Age | Commit message (Collapse) | Author |
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few others), and another bunch of UI messages tweaks/fixes, as well as some BKE_report()<->BKE_reportf()...
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also add helper makefile targets:
* tbz - makes a tar.bz2 of an svn export
* test_style_qtc - outputs style checks in qtc task format.
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just the active window.
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else if's
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already used a lot and part of proposed style guide).
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CTX_data_pointer_get_type(C, "object", &RNA_Object).data
with api call:
ED_object_context(C)
... since getting the context object is such a common operation.
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- use BLI_join_dirfile for joining all paths (no need to ensure slash is appended).
- paths from linked library files now supported.
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in french).
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- use NULL rather then 0 for pointers
- use static functions where possible
- add own includes to ensure func's and their declarations don't get out of sync.
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really a toggle between 2 values, changed its index option to an enum.
if a value other than 1/0 was given it would use an uninitialized pointer too (compiler warning, review should pick up this stuff).
also renamed some RNA attrs:
output_name --> output_name_a
output_name2 --> output_name_b
do_output1 --> use_output_a
do_output2 --> use_output_b
do_smudge --> use_smudge
max_velocity --> velocity_max
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* More code changes pointed by Brecht in codereview.
* Some user interface improvements.
* Updating brush settings now also updates canvas preview.
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* Some changes and cleanup pointed on the codereview.
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* Fix: Wave "timescale" also changed simulation behavior. Now different timescale values will lead to nearly identical results, just slower or faster.
* Added "Displace Factor" setting for vertex displace surfaces. You can use it to adjust final displace strength or use negative values to paint bumps.
* Added clamp/map value to wave image sequence output settings.
* RNA description tweaking.
* General code tweaking.
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* Added "Initial Color" setting for surfaces. You can for example set color from UV mapped texture or from vertex colors.
* Added clamping option for "wave" brushes.
* Merged smudge and drip adjacency search code. This fixes some issues with drip effect and makes code easier to maintain.
* Some adjustments to the bounding box generation code.
* OpenMP is now completely disabled if no compile flag is set.
* Wetness values are now properly clamped on vertex surfaces. No more black dots on >1.0 wetness.
* Textured brushes now use same function calls as internal renderer, instead of modified duplicates.
* Moved operator code to editors/physics/.
* Re-enabled some particle brush optimizations.
* Fixed sometimes incorrect volume brush influence.
* Fixed possible crash when using a brush that uses "Voxel Data" texture simultaneously with material preview or render.
* Fixed texture mapping issues for "Object Center" brush.
* Fixed possible crash/corruption when duplicating brush object that uses color ramps.
* Other tweaking and code cleanup.
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