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2021-07-09Make Single User: support object data animationPhilipp Oeser
In addition to _object_ animation, now _object data_ (mesh, curve, ...) animation can now be made single user as well. This came up in T89369 and while it is possible to do this via the Outliner [where all actions have to be selected individually], this seems to be more convenient to be done from the 3DView. note: usercount of the action is checked now, if it single-user already, no copy takes place (same thing could/should be done for single_object_action_users as well). note2: obdata is made single user as well (otherwise duplicated actions will be assigned to the same shared obdata - which does not result in unique animadata which is what we are after here) ref. T89369 Maniphest Tasks: T89369 Differential Revision: https://developer.blender.org/D11683
2021-07-09Cleanup: rename BKE_animdata_{add=>ensure}_idCampbell Barton
Use the term `ensure` as existing data is used when present.
2021-07-03Cleanup: consistent use of tags: NOTE/TODO/FIXME/XXXCampbell Barton
Also use doxy style function reference `#` prefix chars when referencing identifiers.
2021-06-30Cleanup: use const arguments for accessor functionsCampbell Barton
2021-06-29Cleanup: clang-formatCampbell Barton
2021-06-29Cleanup: spellingCampbell Barton
2021-06-28Cleanup: Remove unused "for_orco" argument to curve evaluationHans Goudey
`BKE_displist_make_curveTypes` had a `for_orco` argument that was always false in calls to the function. Removing it allows the curve displist and modifier evaluation code to become simpler. There are some related cleanups in rBdf4299465279 and rB93aecd2b8107.
2021-06-28Apply random selection precisely for curves, lattices & objectsPiotr Makal
This patch is part of: T87228. Support accurate random selection for: - CURVE_OT_select_random - LATTICE_OT_select_random - OBJECT_OT_select_random Ref D11685
2021-06-28Cleanup: repeated terms in code comments & error messagesCampbell Barton
2021-06-26Cleanup: full sentences in comments, improve comment formattingCampbell Barton
2021-06-24Cleanup: comment blocks, trailing space in commentsCampbell Barton
2021-06-23Voxel Remesher: Make smooth shading output automaticPablo Dobarro
Previously the smooth shading of the voxel remesher was controlled by a mesh property. With this change, the output will try to match the current shading of the object. This only takes into consideration the shading mode of the first polygon of the model, but it is probably what most users expect as it works as intended with the shade smooth/flat object mode options. Reviewed By: JulienKaspar, JacquesLucke Differential Revision: https://developer.blender.org/D11626
2021-06-22Cleanup: Spelling MistakesLeon Zandman
This patch fixes many minor spelling mistakes, all in comments or console output. Mostly contractions like can't, won't, don't, its/it's, etc. Differential Revision: https://developer.blender.org/D11663 Reviewed by Harley Acheson
2021-06-22Cleanup: deduplicate free codeGermano Cavalcante
It is more appropriate that `depths` is freed in `ED_view3d_depths_free`.
2021-06-22Cleanup: spellingCampbell Barton
2021-06-21Refactor: Do not keep a copy of depth buffer in RegionView3DGermano Cavalcante
The depth cache (located in `RegionView3D::depths`) is used for quick and simple occlusion testing in: - particle selection, - "Draw Curve" operator and - "Interactive Light Track to Cursor" operator, However, keeping a texture buffer in cache is not a recommended practice. For displays with high resolution like 8k this represents something around 132MB. Also, currently, each call to `ED_view3d_depth_override` invalidates the depth cache. So that depth is never reused in multiple calls from an operator (this was not the case in blender 2.79). This commit allows to create a depth cache and release it in the same operator. Thus, the buffer is kept in cache for a short time, freeing up space. No functional changes.
2021-06-19Cleanup: use doxy sectionsCampbell Barton
2021-06-16ShaderFX operators: Tweak a bit poll functions, forbid in liboverride cases.Bastien Montagne
Similar to what we do for constraints and modifiers, except that currently adding or editing shaderfx in liboverride objects is completely unsuported. Fix T88974.
2021-06-16Tweaks to Constraints operators poll functions.Bastien Montagne
Mainly: * Make `ED_operator_object_active_editable_ex` properly report poll messages on failure. * Add `ED_operator_object_active_local_editable_posemode_exclusive` for bone constraints requiring pure local Object (non-override one). * General cleanup and adding more poll messages on failures.
2021-06-14BMesh: support face-normal calculation in normal & looptri functionsCampbell Barton
Support calculating face normals when tessellating. When this is done before updating vertex normals it gives ~20% performance improvement. Now vertex normal calculation only needs to perform a single pass on the mesh vertices when called after tessellation. Extended versions of normal & looptri update functions have been added: - BM_mesh_calc_tessellation_ex - BM_mesh_normals_update_ex Most callers don't need to be aware of this detail by using: - BKE_editmesh_looptri_and_normals_calc - BKE_editmesh_looptri_and_normals_calc_with_partial - EDBM_update also takes advantage of this, where calling EDBM_update with calc_looptri & calc_normals enabled uses the faster normal updating logic.
2021-06-14Edit Mesh: use params arg for update function, add calc_normals argCampbell Barton
Rename function EDBM_update_generic to EDBM_update, use a parameters argument for better readability. Also add calc_normals argument, which will have benefits when calculating normals and tessellation together is optimized.
2021-06-13Cleanup: use return arg prefix for ED_object_add_generic_get_optsCampbell Barton
2021-06-13Cleanup: avoid the possibility of 'enter_editmode' being left unsetCampbell Barton
While in practice this isn't an issue currently, always set 'enter_editmode' in ED_object_add_generic_get_opts to avoid problems in the future.
2021-06-11Overlays: Make flash on mode transfer an operator propertyPablo Dobarro
This moves the flash on mode transfer effect option from the overlays to an operator property of the mode transfer operator. - This effect is intended to show the target object when no overlays or a minimal set of overlays is enabled. Making it part of the whole set of overlays invalidates this use case. - The effect is not intended to be configurable per viewport, it should be a global option. The effect is still implemented using the overlay engine (instead of a draw modal callback) due to performance and drawing artifacts. Having it implemented as an overlay with runtime timer data in the objects makes also possible to run multiple animations at the same time without any visual glitches. Reviewed By: campbellbarton, JulienKaspar Differential Revision: https://developer.blender.org/D11519
2021-06-11Fix object assets getting duplicated after droppingJulian Eisel
The operator run when dropping objects would duplicate the dropped object and place that in the scene, even though that was just appended. Addressed by making the duplication optional for the operator. If the duplication is not requested, the object is just added to the scene (if needed), repositioned based on the drop location and selected (deselecting other objects). This makes the operator work as expected when using it to drop assets. Reviewed as part of https://developer.blender.org/D11536. Reviewed by: Bastien Montagne
2021-06-09Cleanup: remove redundant checks which have already been testedCampbell Barton
Note that these changes are limited simple cases as these kinds of changes could allow for errors when refactoring code when the known state is not so obvious.
2021-06-08Fix T87703: Failed assert when dragging object data-block into 3D ViewJulian Eisel
Talked with Bastien and we ended up looking into this. Issue is that the dupliation through drag & drop should also be considered a "sub-process", like Shift+D duplicating does. Added a comment explaining why this is needed.
2021-06-03Overlay: Flash on Mode Transfer overlayPablo Dobarro
This implements T87633 This overlay renders a flash animation on the target object when transfering the mode to it using the mode transfer operator. This provides visual feedback when switching between objects without extra overlays that affect the general color and lighting in the scene. Differences with the design task: - This uses just a fade out animation instead of a fade in/out animation. The code is ready for fade in/out, but as the rest of the overlays (face sets, masks...) change instantly without animation, having a fade in/out effect gives the impression that the object flashes twice (once for the face sets, twice for the peak alpha of the flash animation). - The rendering uses a flat color without fresnel for now, but this can be improved in the future to make it look more like the shader in the prototype. - Not enabled by default (can be enabled in the overlays panel), maybe the defaults can change for 3.0 to disable fade inactive and enable this instead. Reviewed By: jbakker, JulienKaspar Differential Revision: https://developer.blender.org/D11055
2021-06-03LibOverride: Add `override_hierarchy_create`to ID's RNA API.Bastien Montagne
2021-06-02Object: support running transfer mode in any object modeCampbell Barton
There is no need to limit this to sculpt mode, prepare for key short cut changes, see: T88092.
2021-06-01GPU: add 2D projection functionCampbell Barton
When projecting into screen space Z value isn't always needed. Add 2D projection functions, renaming them to avoid accidents happening again. - Add GPU_matrix_project_2fv - Add ED_view3d_project_v2 - Rename ED_view3d_project to ED_view3d_project_v3 - Use the 2D versions of these functions when the Z value isn't used.
2021-05-27Cleanup: rename BKE_main_id_{clear_newpoins => newptr_and_tag_clear}Campbell Barton
It wasn't obvious this function cleared the tag as well.
2021-05-27Cleanup: remove duplicate LIB_TAG_NEW untag codeErik Abrahamsson
This patch removes unnecessary calls to `BKE_main_id_tag_all` where the same job is done by `BKE_main_id_clear_newpoins` on the following line. Reviewed By: campbellbarton, mont29 Ref D11379
2021-05-26Merge branch 'blender-v2.93-release'Philipp Oeser
2021-05-26Fix T88251: "Operator Cheat Sheet" CrashPhilipp Oeser
Caused by {rB919558854d62}. Same fix as in {rBdc8a43c8755a} -- let RNA enum item callbacks check for NULL context. The NULL context is used to extract items for document generation. Maniphest Tasks: T88251 Differential Revision: https://developer.blender.org/D11391
2021-05-25GPencil: Add a use_light option when creating object.YimingWu
This option is default off when creating line art objects because line art seldom use lighting and the normal data would be all over the place anyway. Reviewed By: Antonio Vazquez (antoniov) Differential Revision: https://developer.blender.org/D11372
2021-05-20Cleanup: rename incorrectly named experimental feature flagJacques Lucke
The `WITH_GEOMETRY_NODES` flag does not make sense anymore, it is just protecting the `Simulation` data block that is not used currently.
2021-05-20Materials: support materials when applying modifierJacques Lucke
This fixes the `Apply Modifier` and `Visual Geometry to Mesh` operator when a modifier changed materials on the evaluated geometry. This is necessary since rB1a81d268a19f2f1402f408ad1dadf92c7a399607. Differential Revision: https://developer.blender.org/D11303
2021-05-17Merge branch 'blender-v2.93-release'Brecht Van Lommel
2021-05-17Fix T86278: vertex color baking not working with modifiersBrecht Van Lommel
As in the old Blender Internal baking code, this still relies on there being a good mapping to the original vertices.
2021-05-14LineArt: Custom UI for adding GP object.YimingWu
This allows extra options (in-front and stroke order) to be shown when adding line art kind of grease pencil object. Reviewed by: Antonio Vazquez (antoniov) Diff: https://developer.blender.org/D11130
2021-05-14Cleanup: spelling, rename metas to meta-strips / meta-ballsCampbell Barton
2021-05-11Cleanup: remove unused baking struct members from soft-bodyCampbell Barton
2021-05-10LineArt: Custom UI for adding GP object.YimingWu
This allows extra options (in-front and stroke order) to be shown when adding line art kind of grease pencil object. Reviewed by: Antonio Vazquez (antoniov) Diff: https://developer.blender.org/D11130
2021-05-09Merge branch 'blender-v2.93-release'Pablo Vazquez
2021-05-09GPencil: Name Scene Line Art objects "Line Art"Pablo Vazquez
Matching Object and Collection line art type objects.
2021-05-07Cleanup: de-duplicate checks in object-mode item callbackCampbell Barton
2021-05-07Cleanup: remove OB_MODE_EDIT from GPencil compatibility checkCampbell Barton
All callers replace this with OB_MODE_EDIT_GPENCIL.
2021-05-07Cleanup: remove redundant NULL check in ED_object_mode_compat_testCampbell Barton
2021-05-07Object Mode: avoid error message with particle-edit mode switchCampbell Barton
Mode switching passed through when the mode wasn't supported for all modes except particle edit-mode. Add a check to ED_object_mode_compat_test to prevent the error message.