Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2020-11-30Cleanup: Use "region" for ARegion variable namesHans Goudey
As proposed in T74432 and already implemented in several commits, "region" is the preferred name for `ARegion` variables, rather than any variant of "ar". This commit changes a few "ar" variables that have popped up over time and also adjusted names of variants like "arnew".
2020-11-26Rename use paint symmetry to use mesh symmetry in quadriflowPablo Dobarro
The original name was chosen because symmetry was a property of the Paint struct. Now symmetry is a property of meshes, which also makes the name of the property easier to understand. Reviewed By: sergey, dbystedt Differential Revision: https://developer.blender.org/D9618
2020-11-18Cleanup: 'false' use as NULL pointerCampbell Barton
2020-11-14Merge branch 'blender-v2.91-release'Nathan Craddock
2020-11-14UI: Remove remaining uses of old collection iconNathan Craddock
After rB452a1c7b3838 there were still a few cases where the old collection icon was used in the interface. Replace these with the new filled collection icon.
2020-11-12Merge branch 'blender-v2.91-release' into masterPhilipp Oeser
2020-11-12Fix T82624: Skin modifiers root bone cannot be movedPhilipp Oeser
When creating an armature from the skin modifier, resulting bones would always be flagged BONE_CONNECTED. Those bones cannot be transformed (just rotated). Now only flag bones that really have a parent BONE_CONNECTED. Maniphest Tasks: T82624 Differential Revision: https://developer.blender.org/D9534
2020-11-09Cleanup: more renaming in the render/ module for consistencyBrecht Van Lommel
2020-11-06Merge branch 'blender-v2.91-release' into masterPhilipp Oeser
2020-11-06Fix T81997: Subsurf Optimal Display sticks after object conversionPhilipp Oeser
When using Optimal Display, some edges are not flagged `ME_EDGEDRAW` | `ME_EDGERENDER`. When the modifier is applied through the UI in the modifier stack this is not an issue because the `modifyMesh` callback is run with `MOD_APPLY_TO_BASE_MESH` (this will effectively turn of Optimal Display). When converting to mesh though, this will just get an evaluated mesh (where the edge flags are still the same as with the subdivision modifier). Now ensure every edge is flagged to draw after conversion. Maniphest Tasks: T81997 Differential Revision: https://developer.blender.org/D9331
2020-11-06Cleanup: Render Module: move header files to main directoryAaron Carlisle
Move headers files from `render/extern/` to `render/` Part of T73586
2020-11-06Cleanup: use if/else check for property pollCampbell Barton
2020-11-06Cleanup: use STR_ELEM macroCampbell Barton
2020-11-06Cleanup: use ELEM macroCampbell Barton
2020-11-06Cleanup: follow our code style for float literalsCampbell Barton
2020-11-04UI: set the message for disabled vertex weight operatorsCampbell Barton
2020-11-04Merge branch 'blender-v2.91-release'Campbell Barton
2020-11-04Fix T60517: "Fix Deforms" crashes for meshes without vgroup dataCampbell Barton
2020-11-03Fix C operators can't set default display or sort type for File BrowserJulian Eisel
`WM_operator_properties_filesel()` allows C operators to set a display or sort type for the File Browser to use. But the File Browser would always override that because of an invalid `_is_set()` check. (The operators don't actually set the value, they only set the property's default value.) The only operator affected by this is "Recover Auto Save". It is supposed to show a vertical list ordered chronologically. It used settings from the previous File Browser usage before this patch. Operators using the File Browser should generally use `FILE_DEFAULTDISPLAY`/`FILE_SORT_DEFAULT` now, except if they have a reason not to. See comments at their definition. ---- This makes it so operators that set a different display or sort type don't change the sort or display type for the next File Browser operation. So using "Recover Auto Save" entirely isolates display and sort type from other operations. Differential Revision: https://developer.blender.org/D8598 Reviewed by: Bastien Montagne
2020-11-02Cleanup: Sanitise return value of `ED_object_parent_set()`Sybren A. Stüvel
Consistently return `false` from `ED_object_parent_set()` when parenting is not possible. Before, when parent and child were the same object, the function would return `true` even though the parent-child relation was not made. Just returning `false` in the `parent == child` case would break the parenting operator, as `false` stops its loop over all selected objects. This tight coupling caused T82312. The loop now has its own check for this, so that it properly continues, and the implementation of `ED_object_parent_set()` is decoupled from its surrounding code. No functional changes.
2020-11-02Revert "Parenting: fix return value when parenting object to itself"Sybren A. Stüvel
This reverts commit ad35fa1993a49f663f782af1c9c41640e94b7eb8, it had unintended side-effects (T82312).
2020-11-02Revert "Parenting: fix return value when parenting object to itself"Sybren A. Stüvel
This reverts commit ad35fa1993a49f663f782af1c9c41640e94b7eb8, it had unintended side-effects (T82312).
2020-10-30Merge remote-tracking branch 'origin/blender-v2.91-release'Sybren A. Stüvel
2020-10-30Parenting: fix return value when parenting object to itselfSybren A. Stüvel
Ensure parenting an object to itself is seen as error, by returning `false`. This error was introduced as part of a supposed-to-be-non-functional cleanup rBb8d4a2aff8069dd7d6fb91ad0d9427eed489b68f.
2020-10-30Merge branch 'blender-v2.91-release'Campbell Barton
2020-10-30Object: use undo-group for object.switch_objectCampbell Barton
object.switch_object no longer adds multiple undo steps from a user perspective.
2020-10-28Merge branch 'blender-v2.91-release'Campbell Barton
2020-10-28Fix T82049: material select button now only works for active objectCampbell Barton
Include edit-mode objects from space-properties context unless there is a pinned object. Regression caused by change in 12bc34b0b81b.
2020-10-27Multires: Remove simple subdivision typeSergey Sharybin
The simple subdivision as a type only causes issues like no-continuous normals across edges, inability to reliably switch the type and things like this. The new subdivision operators supports wider variety of how to add details to the model, which are more powerful than a single one-time decision on the subdivision type. The versioning code is adjusting topology converter to specify all edges as infinitely sharp. The reason for this (instead of using settings.is_simple) is because in a longer term the simple subdivision will be removed from Subsurf modifier as well, and will be replaced with more efficient bmesh-based modifier. This is finished up version of D8436. Differential Revision: https://developer.blender.org/D9350
2020-10-27Cleanup: improve comment about shape keys, correct spellingCampbell Barton
2020-10-27Modifier: apply modifier now works for latticeErik Abrahamsson
Ref D9337
2020-10-25Cleanup: Use LISTBASE_FOREACH in curve codeHans Goudey
This is a followup to rBa308607a533, using the macro in a few places that were missed.
2020-10-24UI: Capitalization CorrectionsYevgeny Makarov
Approximately 141 changes of capitalization to conform to MLA title style. Differential Revision: https://developer.blender.org/D8392 Reviewed by Julian Eisel
2020-10-21Fix T81896: Outliner missing redraw after "Set Parent (Without Inverse)"Philipp Oeser
Outliners listener (outliner_main_region_listener) needs ND_PARENT notifier to redraw, the parenting operator only spawned ND_TRANSFORM (which doesnt do a redraw). Maniphest Tasks: T81896 Differential Revision: https://developer.blender.org/D9295
2020-10-21Preferences: separate feature flags for geometry nodes and point cloud typeJacques Lucke
Those two features are not directly related and one might be activated in master earlier than the other. WITH_PARTICLE_NODES was removed, because we continue the project under the name "Geometry Nodes".
2020-10-21Fix T81079: Switch object ignoring visibility settingsPablo Dobarro
Replace ED_transform_snap_object_context_create with ED_view3d_give_base_under_cursor & ED_view3d_autodist_simple so object visibility is respected and non-geometry objects can be supported. Ref D9255
2020-10-20Fix T81076: Crash on switch object operator undoPablo Dobarro
This fixes the crash and the assert, but undo is done in multiple steps Reviewed By: campbellbarton Maniphest Tasks: T81076 Differential Revision: https://developer.blender.org/D9256
2020-10-19Spelling: Loose Versus LoseHarley Acheson
Corrects incorrect usages of the word 'loose' when 'lose' was required. Differential Revision: https://developer.blender.org/D9243 Reviewed by Campbell Barton
2020-10-18Fix T81800: Datablock pin not working for bones in pose modeHans Goudey
The "active_pose_bone" context variable isn't accessed from `buttons_context`, it uses `screen_context` instead. This means it can't account for pinning in the property editor. Using "pose_bone" context variable first means the property editor context will be used and the pinning will work. Differential Revision: https://developer.blender.org/D9242
2020-10-13Fix (unreported) broken 'make override' of objects in master collection.Bastien Montagne
Master collections are not in Main list of collections, so we also need to check the scenes.
2020-10-13Cleanup: Fix typo in function name.Bastien Montagne
2020-10-12Fix T81555: Outliner object state filter not updating correctlyJulian Eisel
When changing the selected, active or visible object(s), the Outliner has to be rebuilt while using the corresponding object state filters. The object hiding operators also have to send the proper notifiers (they changed visibility without notifying about that).
2020-10-10Cleanup: use C comments for descriptive textCampbell Barton
Follow our code style guide by using C-comments for text descriptions.
2020-10-10Cleanup: Declare variables where initializedHans Goudey
2020-10-09Cleanup: Declare variables where initializedHans Goudey
Also use LISTBASE_FOREACH macro in a few places.
2020-10-07Refactor: remove `BKE_<id_type>_copy` functions.Bastien Montagne
Those were only shallow wrappers around `BKE_id_copy`, barely used (even fully unused in some cases), and we want to get rid of those ID-specific helpers for the common ID management tasks. Also prevents weird custom behaviors (like `BKE_object_copy`, who was the only basic ID copy function to reset user count of the new copy to zero). Part of 71219.
2020-10-07Refactor `BKE_id_copy` to return the new ID pointer.Bastien Montagne
No reasons to keep the new ID pointer as parameter here. Part of T71219.
2020-10-07UI: Improve labels in "Convert To" menuYevgeny Makarov
Move the information about the type of the source objects to the item descriptions instead of the names. The extra information in the names made the labels cluttered, and it's less important information. Differential Revision: https://developer.blender.org/D8352
2020-10-07UI: Fix capitalization in various placesYevgeny Makarov
Follow the MLA style, agreed upon in T79589. This means "from" within UI labels should be lowercase. Differential Revision: https://developer.blender.org/D8345
2020-10-06Fix T81488: Deleting an Object Constraint crashes BlenderHans Goudey
The edit_constraint_property_get function was using bone constraints in pose mode even for object constraints. This change mirrors the code in `uiTemplateConstraints` as well. Differential Revision: https://developer.blender.org/D9128