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2012-02-17unify include guard defines, __$FILENAME__Campbell Barton
without the underscores these clogged up the namespace for autocompleation which was annoying.
2012-01-14remove *.select_inverse operators where the *.select_all operator has an ↵Campbell Barton
invert option.
2011-11-29remove header text:Campbell Barton
"The Blender Foundation also sells licenses for use in proprietary software under the Blender Licens" also remove NaN references from files that have been added since blender went opensource.
2011-10-28Merge with trunk r41342Miika Hamalainen
2011-10-23remove $Id: tags after discussion on the mailign list: ↵Campbell Barton
http://markmail.org/message/fp7ozcywxum3ar7n
2011-08-03Dynamic Paint:Miika Hamalainen
* Object velocity can now be used to determine brush influence and color. * Brushes can now be set to "smudge" existing paint. * Added new operators to easily add and remove surface output mesh data layers from Dynamic Paint ui. * Fixed drip effect algorithm to work properly on forces pointing towards surface. * Adjusted drip effect speed. * Drip effect can now use canvas velocity and acceleration to influence drip direction. * Fixed texture mapping for material enabled brushes. * "Object Center" type brushes can now use "material color" as well. * Improved surface partitioning grid generation algorithm. * Fixed possible invalid brush collision detection when OpenMP enabled. * Fixed incorrect random sized particle displace/wave influence. * Fixed "Object Center" brush color ramp falloff. * Fixed invalid zero alpha sampling when rendering vertex colors. * Lots of smaller tweaking.
2011-07-08Dynamic Paint:Miika Hamalainen
* Canvas and brush can be now enabled simultaneously. This way it's possible for two canvases to interact. * Added basic anti-aliasing support for vertex surfaces. * 3D-view color preview now works even when there's subsurf modifier after Dynamic Paint in modifier stack. * Added a new brush option to use proximity from object center. * Default surface frame range now use scene's start and end values. * Improved ray checks for volume brushes. * Added new "non-closed" option for volume brushes. This way it's possible to use planar meshes as "volume" brushes with predefined ray direction. * New carrot branch splash image by CGEffex. * Improved brush affection code. * Lots of smaller improvements. * Fixed: Weight paint didn't work with particles. * Fixed: Point cache didn't work for non-wave surfaces anymore since last commit.
2011-06-16Dynamic Paint:Miika Hamalainen
Committed changes from previous weeks, biggest changes are: * Canvas can now have multiple "surfaces" that each can have specific format, type and settings. * Renewed UI to support this new system. * Aside from old "image sequence" output format, Dynamic Paint can now work on vertex level as well. Currently vertex paint and displace are supported. * Integrated vertex level painting with Point Cache. * Added viewport preview for Point Cache surfaces. Due to massive amount of changes, old Dynamic Paint saves are no longer supported. Also some features are temporarily missing or may not work properly.
2011-05-24Applied Dynamic Paint 1.18f patch as a codebase for GSoC.Miika Hamalainen
2011-05-12== Radial control ==Nicholas Bishop
Patch to make the radial control more generic with RNA. Patch was reviewed here: http://codereview.appspot.com/4280080/ Prior to this update, the radial control code in trunk had generic parts of the radial control implemented as an incomplete operator within WM. Then each different user of the radial control had to implement a separate operator to actually pass in specific brush data -- e.g. sculpt's brush size, vpaint's brush size, etc. This patch removes all the extra operators and makes the WM operator do everything. It now takes several RNA path strings as its properties -- the only required property is data_path, which specifies the data to be modified by the radial control. The other paths affect display in various ways, e.g. rotation, color, etc. In addition to decreasing some duplicate paint brush code, these updates make it pretty easy to enable radial control for other purposes (and it can be set up entirely though python or keymaps, no extra C code needed.)
2011-02-27doxygen: blender/editors tagged.Nathan Letwory
2010-04-30Fix [#22207] Selecting Roots also selects hiddenMatt Ebb
2010-02-12correct fsf addressCampbell Barton
2010-01-15- particle drawing was using invalid memory with weights.Campbell Barton
- particle set weight operator (Shift + K) and from the menu. - mirror vertex groups operator can also flip weight group names. a number of utility functions for weight groups added int *get_defgroup_flip_map(struct Object *ob); void flip_vertexgroup_name (char *name_r, const char *name, int strip_number); // moved from modifier.c void copy_defvert (struct MDeformVert *dvert_r, const struct MDeformVert *dvert); void flip_defvert (struct MDeformVert *dvert, int *flip_map);
2010-01-11remove operators PARTICLE_OT_brush_set and PARTICLE_OT_edit_type_set, rna ↵Campbell Barton
data access and menu's can replace
2009-12-24Removed a few operators that were just used to generate popup menus and ↵Matt Ebb
replaced with python defined menus.
2009-11-301. Extend option for 3d view border select now does something (default True ↵Martin Poirier
to keep same behavior) 2. Add action parameter to Select_All_Toggle operators, rename to Select_All. Options are Toggle (default), Select, Deselect, Invert (same as select swap). This makes it possible to map separate hotkeys for select all and deselect all. NOTE for Aligorith: I didn't change animation operators for select_all which already had an Invert operator. These should be fixed eventually.
2009-11-28operator renaming for more consistent word ordering (_add/_remmove shold be ↵Campbell Barton
last, ACT_OT_* --> ACTION_OT_*) ACT_OT_clean --> ACTION_OT_clean ACT_OT_clickselect --> ACTION_OT_clickselect ACT_OT_copy --> ACTION_OT_copy ACT_OT_delete --> ACTION_OT_delete ACT_OT_duplicate --> ACTION_OT_duplicate ACT_OT_extrapolation_type --> ACTION_OT_extrapolation_type ACT_OT_frame_jump --> ACTION_OT_frame_jump ACT_OT_handle_type --> ACTION_OT_handle_type ACT_OT_insert_keyframe --> ACTION_OT_insert_keyframe ACT_OT_insert_keyframe --> ACT_OT_keyframe_insert ACT_OT_interpolation_type --> ACTION_OT_interpolation_type ACT_OT_keyframe_type --> ACTION_OT_keyframe_type ACT_OT_mirror --> ACTION_OT_mirror ACT_OT_new --> ACTION_OT_new ACT_OT_paste --> ACTION_OT_paste ACT_OT_previewrange_set --> ACTION_OT_previewrange_set ACT_OT_properties --> ACTION_OT_properties ACT_OT_sample --> ACTION_OT_sample ACT_OT_select_all_toggle --> ACTION_OT_select_all_toggle ACT_OT_select_border --> ACTION_OT_select_border ACT_OT_select_column --> ACTION_OT_select_column ACT_OT_snap --> ACTION_OT_snap ACT_OT_test --> ACTION_OT_test ACT_OT_unlink --> ACTION_OT_unlink ACT_OT_view_all --> ACTION_OT_view_all ANIM_OT_add_driver_button --> ANIM_OT_driver_button_add ANIM_OT_add_keyingset_button --> ANIM_OT_keyingset_button_add ANIM_OT_delete_keyframe --> ANIM_OT_keyframe_delete ANIM_OT_delete_keyframe_button --> ANIM_OT_keyframe_delete_button ANIM_OT_delete_keyframe_v3d --> ANIM_OT_keyframe_delete_v3d ANIM_OT_insert_keyframe --> ANIM_OT_keyframe_insert ANIM_OT_insert_keyframe_button --> ANIM_OT_keyframe_insert_button ANIM_OT_insert_keyframe_menu --> ANIM_OT_keyframe_insert_menu ANIM_OT_remove_driver_button --> ANIM_OT_driver_button_remove ANIM_OT_remove_keyingset_button --> ANIM_OT_keyingset_button_remove FILE_OT_add_bookmark --> FILE_OT_bookmark_add GRAPH_OT_insert_keyframe --> GRAPH_OT_keyframe_insert NLA_OT_add_actionclip --> NLA_OT_actionclip_add NLA_OT_add_meta --> NLA_OT_meta_add NLA_OT_add_tracks --> NLA_OT_tracks_add NLA_OT_add_transition --> NLA_OT_transition_add NLA_OT_remove_meta --> NLA_OT_meta_remove PARTICLE_OT_remove_target --> PARTICLE_OT_target_remove PTCACHE_OT_add_new --> PTCACHE_OT_add
2009-11-09- added particle select_inverseCampbell Barton
- added select root/tip to the select menu - selection drawing updates for select more/less were not working
2009-10-21Silencing some compiler warnings for mingwJoshua Leung
* Unused functions * Uninitialised vars
2009-10-19Small particles feature: Multiple group visualization counts per group ↵Janne Karhu
object are now possible (+/- buttons next to the count list). This allows for example an array of duplicated objects "ob1, ob2, ob1, ob3" without duplicating the actual object (ob1 in the example) in the group.
2009-10-05General particle bug fixes + few small goodiesJanne Karhu
The goodies: * Curves can be used as normal dynamic effectors too with the new "curve" field shape. * Group visualization has optional duplication counts for each object in the specified group. * Object & group visualizations, which are done without taking the dupliobject's global position into account (unless the whole group is used). This is much nicer than the previous behavior, but I added a "Use Global Location" option for those who want to use it the old way. * The active particle system's particles are now drawn a with theme coloured outline instead of pure white. * Added object aligned velocity factors (buttons categorized and re-organized too). Bug fixes: * Absorption didn't work as the ui toggle button was forgotten. * Some other force field ui tweaks. * Crash after adding children and changing trails count. * Display types "cross" and "axis" crashed. * Particles weren't drawn with correct coloring. * Billboards didn't update properly in viewport to camera location changes. * Particle rotation wasn't recreated correctly from point cache. * Changing particles amount crashed sometimes. * Some files with child hair crashed on loading. * Compiler warning fixes. * Adding boids crashed on frame 1;
2009-09-29Sorry, three commits in one, became difficult to untangle..Brecht Van Lommel
Editors Modules * render/ module added in editors, moved the preview render code there and also shading related operators. * physics/ module made more consistent with other modules. renaming files, making a single physics_ops.c for operators and keymaps. Also move all particle related operators here now. * space_buttons/ now should have only operators relevant to the buttons specificially. Updates & Notifiers * Material/Texture/World/Lamp can now be passed to DAG_id_flush_update, which will go back to a callback in editors. Eventually these should be in the depsgraph itself, but for now this gives a unified call for doing updates. * GLSL materials are now refreshed on changes. There's still various cases missing, * Preview icons now hook into this system, solving various update cases that were missed before. * Also fixes issue in my last commit, where some preview would not render, problem is avoided in the new system. Icon Rendering * On systems with support for non-power of two textures, an OpenGL texture is now used instead of glDrawPixels. This avoids problems with icons get clipped on region borders. On my Linux desktop, this gives an 1.1x speedup, and on my Mac laptop a 2.3x speedup overall in redrawing the full window, with the default setup. The glDrawPixels implementation on Mac seems to have a lot of overhread. * Preview icons are now drawn using proper premul alpha, and never faded so you can see them clearly. * Also tried to fix issue with texture node preview rendering, globals can't be used with threads reliably.
2009-04-202.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender ↵Brecht Van Lommel
-r19323:HEAD Notes: * blenderbuttons and ICON_SNAP_PEEL_OBJECT were not merged.
2009-01-242.5Ton Roosendaal
- Brought back code for particle edit and fluidsim - Sanitized code from globals and bad level calls, so its ready to come back working. - Fixed cirle selecting (Ckey now) - Enabled undo for editmode curve, armature, particle and lattice (another commit following)