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2018-07-31New Grease Pencil object for 2D animationAntonioya
This commit merge the full development done in greasepencil-object branch and include mainly the following features. - New grease pencil object. - New drawing engine. - New grease pencil modes Draw/Sculpt/Edit and Weight Paint. - New brushes for grease pencil. - New modifiers for grease pencil. - New shaders FX. - New material system (replace old palettes and colors). - Split of annotations (old grease pencil) and new grease pencil object. - UI adapted to blender 2.8. You can get more info here: https://code.blender.org/2017/12/drawing-2d-animation-in-blender-2-8/ https://code.blender.org/2018/07/grease-pencil-status-update/ This is the result of nearly two years of development and I want thanks firstly the other members of the grease pencil team: Daniel M. Lara, Matias Mendiola and Joshua Leung for their support, ideas and to keep working in the project all the time, without them this project had been impossible. Also, I want thanks other Blender developers for their help, advices and to be there always to help me, and specially to Clément Foucault, Dalai Felinto, Pablo Vázquez and Campbell Barton.
2018-07-21Render Preview: Fix ID freeing in wrong functionClément Foucault
2018-07-20Render Preview: Fix memory leakClément Foucault
2018-07-20Render Preview: Fix problem with multi size icon previewClément Foucault
The id was free after each size. We now only free after the job has finished.
2018-07-20Fix assert for Image & Brush icon previewClément Foucault
2018-07-19Fix crash with previews of non-IDs, like pose library thumbnails.Brecht Van Lommel
2018-07-19Cleanup: styleCampbell Barton
2018-07-18Icon/Render Preview: Fix Race condition with BKE_*_localizeClément Foucault
When editing a Material the depsgraph can throw away the evaluated ID before the preview job localized the said ID. To fix this we localize the ID from the main thread. Also fix WM_OT_previews_ensure crashing because of no depsgraph.
2018-06-29Merge branch 'master' into blender2.8Campbell Barton
2018-06-29Cleanup: trailing newlinesCampbell Barton
2018-06-25Cleanup: rename object base flags to be more clear.Brecht Van Lommel
2018-06-21Fix T55555: Crash when select material propertiesAntonioya
This error is only in Windows and Mac when select in properties the material tab. This commit revert dc856be8399242f4ee3a2ce0450b7ac5a20b35f6 Preview: Add own opengl context to render preview images.
2018-06-14Preview: Add own opengl context to render preview images.Clément Foucault
2018-06-05Merge branch 'master' into blender2.8Bastien Montagne
Conflicts: source/blender/blenkernel/intern/blendfile.c source/blender/blenloader/intern/readfile.h source/blender/blenloader/intern/versioning_250.c source/blender/blenloader/intern/versioning_260.c source/blender/blenloader/intern/versioning_270.c source/blender/blenloader/intern/versioning_legacy.c source/blender/editors/render/render_shading.c source/blender/makesrna/intern/rna_movieclip.c source/blender/render/intern/source/pipeline.c source/blender/render/intern/source/voxeldata.c
2018-06-05Cleanup: use new accessors to blendfile path (Main.name).Bastien Montagne
2018-06-04Merge branch 'master' into blender2.8Campbell Barton
2018-06-04Cleanup: strip trailing space in editorsCampbell Barton
2018-05-29Cleanup: Get rid of G.main in BKE_material.Bastien Montagne
Note that in some cases, this only moves the G.main case to somne other places - in particular, RNA getters/setters are becoming annoying here...
2018-05-18Collections and groups unificationBrecht Van Lommel
OVERVIEW * In 2.7 terminology, all layers and groups are now collection datablocks. * These collections are nestable, linkable, instanceable, overrideable, .. which opens up new ways to set up scenes and link + override data. * Viewport/render visibility and selectability are now a part of the collection and shared across all view layers and linkable. * View layers define which subset of the scene collection hierarchy is excluded for each. For many workflows one view layer can be used, these are more of an advanced feature now. OUTLINER * The outliner now has a "View Layer" display mode instead of "Collections", which can display the collections and/or objects in the view layer. * In this display mode, collections can be excluded with the right click menu. These will then be greyed out and their objects will be excluded. * To view collections not linked to any scene, the "Blender File" display mode can be used, with the new filtering option to just see Colleciton datablocks. * The outliner right click menus for collections and objects were reorganized. * Drag and drop still needs to be improved. Like before, dragging the icon or text gives different results, we'll unify this later. LINKING AND OVERRIDES * Collections can now be linked into the scene without creating an instance, with the link/append operator or from the collections view in the outliner. * Collections can get static overrides with the right click menu in the outliner, but this is rather unreliable and not clearly communicated at the moment. * We still need to improve the make override operator to turn collection instances into collections with overrides directly in the scene. PERFORMANCE * We tried to make performance not worse than before and improve it in some cases. The main thing that's still a bit slower is multiple scenes, we have to change the layer syncing to only updated affected scenes. * Collections keep a list of their parent collections for faster incremental updates in syncing and caching. * View layer bases are now in a object -> base hash to avoid quadratic time lookups internally and in API functions like visible_get(). VERSIONING * Compatibility with 2.7 files should be improved due to the new visibility controls. Of course users may not want to set up their scenes differently now to avoid having separate layers and groups. * Compatibility with 2.8 is mostly there, and was tested on Eevee demo and Hero files. There's a few things which are know to be not quite compatible, like nested layer collections inside groups. * The versioning code for 2.8 files is quite complicated, and isolated behind #ifdef so it can be removed at the end of the release cycle. KNOWN ISSUES * The G-key group operators in the 3D viewport were left mostly as is, they need to be modified still to fit better. * Same for the groups panel in the object properties. This needs to be updated still, or perhaps replaced by something better. * Collections must all have a unique name. Less restrictive namespacing is to be done later, we'll have to see how important this is as all objects within the collections must also have a unique name anyway. * Full scene copy and delete scene are exactly doing the right thing yet. Differential Revision: https://developer.blender.org/D3383 https://code.blender.org/2018/05/collections-and-groups/
2018-05-03Render preview: Assign proper depsgraph for icon previewSergey Sharybin
Wondering why it only was visible when running without copy on write.
2018-05-03Render preview: Make it to preserve unkeyed animationSergey Sharybin
The idea is to re-use evaluated datablock from within current context. This relies on the following factors: - It expects scene to be fully evaluated before preview jobs starts. - It expects datablocks to be localized.
2018-05-03Render preview: Remove dedicated depsgraphSergey Sharybin
It is not needed since render pipeline will create its own depsgraph.
2018-04-26Workspaces: active view layer now always comes from workspace, not scene.Brecht Van Lommel
Both the scene and workspace had an active view layer, and it was confusing which settings were being used or displayed where. Now we always have one, so there is no mismatch. The "View Layers" tab in the properties editor is now "View Layer", no longer showing a list of layers. Instead view layers can be added and removed with the workspace view layer selector. They are also listed and selectable in the outliner. Single layer rendering uses the active view layer from the workspace. This fixes bugs where the wrong active view layer was used, but more places remain that are wrong and are now using the first view layer in the scene. These are all marked with BKE_view_layer_context_active_PLACEHOLDER.
2018-04-19Remove Blender Internal and legacy viewport from Blender 2.8.Ton Roosendaal
Brecht authored this commit, but he gave me the honours to actually do it. Here it goes; Blender Internal. Bye bye, you did great! * Point density, voxel data, ocean, environment map textures were removed, as these only worked within BI rendering. Note that the ocean modifier and the Cycles point density shader node continue to work. * Dynamic paint using material shading was removed, as this only worked with BI. If we ever wanted to support this again probably it should go through the baking API. * GPU shader export through the Python API was removed. This only worked for the old BI GLSL shaders, which no longer exists. Doing something similar for Eevee would be significantly more complicated because it uses a lot of multiplass rendering and logic outside the shader, it's probably impractical. * Collada material import / export code is mostly gone, as it only worked for BI materials. We need to add Cycles / Eevee material support at some point. * The mesh noise operator was removed since it only worked with BI material texture slots. A displacement modifier can be used instead. * The delete texture paint slot operator was removed since it only worked for BI material texture slots. Could be added back with node support. * Not all legacy viewport features are supported in the new viewport, but their code was removed. If we need to bring anything back we can look at older git revisions. * There is some legacy viewport code that I could not remove yet, and some that I probably missed. * Shader node execution code was left mostly intact, even though it is not used anywhere now. We may eventually use this to replace the texture nodes with Cycles / Eevee shader nodes. * The Cycles Bake panel now includes settings for baking multires normal and displacement maps. The underlying code needs to be merged properly, and we plan to add back support for multires AO baking and add support to Cycles baking for features like vertex color, displacement, and other missing baking features. * This commit removes DNA and the Python API for BI material, lamp, world and scene settings. This breaks a lot of addons. * There is more DNA that can be removed or renamed, where Cycles or Eevee are reusing some old BI properties but the names are not really correct anymore. * Texture slots for materials, lamps and world were removed. They remain for brushes, particles and freestyle linestyles. * 'BLENDER_RENDER' remains in the COMPAT_ENGINES of UI panels. Cycles and other renderers use this to find all panels to show, minus a few panels that they have their own replacement for.
2018-04-18Workspaces: remove workspace engine, use 3D viewport draw mode instead.Brecht Van Lommel
ViewRender was removed, which means we can't get the render engine for files saved in 2.8. We assume that any files saved in 2.8 were intended to use Eevee and set the engine to that. A fix included with this is that .blend thumbails now draw with Clay mode, and never Eevee or Cycles. These were drawn with solid mode in 2.7, and should be very fast and not e.g. load heavy image textures. Differential Revision: https://developer.blender.org/D3156
2018-04-13Depsgraph: don't pass evaluation context to update functions.Brecht Van Lommel
The depsgraph now contains all the state needed to evaluate it. Differential Revision: https://developer.blender.org/D3147
2018-02-27Eevee preview materialsDalai Felinto
Now that Eevee has support for offline rendering (F12) we can use it for the Material previews. Note: This makes the duplicated UI issue one panel worse. That happens when Cycles if your scene engine, and Eevee is your workspace engine.
2018-02-13Merge branch 'master' into blender2.8Campbell Barton
2018-02-12Fix part of T53080: don't use current scene world for icon previews.Brecht Van Lommel
This can be very slow if it contains a big texture, and it's not necessarily setup in a useful way anyway, and materials can be used in multiple scenes.
2018-01-19Merge branch 'master' into blender2.8Campbell Barton
2018-01-19Cleanup: typosCampbell Barton
2018-01-11Merge branch 'master' into blender2.8Campbell Barton
2018-01-11Cleanup: BKE naming conventions for datablock add/localizeCampbell Barton
Conventions were already followed nearly everywhere.
2017-12-15Group collection viewport/render options and remove collection visibilityDalai Felinto
Users can change the group collection visibility in the outliner when looking at groups. Regular collections on the other hand don't have any special visibility control, if you need a collection to be invisible during render, either don't link it into the view layer used for F12, or disable it. This includes: * Updated unittests - update your lib/tests/layers folder. * Subversion bump - branches be aware of that. Note: Although we are using eval_ctx to determine the visibility of a group collection when rendering, the depsgraph is still using the same depsgraph for the viewport and the render engine, so at the moment the render visibility is ignored. Following next is a workaround for this separately to tag the groups before and after rendering to tackle that.
2017-11-23Rename any instance of scene layer or render layer in code with view layerDalai Felinto
The RenderResult struct still has a listbase of RenderLayer, but that's ok since this is strictly for rendering. * Subversion bump (to 2.80.2) * DNA low level doversion (renames) - only for .blend created since 2.80 started Note: We can't use DNA_struct_elem_find or get file version in init_structDNA, so we are manually iterating over the array of the SDNA elements instead. Note 2: This doversion change with renames can be reverted in a few months. But so far it's required for 2.8 files created between October 2016 and now. Reviewers: campbellbarton, sergey Differential Revision: https://developer.blender.org/D2927
2017-11-09Depsgraph: Make dependency graph to be built from scene layerSergey Sharybin
This is a final step of having proper ownership. Now selecting different layers in the "top bar" will actually do what this is expected to do. Surely, there are still things to be done under the hood, that will happen in a less intrusive way.
2017-11-07Depsgraph: Simplify some workarounds and make API closer to finalSergey Sharybin
2017-11-06Depsgraph: Use new scene update API in preview renderSergey Sharybin
2017-10-16Workspace: Move engines to workspace and Properties Editor cleanupDalai Felinto
Engine is not stored in WorkSpaces. That defines the "context" engine, which is used for the entire UI. The engine used for the poll of nodes (add node menu, new nodes when "Use Nodes") is obtained from context. Introduce a ViewRender struct for viewport settings that are defined for workspaces and scene. This struct will be populated with the hand-picked settings that can be defined per workspace as per the 2.8 design. * use_scene_settings * properties editor: workshop + organize context path Use Scene Settings ================== For viewport drawing, Workspaces have an option to use the Scene render settings (F12) instead of the viewport settings. This way users can quickly preview the final render settings, engine and View Layer. This will affect all the editors in that workspace, and it will be clearly indicated in the top-bar. Properties Editor: Add Workspace and organize context path ========================================================== We now have the properties of: Scene, Scene > Layer, Scene > World, Workspace [Scene | Workspace] > Render Layer > Object [Scene | Workspace] > Render Layer > Object > Data (...) Reviewers: Campbell Barton, Julian Eisel Differential Revision: https://developer.blender.org/D2842
2017-10-09Fix T53014: Cycles material preview not workingDalai Felinto
This was introduced on 9ad2c0b6154 and partly mended on 8a1d787b89.
2017-10-07Initial fix for T53014: Cycles material preview no lightDalai Felinto
This was introduced on 9ad2c0b6154. Although this still doesn't fix the issue, it updates the preview system to use COLLECTION_DISABLED as intended. What is missing now is for the flushing to work effectively.
2017-07-24Fix crahs when doing preview from a scene withotu worldSergey Sharybin
2017-07-24Render preview: Always make sure all ID datablocks references by objects are ↵Sergey Sharybin
in bmain Otherwise we'll have confused dependency graph builder, which wouldn't be able to build proper graph. Didn't find a way to avoid world copy here, we can probably escape with some shallow copy here, but that will currently complicate code a lot. Ideas to consider here: - Use shallow copy of existing world after new ID management API is in place. Downside would be thread safety, kind of nice to have everything local. - Switch depsgraph away from ID_TAG and do hash lookup or so. This will slow down depsgraph builder, but will make code more reliable.
2017-07-14Workspace: Fix crash on preview, and sanitize placeholder functionsDalai Felinto
This commit effectively makes workspace switching useless as far as the active scene layer goes. The functions from the scene layer API to get the correct scene layer from "context" were a placeholder to be addressed by the workspace commit. When workspace was merged, however G.main was used as a replacement to pass the correct argument for the functions. As it turned out (surprise!) this leads to crash on render preview. We need to get rid of: * BKE_scene_layer_context_active_ex_PLACEHOLDER * BKE_scene_layer_context_active_PLACEHOLDER And either use SceneLayer explicitly or replace it by: * BKE_scene_layer_from_workspace_get
2017-07-10Revert "Revert "Revert "Temporarily disable material preview (T51796 ↵Sergey Sharybin
workaround)""" This reverts commit 6df053e527b2808767f3a3417e1e7d683b979149.
2017-07-10Revert "Revert "Temporarily disable material preview (T51796 workaround)""Sergey Sharybin
The "fix" happened due to a mistake in copy-on-write commit, that mistake solved preview render but broke something else. This reverts commit 45720922f7b927865b9b63f31c9d2a0b3d4b753e.
2017-07-03Merge branch 'master' into blender2.8Alexander Romanov
2017-07-03Fix T51734: batch-generate previews crashes on some materials.Brecht Van Lommel
2017-06-23Revert "Temporarily disable material preview (T51796 workaround)"Luca Rood
This reverts commit 0d9611718d89636d0d407555252b3a6a1d7ef2f9. The preview issues have been solved by CoW commit 802027f3f8f9a83a77134a2b104a25ff3a4ac013
2017-06-14Temporarily disable material preview (T51796 workaround)Luca Rood
This stops the memory breakage caused by the material preview jobs, to enable the new hair drawing implementation. (This should be reverted once T51796 is actually fixed!)