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2010-02-11batch remove .'s used with RNA_def_struct_ui_textCampbell Barton
2010-01-28- change max threads from 8 to 64, need to keep an eye on stack memory use here.Campbell Barton
- reload fix didnt work last commit.
2010-01-28missed updating reload scriptsCampbell Barton
2010-01-28material copy/pasteCampbell Barton
not enough room for the buttons so adding a menu, icon is ugly probably needs a new icon?.
2009-12-10Fix for 'Copy materials to selected' button freezing when using linked geometryMatt Ebb
2009-11-10Math LibBrecht Van Lommel
* Convert all code to use new functions. * Branch maintainers may want to skip this commit, and run this conversion script instead, if they use a lot of math functions in new code: http://www.pasteall.org/9052/python
2009-10-13moving textures up and down didnt move the material flag, made editmesh skin ↵Campbell Barton
Ctrl+Alt+F
2009-10-12texture slots up/down backCampbell Barton
2009-10-07copy icon in the material buttons list view so you can copy the current set ↵Campbell Barton
of materials to other selected objects, (like Ctrl+L, Materials in 2.4x)
2009-10-02Fix #19311: adding/opening datablocks did not always make the rightBrecht Van Lommel
one active. Now there's a function to get the pointer + property from the UI, just like for the animation operators. Also two fixes for fileselect events, regions are now preserved so that context is restored to the old region, and the cancel callback is called when the operator is cancelled.
2009-09-29Sorry, three commits in one, became difficult to untangle..Brecht Van Lommel
Editors Modules * render/ module added in editors, moved the preview render code there and also shading related operators. * physics/ module made more consistent with other modules. renaming files, making a single physics_ops.c for operators and keymaps. Also move all particle related operators here now. * space_buttons/ now should have only operators relevant to the buttons specificially. Updates & Notifiers * Material/Texture/World/Lamp can now be passed to DAG_id_flush_update, which will go back to a callback in editors. Eventually these should be in the depsgraph itself, but for now this gives a unified call for doing updates. * GLSL materials are now refreshed on changes. There's still various cases missing, * Preview icons now hook into this system, solving various update cases that were missed before. * Also fixes issue in my last commit, where some preview would not render, problem is avoided in the new system. Icon Rendering * On systems with support for non-power of two textures, an OpenGL texture is now used instead of glDrawPixels. This avoids problems with icons get clipped on region borders. On my Linux desktop, this gives an 1.1x speedup, and on my Mac laptop a 2.3x speedup overall in redrawing the full window, with the default setup. The glDrawPixels implementation on Mac seems to have a lot of overhread. * Preview icons are now drawn using proper premul alpha, and never faded so you can see them clearly. * Also tried to fix issue with texture node preview rendering, globals can't be used with threads reliably.