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2012-10-26Big i18n commit: add "reports" from bmesh/readfile/tracking/dynapaint (and a ↵Bastien Montagne
few others), and another bunch of UI messages tweaks/fixes, as well as some BKE_report()<->BKE_reportf()...
2012-10-18More UI messages and BKE_reportf<->BKE_report fixes...Bastien Montagne
2012-10-16More UI messages and BKE_reportf<->BKE_report fixes...Bastien Montagne
2012-10-11style cleanup:Campbell Barton
also add helper makefile targets: * tbz - makes a tar.bz2 of an svn export * test_style_qtc - outputs style checks in qtc task format.
2012-08-12code cleanup: WM naming conventionsCampbell Barton
2012-08-08code cleanup: rename G.afbreek --> is_break, G.rendering --> is_renderingCampbell Barton
2012-05-25Animation playback: now all windows are update during playback, rather thanBrecht Van Lommel
just the active window.
2012-04-28style cleanup: changes to brace placement / newlines - for/while/if/switchCampbell Barton
2012-03-24style cleanup: follow style guide for formatting of if/for/while loops, and ↵Campbell Barton
else if's
2012-03-22style cleanup: spaces aroudn operators for operator definitions.Campbell Barton
2012-03-08style cleanup - spelling.Campbell Barton
2012-03-04style cleanup - comment spelling + translate some dutch.Campbell Barton
2012-03-03style cleanup - use aligned * prefixed blocks for descriptive comments (was ↵Campbell Barton
already used a lot and part of proposed style guide).
2012-03-01Spelling CleanupCampbell Barton
2012-01-02replace:Campbell Barton
CTX_data_pointer_get_type(C, "object", &RNA_Object).data with api call: ED_object_context(C) ... since getting the context object is such a common operation.
2011-11-20share code for fluidsim, ocean & dynamic paint file paths.Campbell Barton
- use BLI_join_dirfile for joining all paths (no need to ensure slash is appended). - paths from linked library files now supported.
2011-11-14Some UI messages fixes and tweaks in recent merges (found while translating ↵Bastien Montagne
in french).
2011-11-14minor cleanup Campbell Barton
- use NULL rather then 0 for pointers - use static functions where possible - add own includes to ensure func's and their declarations don't get out of sync.
2011-11-14DPAINT_OT_output_toggle operator was using an index option for what was ↵Campbell Barton
really a toggle between 2 values, changed its index option to an enum. if a value other than 1/0 was given it would use an uninitialized pointer too (compiler warning, review should pick up this stuff). also renamed some RNA attrs: output_name --> output_name_a output_name2 --> output_name_b do_output1 --> use_output_a do_output2 --> use_output_b do_smudge --> use_smudge max_velocity --> velocity_max
2011-11-10quiet some warnings from recent mergeCampbell Barton
2011-10-28Dynamic Paint:Miika Hamalainen
* More code changes pointed by Brecht in codereview. * Some user interface improvements. * Updating brush settings now also updates canvas preview.
2011-10-22Dynamic Paint:Miika Hamalainen
* Some changes and cleanup pointed on the codereview.
2011-10-14Dynamic Paint:Miika Hamalainen
* Fix: Wave "timescale" also changed simulation behavior. Now different timescale values will lead to nearly identical results, just slower or faster. * Added "Displace Factor" setting for vertex displace surfaces. You can use it to adjust final displace strength or use negative values to paint bumps. * Added clamp/map value to wave image sequence output settings. * RNA description tweaking. * General code tweaking.
2011-09-05Dynamic Paint:Miika Hamalainen
* Added "Initial Color" setting for surfaces. You can for example set color from UV mapped texture or from vertex colors. * Added clamping option for "wave" brushes. * Merged smudge and drip adjacency search code. This fixes some issues with drip effect and makes code easier to maintain. * Some adjustments to the bounding box generation code. * OpenMP is now completely disabled if no compile flag is set. * Wetness values are now properly clamped on vertex surfaces. No more black dots on >1.0 wetness. * Textured brushes now use same function calls as internal renderer, instead of modified duplicates. * Moved operator code to editors/physics/. * Re-enabled some particle brush optimizations. * Fixed sometimes incorrect volume brush influence. * Fixed possible crash when using a brush that uses "Voxel Data" texture simultaneously with material preview or render. * Fixed texture mapping issues for "Object Center" brush. * Fixed possible crash/corruption when duplicating brush object that uses color ramps. * Other tweaking and code cleanup.