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2011-08-29patch [#28355] Better Environment Map scriptingCampbell Barton
from Tom Edwards (artfunkel), with minor edits. This patch makes the following improvements to environment map scripting: * Adds a "is_valid" RNA property to envmaps. True if the map is ready for use, False if it needs rendering. * Adds a "clear" RNA function to envmaps. Deletes any envmap image data. * Adds a "save" RNA function to envmaps. Writes the envmap to disc with a configurable layout. (Defaults to the current hard-coded layout.) * Updates bpy.ops.texture.envmap_save with configurable layout support as above. These changes, particularly configurable layouts, make exporting envmaps to other software much easier.
2011-08-28- use static vars and functions where possible.Campbell Barton
- use NULL rather than 0 when used as pointers.
2011-08-21Fix #28154: linux3-config.py doesn't existSergey Sharybin
Change OURPLATFORM from "linux<major_version>" to simple "linux". Since new policy for linux kernel versions that major version in platform doesn't make much sense for building rules so the same rules could be used for both of linux2 and linux3 now/ Tested on both of linux2 and linux3 systems.
2011-08-20remove over zealous undo's on operators that don't need it.Campbell Barton
2011-08-15Fix #27803: editing texture did not update compositing nodes using that texture.Brecht Van Lommel
2011-08-12Code cleanup: fix wrong doxygen file name.Brecht Van Lommel
2011-07-22fix [#28053] New material tooltipCampbell Barton
2011-07-17cmake source definitions:Campbell Barton
remove missing includes and use more strict formatting.
2011-07-13dont include the preview.blend in headless modeCampbell Barton
2011-07-05fix [#27862] OpenGL render animation don't respect .png RGB option.Campbell Barton
2011-06-28RenderEngine API: add self.report() error reporting function for render engines,Brecht Van Lommel
works the same as for operators. Also includes some refactoring of render error reporting code to use ReportList.
2011-06-24fix [#27746] Black and White Render doesn't work and/or Saves as a Blank screenCampbell Barton
convert to grayscale when saving renders rather then only writing the red channel.
2011-06-18rename cmake include/libraries to conform with suggested cmake namesCampbell Barton
2011-06-12Bugfix #27519Ton Roosendaal
Full Sample AA (FSA) was failing in cases. Bug report was an empty scene (with compo nodes) linking in another .blend scene (with render). That case gave warning "FSA not supported with rendering". That now is allowed. Then I noticed FSA was giving corrupt sample buffers or crashes in cases, especially on first buffer, this appeared to be a missing compo tag on first sample buffer. Lastly, to make FSA render a tiny bit less frustrating: added render window statistic to show which of the FSA steps is being done.
2011-06-06fix for crash opening the file selector twice with multiple windows open ↵Campbell Barton
(when the mouse was over the inactive window).
2011-05-31cmake maintenanceCampbell Barton
blender_add_lib now takes a separate include argument to suppress warnings in system includes (mostly ffmpeg & python). also only build wm_apple.c on apple+carbon configuration.
2011-05-21view3d function naming, no functional changes.Campbell Barton
2011-05-19Fix for preview render, lamp and world now also get localized like material ↵Brecht Van Lommel
and texture.
2011-05-19Code refactor: split code for render updates and opening render view intoBrecht Van Lommel
separate files, no functional changes.
2011-05-09minor cleanup, no functional changes.Campbell Barton
2011-05-04use UNUSED in some more function args, no functional changes.Campbell Barton
2011-05-01replace inline string searches with BLI_findstring(), strcmp(..., ""), with ↵Campbell Barton
char comparisons.
2011-04-30use camera render argument to avoid temp overwriting the scene camera.Campbell Barton
also fix for mistake with rendering stars from previous commit.
2011-04-30- pass the camera to the render stamp function.Campbell Barton
- add BKE_write_ibuf_stamp() since saving environment maps & screen shots shouldn't have stamp.
2011-04-30add back support for rendering local view camera.Campbell Barton
2011-04-27Fix for bug #26590, `Texture preview fails when path to custom brushNicholas Bishop
icon is set' * Main problem was calling BKE_icon_changed too much, blocked previews from updating * Also fixed clearing the icon when it's not a valid image path Review link: http://codereview.appspot.com/4356045/
2011-04-19Some strings to store ID names were too small, could cause stack corruption.Campbell Barton
corrected these and replaced 'sizeof(((ID *)NULL)->name)-2' with 'MAX_ID_NAME-2'.
2011-04-19noticed a problem with rendering non-active scenes in the node editor.Campbell Barton
- the frame from the current scene wasn't used - whereas with rendering it is, set the current frame as is done when node rendering. - camera switching also failed, added a call to it.
2011-04-18fix [#27015] RNA Bug: Unpacking sounds with a long ID name fails: sound ID ↵Campbell Barton
length wrong?! also fix for OBJECT_OT_proxy_make and RENDER_OT_render using incorrect lengths for ID names.
2011-04-08Fixes related to using Library files:Ton Roosendaal
- Assigning local materials to library objects disabled (crashes on undo/redo cases) - Disabling options in Material buttons to add/remove slots on library data - Drawing Object ID template in Object properties, this allows browse active Object, but especially shows library status then.
2011-04-06add option WITH_BUILTIN_GLEW, so linux packagers can disable to use their ↵Campbell Barton
own glew library.
2011-04-04Fix #26781: Assigning multiple Materials to Text seems not to work correctlySergey Sharybin
Problems was in 0-based numbering vs. 1-based. Fonts are getting converted to displists when they're displaying and here base conversion happens, so no need in conversion when assigning material to selected text. This makes indices more inconsistant, but saves compatibility in both of directions. Maybe in further releases we'll make indices consistent.
2011-04-04Bugfix #26761Ton Roosendaal
Texture preview render now doesn't increment/decrement material->texture user counts anymore. Blenders library.c code could use some overhaul once to support data relinkage and copying around better. :)
2011-04-01fix [#26713] Video Sequencer: Audio mute after making meta strip copy/pasteCampbell Barton
was not recursively restoring sound strips on paste. also found many duplicate functions were defining the transform mode as in int but getting as an enum, use enum for both now.
2011-03-28misc nodes & editors: floats were being implicitly promoted to doubles, ↵Campbell Barton
adjust to use floats. + minor update to demo_mode
2011-03-25Forgot to add to log of previous commit:Ton Roosendaal
The purpose was to set a wait-cursor draw on 3d windows. I tried for but it keeps failing... inside threads you can't do UI stuff. Needs further thinking, probably something via jobs system.
2011-03-25Bugfix #26195Ton Roosendaal
When rendering, during processing scene data, drawing in 3d window is now locked. Can get extended to more areas in UI easily. At least this solves all crashes with conflicting memory access in render && 3d drawing. Deleting objects via operators or delete modifiers isn't locked yet. Also fixed: crash on quitting a renderwindow when it was rendering.
2011-03-19remove some redundant vars, assignments & checks.Campbell Barton
2011-03-13[#26482] Solidify / Animation Opengl render. no texture.Campbell Barton
workaround for view3d datamask not being correct on opengl render.
2011-03-11Bugfix, irc report:Ton Roosendaal
Pressing ESC on material icon preview changes made it stop updating the icons. Was caused by default 'break' callback testing ESC and not resetting it. Now it uses same break callback as other previews.
2011-03-07bug [#26329] Project Paint not workingCampbell Barton
we cant ensure that a requested buffer can be allocated so report opengl errors when failing to allocate the buffer (rather then printing to console). this is common enough and generic error isn't too helpful to users.
2011-03-05use NULL rather then 0 for pointer assignments & comparison, modifier, imbuf ↵Campbell Barton
& editors.
2011-03-04Two additional fixes for node-tree + texture paint:Ton Roosendaal
- "need exec" flag was cleared in wrong tree for preview renders (it should clear it in the copy, i did in original). This fixes projection paint on images with previews open - Previews for nodes were copied always, now only for previews invoked by node editor itself.
2011-03-03bugfix #26267Ton Roosendaal
ImageWindow + 3D view texture paint + texture preview render + texture nodes. Threading hell! But it works now :)
2011-02-27doxygen: blender/editors tagged.Nathan Letwory
2011-02-26Bugfix #26221Ton Roosendaal
Two bugs in one: - Lukas commit monday for new group/socket handling accidentally removed to set socketype in stacks, which as used by (texture) nodes to detect whether value, color or vector had to be read. Result was that all texture nodes were rendering as B&W - Old 2.5 bug: preview renders for texture nodes didn't call a NodeEndExec function, which gave crashes on deleting nodes. The change in interface_hanlers.c is only a comment to explain how keymaps are being found.
2011-02-23Bugfix #26188Ton Roosendaal
Having 2 or more windows open, a render in another window made the other (active) window fail badly on F11 key (show render). Now things should go smoothly. If a render is being shown in inactive windows, they get popped to the front nicely.
2011-02-23doxygen: prevent GPL license block from being parsed as doxygen comment.Nathan Letwory
2011-02-21bugfix [#26156] Opening .blend files through OS ignores "Load UI" flagCampbell Barton
2011-02-21bugfix [#26118] Getting 'Error Totblock' when using sub-properties from a ↵Campbell Barton
PointerProperty blender wasnt freeing ID-Properties when freeing the material copy. Checked that this isnt a problem for other preview types - texture/world/lamp.