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2020-04-03Cleanup: Animation, move AnimData API to `anim_data.c`/`BKE_anim_data.h`Sybren A. Stüvel
The `BKE_animsys.h` and `anim_sys.c` files already had a an "AnimData API" section. The code in that section has now been split off, and placed into `BKE_anim_data.h` and `anim_data.c`. All files that used to include `BKE_animsys.h` have been adjusted to only include the animation headers they need (sometimes none). No functional changes.
2020-04-03Cleanup: Rename ScrArea variables from sa to areaJulian Eisel
Follow up of b2ee1770d4c3 and 10c2254d412d, part of T74432. Now the area and region naming conventions should be less confusing. Mostly a careful batch rename but had to do few smaller fixes. Also ran clang-format on affected files.
2020-04-03Cleanup: use abbreviated names for unsigned types in editorsCampbell Barton
2020-03-26Add option to Copy the active view layer, and add an empty view layerChris Clyne
Modify the view layer add operator (and underlying `BKE_view_layer_add`) to allow for copying the current view layer, as well as adding a new one but with all LayerCollections disabled by default (this is important for heavy scenes where currently adding view layers can take a long time due to enabling every collection by default). Reviewed By: mont29 Differential Revision: https://developer.blender.org/D6862
2020-03-19Cleanup: `make format` after SortedIncludes changeDalai Felinto
2020-03-18Cleanup: Resolve HKEY conflictRay Molenkamp
Both the MS headers and blender headers define the HKEY which gives all kind of inclusion order issues. This diff renames all *KEY constants to EVT_*KEY to resolve this conflict. Reviewed By: brecht , dfelinto Differential Revision: http://developer.blender.org/D7164
2020-03-11EEVEE: Replace octahedron reflection probe by cubemap arrayClément Foucault
We implement cubemap array support for EEVEE's lightcache reflection probes. This removes stretched texels and bottom hemisphere seams artifacts caused by the octahedral projection previously used. This introduce versioning code for the lightcache which will discard any lightcache version that is not compatible. Differential Revision: https://developer.blender.org/D7066
2020-03-05Cleanup: material API namingCampbell Barton
- Use 'BKE_object_material_*', 'BKE_id_material_*' prefix for functions that operate on Object and ID types. - Use '_len' suffix for length (matching BLI naming). - Use '_p' suffix for functions that return a pointer to values where the value would typically be returned. Functions renamed: - BKE_object_material_resize was BKE_material_resize_object - BKE_object_material_remap was BKE_material_remap_object - BKE_object_material_remap_calc was BKE_material_remap_object_calc - BKE_object_material_array_p was BKE_object_material_array - BKE_object_material_len_p was BKE_object_material_num - BKE_id_material_array_p was BKE_id_material_array - BKE_id_material_len_p was BKE_id_material_num - BKE_id_material_resize was BKE_material_resize_id - BKE_id_material_append was BKE_material_append_id - BKE_id_material_pop was BKE_material_pop_id - BKE_id_material_clear was BKE_material_clear_id
2020-02-20Fix T73871: improve assignement of material to selection in multi objectPhilipp Oeser
editmode This was already supported in "Select" & "Deselect" but not in "Assign". So similar to rB6b39dc7672eb, we now check if the material corresponding to the currently selected material slot is found in other objects materials and assign this (instead of always assigning their 'own' actcol). Maniphest Tasks: T73871 Differential Revision: https://developer.blender.org/D6869
2020-02-10Cleanup/refactor: Rename `BKE_library` files to `BKE_lib`.Bastien Montagne
Note that `BKE_library.h`/`library.c` were renamed to `BKE_lib_id.h`/`lib_id.c` to avoid having a too generic name here. Part of T72604.
2020-02-05T73589: Code Quality: Renaming on BKE_material.hAntonio Vazquez
Old Name New Name ========= ========= init_def_material BKE_materials_init BKE_material_gpencil_default_free BKE_materials_exit test_object_materials BKE_object_materials_test test_all_objects_materials BKE_objects_materials_test_all give_matarar BKE_object_material_array give_totcolp BKE_object_material_num give_current_material_p BKE_object_material_get_p give_current_material BKE_object_material_get assign_material BKE_object_material_assign assign_matarar BKE_object_material_array_assign give_matarar_id BKE_id_material_array give_totcolp_id BKE_id_material_num assign_material_id BKE_id_material_assign clear_matcopybuf BKE_material_copybuf_clear free_matcopybuf BKE_material_copybuf_free copy_matcopybuf BKE_material_copybuf_copy paste_matcopybuf BKE_material_copybuf_paste BKE_material_init_gpencil_settings BKE_gpencil_material_attr_init BKE_material_add_gpencil BKE_gpencil_material_add BKE_material_gpencil_get BKE_gpencil_material BKE_material_gpencil_default_get BKE_gpencil_material_default BKE_material_gpencil_settings_get BKE_gpencil_material_settings
2019-10-11Fix T70714: Crash when using OBJECT_OT_material_slot_assign op without UI.Bastien Montagne
There is no guarantee we can get any valid UI from the context, and that operator can work without it.
2019-08-23RNA: Cleanup PointerRNA structJacques Lucke
The old layout of `PointerRNA` was confusing for historic reasons: ``` typedef struct PointerRNA { struct { void *data; } id; struct StructRNA *type; void *data; } PointerRNA; ``` This patch updates it to: ``` typedef struct PointerRNA { struct ID *owner_id; struct StructRNA *type; void *data; } PointerRNA; ``` Throughout the code base `id.data` was replaced with `owner_id`. Furthermore, many explicit pointer type casts were added which were implicit before. Some type casts to `ID *` were removed. Reviewers: brecht, campbellbarton Differential Revision: https://developer.blender.org/D5558
2019-08-01Cleanup: misc spelling fixesCampbell Barton
T68035 by @luzpaz
2019-07-31Add operator for removing unused material slotsLukas Stockner
Reviewers: campbellbarton, brecht Reviewed By: brecht Subscribers: brecht Differential Revision: https://developer.blender.org/D4991
2019-07-31Refactor access to dependency graphSergey Sharybin
This change ensures that operators which needs access to evaluated data first makes sure there is a dependency graph. Other accesses to the dependency graph made it more explicit about whether they just need a valid dependency graph pointer or whether they expect the graph to be already evaluated. This replaces OPTYPE_USE_EVAL_DATA which is now removed. Some general rules about usage of accessors: - Drawing is expected to happen from a fully evaluated dependency graph. There is now a function to access it, which will in the future control that dependency graph is actually evaluated. This check is not yet done because there are some things to be taken care about first: for example, post-update hooks might leave scene in a state where something is still tagged for update. - All operators which needs to access evaluated state must use CTX_data_ensure_evaluated_depsgraph(). This function replaces OPTYPE_USE_EVAL_DATA. The call is generally to be done in the very beginning of the operator, prior other logic (unless this is some comprehensive operator which might or might not need access to an evaluated state). This call is never to be used from a loop. If some utility function requires evaluated state of dependency graph the graph is to be passed as an explicit argument. This way it is clear that no evaluation happens in a loop or something like this. - All cases which needs to know dependency graph pointer, but which doesn't want to actually evaluate it can use old-style function CTX_data_depsgraph_pointer(), assuming that underlying code will ensure dependency graph is evaluated prior to accessing it. - The new functions are replacing OPTYPE_USE_EVAL_DATA, so now it is explicit and local about where dependency graph is being ensured. This commit also contains some fixes of wrong usage of evaluation functions on original objects. Ideally should be split out, but in reality with all the APIs being renamed is quite tricky. Fixes T67454: Blender crash on rapid undo and select Speculation here is that sometimes undo and selection operators are sometimes handled in the same event loop iteration, which leaves non-evaluated dependency graph. Fixes T67973: Crash on Fix Deforms operator Fixes T67902: Crash when undo a loop cut Reviewers: brecht Reviewed By: brecht Subscribers: lichtwerk Maniphest Tasks: T67454 Differential Revision: https://developer.blender.org/D5343
2019-05-20Cleanup: reorder report argument for pointer assignmentCampbell Barton
Most code uses ReportList argument last (or at least not first) when an optional report list can be passed in.
2019-05-17Python: Raise an error even NO_MAIN data is assigned to objectSergey Sharybin
The goal is to prevent assignment of temporary or evaluated meshes to objects from the main database. Majority of the change is actually related on passing reports around. On a positive side there are more error prints which can become more visible to scripters. There are still possible further improvements in the related areas. For example, disable user counting for evaluated ID datablocks when assignment happens. But can also happen later on as a separate improvement. Reviewers: brecht, campbellbarton, mont29 Reviewed By: brecht Differential Revision: https://developer.blender.org/D4884
2019-04-22Cleanup: style, use braces for editorsCampbell Barton
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2019-03-27Fix T62566 Eevee: Cubemap doesn't bake from current frame of animationClément Foucault
This was technically a feature request but it was quite simple to implement so I did it quickly. Also it is much more consistent now.
2019-03-25GPencil: Only brushes with pinned materials have materialsAntonioya
Using GP_BRUSH_MATERIAL_PINNED to switch between active material and brush material, instead of updating all brushes on active material changes. This will allow brushes to have no material and therefore to not inflate the user count. This fix T62465. Patch contributed by @matc Reviewers: @brecht @antoniov @billreynish @mendio
2019-03-15Cleanup: indentation, wrappingCampbell Barton
Mostly functions wrapping args, not confirming to our style guide.
2019-03-12Fix T61531: can't select same material in multi edit modeCampbell Barton
D4441 by @zazizizou w/ edits.
2019-03-10GPencil: Set brush material after copying a materialAntonioya
This change updates the brush material in the topbar when a new material is created using copy button. Related to task T62384 Thanks to @matc for suggesting the fix. Still pending a problem whith user number.
2019-02-27Cleanup: file rename lamp -> lightCampbell Barton
2019-02-27DNA: rename Lamp -> LightCampbell Barton
- BKE_lamp -> BKE_light - Main.lamp -> light
2019-02-18doxygen: add newline after \fileCampbell Barton
While \file doesn't need an argument, it can't have another doxy command after it.
2019-02-16DNA: rename SpaceButs -> SpacePropertiesCampbell Barton
2019-02-13Fix T59062: Keyframed node properties stay linked after shading network ↵Bastien Montagne
duplication. There is no reason not to duplicate Actions too here, especially when Materials' Actions are pretty much impossible to edit from current UI (afaik, DopeSheet editor does not has any way to change them?).
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
Move \ingroup onto same line to be more compact and make it clear the file is in the group.
2019-02-03Cleanup: trailing commasCampbell Barton
Needed for clan-format not to wrap onto one line.
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
BF-admins agree to remove header information that isn't useful, to reduce noise. - BEGIN/END license blocks Developers should add non license comments as separate comment blocks. No need for separator text. - Contributors This is often invalid, outdated or misleading especially when splitting files. It's more useful to git-blame to find out who has developed the code. See P901 for script to perform these edits.
2019-01-31UI: rename Free Bake to Delete Bake.Brecht Van Lommel
"Free" is more of a programming term related to memory allocation, not a term we need to use in the interface. Ref T61054.
2019-01-22UI: disable scene and view layer delete buttons when not available.Harley Acheson
Differential Revision: https://developer.blender.org/D4210
2019-01-17Fix T60261: Crash pasting a material without a nodetreePhilipp Oeser
2019-01-15Cleanup: comment line length (editors)Campbell Barton
Prevents clang-format wrapping text before comments.
2019-01-03Fix new material for pinned objectsCampbell Barton
Grease pencil check was using active object.
2019-01-03Merge branch 'blender2.7'Campbell Barton
2019-01-03Fix T60014: material link pref ignoredCampbell Barton
The PreferencesEdit.material_link only worked for adding slots, adding an initial new material didn't respect the preference.
2018-12-07Depsgraph: Remove duplicated sets of recalc/update flagsSergey Sharybin
There were at least three copies of those: - OB_RECALC* family of flags, which are rudiment of an old dependency graph system. - PSYS_RECALC* which were used by old dependency graph system as a separate set since the graph itself did not handle particle systems. - DEG_TAG_* which was used to tag IDs. Now there is a single set, which defines what can be tagged and queried for an update. It also has some aggregate flags to make queries simpler. Lets once and for all solve the madness of those flags, stick to a single set, which will not overlap with anything or require any extra conversion. Technically, shouldn't be measurable user difference, but some of the agregate flags for few dependency graph components did change. Fixes T58632: Particle don't update rotation settings
2018-12-03Cleanup: warning, styleCampbell Barton
2018-12-03Fix T58528: Assign material skips non-activeCampbell Barton
2018-11-07Cleanup: remove some useless BKE_library and BKE_main includes.Bastien Montagne
Makes it simpler to make some changes... Also fix order of some includes (use alphabetical please).
2018-11-01UI: Rename Copy Material to Others to Copy Material to Selected.Pablo Vazquez
"Others" is not clear, "selected" is more descriptive and it follows the convention used in similar operators
2018-10-04Fix T57011: Crash pressing Free Light Cache during Indirect Light CachePhilipp Oeser
Baking just kill the bake job prior to freeing Reviewed By: fclem Differential Revision: https://developer.blender.org/D3764
2018-09-25Curves: Move draw options to overlaysClément Foucault
This commit add one regression: it is impossible to currently hide handles in the viewport. But this should be fixed in another commit.
2018-07-31New Grease Pencil object for 2D animationAntonioya
This commit merge the full development done in greasepencil-object branch and include mainly the following features. - New grease pencil object. - New drawing engine. - New grease pencil modes Draw/Sculpt/Edit and Weight Paint. - New brushes for grease pencil. - New modifiers for grease pencil. - New shaders FX. - New material system (replace old palettes and colors). - Split of annotations (old grease pencil) and new grease pencil object. - UI adapted to blender 2.8. You can get more info here: https://code.blender.org/2017/12/drawing-2d-animation-in-blender-2-8/ https://code.blender.org/2018/07/grease-pencil-status-update/ This is the result of nearly two years of development and I want thanks firstly the other members of the grease pencil team: Daniel M. Lara, Matias Mendiola and Joshua Leung for their support, ideas and to keep working in the project all the time, without them this project had been impossible. Also, I want thanks other Blender developers for their help, advices and to be there always to help me, and specially to Clément Foucault, Dalai Felinto, Pablo Vázquez and Campbell Barton.
2018-07-10Eevee: LightCache: Initial ImplementationClément Foucault
This separate probe rendering from viewport rendering, making possible to run the baking in another thread (non blocking and faster). The baked lighting is saved in the blend file. Nothing needs to be recomputed on load. There is a few missing bits / bugs: - Cache cannot be saved to disk as a separate file, it is saved in the DNA for now making file larger and memory usage higher. - Auto update only cubemaps does update the grids (bug). - Probes cannot be updated individually (considered as dynamic). - Light Cache cannot be (re)generated during render.
2018-07-06UI/Python: rename Lamps to Lights, to follow more standard terminology.Brecht Van Lommel
Internally it's still mostly named lamps, though some modules like Cycles were already calling them lights.