Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Expand)Author
2017-08-16Update code comments from DAG_id_tag_update to DEG_id_tag_updateDalai Felinto
2017-07-21Depsgraph: Fix missing material update when changing links in node treeSergey Sharybin
2017-07-20Fix T51925: Eevee: Animated Eevee values slowdownSergey Sharybin
2017-07-20Partially revert previous commit, some unwanted changes sneaked inSergey Sharybin
2017-07-20Depsgraph: Use explicit material update operation codeSergey Sharybin
2017-06-29Eevee: No need to free all the gpu materials when world changes.Dalai Felinto
2017-06-26Remove disabled code for freeing shaders on scene updateLuca Rood
2017-06-26Stop object shaders from being updated when changing lamp propertiesLuca Rood
2017-06-23Silence warnings (tsc, tsc)Dalai Felinto
2017-06-23GPUMaterial: Avoid freeing GLSL shaders when changing scene properties.Clément Foucault
2017-06-04World: Add temporary update flag.Clément Foucault
2017-06-01Main Workspace IntegrationJulian Eisel
2017-05-03Merge branch 'master' into blender2.8Lukas Stockner
2017-05-03Render API/Cycles: Identify Render Passes by their name instead of a type flagLukas Stockner
2017-04-25Render API: Rename render > render_to_image; view_draw > render_to_viewDalai Felinto
2017-04-03GPULamp: Separate GPULamp from GPUMaterialClément Foucault
2017-03-30Prevent crash on weight paintDalai Felinto
2015-08-27Fix T45702: Editing smoke while viewport render and blender bugSergey Sharybin
2015-05-11Expose PreviewImage & custom icons to py API.Bastien Montagne
2015-03-31Fix T44077 material update fails in textured mode when VBOs are off.Antony Riakiotakis
2015-03-17Fix T44021: Crash switching Rendering Engines while viewport rendering + anim...Sergey Sharybin
2014-11-28Cleanup: unused headersCampbell Barton
2014-11-28Delete GPU buffers if preference changes.Antony Riakiotakis
2014-11-26World background working on cycle nodes.Antony Riakiotakis
2014-11-22Fix T42688: python crash: bpy.context.scene.update().Bastien Montagne
2014-10-28Cleanup: de-duplicate engine-id'sCampbell Barton
2014-10-06Texture painting:Antony Riakiotakis
2014-08-27Changing render engine now refreshes the texture paint display better.Antony Riakiotakis
2014-07-24Material could end up with invalid texture paint slots on changingAntony Riakiotakis
2014-07-21GSOC 2013 paintAntony Riakiotakis
2014-04-30Code cleanup: remove unused includesCampbell Barton
2014-04-11Code cleanup: use boolCampbell Barton
2014-04-01Code cleanup: remove TRUE/FALSE & WITH_BOOL_COMPAT defineCampbell Barton
2013-07-09Fix #35979, #35937, #35739: undo crashes and missing updates with blenderBrecht Van Lommel
2013-06-09Fix #35677, #35525: cycles viewport not updating properly in some situations.Brecht Van Lommel
2013-05-17More work on 3d view render:Ton Roosendaal
2013-04-16Blender Internal Render in viewportTon Roosendaal
2013-04-12Paint refactoring commit, non-disruptive (in theory :p)Antony Riakiotakis
2013-03-18Merge of the PyNodes branch (aka "custom nodes") into trunk.Lukas Toenne
2013-03-16code cleanup: shadowingCampbell Barton
2013-01-24Fix #33975: Crash when reloading textureSergey Sharybin
2012-12-18fix for include and use break statement (may as well not loop more then needed).Campbell Barton
2012-12-18Fix #33599: VBO textured draw mode did not update correctly when an image fil...Brecht Van Lommel
2012-12-03Fix #33371: blender freezing in material draw mode.Brecht Van Lommel
2012-11-29Fix render from local view 3d viewport not using lamps in render.Brecht Van Lommel
2012-11-24Fix #33282: missing GLSL update assigning a lamp texture.Brecht Van Lommel
2012-11-10Fix part of #33132: render resoltuion refresh issues after persistent imagesBrecht Van Lommel
2012-11-07Fix #33114: crash with render frame update script and GLSL.Brecht Van Lommel
2012-10-21style cleanup: bge, switch statements mostly.Campbell Barton
2012-10-16Cycles: fix some update issues with camera motion blur, and do some more workBrecht Van Lommel