Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-03-24 | style cleanup: follow style guide for formatting of if/for/while loops, and ↵ | Campbell Barton | |
else if's | |||
2012-03-03 | style cleanup - use aligned * prefixed blocks for descriptive comments (was ↵ | Campbell Barton | |
already used a lot and part of proposed style guide). | |||
2011-11-28 | Fix #29389: cycles viewport render not updating on frame changes. This sort of | Brecht Van Lommel | |
worked by accident before, because of flags that weren't cleared properly. Now moved the call to update render engines into scene_update_* itself. | |||
2011-11-23 | Fix #28934: missing GLSL/icon update when changing materials used in nodes. | Brecht Van Lommel | |
2011-11-02 | Nodes: add support for shader nodes on world and lamps, in addition to ↵ | Brecht Van Lommel | |
materials. The internal render engine does not support them, and they are not accesible in the UI yet, but cycles will use them. | |||
2011-11-02 | RenderEngine api: support for viewport rendering, details here: | Brecht Van Lommel | |
http://wiki.blender.org/index.php/Dev:2.6/Source/Render/RenderEngineAPI * This adds a Rendered draw type in the 3D view, only available when the render engine implements the view_draw callback. * 3D view now stores a pointer to a RenderEngine. * view_draw() callback will do OpenGL drawing instead of the viewport. * view_update() callback is called after depsgraph updates. | |||
2011-10-23 | remove $Id: tags after discussion on the mailign list: ↵ | Campbell Barton | |
http://markmail.org/message/fp7ozcywxum3ar7n | |||
2011-08-15 | Fix #27803: editing texture did not update compositing nodes using that texture. | Brecht Van Lommel | |
2011-08-12 | Code cleanup: fix wrong doxygen file name. | Brecht Van Lommel | |
2011-05-19 | Code refactor: split code for render updates and opening render view into | Brecht Van Lommel | |
separate files, no functional changes. |