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2019-09-12Merge remote-tracking branch 'origin/master' into temp-lanpr-stagingYimingWu
2019-09-12Cleanup: use post increment/decrementCampbell Barton
When the result isn't used, prefer post increment/decrement (already used nearly everywhere in Blender).
2019-09-11Depsgraph: Pass bmain to depsgraph object creationSergey Sharybin
Currently unused, but will allow to keep of an owner of the depsgraph. Could also simplify other APIs in the future by avoiding to pass bmain explicitly to relation update functions and things like that.
2019-09-07Cleanup: use post increment/decrementCampbell Barton
When the result isn't used, prefer post increment/decrement (already used nearly everywhere in Blender).
2019-09-01Merge remote-tracking branch 'origin/master' into temp-lanpr-stagingYimingWu
2019-08-25Cleanup: redundant struct declarationsCampbell Barton
2019-08-23RNA: Cleanup PointerRNA structJacques Lucke
The old layout of `PointerRNA` was confusing for historic reasons: ``` typedef struct PointerRNA { struct { void *data; } id; struct StructRNA *type; void *data; } PointerRNA; ``` This patch updates it to: ``` typedef struct PointerRNA { struct ID *owner_id; struct StructRNA *type; void *data; } PointerRNA; ``` Throughout the code base `id.data` was replaced with `owner_id`. Furthermore, many explicit pointer type casts were added which were implicit before. Some type casts to `ID *` were removed. Reviewers: brecht, campbellbarton Differential Revision: https://developer.blender.org/D5558
2019-08-18Merge remote-tracking branch 'origin/master' into temp-lanpr-stagingYimingWu
2019-08-17Cleanup: spellingCampbell Barton
2019-08-11Diff for adding LANPR only.YimingWu
2019-08-06Cleanup: use BKE_ prefix for BKE_colortools.hCampbell Barton
2019-08-06Fix T66671: Memory Leak Material PreviewJeroen Bakker
During generating of a material preview with world lighting only the copy world was being freed. The material was removed from the main, but was not freed. Reviewed By: brecht Differential Revision: https://developer.blender.org/D5224
2019-08-01Cleanup: misc spelling fixesCampbell Barton
T68035 by @luzpaz
2019-07-31Add operator for removing unused material slotsLukas Stockner
Reviewers: campbellbarton, brecht Reviewed By: brecht Subscribers: brecht Differential Revision: https://developer.blender.org/D4991
2019-07-31Refactor access to dependency graphSergey Sharybin
This change ensures that operators which needs access to evaluated data first makes sure there is a dependency graph. Other accesses to the dependency graph made it more explicit about whether they just need a valid dependency graph pointer or whether they expect the graph to be already evaluated. This replaces OPTYPE_USE_EVAL_DATA which is now removed. Some general rules about usage of accessors: - Drawing is expected to happen from a fully evaluated dependency graph. There is now a function to access it, which will in the future control that dependency graph is actually evaluated. This check is not yet done because there are some things to be taken care about first: for example, post-update hooks might leave scene in a state where something is still tagged for update. - All operators which needs to access evaluated state must use CTX_data_ensure_evaluated_depsgraph(). This function replaces OPTYPE_USE_EVAL_DATA. The call is generally to be done in the very beginning of the operator, prior other logic (unless this is some comprehensive operator which might or might not need access to an evaluated state). This call is never to be used from a loop. If some utility function requires evaluated state of dependency graph the graph is to be passed as an explicit argument. This way it is clear that no evaluation happens in a loop or something like this. - All cases which needs to know dependency graph pointer, but which doesn't want to actually evaluate it can use old-style function CTX_data_depsgraph_pointer(), assuming that underlying code will ensure dependency graph is evaluated prior to accessing it. - The new functions are replacing OPTYPE_USE_EVAL_DATA, so now it is explicit and local about where dependency graph is being ensured. This commit also contains some fixes of wrong usage of evaluation functions on original objects. Ideally should be split out, but in reality with all the APIs being renamed is quite tricky. Fixes T67454: Blender crash on rapid undo and select Speculation here is that sometimes undo and selection operators are sometimes handled in the same event loop iteration, which leaves non-evaluated dependency graph. Fixes T67973: Crash on Fix Deforms operator Fixes T67902: Crash when undo a loop cut Reviewers: brecht Reviewed By: brecht Subscribers: lichtwerk Maniphest Tasks: T67454 Differential Revision: https://developer.blender.org/D5343
2019-07-26Cleanup: Remove unused depsgraph pointerSergey Sharybin
2019-07-01Fix T66262: slow preview icon loadingBrecht Van Lommel
2019-06-29Fix T66230: delay in the material preview panel after recent changesBrecht Van Lommel
2019-06-28Previews: delay icon preview renders a bit for smoother interactionBrecht Van Lommel
With Eevee the user interface, 3D viewport and small icon materials previews are rendered on the same GPU. This can lead to some choppy interaction when dragging sliders. Delaying the icon preview render until the user is done with that helps a bit, though it's no guarantee.
2019-06-18Fix T63359: no render preview when save buffers is onBrecht Van Lommel
2019-06-18Cleanup: remove unused render buffersBrecht Van Lommel
2019-06-14Fix T65763: Reset GPU when exporting annotationsJeroen Bakker
When exporting annotations using `bpy.ops.render.opengl` the annotations where only correct in the first frame. In the second frame the annotations was shifted by half the resolution. This change will reset the GPU matrices when the annotations are rendered.
2019-06-11Fix/Cleanup: I18N: Bad usage of IFACE_ instead of TIP_.Bastien Montagne
Cheap tip: anything that is not "Camel Case" and/or that is more than a few words long should use `TIP_` translation, not `IFACE_` one. Also added several missing strings (including the one reported in D5056 by Jean First (@robbott), thanks).
2019-06-11OpenGL Render: Fix crash when using audioSergey Sharybin
Was very easy to reproduce by rendering sequencer with sound strip. Need to use evaluated scene to open movie handle, since that is the only scene which has proper sound handle with everything else attached to it.
2019-06-06Sequencer: Viewport Rendering AnnotationJeroen Bakker
When rendering the Sequencer using viewport rendering the annotations were not scaled to respect the scene render size. This was because the matrices were calculated based on the output size and not the actual rendersize. Reviewed By: brecht Differential Revision: https://developer.blender.org/D5032
2019-05-21Viewport: MSAA support during ViewportRenderingJeroen Bakker
When rendering viewport to an offscreen buffer the buffer was constructed for non anti aliasing (0 samples). This made the objects that are drawn by the `object_mode` including `wireframe` draw type non-anti-aliased. The offscreen buffers will be constructed based on the user setting for viewport multisampling (`U.ogl_multisamples`). The same setting will also be used when previewing scene strips in the sequencer. For now this only improves wireframe drawing in the scene strips. To improve the Anti aliasing in the scene strips we need to get finer control in the draw manager. This will be part of a different patch I am preparing. Please note that this patch also cleansup some unused code in the offscreen rendering (FSAA code was still existing, but never called) Reviewed By: brecht Maniphest Tasks: T64849 Differential Revision: https://developer.blender.org/D4907
2019-05-20Cleanup: reorder report argument for pointer assignmentCampbell Barton
Most code uses ReportList argument last (or at least not first) when an optional report list can be passed in.
2019-05-17Python: Raise an error even NO_MAIN data is assigned to objectSergey Sharybin
The goal is to prevent assignment of temporary or evaluated meshes to objects from the main database. Majority of the change is actually related on passing reports around. On a positive side there are more error prints which can become more visible to scripters. There are still possible further improvements in the related areas. For example, disable user counting for evaluated ID datablocks when assignment happens. But can also happen later on as a separate improvement. Reviewers: brecht, campbellbarton, mont29 Reviewed By: brecht Differential Revision: https://developer.blender.org/D4884
2019-05-16Cycles: Fix missing viewport updates after recent changesSergey Sharybin
We can not access ensured-to-be-evaluated dependency graph from the render API: some of it is running from within evaluation which makes it possible for engines to access list of evaluated IDs. Solved by passing dependency graph to viewport functions, similar to the final render functions.
2019-05-16Cleanup: rename IDP_FreeProperty_ex to IDP_FreePropertyContent_exJacques Lucke
This was missing from rBdb5120603f.
2019-05-14Fix T64514: wrong grease pencil icon preview rendersBrecht Van Lommel
This broken when the new Cycles/Eevee preview scene was added, make it work the same as before for Grease Pencil now.
2019-05-07Cleanup: More clear naming for rendering functionsSergey Sharybin
2019-05-03fix image_changed() doing unneccessary texture updates when texture wasntPhilipp Oeser
using an image Reviewers: brecht Differential Revision: https://developer.blender.org/D4789
2019-05-02Workbench,EEVEE: Viewport Render SamplesJeroen Bakker
- Add `render_aa` and `viewport_aa` sampling setting for workbench. 0 samples means no AA, 1 sample uses FXAA and more samples will use TAA. The viewport `gpu_viewport_quality` can still limit viewport anti-aliasing method. - Use TAA when rendering images. (this used to be CPU based FSAA) - Removed `R_OSA` related settings. Reviewers: fclem, brecht Maniphest Tasks: T60847 Differential Revision: https://developer.blender.org/D4773
2019-05-02Fix T64059: Crash in shader when using other object's texture spaceSergey Sharybin
Can not use evaluated datablock to localize since that could point to another evaluated datablock, which can not become part of another dependency graph. The original code needed to have unkeyed changes preserved, but now we do have a flush of animation to an active dependency graph, so this code is not needed anymore.
2019-04-30Sequencer: Scene Strip PerformanceJeroen Bakker
- Merged SEQ_OFSDRAW with V3D_OFSDRAW and define in the DNA_view3d_types: Due to this FSAA always kicked in making the rendering slow. - Removed `Texture Solid` and `DOF`. - Now when chosing Solid rendering the settings of the original scene is used. - Added a global override to use scene specific shading. In the Future we will need to enhanced this so user can change the settings. - Added support for LookDev. LookDev crashed as it needed the `evil_C` what was not set - LookDev mode will always show the scene + world lights. Reviewed By: brecht, fclem Maniphest Tasks: T62517 Differential Revision: https://developer.blender.org/D4738
2019-04-29Cleanup: comments (long lines) in editorsCampbell Barton
2019-04-29VSE: Cache rewriteRichard Antalik
This patch implements new cache system. Aim is to give user more control over cache, so it can be maximally utilized. This is done through sequencer timeline side panel in category proxy & cache. Cached images are also visualized in timeline, controled by sequencer timeline view->cache menu Functional changes: - NOT use IMB_moviecache API - refactor names of cached image types - each scene owns 1 sequencer cache - merge preprocess cache into per-sequencer cache - cache links images rendered per frame in order as they are created - add cache content visualization tool - add RNA properties to control the cache More info can be found in design notes in blenkernel/intern/seqcache.c and in https://developer.blender.org/D4443 Reviewed By: brecht Differential Revision: https://developer.blender.org/D4443
2019-04-24Cleanup: sort CMake include pathsCampbell Barton
2019-04-22Cleanup: style, use braces for editorsCampbell Barton
2019-04-21Cleanup: comments (long lines) in editorsCampbell Barton
2019-04-20GPU: automatically draw images with GLSL shader depending on resolutionBrecht Van Lommel
This adds a new "Automatic" image display method which uses GLSL shaders for most images. It only does CPU side color management for higher res images where sending big float buffers to the GPU is likely to be a bottleneck or cause memory usage problem. Automatic is the default now, previously it was 2D Texture.
2019-04-17ClangFormat: format '#if 0' code in source/Campbell Barton
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-14Render: new material previewWilliam Reynish
* EEVEE support through irradiance volume and light probe. * New shader ball shape (designed by Robin Marin). * New cloth and liquid shapes, removed monkey. * Replace world sphere by toggle to use world for any shape. * Slight bevel on cube. * More subdivision for displacement preview. * Fixed and improved UV mapping for all shapes. * Material icon / asset preview now uses specified shape instead of always a sphere. So for example hair material can be displayed as hair. Ref T57683
2019-04-14CMake: prepare for BLENDER_SORTED_LIBS removalCampbell Barton
No functional change, this adds LIB definition and args to cmake files. Without this it's difficult to migrate away from 'BLENDER_SORTED_LIBS' since there are many platforms/configurations that could break when changing linking order. Manually add and enable WITHOUT_SORTED_LIBS to try building without sorted libs (currently fails since all variables are empty). This check will eventually be removed. See T46725.
2019-03-27Fix T62566 Eevee: Cubemap doesn't bake from current frame of animationClément Foucault
This was technically a feature request but it was quite simple to implement so I did it quickly. Also it is much more consistent now.
2019-03-25GPencil: Only brushes with pinned materials have materialsAntonioya
Using GP_BRUSH_MATERIAL_PINNED to switch between active material and brush material, instead of updating all brushes on active material changes. This will allow brushes to have no material and therefore to not inflate the user count. This fix T62465. Patch contributed by @matc Reviewers: @brecht @antoniov @billreynish @mendio
2019-03-22Fix T58517: Multi-view issues with OpenGL render + scene settingsDalai Felinto
Patch by Shinsuke Irie. * * * Note from reviewer/committer (dfelinto): OpenGL render from the VSE preview window is working, while the VSE preview window itself does not show stereo. That said the patch is ok, and I was able to test that the VSE preview OpenGL still works. I will tackle VSE preview itself separately myself.
2019-03-22Fix T62348: Cycles - Viewport rendering not update on switching viewlayerDalai Felinto
It updates only the main window you edit and the non-main window children of this main one. Reviewers: sergey, brecht Differential Revision: https://developer.blender.org/D4528