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2018-04-16Cleanup: indentationCampbell Barton
2018-04-03Undo: remove particle undo pushCampbell Barton
Was only called on copy particle system which is already doing an undo push.
2018-03-31Undo: unified undo system w/ linear historyCampbell Barton
- Use a single undo history for all operations. - UndoType's are registered and poll the context to check if they should be used when performing an undo push. - Mode switching is used to ensure the state is correct before undo data is restored. - Some undo types accumulate changes (image & text editing) others store the state multiple times (with de-duplication). This is supported by checking UndoStack.mode `ACCUMULATE` / `STORE`. - Each undo step stores ID datablocks they use with utilities to help manage restoring correct ID's. Needed since global undo is now mixed with other modes undo. - Currently performs each undo step when going up/down history Previously this wasn't done, making history fail in some cases. This can be optimized to skip some combinations of undo steps. grease-pencil is an exception which has not been updated since it integrates undo into the draw-session. See D3113
2018-03-19Cleanup: move particle undo into own fileCampbell Barton
Also avoid extern declarations which can get out of sync.
2018-03-08Cleanup: Rename view3d context set functionCampbell Barton
Use common prefix so adding related functions share the prefix.
2018-02-18Cleanup: add 2d suffix to BLI filesCampbell Barton
Some of these API's can have 3D versions, explicitly name them 2D.
2017-11-19Option not to select with un-hideCampbell Barton
D1518 from @mba105 w/ edits
2017-11-06Rename ID_IS_LINKED_DATABLOCK to ID_IS_LINKED.Bastien Montagne
This makes code closer to id_override/assent-engine ones, which introduce a new type of linked data, and hence reserve ID_IS_LINKED_DATABLOCK to real linked datablocks.
2017-10-18Cleanup: Use const for RNA EnumPropertyItem argsCampbell Barton
Practically all access to enum data is read-only.
2017-10-16WM: Don't save mouse-paths to operator historyCampbell Barton
In preparation for modal operators storing their properties, no need to keep mouse-paths around. Also use generic function for lasso properties.
2017-08-11Cleanup: remove useless `DM_ensure_looptri()`.Bastien Montagne
That one was doing exactly same thing as `dm->getLoopTriArray()`, no point in having twice the same code here...
2017-06-02Cleanup: styleCampbell Barton
2016-07-06Replace of (id->lib != NULL) check by meaningful macro.Bastien Montagne
Idea is to replace hard-to-track (id->lib != NULL) 'is linked datablock' check everywhere in Blender by a macro doing the same thing. This will allow to easily spot those checks in future, and more importantly, to easily change it (see work done in asset-engine branch). Note: did not touch to readfile.c, since there most of the time 'id->lib' check actually concerns the pointer, and not a check whether ID is linked or not. Will have a closer look at it later. Reviewers: campbellbarton, brecht, sergey Differential Revision: https://developer.blender.org/D2082
2016-06-23Fix T48658: Cycles render & render preview corrupts particlesCampbell Barton
Replaces `G.is_rendering` with `use_render_params` argument. This is needed for Cycles, which attempts to restore render-preview settings from particles, after it gets its own particle data, but fails to restore because `G.is_rendering` was being checked in psys_cache_paths (and other places).
2016-06-22Cleanup: styleCampbell Barton
2016-06-18Cleanup: style, whitespace, doxy filepathsCampbell Barton
2016-05-11BLI_kdopbvh: Use distance for BLI_bvhtree_ray_cast_allCampbell Barton
Pass distance argument so its possible to limit the range we get all hits from. Other changes: - Use boundbox test before calling callback, avoids redundant calls. - Remove meaningless return value. - Add doc string, explaining purpose of this function.
2016-05-08Cleanup: warningsCampbell Barton
2016-04-29Cleanup: warnings. spellingCampbell Barton
2016-04-26Hair edit: Add operator to uniform length of selected hairsSergey Sharybin
Request by Andy, should help him a lot doing weird and wonderful hair styles. A bit experimental yet, details of behavior might be changed after some real usage feedback.
2016-03-28Fix T47969: Select Random always uses same seedCampbell Barton
Increment the seed on each use, otherwise calling again selects the same order, unless you manually adjust the seed.
2016-01-17Cleanup: spellingCampbell Barton
Also use doxy formatting for warning/note.
2016-01-04Fix T47038: Particles in Particle Edit Mode get added in completely wrong ↵Bastien Montagne
location. It also fixes another issue (crash) related to symmetric editing. Quite involved, we (try to!) fix complete broken logic of parts of particle code, which would use poly index as tessface one (or vice-versa). Issue most probably goes back to BMesh integration time... This patch mostly fixes particle editing mode: - Adding/removing particles when using generative modifiers (like subsurf) should now work. - Adding/removing particles with a non-tessellated mesh (i.e. one having ngons) should also mostly work. - X-axis-mirror-editing particles over ngons does not really work, not sure why currently. - All this in both 'modes' (with or without using modifier stack for particles). Tech side: - Store a deformed-only DM in particle modifier data. - Rename existing DM to make it clear it's a final one. - Use deformed-only DM's tessface2poly mapping to 'solve' poly/tessface mismatches. - Make (part of) mirror-editing code able to use a DM instead of raw mesh, so that we can mirror based on final DM when editing particles using modifier stack (mandatory, since there is no way currently to find orig tessface from an final DM tessface index). Note that this patch is not really nice and clean (current particles are beyond hope on this side anyway), it's more like some urgency bandage. Whole crap needs complete rewrite anyway, BMesh's polygons make it really hard to work with current system (and looptri would not help much here). Also, did not test everything possibly affected by those changes, so it needs some users' testing & validation too. Reviewers: psy-fi Subscribers: dfelinto, eyecandy Maniphest Tasks: T47038 Differential Revision: https://developer.blender.org/D1685
2015-12-15Cleanup: math lib namingCampbell Barton
Distinguish between line / line_segment
2015-10-10Random Select Seed OptionCampbell Barton
Add 'Seed' option for all random select operators D1508 by @mba105, w/ edits
2015-07-27Don't allocate MFace's by defaultCampbell Barton
This removes CD_MASK_MFACE from CD_MASK_BAREMESH, CD_MASK_DERIVEDMESH and others. Callers that need it must explicitly add it to their data-masks.
2015-07-25Cleanup: warnings, styleCampbell Barton
2015-07-23Use looptri for smoke collisions & particle editCampbell Barton
2015-07-21Cleanup: styleCampbell Barton
2015-06-05Fix T44960: Crash with 'Shape Cut' in edit hair mode.Bastien Montagne
This is only supported for mesh objects so far. Also, abort in case there are no faces in dm (instead of crashing on NULL BVH tree...).
2015-04-20Cleanup: use ED_view3d_backbuf_* prefixCampbell Barton
2015-04-20Cleanup: use macro for common view3d zbuf checkCampbell Barton
2015-04-18Cleanup: API naming use BKE_undo_ prefixCampbell Barton
2015-02-03Possible NULL de-reference on fullsceen checkCampbell Barton
Also quiet some other minor warnings
2015-02-02cleanup: style/spellingCampbell Barton
2015-01-20New operator for copying (hair) particle systems from one object toLukas Tönne
another, including edit data (grooming). This uses basically the same method as the existing connect/disconnect feature. The main difference is that it allows working with multiple objects and transferring the //particle/hair data// instead of the //mesh// data (which is what connect/disconnect expects). This is a much more realistic workflow when rigging, topology etc. changes and groomed hair has to be transferred to the changed model.
2015-01-20Pampering the stupid MSVC compiler again, it fails to build valid C code.Lukas Tönne
2015-01-20Fix for warnings/errorsLukas Tönne
Conflicts: source/blender/blenkernel/intern/key.c source/blender/blenkernel/intern/particle_system.c source/blender/makesrna/intern/rna_particle.c
2015-01-20Removed unused line.Lukas Tönne
2015-01-20New hair editing feature "Shape Cut", for cutting hair based on a meshLukas Tönne
shape instead of a brush tool. The brush cutting tool for hair, while useful, is not very accurate and often requires rotating the model constantly to get the right trimming on every side. This makes adjustments to a hair shape a very tedious process. On the other hand, making proxy meshes for hair shapes is a common workflow. The new operator allows using such rough meshes as boundaries for hair. All hairs that are outside the shape mesh are removed, while those cutting it at some length are shortened accordingly. The operator can be accessed in the particle edit mode toolbar via the "Shape Cut" button. The "Shape Object" must be set first and stays selected as a tool setting for repeatedly applying the shape.
2014-10-08Select Random in Particle Edit Mode, by jezvLukas Tönne
Added the select random functionality in particle edit mode for hairs or control points. Reviewers: campbellbarton, lukastoenne Reviewed By: lukastoenne Subscribers: campbellbarton, kevindietrich, jezv Projects: #quick_hacks, #bf_blender, #physics Maniphest Tasks: T37873 Differential Revision: https://developer.blender.org/D809
2014-09-24Cleanup: use float versions of functions when in/output are floatsCampbell Barton
2014-07-02Fix T40815: Particle birth times not initialized correctly.Lukas Tönne
In rB78c491e the `initialize_particle` function was split into 2 parts for particle texture initialization. The texture init part however also initializes birth times, which is now missing in the main init function in some cases (notably when setting start/end directly without a subsequent time step).
2014-06-26Code cleanup: remove MAT3/4_UNITY defines, just call unit_m3/4Campbell Barton
2014-04-30Code cleanup: remove unused includesCampbell Barton
Opted to keep includes if they are used indirectly (even if removing is possible).
2014-04-26Code cleanup: use 'const' for arrays (editors)Campbell Barton
2014-04-01Code cleanup: remove TRUE/FALSE & WITH_BOOL_COMPAT defineCampbell Barton
2014-03-27Fix T38928 Particle add brush would generate trash on meshes with ↵Antony Riakiotakis
use_modifier_stack enabled Issue here is complex (Of course, this is particles!) First issue is that use_modifier_stack will use the num parameter of the particles instead of num_dmcache, something the brush code did not account for at all. Now correctly set DMCACHE_ISCHILD in that case. Second issue is that make_derived_deform will return a mesh with less indices than the particle system derived mesh. This would mean that subsequent sampling of the particle derived mesh to initialize the particles woould also produce garbage. This was being done for optimization but in that case it broke the system. Reviewers: lukastoenne Differential Revision: https://developer.blender.org/D429
2014-03-18KDTree: deprecate 'normal' argumentCampbell Barton
Normals for each kdtree node were allocated but never used, and search args only use in particles/boids code.
2014-03-12Fix for particle edit mode using wrong pixel distances.Lukas Tönne
rB57dba739176153e052d77611ff0e554f05984686 unified pixel distance values but omitted a factor 100 for particle edit.