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2022-11-08Merge branch 'blender-v3.4-release'Sergey Sharybin
2022-11-08Fix deprecation warnings about printf() on macOSSergey Sharybin
The new Xcode 14.1 brings the new Apple Clang compiler which considers sprintf unsafe and geenrates deprecation warnings suggesting to sue snprintf instead. This only happens for C++ code by default, and C code can still use sprintf without any warning. This changes does the following: - Whenever is trivial replace sprintf() with BLI_snprintf. - For all other cases use the newly introduced BLI_sprintf which is a wrapper around sprintf() but without warning. There is a discouragement note in the BLI_sprintf comment to suggest use of BLI_snprintf when the size is known. Differential Revision: https://developer.blender.org/D16410
2022-11-05Cleanup: use bool instead of short for job stop & do_update argumentsCampbell Barton
Since these values are only ever 0/1, use bool type.
2022-10-04Cleanup: replace UNUSED macro with commented args in C++ codeHans Goudey
This is the conventional way of dealing with unused arguments in C++, since it works on all compilers. Regex find and replace: `UNUSED\((\w+)\)` -> `/*$1*/`
2022-09-14ViewLayer: Lazy sync of scene data.Monique Dewanchand
When a change happens which invalidates view layers the syncing will be postponed until the first usage. This will improve importing or adding many objects in a single operation/script. `BKE_view_layer_need_resync_tag` is used to tag the view layer to be out of sync. Before accessing `BKE_view_layer_active_base_get`, `BKE_view_layer_active_object_get`, `BKE_view_layer_active_collection` or `BKE_view_layer_object_bases` the caller should call `BKE_view_layer_synced_ensure`. Having two functions ensures that partial syncing could be added as smaller patches in the future. Tagging a view layer out of sync could be replaced with a partial sync. Eventually the number of full resyncs could be reduced. After all tagging has been replaced with partial syncs the ensure_sync could be phased out. This patch has been added to discuss the details and consequences of the current approach. For clarity the call to BKE_view_layer_ensure_sync is placed close to the getters. In the future this could be placed in more strategical places to reduce the number of calls or improve performance. Finding those strategical places isn't that clear. When multiple operations are grouped in a single script you might want to always check for resync. Some areas found that can be improved. This list isn't complete. These areas aren't addressed by this patch as these changes would be hard to detect to the reviewer. The idea is to add changes to these areas as a separate patch. It might be that the initial commit would reduce performance compared to master, but will be fixed by the additional patches. **Object duplication** During object duplication the syncing is temporarily disabled. With this patch this isn't useful as when disabled the view_layer is accessed to locate bases. This can be improved by first locating the source bases, then duplicate and sync and locate the new bases. Will be solved in a separate patch for clarity reasons ({D15886}). **Object add** `BKE_object_add` not only adds a new object, but also selects and activates the new base. This requires the view_layer to be resynced. Some callers reverse the selection and activation (See `get_new_constraint_target`). We should make the selection and activation optional. This would make it possible to add multiple objects without having to resync per object. **Postpone Activate Base** Setting the basact is done in many locations. They follow a rule as after an action find the base and set the basact. Finding the base could require a resync. The idea is to store in the view_layer the object which base will be set in the basact during the next sync, reducing the times resyncing needs to happen. Reviewed By: mont29 Maniphest Tasks: T73411 Differential Revision: https://developer.blender.org/D15885
2022-09-08Cleanup: make meaning of base visibility flags more clearBrecht Van Lommel
Rename, add comments, and use flag in the depsgraph to ensure the logic matches. Differential Revision: https://developer.blender.org/D15883
2022-04-29Cleanup: Simplify job custom data query APISergey Sharybin
There were two calls to access job's custom data. One of them ignored job type, the other one ignored job owner. Now there is a single function to access job's custom data. If the job type or owner is not relevant NULL or WM_JOB_TYPE_ANY can be passes explicitly. Differential Revision: https://developer.blender.org/D14803
2022-03-21Cleanup: add image_format.cc for functions related to ImageFormatDataBrecht Van Lommel
Also fixes missing code to read/write/free/copy color management settings in various places. This can't be set through the UI currently, but still should be handled consistently.
2022-03-16Cleanup: Remove volatile from RenderResult and related APIsJesse Yurkovich
Volatile fields were introduced to the RenderResult struct years ago[1]. However, volatile is most likely not doing what it was intended to do in this instance, and is problematic when moving files to c++ (see discussion from D13962). There are complex rules around what happens to these fields but none of them guarantee what the above commit alluded to. This patch drops the volatile and cleans up the APIs surrounding it. [1] rB7930c40051ef1b1a26140629cf1299aa89eed859 Passing on all platforms: https://builder.blender.org/admin/#/builders/18/builds/338 Differential Revision: https://developer.blender.org/D14298
2022-03-15Fix T96263: command line rendering affected by current scene subframeBrecht Van Lommel
2022-03-04Cleanup: spelling in comments, function nameCampbell Barton
2022-02-19Merge branch 'blender-v3.1-release'Hans Goudey
2022-02-18Fix T95338: missing image editor refresh after render compositingBrecht Van Lommel
This was an old issue, but recent image partial update changes made this more likely to happen in some cases. Now ensure that whenever the rendered scene switches the image is updated.
2022-02-18Cleanup: Rename original curve object type enumHans Goudey
This commit renames enums related the "Curve" object type and ID type to add `_LEGACY` to the end. The idea is to make our aspirations clearer in the code and to avoid ambiguities between `CURVE` and `CURVES`. Ref T95355 To summarize for the record, the plans are: - In the short/medium term, replace the `Curve` object data type with `Curves` - In the longer term (no immediate plans), use a proper data block for 3D text and surfaces. Differential Revision: https://developer.blender.org/D14114
2022-02-11File headers: SPDX License migrationCampbell Barton
Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
2022-02-04Cleanup: Grammar in comments and tooltipsHans Goudey
- "own" -> "its own" - "it's" -> "its" - Use proper plural
2022-01-28Image: Partial Update Redesign.Jeroen Bakker
This patch reimplements the image partial updates. Biggest design motivation for the redesign is that currently GPUTextures must be owned by the image. This reduces flexibility and adds complexity to a single component especially when we want to have different structures. The new design is not limited to GPUTextures and can also be used by reducing overhead in image operations like scaling. Or partial image updating in Cycles. The usecase in hand is that we want to support virtual images in the image editor so we can work with images that don't fit in a single GPUTexture. Using `BKE_image_partial_update_mark_region` or `BKE_image_partial_update_mark_full_update` a part of an image can be marked as dirty. These regions are stored per ImageTile (UDIM). When a part of the code wants to receive partial changes it needs to construct a `PartialUpdateUser` by calling `BKE_image_partial_update_create`. As long as this instance is kept alive the changes can be received. When a user wants to update its own data it will call `BKE_image_partial_update_collect_changes` This will collect the changes since the last time the user called this function. When the partial changes are available the partial change can be read by calling `BKE_image_partial_update_get_next_change` It can happen that the introduced mechanism doesn't have the data anymore to construct the changes since the last time a PartialUpdateUser requested it. In this case it will get a request to perform a full update. Maniphest Tasks: T92613 Differential Revision: https://developer.blender.org/D13238
2022-01-25Cleanup: Correct location of node function declarationsHans Goudey
Currently there are many function declarations in `BKE_node.h` that don't actually have implementations in blenkernel. This commit moves the declarations to `NOD_composite.h`, `NOD_texture.h`, and `NOD_shader.h` instead. This helps to clarify the purpose of the different modules. Differential Revision: https://developer.blender.org/D13869
2022-01-06Cleanup: spelling in commentsCampbell Barton
2021-12-27Cleanup: clang tidyJacques Lucke
Use c++ headers; use nullptr; redundant `void` in parameter list; inconsistent parameter name.
2021-12-27Render: move editor/render module to c++Jacques Lucke
Doing this in preparation for some work on asset preview generation. Differential Revision: https://developer.blender.org/D13676