while dragging.
2021-10-26Drop object assets and associated objects at the cursor locationCampbell Barton
When dropping asset objects, place them under the mouse-cursor along with any other objects they link in. Ref D12935 Reviewed By: Severin
2021-10-26UI: Let object drop operator display hint why it's disabledJulian Eisel
When dragging an object in non-object mode into a 3D View, there will now be red text explaining that this is only possible in object mode. The previous commit enabled this.
2021-10-26Fix: Assert on startup from incorrect float property minHans Goudey
2021-10-26LineArt: Stroke offset towards camera.YimingWu
Allows the user to turn off in_front option for grease pencil object and offset strokes towards camera to allow depth interaction of the rest of the scene. Reviewed By: Antonio Vazquez (antoniov) Differential Revision: https://developer.blender.org/D12046
2021-10-26Cleanup: spelling in commentsCampbell Barton
2021-10-25Assets: Snapping with visual feedback while draggingGermano Cavalcante
The drag and drop feature of objects in 3D View has been modified to include: - Snap the object being dragged. - Visual feedback through a box and the placement tool grid. Maniphest Tasks: T90198 Differential Revision: https://developer.blender.org/D12912
2021-10-25UI Drag Drop: allow customizable drawingGermano Cavalcante
No functional changes. This commit adds 3 callbacks for `wmDropBox` which allow custom drawing without affecting the internal dropbox API. Differential Revision: https://developer.blender.org/D12948
2021-10-24Cleanup: spelling in commentsCampbell Barton
2021-10-22Cleanup/Fix (unreported) 'make single user' handling of actions.Bastien Montagne
Actions of duplicated objects would not be properly made single user, unlike obdata and materials. Further more, there is no reason to manually handle such animdata copying here, `BKE_id_copy_ex` can do that for us with the proper flags.
2021-10-22Fix T91410: Make Single User operation ignores linked data-blocks.Bastien Montagne
Now 'Make Single User' will also create local copy of linked data as needed. IMPORTANT: Unlike with local data, this always happen, even if linked data has only one user. This avoids e.g. cases like two local objects sharing a same linked mesh, then when calling 'Make Single User -> Object and ObData' on both objects, yu expect both of your objects to get localized meshes, not one of them keeping its linked, un-editable mesh.
2021-10-21Fix T92355: Quadriflow crashes with zero length edgesSebastian Parborg
Add a check for zero length edges to the manifold check as quadriflow doesn't handle meshes with these.
2021-10-20Cleanup: use an array for wmEvent cursor position variablesAaron Carlisle
Use arrays for wmEvent coordinates, this quiets warnings with GCC11. - `x, y` -> `xy`. - `prevx, prevy` -> `prev_xy`. - `prevclickx, prevclicky` -> `prev_click_xy`. There is still some cleanup such as using `copy_v2_v2_int()`, this can be done separately. Reviewed By: campbellbarton, Severin Ref D12901
2021-10-20Cleanup: use elem macrosCampbell Barton
2021-10-18Animation: Motion Paths Refresh AllJan-Willem van Dronkelaar
Adds a button, Update All Paths, to the Motion Paths property tabs and will always show. The operator goes through all visible objects and updates their motion paths. The current implementation has a subtle functional change. Calculating or updating motion paths for armature objects (through the Object tab, not Armature tab) now also updates the paths for its bones. We could preserve the old behavior but it doesn't seem necessary. It seems more likely that the animator wants to update both anyways. Reviewed by: sybren Maniphest Tasks: T83068 Differential Revision: https://developer.blender.org/D11667
2021-10-18Cleanup: use depends-on-cursor for "Object Transfer Mode" operatorCampbell Barton
Replace modal operator with the OPTYPE_DEPENDS_ON_CURSOR flag. This has the advantage of showing the shortcut in the menu.
2021-10-14WM: quiet output of delete object operatorCampbell Barton
Object deletion was reporting the number of objects deleted, causing tests to print noisy output. Now this is information is only included when invoked.