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2016-01-04Remove SCons building systemSergey Sharybin
While SCons building system was serving us really good for ages it's no longer having much attention by the developers and started to become quite a difficult task to maintain. What's even worse -- there started to be quite serious divergence between SCons and CMake which was only accumulating over the releases now. The fact that none of the active developers are really using SCons and that our main studio is also using CMake spotting bugs in the SCons builds became quite a difficult task and we aren't always spotting them in time. Meanwhile CMake became really mature building system which is available on every platform we support and arguably it's also easier and more robust to use. This commit includes: - Removal of actual SCons building system - Removal of SCons git submodule - Removal of documentation which is stored in the sources and covers SCons - Tweaks to the buildbot master to stop using SCons submodule (this change requires deploying to the server) - Tweaks to the install dependencies script to skip installing or mentioning SCons building system - Tweaks to various helper scripts to avoid mention of SCons folders/files as well Reviewers: mont29, dingto, dfelinto, lukastoenne, lukasstockner97, brecht, Severin, merwin, aligorith, psy-fi, campbellbarton, juicyfruit Reviewed By: campbellbarton, juicyfruit Differential Revision: https://developer.blender.org/D1680
2015-08-18Refactor translation code out of blenfontCampbell Barton
- Add blentranslation `BLT_*` module. - moved & split `BLF_translation.h` into (`BLT_translation.h`, `BLT_lang.h`). - moved `BLF_*_unifont` functions from `blf_translation.c` to new source file `blf_font_i18n.c`.
2015-08-04SCons: Fix for really nasty bug with polluting configuration environmentSergey Sharybin
The issue was caused by the following construction: def = env['SOMETHING'] defs.append('SOMETHING_MORE') Since first assignment was actually referencing environment option it was totally polluted hawing weird and wonderful side effects on all other areas of Blender.
2014-10-08Ghost Context RefactorJason Wilkins
https://developer.blender.org/D643 Separates graphics context creation from window code in Ghost so that they can vary separately.
2013-11-06Quicktime: remove backend with the old quicktime API, and keep the QTKit ↵Brecht Van Lommel
backend. This means that if you have WITH_BF_QUICKTIME or WITH_CODEC_QUICKTIME enabled, it will always use QTKit. The old backend was only used on 32 bit OS X builds, now 32 and 64 bit builds will give consistent input/output. On Windows or Linux quicktime isn't being used.
2013-05-20code cleanup: scons - binreloc include was copied all over the place for no ↵Campbell Barton
reason, -pthread too.
2013-05-20code cleanup: split scons includes onto multiple lines, reduce chance of ↵Campbell Barton
include conflicts later on.
2013-05-20code cleanup: replace PARALLEL define with _OPENMPCampbell Barton
2013-03-28svn merge ^/trunk/blender -r55594:55635Campbell Barton
2013-03-26I18n: various "new data translation" fixes...Bastien Montagne
2013-03-18Merged changes in the trunk up to revision 55357.Tamito Kajiyama
Resolved conflicts: release/datafiles/startup.blend source/blender/editors/space_nla/nla_buttons.c Also updated source/blender/blenkernel/intern/linestyle.c as a follow-up of recent changes for the use of bool.
2013-03-10Fix scons build error after recent commit, missing include.Brecht Van Lommel
2012-12-20Another big patch set by Bastien Montagne, thanks a lot!Tamito Kajiyama
* Made Freestyle optional (turned on by default). * Fix for missing bpath.c updates in the previous merge of trunk changes.
2012-12-19Merged changes in the trunk up to revision 53146.Tamito Kajiyama
Conflicts resolved: release/datafiles/startup.blend source/blender/blenkernel/CMakeLists.txt source/blender/blenlib/intern/bpath.c source/blender/blenloader/intern/readfile.c
2012-12-17Added GPL header to sconscripts!Bastien Montagne
Also changed shebang to '#!/usr/bin/env python', this is more portable across unixes...
2012-04-29Merged changes in the trunk up to revision 46045.Tamito Kajiyama
Conflicts resolved: doc/python_api/sphinx_doc_gen.py source/blender/blenkernel/intern/subsurf_ccg.c source/blender/editors/mesh/editmesh_tools.c source/blender/makesdna/DNA_scene_types.h
2012-04-24Add libMV and Scons support for MinGW-w64, patches by Caleb Joseph with ↵Antony Riakiotakis
slight modifications. Thanks!
2012-02-21Merged changes in the trunk up to revision 44266 (including BMesh).Tamito Kajiyama
Freestyle edge/face marks were ported to BMesh. Conflicts resolved: source/blender/editors/mesh/editface.c source/blender/editors/space_view3d/drawobject.c source/blender/makesdna/DNA_meshdata_types.h source/blender/blenkernel/intern/editderivedmesh.c
2011-08-24svn merge -r39493:39664 https://svn.blender.org/svnroot/bf-blender/trunk/blenderCampbell Barton
2011-08-24Merged changes in the trunk up to revision 39661.Tamito Kajiyama
2011-08-21Fix #28154: linux3-config.py doesn't existSergey Sharybin
Change OURPLATFORM from "linux<major_version>" to simple "linux". Since new policy for linux kernel versions that major version in platform doesn't make much sense for building rules so the same rules could be used for both of linux2 and linux3 now/ Tested on both of linux2 and linux3 systems.
2010-03-09merge with trunk at r27259 and commit of a patch by anthony jones to fix ↵Joseph Eagar
msvc (though further work may be needed because changes made by the merge
2010-02-28Merged changes in the trunk up to revision 27178.Tamito Kajiyama
2010-02-22OSX : Bugfix [#21293] add OpenMP apple gcc bug workaround for render previewDamien Plisson
All openMP calls from a background thread need to have this thread var init workaround
2010-01-06Merge with trunk/2.5 at r25563Joseph Eagar
Most likely will not compile for others, I'd appreciate any build errors and missing files reports (I can never seem to get everything committed and all the build systems working without help). Porting over the sculpt/multires tools was a breeze, thanks goes to brecht for a design that didn't exclude ngons and was easy to port. Note that I've not tested externally-backed multires file support yet. Also, I still need to write version patch code for some cases. Some notes: * Like trunk, topological changes don't update multires right, so e.g. subdivide will duplicate multires data on the new faces, instead of subdividing it. * If you set the debug value (ctrl-alt-d) to 1 it'll turn on my experiments in speeding up sculpting on higher-res multires meshes (but note it makes partial redraw not completely accurate). * There's a bug where you have to go through editmode to get out of sculpt mode, not sure if I inherited or created this myself.
2009-12-06Merged changes in the trunk up to revision 25149.Tamito Kajiyama
After the merge operation, running the diff command showed that the branch had a significant amount of differences from the trunk revision 25149. I had no idea where these differences came from. To resolve them and make the branch up-to-date, I just copied the following files from the trunk: release/scripts/io/import_anim_bvh.py release/scripts/io/import_scene_obj.py release/scripts/ui/space_image.py release/scripts/ui/space_view3d.py source/blender/blenkernel/intern/object.c source/blender/blenlib/BLI_math_base.h source/blender/blenlib/intern/math_base.c source/blender/editors/animation/anim_markers.c source/blender/editors/armature/armature_intern.h source/blender/editors/armature/armature_ops.c source/blender/editors/armature/editarmature.c source/blender/editors/curve/curve_intern.h source/blender/editors/curve/curve_ops.c source/blender/editors/include/ED_mesh.h source/blender/editors/include/ED_object.h source/blender/editors/include/ED_particle.h source/blender/editors/mesh/editface.c source/blender/editors/mesh/editmesh_mods.c source/blender/editors/mesh/mesh_intern.h source/blender/editors/mesh/mesh_ops.c source/blender/editors/metaball/mball_edit.c source/blender/editors/metaball/mball_intern.h source/blender/editors/metaball/mball_ops.c source/blender/editors/object/object_intern.h source/blender/editors/object/object_lattice.c source/blender/editors/object/object_ops.c source/blender/editors/object/object_select.c source/blender/editors/physics/particle_edit.c source/blender/editors/physics/physics_intern.h source/blender/editors/physics/physics_ops.c source/blender/editors/sculpt_paint/paint_intern.h source/blender/editors/sculpt_paint/paint_ops.c source/blender/editors/sculpt_paint/paint_utils.c source/blender/editors/space_view3d/view3d_select.c source/blender/editors/uvedit/uvedit_ops.c source/blender/windowmanager/WM_api.h source/blender/windowmanager/intern/wm_operators.c
2009-12-02Quicktime(Carbon/win32) : add operator to raise the "compression settings" ↵Damien Plisson
quicktime standard dialog
2009-11-30Merged changes to revision 25007.Tamito Kajiyama
The following files were according to the Math Lib reorganization (see the commit log of revision 24464 for more information): source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp source/blender/freestyle/intern/blender_interface/BlenderFileLoader.h The file release/scripts/ui/properties_render.py was also updated according the RNA UI API renaming in revision 24795.
2009-11-29ok, apparently didn't commit this either. apparently includes a merge with ↵Joseph Eagar
trunk/2.5 at r24811 I thought I'd committed but did not, yeek.
2009-11-22Patch #19953: [2.5] repeated include entries in a number of SConscript filesJoshua Leung
Thanks for the patch Jeff Doyle (nfz)
2009-10-23merge with trunk/2.5 at r23876Joseph Eagar
[[Split portion of a mixed commit.]]
2009-10-07committed Tamito Kajiyama's RNA and GUI patch for Freestyle integration into ↵Maxime Curioni
Blender 2.5. As of I right now, Freestyle is back in the UI, but rendering still fails because of the texture manager.
2009-10-01Fixing scons compile on windows.Martin Poirier
Since bli_threads.h now includes pthreads directly, we need to had instructions in SConscripts everywhere for proper include path. Frankly, I feel like this should be done in a global manner and not in a per lib fashion, but that is for another day. This commit also fixes more missing properties
2009-09-29Sorry, three commits in one, became difficult to untangle..Brecht Van Lommel
Editors Modules * render/ module added in editors, moved the preview render code there and also shading related operators. * physics/ module made more consistent with other modules. renaming files, making a single physics_ops.c for operators and keymaps. Also move all particle related operators here now. * space_buttons/ now should have only operators relevant to the buttons specificially. Updates & Notifiers * Material/Texture/World/Lamp can now be passed to DAG_id_flush_update, which will go back to a callback in editors. Eventually these should be in the depsgraph itself, but for now this gives a unified call for doing updates. * GLSL materials are now refreshed on changes. There's still various cases missing, * Preview icons now hook into this system, solving various update cases that were missed before. * Also fixes issue in my last commit, where some preview would not render, problem is avoided in the new system. Icon Rendering * On systems with support for non-power of two textures, an OpenGL texture is now used instead of glDrawPixels. This avoids problems with icons get clipped on region borders. On my Linux desktop, this gives an 1.1x speedup, and on my Mac laptop a 2.3x speedup overall in redrawing the full window, with the default setup. The glDrawPixels implementation on Mac seems to have a lot of overhread. * Preview icons are now drawn using proper premul alpha, and never faded so you can see them clearly. * Also tried to fix issue with texture node preview rendering, globals can't be used with threads reliably.