Age | Commit message (Collapse) | Author |
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- Merged SEQ_OFSDRAW with V3D_OFSDRAW and define in the
DNA_view3d_types: Due to this FSAA always kicked in making the
rendering slow.
- Removed `Texture Solid` and `DOF`.
- Now when chosing Solid rendering the settings
of the original scene is used.
- Added a global override to use scene specific shading. In the
Future we will need to enhanced this so user can change the
settings.
- Added support for LookDev. LookDev crashed as it needed the
`evil_C` what was not set
- LookDev mode will always show the scene + world lights.
Reviewed By: brecht, fclem
Maniphest Tasks: T62517
Differential Revision: https://developer.blender.org/D4738
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This patch implements new cache system.
Aim is to give user more control over cache, so it can be maximally
utilized. This is done through sequencer timeline side panel
in category proxy & cache.
Cached images are also visualized in timeline, controled by
sequencer timeline view->cache menu
Functional changes:
- NOT use IMB_moviecache API
- refactor names of cached image types
- each scene owns 1 sequencer cache
- merge preprocess cache into per-sequencer cache
- cache links images rendered per frame in order as they are created
- add cache content visualization tool
- add RNA properties to control the cache
More info can be found in design notes in blenkernel/intern/seqcache.c
and in https://developer.blender.org/D4443
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D4443
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This adds a new "Automatic" image display method which uses GLSL shaders for
most images. It only does CPU side color management for higher res images
where sending big float buffers to the GPU is likely to be a bottleneck or
cause memory usage problem.
Automatic is the default now, previously it was 2D Texture.
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Apply clang format as proposed in T53211.
For details on usage and instructions for migrating branches
without conflicts, see:
https://wiki.blender.org/wiki/Tools/ClangFormat
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* EEVEE support through irradiance volume and light probe.
* New shader ball shape (designed by Robin Marin).
* New cloth and liquid shapes, removed monkey.
* Replace world sphere by toggle to use world for any shape.
* Slight bevel on cube.
* More subdivision for displacement preview.
* Fixed and improved UV mapping for all shapes.
* Material icon / asset preview now uses specified shape instead of always
a sphere. So for example hair material can be displayed as hair.
Ref T57683
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No functional change, this adds LIB definition and args to cmake files.
Without this it's difficult to migrate away from 'BLENDER_SORTED_LIBS'
since there are many platforms/configurations that could break when
changing linking order.
Manually add and enable WITHOUT_SORTED_LIBS to try building
without sorted libs (currently fails since all variables are empty).
This check will eventually be removed.
See T46725.
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This was technically a feature request but it was quite simple to implement
so I did it quickly. Also it is much more consistent now.
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Using GP_BRUSH_MATERIAL_PINNED to switch between active material and brush material, instead of updating all brushes on active material changes. This will allow brushes to have no material and therefore to not inflate the user count.
This fix T62465.
Patch contributed by @matc
Reviewers: @brecht @antoniov @billreynish @mendio
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Patch by Shinsuke Irie.
* * *
Note from reviewer/committer (dfelinto):
OpenGL render from the VSE preview window is working, while the VSE
preview window itself does not show stereo.
That said the patch is ok, and I was able to test that the VSE preview
OpenGL still works. I will tackle VSE preview itself separately myself.
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It updates only the main window you edit and the non-main window
children of this main one.
Reviewers: sergey, brecht
Differential Revision: https://developer.blender.org/D4528
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This code was used only in annotations.
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The render was using the old grease pencil code and not the new annotation code for render.
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PointerProperty.
We are in a totally out-of-main context here, so no refcounting of any ID...
Note that this whole 'render preview' area could use some refactor with
modern ID management API, but that would go way beyond a mere bugfix,
and it is not the time to do such things.
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Mostly functions wrapping args, not confirming to our style guide.
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D4441 by @zazizizou w/ edits.
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This change updates the brush material in the topbar when a new material is created using copy button.
Related to task T62384
Thanks to @matc for suggesting the fix.
Still pending a problem whith user number.
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Convention was not to but after discussion on 918941483f7e we agree its
best to change the convention.
Names now mostly follow RNA.
Some exceptions:
- Use 'nodetrees' instead of 'nodegroups'
since the struct is called NodeTree.
- Use 'gpencils' instead of 'grease_pencil'
since 'gpencil' is a common abbreviation in the C code.
Other exceptions:
- Leave 'wm' as it's a list of one.
- Leave 'ipo' as is for versioning.
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This causes other issues, revert for now until a better fix is found.
Reverts commit da1323d1c95095feff98e8aa054d73fd323c363d.
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We already have different storages for cddata of verts, edges etc.,
'simply' do the same for the mask flags we use all around Blender code
to request some data, or limit some operation to some layers, etc.
Reason we need this is that some cddata types (like Normals) are
actually shared between verts/polys/loops, and we don’t want to generate
clnors everytime we request vnors!
As a side note, this also does final fix to T59338, which was the
trigger for this patch (need to request computed loop normals for
another mesh than evaluated one).
Reviewers: brecht, campbellbarton, sergey
Differential Revision: https://developer.blender.org/D4407
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Now always refresh when the material changes. Depsgraph tag moved out
of the refresh function since that gets called on depsgraph update,
which should not trigger a second depsgraph update.
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- BKE_lamp -> BKE_light
- Main.lamp -> light
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Was confusing, unrelated to:
colbits, col_mask, col_group, actcol & totcol.
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While \file doesn't need an argument, it can't have another doxy
command after it.
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duplication.
There is no reason not to duplicate Actions too here, especially when
Materials' Actions are pretty much impossible to edit from current UI
(afaik, DopeSheet editor does not has any way to change them?).
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Move \ingroup onto same line to be more compact and
make it clear the file is in the group.
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Following removal from C source code.
See: 8c68ed6df16d8893
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Needed for clan-format not to wrap onto one line.
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Was confusing eg: G_AUTOPACK belonged to G.fileflags, G_PICKSEL to G.f.
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BF-admins agree to remove header information that isn't useful,
to reduce noise.
- BEGIN/END license blocks
Developers should add non license comments as separate comment blocks.
No need for separator text.
- Contributors
This is often invalid, outdated or misleading
especially when splitting files.
It's more useful to git-blame to find out who has developed the code.
See P901 for script to perform these edits.
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"Free" is more of a programming term related to memory allocation, not a term
we need to use in the interface. Ref T61054.
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Done using:
source/tools/utils_maintenance/c_sort_blocks.py
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Differential Revision: https://developer.blender.org/D4210
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Prevents clang-format wrapping text before comments.
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Useful for calling from lower level code.
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In a better way...
6dbfd7f6d6bc would make the final vertex weights always calculated in
edit mode. Now it's only if the option is enabled.
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Grease pencil check was using active object.
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The PreferencesEdit.material_link only worked for adding slots,
adding an initial new material didn't respect the preference.
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