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2019-05-02Fix T64072: DynamicPaint: Bake failed: Canvas mesh not updatedSergey Sharybin
Baking is to happen form within an evaluated scene.
2019-05-01ClangFormat: run with ReflowComments on source/Campbell Barton
Prepare for enabling ReflowComments.
2019-04-29Fix T59848: precisely represent the dependencies of Armature modifier.Alexander Gavrilov
When the modifier uses vertex groups, the set of the bones it actually needs is precisely defined by the set of the group names. If envelopes are enabled, this refinement is not available, because any bone can potentially be used. This can be used in the dependency graph construction to allow objects deformed by a part of the armature to be used in constraints on other bones, e.g. for placing cartoon-style face elements on top of the body mesh via Shrinkwrap constraints. Since the list of vertex group names is now used as an input by the dependency graph, adding/removing/renaming groups should now be triggering a graph rebuild. Differential Revision: https://developer.blender.org/D4715
2019-04-29Cleanup: comments (long lines) in editorsCampbell Barton
2019-04-25DynamicPaint: Remove PreviewsJeroen Bakker
Modifier previews should be implemented by a more generic system. The current system is already a hack and needed a lot of work to get it working again in 2.80 and even so that would be replaced by another system in the near future. For Vertex Colors we have a work around in place by using Workbench Vertex Colors. For Vertex Weights we loose the previewing. Not sure targetting weight is working (even for 279). Reviewed By: brecht Maniphest Tasks: T63857 Differential Revision: https://developer.blender.org/D4734
2019-04-24Cleanup: sort CMake include pathsCampbell Barton
2019-04-22Cleanup: style, use braces for editorsCampbell Barton
2019-04-21Cleanup: comments (long lines) in editorsCampbell Barton
2019-04-18Cleanup: add trailing commas to avoid right shiftCampbell Barton
2019-04-18Fix T63590: Blender crashes when deleting particle hair keysSergey Sharybin
2019-04-18Cleanup: comment blocksCampbell Barton
2019-04-17ClangFormat: format '#if 0' codeCampbell Barton
Previous cleanups didn't account for space after '#'.
2019-04-17ClangFormat: format '#if 0' code in source/Campbell Barton
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-16Fix T63429: Random deselect function lostSebastian Parborg
Add back the ability to choose the select operation for random select. Now we allow the operator to specify if the select operation should be visible in the GUI or not. Reviewed By: Brecht Differential Revision: http://developer.blender.org/D4665
2019-04-16Fix T63646: Box/Lasso select fails to de-selectCampbell Barton
Select 'New' wasn't de-selecting when there was nothing selected in some cases.
2019-04-16CMake: add library deps to CMakeLists.txtCampbell Barton
Tested to work on Linux and macOS. This will be enabled once all platforms are verified. See D4684
2019-04-16CMake: cleanup, arg rename, add definitions lastCampbell Barton
2019-04-16Fix T62849: crash entering particle edit mode with hair dynamicsBrecht Van Lommel
2019-04-14CMake: prepare for BLENDER_SORTED_LIBS removalCampbell Barton
No functional change, this adds LIB definition and args to cmake files. Without this it's difficult to migrate away from 'BLENDER_SORTED_LIBS' since there are many platforms/configurations that could break when changing linking order. Manually add and enable WITHOUT_SORTED_LIBS to try building without sorted libs (currently fails since all variables are empty). This check will eventually be removed. See T46725.
2019-04-10Cleanup: spellingCampbell Barton
2019-04-09Fix T62114: Wireframe mode selection: selects backside objects when clicking ↵Sebastian Parborg
frontside object in 3d-window Now the depth order of objects when trying to select them is only used when not in X-ray mode. Before, this was only the case in wireframe mode regardless of X-ray settings. I've also unified the usage of V3D_XRAY and XRAY_FLAG as they were basically copies of each other. Reviewed By: Clément Differential Revision: http://developer.blender.org/D4504
2019-04-02Fix T63120 Select random in particle edit mode is brokenSebastian Parborg
Fix coding snafu where the variable keeping track of changes only took the state of the last element into account.
2019-03-263D View: move deselect all logic into an optionCampbell Barton
This removes `VIEW3D_OT_select_or_deselect_all`, adding a deselect_all option to the `VIEW3D_OT_select` operator. - Add utility functions to simplify de-selecting all. - Return true from selection functions when they change the selection to avoid redundant updates. - Use arrays of bases when passing objects between selection utility functions since some users require bases. - Fix logical error in box selection that updated all objects after the first hit.
2019-03-21Fix T62808: Hair shape cut crashJacques Lucke
Reviewers: sergey Differential Revision: https://developer.blender.org/D4565
2019-03-20Fix missing refresh when subdividing hair strandSergey Sharybin
This is a part of T62730.i
2019-03-19Cleanup: use BLI_kdtree_3d prefixCampbell Barton
Use prefix now there isn't only the 3d version.
2019-03-18Fix T62700: Disconnect hair bugSergey Sharybin
Need to use evaluated mesh from evaluated modifier data.
2019-03-18Fix T61226: Make hair editing (more?) thread safeJacques Lucke
This replaces the global `PEData->dist` with a thread local variable that is passed into the callback functions separately. There are two new function types which have `Hit` in the name. Those take the distance to the mouse as an additional parameter. Reviewers: sergey Differential Revision: https://developer.blender.org/D4538
2019-03-15GPU: Simplify select shaders.mano-wii
The shaders are: `GPU_SHADER_3D_FLAT_SELECT_ID` and `GPU_SHADER_3D_UNIFORM_SELECT_ID`. This commit allows the drawing of the mesh select ids to be done on a 32UI format texture. This simplifies the shader that previously acted on the backbuffer and had to do an uint to rgba conversion. Differential Revision: https://developer.blender.org/D4350
2019-03-15Cleanup: indentation, wrappingCampbell Barton
Mostly functions wrapping args, not confirming to our style guide.
2019-03-14Fix T62551: Limited Hair editing (no grab, scale, rotate)Sergey Sharybin
This is actually re-introduced T59963 which got broken by 6752022310b. Use less obscure recalc flag now.
2019-03-07Refactor CDData masks, to have one mask per mesh elem type.Bastien Montagne
We already have different storages for cddata of verts, edges etc., 'simply' do the same for the mask flags we use all around Blender code to request some data, or limit some operation to some layers, etc. Reason we need this is that some cddata types (like Normals) are actually shared between verts/polys/loops, and we don’t want to generate clnors everytime we request vnors! As a side note, this also does final fix to T59338, which was the trigger for this patch (need to request computed loop normals for another mesh than evaluated one). Reviewers: brecht, campbellbarton, sergey Differential Revision: https://developer.blender.org/D4407
2019-03-06Missed last commitCampbell Barton
2019-03-06DNA: remove none particle brush & deprecated flagsCampbell Barton
The none brush doesn't make sense to have anymore with the tool system. Also remove deprecated flags & types for object, armature & text.
2019-03-06Fix T62223: Particle brushes disable select toolsCampbell Barton
2019-03-05UV/VCol layers creation: add option to not init those new data.Bastien Montagne
`ED_mesh_uv_texture_add()`/`ED_mesh_color_add()` would always either copy data from current active one, or (for UVs), generate default 'valid' UVs for every face. This commit adds an option to not do that, just keeping default values from raw CDLayer creation. It is only used/exposed from RNA API currently. This is especially useful for importer add-ons, since some formats support multiple layers of those kind, as well as 'partial' dataset not explicitely defining values for all mesh items. Preliminary step to fix T62224.
2019-03-05Fix T62163: Duplicating particle system results in crashJacques Lucke
There were two problems: 1. `mesh_get_eval_final` has to be called with the evaluated object. 2. Particle systems have to have unique names within an object. The depsgraph seems to use the particle system name as identifier. This issue is actually independent of duplication. The old code used a small hack to create unique names. Reviewers: brecht Differential Revision: https://developer.blender.org/D4451
2019-03-013D View: avoid redundant circle select updatesCampbell Barton
This refreshes on cursor motion so it's worth avoiding redundant updates, especially for multi-object edit-modes where many objects aren't even near the object being selected. This commit also moves to passing eSelectOp to circle select functions in preparation for adding a select mode tool option.
2019-02-18DNA: rename Object.size -> scaleCampbell Barton
Resolves a common cause of confusion.
2019-02-18doxygen: add newline after \fileCampbell Barton
While \file doesn't need an argument, it can't have another doxy command after it.
2019-02-17DNA: rename dup_* struct members to instance_*Campbell Barton
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
Move \ingroup onto same line to be more compact and make it clear the file is in the group.
2019-02-06Undo System: remove accumulate/store modesCampbell Barton
This complicated handling of undo steps in a generic way especially switching between undo systems that stored data to ones that accumulated changes. Now each undo system must treat it's steps as check-point, internally it can apply/rewind changes. This commit also fixes projection paint where the object mode wasn't following the undo steps.
2019-02-05BKE_library: id_copy: More general usage of LIB_ID_COPY_LOCALIZE.Bastien Montagne
Turns out most of our 'local working copy' cases can use same set of flags. Note that this commit adds LIB_ID_COPY_CACHES to all our local meshes copying, however this is no-op since that flag is unused during mesh copying... We may want to add another set of flags without that one at some point, but for now it would not be useful imho.
2019-02-05Cleanup: BKE_library: remove 'test' param of id_copy.Bastien Montagne
This was used in *one* place only... much better to have a dedicated helper for that kind of things. ;)
2019-02-05Cleanup: remove contributors for CMake filesCampbell Barton
Following removal from C source code. See: 8c68ed6df16d8893
2019-02-03Cleanup: trailing commasCampbell Barton
Needed for clan-format not to wrap onto one line.
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
BF-admins agree to remove header information that isn't useful, to reduce noise. - BEGIN/END license blocks Developers should add non license comments as separate comment blocks. No need for separator text. - Contributors This is often invalid, outdated or misleading especially when splitting files. It's more useful to git-blame to find out who has developed the code. See P901 for script to perform these edits.
2019-01-31UI: rename Free Bake to Delete Bake.Brecht Van Lommel
"Free" is more of a programming term related to memory allocation, not a term we need to use in the interface. Ref T61054.