Age | Commit message (Collapse) | Author |
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- BKE_blender_version.h (only version defines & versionstr).
- BKE_blender_copybuffer.h (currently only used for view3d copy/paste).
- BKE_blender_undo.h (global undo functions).
- BKE_blendfile.h (high level blend file read/write API).
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source/blender/editors.
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Increment the seed on each use,
otherwise calling again selects the same order, unless you manually adjust the seed.
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This commit:
* Fixes bad handling of 'stop iteration' (by adding a status flag, so that we can actually
stop in helper functions too, and jumping to a finalize label instead of raw return, to
allow propper clean up).
* Adds optional recursion into 'ID tree' - callback can also decide to exclude current id_pp
from recursion. Note that this implies 'readonly', modifying IDs while recursing is not
something we want to support!
* Changes callback signature/expected behavior: return behavior is now handled through flags,
and 'parent' ID of id_pp is also passed (since it may not always be root id anymore).
Reviewers: sergey, campbellbarton
Differential Revision: https://developer.blender.org/D1869
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Handy when you need to reference connected verts directly.
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increase 'real' user count.
This has several benefits:
* User count remains coherent, regardless of the order in which you use 'user_one' & real refcounting users
(i.e. if you add to group, and then link in scene, or the reverse, you now always get same final user count).
* Avoids the need to check for potential 'user_one' extra user in count in several places in code (e.g. when
making IDs single users...).
* Users won't wonder why they cannot make 'single user' and ID even though its user count shows '2'!
* readfile.c now always uses code from BKE's library.c when modifying id->us. Which means we can consider
(asside from assignment during initialization) that id->us is read-only outside of library.c context.
Note that this commit reverts previous one (rB6b1d77a8052b) - please **do not** backport this one in 2.77.
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object could be removed from group.
Similar cause as in T47482, we used to have poor handling of 'user_one' cases of ID usage,
leading to inconsistent behavior depending on order of operations e.g.
Here, was object used by a group but not linked in any scene - once linked in scene,
their usercount would be 2, leading to 'making single copy', when it's actually not needed.
We now have better control here, so let's use it!
Note that other ID 'make single user' code will likely need similar fix (Images, etc.).
Safe to be backported to 2.77.
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- store layer lookup
- single hash adding to set
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To be backported to 2.77.
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In response to user feedback, this commit brings back the ability to
limit motionpath clearing to only happening for those on selected
objects/bones.
By default, the "Clear" operator will clear from all objects/bones,
unless the Shift key is held.
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Also name more clearly
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object.
Also re-reported through IRC by Thomas Beck (@plasmasolutions), thanks.
Though it's not ideal in theory, we have quite poor handling of object datablock currently
from user PoV - before this commit, it was not easily possible to get fully rid of an object
anymore if you did not removed it from all its groups before deleting it.
So for now, restore 2.76 behavior (namely, unlink an object from avaerything in Blender
once it is no more used by any scene).
Better handling of all this is TODO for later (also related to much more heavy changes
done in id-remap branch regarding sanitizing our ID deletion process).
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BKE_main_id_tag_/BKE_main_id_flag_ were horrible naming now that we split those
into flags (for presistent one) and tags (for runtime ones).
Got rid of previous 'tag_' functions behavior (those who were dedicated shortcuts
to set/clear LIB_TAG_DOIT), so now '_tag_' functions affect tags, and '_flag_'
functions affect flags.
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Corrects mirror syncing for invert, levels & smooth.
Note that the code changed to process mirroring even if both verts are selected,
since group flipping can mean that is still meaningful.
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With the old behaviour, it was too easy to get old paths hanging around because you
forgot to go through and select a few bones that still had them.
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Since weight_other is equal to weight_accum_prev[i_other], the original
lines actually are no-op. The visible effect is that when smoothing just
two vertices with weights 1 and 0, the expand value has no effect until
it reaches exactly 1. This change makes it gradual.
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The combined pass is built with the contributions the user finds fit.
It is useful for lightmap baking, as well as non-view dependent effects
baking.
The manual will be updated once we get closer to the 2.77 release.
Meanwhile the new page can be found here:
http://dalaifelinto.com/blender-manual/render/cycles/baking.html
Reviewers: sergey, brecht
Differential Revision: https://developer.blender.org/D1674
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Simple operator that selects using parent/child links.
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enums.
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Previously you could only select mirror on X axis,
now support mirroring on multiple axis as well as more than one
(for mesh and lattice data).
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each newly appended item except Groups and Objects.
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location.
It also fixes another issue (crash) related to symmetric editing.
Quite involved, we (try to!) fix complete broken logic of parts of particle code, which would use poly index
as tessface one (or vice-versa). Issue most probably goes back to BMesh integration time...
This patch mostly fixes particle editing mode:
- Adding/removing particles when using generative modifiers (like subsurf) should now work.
- Adding/removing particles with a non-tessellated mesh (i.e. one having ngons) should also mostly work.
- X-axis-mirror-editing particles over ngons does not really work, not sure why currently.
- All this in both 'modes' (with or without using modifier stack for particles).
Tech side:
- Store a deformed-only DM in particle modifier data.
- Rename existing DM to make it clear it's a final one.
- Use deformed-only DM's tessface2poly mapping to 'solve' poly/tessface mismatches.
- Make (part of) mirror-editing code able to use a DM instead of raw mesh, so that we can mirror based on final DM
when editing particles using modifier stack (mandatory, since there is no way currently to find orig tessface
from an final DM tessface index).
Note that this patch is not really nice and clean (current particles are beyond hope on this side anyway),
it's more like some urgency bandage. Whole crap needs complete rewrite anyway,
BMesh's polygons make it really hard to work with current system (and looptri would not help much here).
Also, did not test everything possibly affected by those changes, so it needs some users' testing & validation too.
Reviewers: psy-fi
Subscribers: dfelinto, eyecandy
Maniphest Tasks: T47038
Differential Revision: https://developer.blender.org/D1685
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While SCons building system was serving us really good for ages it's no longer
having much attention by the developers and started to become quite a difficult
task to maintain.
What's even worse -- there started to be quite serious divergence between SCons
and CMake which was only accumulating over the releases now. The fact that none
of the active developers are really using SCons and that our main studio is also
using CMake spotting bugs in the SCons builds became quite a difficult task and
we aren't always spotting them in time.
Meanwhile CMake became really mature building system which is available on every
platform we support and arguably it's also easier and more robust to use.
This commit includes:
- Removal of actual SCons building system
- Removal of SCons git submodule
- Removal of documentation which is stored in the sources and covers SCons
- Tweaks to the buildbot master to stop using SCons submodule
(this change requires deploying to the server)
- Tweaks to the install dependencies script to skip installing or mentioning
SCons building system
- Tweaks to various helper scripts to avoid mention of SCons folders/files
as well
Reviewers: mont29, dingto, dfelinto, lukastoenne, lukasstockner97, brecht, Severin, merwin, aligorith, psy-fi, campbellbarton, juicyfruit
Reviewed By: campbellbarton, juicyfruit
Differential Revision: https://developer.blender.org/D1680
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This is purely internal sanitizing/cleanup, no change in behavior is expected at all.
This change was also needed because we were getting short on ID flags, and
future enhancement of 'user_one' ID behavior requires two new ones.
id->flag remains for persistent data (fakeuser only, so far!), this also allows us
100% backward & forward compatibility.
New id->tag is used for most flags. Though written in .blend files, its content
is cleared at read time.
Note that .blend file version was bumped, so that we can clear runtimeflags from
old .blends, important in case we add new persistent flags in future.
Also, behavior of tags (either status ones, or whether they need to be cleared before/after use)
has been added as comments to their declaration.
Reviewers: sergey, campbellbarton
Differential Revision: https://developer.blender.org/D1683
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Now zooming text in the console and text editor isn't wrapping from large/small font size (annoying).
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This commit merges all the work done in the GPencil_Editing_Stage3 branch
as of ef2aecf2db981b5344e0d14e7f074f1742b0b2f7 into master. For more details
about the changes that this brings, see the WIP release notes:
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.77/GPencil
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Adds default-generated UVs to mesh primitives (cone, cylinder, icosphere, uvsphere, cube, circle, grid)
when they are added to the scene, since some of them can be pretty awkward to unwrap manually.
Original patch: Liam Mitchell (CommanderCorianderSalamander).
Main review work: Campbell Barton (campbellbarton).
Finalization, fixes and cleanup: Bastien Montagne (mont29).
Reviewers: mont29, #mesh_modeling, campbellbarton
Reviewed By: mont29, campbellbarton
Subscribers: lkruel, campbellbarton, michaelknubben, kevindietrich
Maniphest Tasks: T37879
Differential Revision: https://developer.blender.org/D481
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Follow up to T46738, we need to tag the object data for recalculation.
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D1651 (own patch)
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Imperial).
Was the case of several Mesh operators actually (and probably others, but cannot check
everything). Added `RNA_def_property_float_distance` helper, avoids having to
set PROP_DISTANCE subtype explicitly each time...
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Definitions could shadow local vars.
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- use ED_ prefix for api calls
- use ED_*_select_pick for mouse selection (was already done in parts)
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Freeing a modifier that had data in the derived mesh could crash
(applying or removing).
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We have callbacks for that, they also do some checks and help ensure things are done
correctly. Only place where this is assumed not true is blenloader (since here we
may affect refcount of library IDs as well...).
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