Age | Commit message (Collapse) | Author |
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Change OURPLATFORM from "linux<major_version>" to simple "linux".
Since new policy for linux kernel versions that major version in
platform doesn't make much sense for building rules so the same
rules could be used for both of linux2 and linux3 now/
Tested on both of linux2 and linux3 systems.
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functions.
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is now just as fast anyway with delayed flush.
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to very large numbers with a small drag.
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also added GPLv2+ header to resources.c.
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not exactly a bug, but the option to copy individual properties was not working from the SPACE menu.
I believe this was happening because we are using dynamic enums.
This commit makes the "merge" option to be the default one. So if you call it from the SPACE menu it will be the one used.
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Was missed a flag to set rect marked as changed.
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Incorrect low level was used for this case -- it should be
sculpt level, not preview level.
Thanks to Morten Mikkelsen to point on this bug :)
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fix found by Bastian Schreiber.
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Added NC_OBJECT|ND_PARENT notifier to OBJECT_OT_parent_clear operator.
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also correct tooltip typo.
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vgroup.
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- comment/remove assignments from values to themselves.
- add case break statements (no functional change but some source code checkers notice).
- fix python errors when the sculpt brush is None.
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- don't clear alpha when baking RGB images
- when baking results in partial alpha. set the depth to 32.
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now just enable the modifier before apply.
Patch Bastien Montagne (with some tweaks), thanks!
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invalid and wont render.
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- was using un-initialized stack memory if the source / target object had no vertex group.
- if the target object had no vertex groups it would fails silently (not a bug but not very good functionality)
- added an error message if any copying fails.
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Now it would work really fast.
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=======================
Added option to baked named "Bake From Multires" which is avaliable for
normals baking and displacement baking.
If this option is enabled, then no additional hi-res meshes and render
structures would be created . This saves plenty of memory and meshes
with millions of faces could be successfully baked in few minutes.
Baking happens from highest level against viewport subdivision level,
so workflow is following:
- Set viewport level to level at which texture would be applied
during final rendering.
- Choose Displacement/Normals baking.
- Enable "Bake From Multires" option.
- You're ready to bake.
Displacement baker had aditional option named "Low Resolution Mesh".
This option is used to set if you want texture for realtime (games)
usage.
Internally it does the following:
- If it's disabled, displacement is calculated from subdivided
viewport level, so texture looks "smooth" (it's how default
baked works).
- If it's enabled, dispalcement is calculated against unsubdivided
viewport levels. This leads to "scales". This isn;t useful for
offline renders much, but very useful for creating game textures.
Special thanks to Morten Mikkelsen (aka sparky) for all mathematics
and other work he've done fr this patch!
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some dots at the end of tooltips following the standard
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blender_add_lib now takes a separate include argument to suppress warnings in system includes (mostly ffmpeg & python).
also only build wm_apple.c on apple+carbon configuration.
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needed for dynamic python enums.
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lot!
Reviewed by Tom Musgrove and myself.
From the patch description:
ValterVB on #blendercoders submitted a long list of missing tooltips in Blender, and I went through the list and added all I knew. After that I crowdsourced the rest by putting a spreadsheet on Google docs and having people fill in the missing ones that I didn't know. So if there's some weird tooltip in there that doesn't make sense, that's why.
Thanks to Wolter, spacetug and others on BlenderArtists for contributing tooltips.
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and there are still another multires modifiers in the stack.
Helps to prevent loosing sculpt data when you occasionally added another
multires and reomved it with "X" button.
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mouse coords would with cont. grab would wrap at short.
use mouse coords as int rather then short.
this problem still happens on linux because of XTranslateCoordinates
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Re-calculate handles after applying transform matrix on curve object
This commit is'n fixing changing of curve shape whe nyou're deforming it (as
it was intially reported) but just adds needed handles recalculation.
Handles are calculated correct in that "unneded deformed" curve.
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ITASC IK solver data wasn't being cleared when constraints were removed, would access freed memory and crash.
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OBJECT_OT_rotation_apply with OBJECT_OT_transform_apply with 3 boolean options.
added back menu item from 2.4x to apply Rotation & Scale.
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weight from a non-mesh/lattice object.
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view3d_get_view_aligned_coordinate() could modify the event->mval.
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