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2022-11-08Merge branch 'blender-v3.4-release'Sergey Sharybin
2022-11-08Fix deprecation warnings about printf() on macOSSergey Sharybin
The new Xcode 14.1 brings the new Apple Clang compiler which considers sprintf unsafe and geenrates deprecation warnings suggesting to sue snprintf instead. This only happens for C++ code by default, and C code can still use sprintf without any warning. This changes does the following: - Whenever is trivial replace sprintf() with BLI_snprintf. - For all other cases use the newly introduced BLI_sprintf which is a wrapper around sprintf() but without warning. There is a discouragement note in the BLI_sprintf comment to suggest use of BLI_snprintf when the size is known. Differential Revision: https://developer.blender.org/D16410
2022-11-05Cleanup: use bools and typed enums for WM_job type & flagCampbell Barton
Also use typed enum for the event handler flag.
2022-11-05Cleanup: use bool instead of short for job stop & do_update argumentsCampbell Barton
Since these values are only ever 0/1, use bool type.
2022-11-01Refactor: Rename Object->obmat to Object->object_to_worldSergey Sharybin
Motivation is to disambiguate on the naming level what the matrix actually means. It is very easy to understand the meaning backwards, especially since in Python the name goes the opposite way (it is called `world_matrix` in the Python API). It is important to disambiguate the naming without making developers to look into the comment in the header file (which is also not super clear either). Additionally, more clear naming facilitates the unit verification (or, in this case, space validation) when reading an expression. This patch calls the matrix `object_to_world` which makes it clear from the local code what is it exactly going on. This is only done on DNA level, and a lot of local variables still follow the old naming. A DNA rename is setup in a way that there is no change on the file level, so there should be no regressions at all. The possibility is to add `_matrix` or `_mat` suffix to the name to make it explicit that it is a matrix. Although, not sure if it really helps the readability, or is it something redundant. Differential Revision: https://developer.blender.org/D16328
2022-10-17Cleanup: replace BLI_join_dirfile with BLI_path_joinCampbell Barton
These functions are almost identical, the main difference being BLI_join_dirfile didn't trim existing slashes when joining paths however this isn't an important difference that warrants a separate function.
2022-10-04Cleanup: replace UNUSED macro with commented args in C++ codeHans Goudey
This is the conventional way of dealing with unused arguments in C++, since it works on all compilers. Regex find and replace: `UNUSED\((\w+)\)` -> `/*$1*/`
2022-09-25Cleanup: replace C-style casts with functional casts for numeric typesCampbell Barton
2022-09-14ViewLayer: Lazy sync of scene data.Monique Dewanchand
When a change happens which invalidates view layers the syncing will be postponed until the first usage. This will improve importing or adding many objects in a single operation/script. `BKE_view_layer_need_resync_tag` is used to tag the view layer to be out of sync. Before accessing `BKE_view_layer_active_base_get`, `BKE_view_layer_active_object_get`, `BKE_view_layer_active_collection` or `BKE_view_layer_object_bases` the caller should call `BKE_view_layer_synced_ensure`. Having two functions ensures that partial syncing could be added as smaller patches in the future. Tagging a view layer out of sync could be replaced with a partial sync. Eventually the number of full resyncs could be reduced. After all tagging has been replaced with partial syncs the ensure_sync could be phased out. This patch has been added to discuss the details and consequences of the current approach. For clarity the call to BKE_view_layer_ensure_sync is placed close to the getters. In the future this could be placed in more strategical places to reduce the number of calls or improve performance. Finding those strategical places isn't that clear. When multiple operations are grouped in a single script you might want to always check for resync. Some areas found that can be improved. This list isn't complete. These areas aren't addressed by this patch as these changes would be hard to detect to the reviewer. The idea is to add changes to these areas as a separate patch. It might be that the initial commit would reduce performance compared to master, but will be fixed by the additional patches. **Object duplication** During object duplication the syncing is temporarily disabled. With this patch this isn't useful as when disabled the view_layer is accessed to locate bases. This can be improved by first locating the source bases, then duplicate and sync and locate the new bases. Will be solved in a separate patch for clarity reasons ({D15886}). **Object add** `BKE_object_add` not only adds a new object, but also selects and activates the new base. This requires the view_layer to be resynced. Some callers reverse the selection and activation (See `get_new_constraint_target`). We should make the selection and activation optional. This would make it possible to add multiple objects without having to resync per object. **Postpone Activate Base** Setting the basact is done in many locations. They follow a rule as after an action find the base and set the basact. Finding the base could require a resync. The idea is to store in the view_layer the object which base will be set in the basact during the next sync, reducing the times resyncing needs to happen. Reviewed By: mont29 Maniphest Tasks: T73411 Differential Revision: https://developer.blender.org/D15885
2022-09-14Adding `const Scene*` parameter in many areas.Monique Dewanchand
Related to {D15885} that requires scene parameter to be added in many places. To speed up the review process the adding of the scene parameter was added in a separate patch. Reviewed By: mont29 Maniphest Tasks: T73411 Differential Revision: https://developer.blender.org/D15930
2022-09-09Cleanup: remove unnecessary use of BLI_make_file_stringCampbell Barton
Use BLI_join_dirfile instead, also reduce right-shift.
2022-09-08Cleanup: make meaning of base visibility flags more clearBrecht Van Lommel
Rename, add comments, and use flag in the depsgraph to ensure the logic matches. Differential Revision: https://developer.blender.org/D15883
2022-09-05GPU: convert 'GPU_SHADER_2D_IMAGE_COLOR' to 3DGermano Cavalcante
3D shaders work in both 2D and 3D viewports. This shader is a good candidate to be exposed in Python.
2022-07-29Cleanup: Replace reinterpret_cast<> with static_cast<> in UI codeJulian Eisel
2022-06-30Cleanup: Remove scene frame macros (`CFRA` et al.)Julian Eisel
Removes the following macros for scene/render frame values: - `CFRA` - `SUBFRA` - `SFRA` - `EFRA` These macros don't add much, other than saving a few characters when typing. It's not immediately clear what they refer to, they just hide what they actually access. Just be explicit and clear about that. Plus these macros gave read and write access to the variables, so eyesores like this would be done (eyesore because it looks like assigning to a constant): ``` CFRA = some_frame_nbr; ``` Reviewed By: sergey Differential Revision: https://developer.blender.org/D15311
2022-05-17Cleanup: use term 'filepath' for full file pathsCampbell Barton
2022-04-29Cleanup: Simplify job custom data query APISergey Sharybin
There were two calls to access job's custom data. One of them ignored job type, the other one ignored job owner. Now there is a single function to access job's custom data. If the job type or owner is not relevant NULL or WM_JOB_TYPE_ANY can be passes explicitly. Differential Revision: https://developer.blender.org/D14803
2022-04-04Fix T95678: Thumbnails are not working with big / large ObjectsGermano Cavalcante
The internal camera used to render the thumbnails also has to consider `clip_start` and `clip_end`. Reviewed By: Severin Maniphest Tasks: T95678 Differential Revision: https://developer.blender.org/D14138
2022-03-30Cleanup: unbalanced doxy sectionsCampbell Barton
2022-03-29Assets: Support automatic collection previewsJulian Eisel
Adds supports for collection previews that are rendered automatically when collections are marked as assets. (Or when preview rendering is triggered differently, e.g. through the //Refresh Data-Block Previews// operator). Idea in this patch is to create a collection instance empty outside of main for the collection, and then reuse the object rendering code to render the preview. This keeps things very simple and works just fine. Differential Revision: https://developer.blender.org/D14460 Reviewed by: Bastien Montagne
2022-03-24Cleanup: Clang tidyHans Goudey
- Deprecated headers - Else after return - Inconsistent parameter names (I used the most recently modified) - Raw string literals
2022-03-17Cleanup: spelling in commentsCampbell Barton
Use <pre>..</pre> for pseudo-code.
2022-03-16Cleanup: Remove volatile from RenderResult and related APIsJesse Yurkovich
Volatile fields were introduced to the RenderResult struct years ago[1]. However, volatile is most likely not doing what it was intended to do in this instance, and is problematic when moving files to c++ (see discussion from D13962). There are complex rules around what happens to these fields but none of them guarantee what the above commit alluded to. This patch drops the volatile and cleans up the APIs surrounding it. [1] rB7930c40051ef1b1a26140629cf1299aa89eed859 Passing on all platforms: https://builder.blender.org/admin/#/builders/18/builds/338 Differential Revision: https://developer.blender.org/D14298
2022-03-04Cleanup: spelling in comments, function nameCampbell Barton
2022-02-18UI: Speedup preview icon loading from hard driveJulian Eisel
Significantly improves loading speed of preview images from disk, e.g. custom previews loaded using `bpy.utils.previews.ImagePreviewCollection.load()`. See D14144 for details & comparison videos. Differential Revision: https://developer.blender.org/D14144 Reviewed by: Bastien Montagne
2022-02-11File headers: SPDX License migrationCampbell Barton
Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
2022-02-04Cleanup: Grammar in comments and tooltipsHans Goudey
- "own" -> "its own" - "it's" -> "its" - Use proper plural
2022-01-28Remove compilation warnings TexResult.Jeroen Bakker
2022-01-17Cleanup: Improve naming of immediate mode buffer draw functionsJulian Eisel
Followup to the previous commit. Jeroen and I agreed the old naming was confusing.
2022-01-12Revert "BLI: Refactor vector types & functions to use templates"Clément Foucault
Includes unwanted changes This reverts commit 46e049d0ce2bce2f53ddc41a0dbbea2969d00a5d.
2022-01-12BLI: Refactor vector types & functions to use templatesClment Foucault
This patch implements the vector types (i.e:`float2`) by making heavy usage of templating. All vector functions are now outside of the vector classes (inside the `blender::math` namespace) and are not vector size dependent for the most part. In the ongoing effort to make shaders less GL centric, we are aiming to share more code between GLSL and C++ to avoid code duplication. ####Motivations: - We are aiming to share UBO and SSBO structures between GLSL and C++. This means we will use many of the existing vector types and others we currently don't have (uintX, intX). All these variations were asking for many more code duplication. - Deduplicate existing code which is duplicated for each vector size. - We also want to share small functions. Which means that vector functions should be static and not in the class namespace. - Reduce friction to use these types in new projects due to their incompleteness. - The current state of the `BLI_(float|double|mpq)(2|3|4).hh` is a bit of a let down. Most clases are incomplete, out of sync with each others with different codestyles, and some functions that should be static are not (i.e: `float3::reflect()`). ####Upsides: - Still support `.x, .y, .z, .w` for readability. - Compact, readable and easilly extendable. - All of the vector functions are available for all the vectors types and can be restricted to certain types. Also template specialization let us define exception for special class (like mpq). - With optimization ON, the compiler unroll the loops and performance is the same. ####Downsides: - Might impact debugability. Though I would arge that the bugs are rarelly caused by the vector class itself (since the operations are quite trivial) but by the type conversions. - Might impact compile time. I did not saw a significant impact since the usage is not really widespread. - Functions needs to be rewritten to support arbitrary vector length. For instance, one can't call `len_squared_v3v3` in `math::length_squared()` and call it a day. - Type cast does not work with the template version of the `math::` vector functions. Meaning you need to manually cast `float *` and `(float *)[3]` to `float3` for the function calls. i.e: `math::distance_squared(float3(nearest.co), positions[i]);` - Some parts might loose in readability: `float3::dot(v1.normalized(), v2.normalized())` becoming `math::dot(math::normalize(v1), math::normalize(v2))` But I propose, when appropriate, to use `using namespace blender::math;` on function local or file scope to increase readability. `dot(normalize(v1), normalize(v2))` ####Consideration: - Include back `.length()` method. It is quite handy and is more C++ oriented. - I considered the GLM library as a candidate for replacement. It felt like too much for what we need and would be difficult to extend / modify to our needs. - I used Macros to reduce code in operators declaration and potential copy paste bugs. This could reduce debugability and could be reverted. - This touches `delaunay_2d.cc` and the intersection code. I would like to know @howardt opinion on the matter. - The `noexcept` on the copy constructor of `mpq(2|3)` is being removed. But according to @JacquesLucke it is not a real problem for now. I would like to give a huge thanks to @JacquesLucke who helped during this and pushed me to reduce the duplication further. Reviewed By: brecht, sergey, JacquesLucke Differential Revision: https://developer.blender.org/D13791
2022-01-12Revert "BLI: Refactor vector types & functions to use templates"Clément Foucault
Reverted because the commit removes a lot of commits. This reverts commit a2c1c368af48644fa8995ecbe7138cc0d7900c30.
2022-01-12BLI: Refactor vector types & functions to use templatesClément Foucault
This patch implements the vector types (i.e:float2) by making heavy usage of templating. All vector functions are now outside of the vector classes (inside the blender::math namespace) and are not vector size dependent for the most part. In the ongoing effort to make shaders less GL centric, we are aiming to share more code between GLSL and C++ to avoid code duplication. Motivations: - We are aiming to share UBO and SSBO structures between GLSL and C++. This means we will use many of the existing vector types and others we currently don't have (uintX, intX). All these variations were asking for many more code duplication. - Deduplicate existing code which is duplicated for each vector size. - We also want to share small functions. Which means that vector functions should be static and not in the class namespace. - Reduce friction to use these types in new projects due to their incompleteness. - The current state of the BLI_(float|double|mpq)(2|3|4).hh is a bit of a let down. Most clases are incomplete, out of sync with each others with different codestyles, and some functions that should be static are not (i.e: float3::reflect()). Upsides: - Still support .x, .y, .z, .w for readability. - Compact, readable and easilly extendable. - All of the vector functions are available for all the vectors types and can be restricted to certain types. Also template specialization let us define exception for special class (like mpq). - With optimization ON, the compiler unroll the loops and performance is the same. Downsides: - Might impact debugability. Though I would arge that the bugs are rarelly caused by the vector class itself (since the operations are quite trivial) but by the type conversions. - Might impact compile time. I did not saw a significant impact since the usage is not really widespread. - Functions needs to be rewritten to support arbitrary vector length. For instance, one can't call len_squared_v3v3 in math::length_squared() and call it a day. - Type cast does not work with the template version of the math:: vector functions. Meaning you need to manually cast float * and (float *)[3] to float3 for the function calls. i.e: math::distance_squared(float3(nearest.co), positions[i]); - Some parts might loose in readability: float3::dot(v1.normalized(), v2.normalized()) becoming math::dot(math::normalize(v1), math::normalize(v2)) But I propose, when appropriate, to use using namespace blender::math; on function local or file scope to increase readability. dot(normalize(v1), normalize(v2)) Consideration: - Include back .length() method. It is quite handy and is more C++ oriented. - I considered the GLM library as a candidate for replacement. It felt like too much for what we need and would be difficult to extend / modify to our needs. - I used Macros to reduce code in operators declaration and potential copy paste bugs. This could reduce debugability and could be reverted. - This touches delaunay_2d.cc and the intersection code. I would like to know @Howard Trickey (howardt) opinion on the matter. - The noexcept on the copy constructor of mpq(2|3) is being removed. But according to @Jacques Lucke (JacquesLucke) it is not a real problem for now. I would like to give a huge thanks to @Jacques Lucke (JacquesLucke) who helped during this and pushed me to reduce the duplication further. Reviewed By: brecht, sergey, JacquesLucke Differential Revision: http://developer.blender.org/D13791
2022-01-11Cleanup compiler warning in WindowsAntonio Vazquez
`bool` used instead of `int`
2022-01-06Cleanup: spelling in commentsCampbell Barton
2022-01-06Cleanup: compiler warningsCampbell Barton
2022-01-05Assets: disable automatic preview generation for node groupsJacques Lucke
The current preview generation is more confusing than useful. Therefore it is better to disable it until better preview generation methods are found. Differential Revision: https://developer.blender.org/D13728
2022-01-05Fix T89587: Don't Change Line Width For PreviewsHarley Acheson
Do not temporarily change U.pixelsize while creating object previews in object_preview_render. It does nothing to the render, but the change in line width can affect other UI drawing since it is done in a thread. see D13717 for for details. Differential Revision: https://developer.blender.org/D13717 Reviewed by Julian Eisel
2021-12-29Cleanup: clang-tidyAaron Carlisle
- modernize-deprecated-headers - modernize-redundant-void-arg Missed in rB11ac276caaa6e6d42176452526af97cf972abb5f
2021-12-27Cleanup: clang tidyJacques Lucke
Use c++ headers; use nullptr; redundant `void` in parameter list; inconsistent parameter name.
2021-12-27Render: move editor/render module to c++Jacques Lucke
Doing this in preparation for some work on asset preview generation. Differential Revision: https://developer.blender.org/D13676