Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2022-04-12Cleanup: use _NUM suffix for space/region type rangesCampbell Barton
- Replace SPACE_TYPE_LAST with SPACE_TYPE_NUM (adding 1). - Rename RGN_TYPE_LEN to RGN_TYPE_NUM This makes it possible to tag space-type/region-type combinations with `bool tag[SPACE_TYPE_NUM][RGN_TYPE_NUM]` which reads more clearly than `bool tag[SPACE_TYPE_LAST + 1][RGN_TYPE_LEN]`.
2022-03-25XR: Fix crash on executing some action operatorsPeter Kim
Since the XR area does not have any region geometry, hud updates from operators would cause invalid access when updating region sizes.
2022-03-02Merge branch 'blender-v3.1-release'Germano Cavalcante
2022-02-22UI: ActionZone Swap Areas Between WindowsHarley Acheson
Allow SCREEN_OT_area_swap to operate between different Blender windows, and other minor feedback improvements. See D14135 for more details and demonstrations. Differential Revision: https://developer.blender.org/D14135 Reviewed by Campbell Barton
2022-02-11File headers: SPDX License migrationCampbell Barton
Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
2022-01-06Cleanup: spelling in commentsCampbell Barton
2021-12-27Cleanup: Use vector functionAaron Carlisle
2021-12-08Cleanup: move public doc-strings into headers for 'editors'Campbell Barton
Ref T92709
2021-12-02Fix T93410: Crash hiding a region from Python used by a popoverCampbell Barton
Close all active buttons when hiding a region as this can be called from Python a popover is open from that region. Failure to do this causes the popover to read from the freed button. Also rename UI_screen_free_active_but to UI_screen_free_active_but_highlight since it only frees highlighted buttons.
2021-11-25Merge branch 'blender-v3.0-release'Julian Eisel
2021-11-25Fix T92313: Heading of redo panel is not aligned properlyJulian Eisel
This corrects some alignments issues through new margins introduced in 93544b641bd6. Basic idea of this fix is to only add the new margins when drawing a panel with background. These margins were added specifically for the background boxes, so that makes sense. Alternative fix to D13199. This also fixes some margings added unintentionally in mentioned commit. There is a little jump of the toolbar and the tabs in the Properties when comparing the UI without this fix to 2.93: {F12158085} {F12158039} The jump is gone with this fix applied (compare to the 2.93 screenshot): {F12158064} While not a serious issue, this confirms that this fix actually tackles the root of the issue.
2021-11-22UI: Use a map for block name lookupsErik
Use a map to speed up search for UI block names. Time to redraw the node editor was decreased from around 75-120ms to 40-70ms in a tree with many Geometry Nodes. Differential Revision: https://developer.blender.org/D13225
2021-11-08Cleanup: Grammar in commentsHans Goudey
2021-10-28Fix fallback tools for the sequence editorCampbell Barton
Only regions with gizmos were checking for fallback tools.
2021-10-26Cleanup: spelling in commentsCampbell Barton
2021-10-22Cleanup: spelling in comments, use C style commentsCampbell Barton
2021-10-21Fix T92371: Move AZONE_REGION When OverlappedHarley Acheson
Overlapped regions have transparent backgrounds, so when placing AZONE_REGION we need to move them in to the content edge. See D12956 for details and examples. Differential Revision: https://developer.blender.org/D12956 Reviewed by Hans Goudey
2021-10-20Cleanup: use an array for wmEvent cursor position variablesAaron Carlisle
Use arrays for wmEvent coordinates, this quiets warnings with GCC11. - `x, y` -> `xy`. - `prevx, prevy` -> `prev_xy`. - `prevclickx, prevclicky` -> `prev_click_xy`. There is still some cleanup such as using `copy_v2_v2_int()`, this can be done separately. Reviewed By: campbellbarton, Severin Ref D12901
2021-10-17UI: Adjust header color when active instead of inactivePablo Vazquez
Currently, the background color of headers gets darkened when the editor is not active, this makes it hard to theme, and adds contrast/noise when it's not needed. This patch makes headers use the regular theme color when the editor is not active, so it can be made to flush with the background more easily. And lightens the header (by +10, same value as before) when the editor is active, providing the wanted highlight. The motivations behind this change are: * Simplify picking a theme color for headers. * Widgets already become lighter on mouse hover, this change creates a connection with that concept. Left: current master, inactive header is darkened. Right: this patch, inactive header gets the theme color, active editor gets header in a slightly lighter color (like most widgets) {F11052503, size=full, loop, autoplay} Reviewed By: #user_interface, HooglyBoogly Differential Revision: https://developer.blender.org/D12856
2021-10-17UI: Visual style update to panelsPablo Vazquez
Back in Blender 2.30, the GUI project brought panels into Blender among other important visual updates. For the first time it was possible to move the wall of buttons around. Providing a clear separation between sections (it even allowed the grouping of panels in tabs!) During the 2.5 redesign, the separation between panels became a line on top of each panel, and panels received theme settings for background and header colors. The default theme used the same color for both. In 2.8 the background color of panels was different from headers in the default theme, so the separator line was removed. While the separator line wasn't elegant (only on top, non-themeable, hard-coded emboss effect), it provided a sort of separation between panels. This patch solves the panels-separation by simply adding a margin space around them (not visible in default theme yet). Even though the margin reduces the width of the working area slightly, it makes room for the upcoming always-visible scrollbars. Other adjustments: * Use arrow icon instead of triangle to collapse/expand * Use rounded corners to match the rest of the UI (editor corners, nodes, etc). {F10953929, size=full} Margin on panels makes use of the `style->panelouter` property that hasn't been used in a while. Also slight tweaks to `boxspace` and `templatespace` style properties so they are multiples of 2 and operations on them round better. There is technically no need to update the themes for them to work, so no theme changes are included in this patch. {F10953931, size=full} {F10953933, size=full} {F10953934, size=full} {F10954003, size=full} ---- A new theme setting under Style controls the roundness of all panels (added it to Style instead of ThemeSpace because I think controlling the panel roundness per editor is a bit overkill): {F11091561, size=full, autoplay, loop} Reviewed By: HooglyBoogly Differential Revision: https://developer.blender.org/D12814
2021-10-07Sequencer: 2D cursor for the preview & transformCampbell Barton
- Use 2D cursor in the preview space using shortcuts matching the UV editor and 3D view. - Add Cursor tool, cursor transform. - Support for cursor and bound-box pivot. - Add pivot pie menu.
2021-10-05Cleanup: remove unused parameterPeter Kim
2021-10-05XR: Add runtime window area for XR eventsPeter Kim
This adds an offscreen View3D window area for the VR view in order to execute XR events/operators in the proper context. The area is created as runtime data before XR events are dispatched and set as the active area during XR event handling. Since the area is runtime-only, it will not be saved in files and since the area is offscreen, it will not interfere with regular window areas. The area is removed with the rest of the XR runtime data on exit, file read, or when stopping the VR session. Note: This also adds internal types (EVT_DATA_XR, EVT_XR_ACTION) and structs (wmXrActionData) for XR events. Reviewed By: Severin Differential Revision: https://developer.blender.org/D12472
2021-09-30UI: Support easy dropping into/onto rows in new tree-view APIJulian Eisel
Adds an easy way to add drop support for tree-view rows. Most of the work is handled by the tree-view UI code. The tree items can simply override a few functions (`can_drop()`, `on_drop()`, `drop_tooltip()`) to implement their custom drop behavior. While dragging over a tree-view item that can be dropped into/onto, the item can show a custom and dynamic tooltip explaining what's gonna happen on drop. This isn't used yet, but will soon be for asset catalogs. See documentation here: https://wiki.blender.org/wiki/Source/Interface/Views#Further_Customizations
2021-09-29UI: swap tool and regular headerCampbell Barton
Swap the tool-header and header order so the tool-header so the header is always next to the window edge. Note that files saved in 3.0 will have overlapping headers when opened in any version of Blender before this commit. Reviewed By: Severin, fsiddi Maniphest Tasks: T91536 Ref D12631
2021-09-24Cleanup: spelling in commentsCampbell Barton
2021-09-21Keymap: preference for fallback-tool with RMB selectCampbell Barton
Expose a key-map preference "Fallback Tool (RMB)", disabled by default. The right mouse button uses the fallback tool (currently visible selection tool in the toolbar), instead of always tweaking. When any selection tool is active, right mouse always tweaks. To enable fallback selection on RMB, set the "Right Mouse Select Action" to "Selection Tool". Internal changes: - Add fall-back key-maps, separate key-maps needed for when the tool is run as a fall-back. This is needed so RMB-select can support fall-back tools, so left-mouse can be used when it's the active tool and RMB can be used as a fall-back action when another tool is active. - Add options field to tools so tools without gizmos can enable the full-back tool keymap. - Support multiple key-maps for keymap handlers. - Fall-back keymaps now co-exist with the tool-keymaps. So both keymaps may be active at once - using different mouse buttons. When gizmos are in use, a highlighted gizmo prioritizes the tool-keymap over the fall-back keymap. Resolves T83690. Reviewed By: JulienKaspar Ref D12493
2021-09-16App Settings: Edge ResizeDalai Felinto
This prevents both editor resize as well as regions (e.g., the toolbar). Note: This option is not visible in the UI. Differential Revision: D12516
2021-09-16App Settings: Regions Visbility ToggleDalai Felinto
The toggle that allow users to "show" the region (header, toolbar, ...) when it is collapsed can now be configured for the apps. Note: This option is not visibile in the UI. Differential Revision: D12516
2021-09-16Cleanup: Rename USER_APP_LOCK_UI_LAYOUTDalai Felinto
There will be other settings that lock other aspects of the UI layout (e.g., resizing of editors). So better to name this setting what it actually handles (the corners). New name: USER_APP_LOCK_CORNER_SPLIT Differential Revision: D12516
2021-08-06Cleanup: use MEM_SAFE_FREE macroCampbell Barton
2021-07-15UI/Assets: Initial Asset View UI templateJulian Eisel
The asset view UI template is a mini-version of the Asset Browser that can be placed in regular layouts, regions or popups. At this point it's made specifically for placement in vertical layouts, it can be made more flexible in the future. Generally the way this is implemented will likely change a lot still as the asset system evolves. The Pose Library add-on will use the asset view to display pose libraries in the 3D View sidebar. References: * https://developer.blender.org/T86139 * https://code.blender.org/2021/06/asset-browser-project-update/#what-are-we-building * https://code.blender.org/2021/05/pose-library-v2-0/#use-from-3d-viewport Notes: * Important limitation: Due to the early & WIP implementation of the asset list, all asset views showing the same library will show the same assets. That is despite the ID type filter option the template provides. The first asset view created will determine what's visible. Of course this should be made to work eventually. * The template supports passing an activate and a drag operator name. The former is called when an asset is clicked on (e.g. to apply the asset) the latter when dragging (e.g. to .blend a pose asset). If no drag operator is set, regular asset drag & drop will be executed. * The template returns the properties for both operators (see example below). * The argument list for using the template is quite long, but we can't avoid that currently. The UI list design requires that we pass a number of RNA or custom properties to work with, that for the Pose Libraries should be registered at the Pose Library add-on level, not in core Blender. * Idea is that Python scripts or add-ons that want to use the asset view can register custom properties, to hold data like the list of assets, and the active asset index. Maybe that will change in future and we can manage these internally. As an example, the pose library add-on uses it like this: ``` activate_op_props, drag_op_props = layout.template_asset_view( "pose_assets", workspace, "active_asset_library", wm, "pose_assets", workspace, "active_pose_asset_index", filter_id_types={"filter_action"}, activate_operator="poselib.apply_pose_asset", drag_operator="poselib.blend_pose_asset", ) drag_op_props.release_confirm = True drag_op_props.flipped = wm.poselib_flipped activate_op_props.flipped = wm.poselib_flipped ```
2021-07-15UI: Auto-scroll to keep active text buttons in viewJulian Eisel
If a text button is activated that is not in view (i.e. scrolled away), the scrolling will now be adjusted to have it in view (with some small additional margin). While entering text, the view may also be updated should the button move out of view, for whatever reason. For the most part, this feature shouldn't be needed and won't kick in, except when a clicked on text button is partially out of view or very close to the region edge. It's however quite important for the previously committed feature, that is, pressing Ctrl+F to start searching in a UI list. The end of the list where the scroll button appears may not be in view. Plus while filtering the number of visible items changes so the scrolling has to be updated to keep the search button visible. Note that I disabled the auto-scrolling for when the text button spawned an additional popup, like for search-box buttons. That is because current code assumes the button to have a fixed position while the popup is open. There is no code to update the popup position together with the button/scrolling. I also think that the logic added here could be used in more places, e.g. for the "ensure file in view" logic the File Browser does.
2021-07-15Cleanup: replace BLI_assert(!"text") with BLI_assert_msg(0, "text")Campbell Barton
This shows the text as part of the assertion message.
2021-07-07Cleanup: spelling in commentsCampbell Barton
2021-07-03Cleanup: consistent use of tags: NOTE/TODO/FIXME/XXXCampbell Barton
Also use doxy style function reference `#` prefix chars when referencing identifiers.
2021-06-26Cleanup: full sentences in comments, improve comment formattingCampbell Barton
2021-06-24Cleanup: comment blocks, trailing space in commentsCampbell Barton
2021-06-22Cleanup: Spelling MistakesLeon Zandman
This patch fixes many minor spelling mistakes, all in comments or console output. Mostly contractions like can't, won't, don't, its/it's, etc. Differential Revision: https://developer.blender.org/D11663 Reviewed by Harley Acheson
2021-05-21Cleanup: spellingLeon Zandman
Includes fixes to misspelled function names. Ref D11280
2021-05-14Cleanup: use enum types for screen direction variablesCampbell Barton
The term direction was used in 3 different ways in screen editing code, making it hard to follow: - 0-3 for as magic numbers mapped to [west,north,east,south]. - `h`, `v` characters for [horizontal,vertical] axes. - Cycle direction SPACE_CONTEXT_CYCLE_PREV, SPACE_CONTEXT_CYCLE_NEXT The following changes have been made: - Add `eScreenDir` for [west,north,east,south], use variable name `dir`. - Add `eScreenAxis` for [horizontal,vertical] values, use variable name `dir_axis`. - Add `eScreenCycle` for existing enum `SPACE_CONTEXT_CYCLE_{PREV/NEXT}`. - Add macros `SCREEN_DIR_IS_VERTICAL(dir)`, `SCREEN_DIR_IS_HORIZONTAL(dir)`. Replacing `ELEM(dir, 1, 3)`, `ELEM(dir, 0, 2)`. - Move `ED_screen_draw_join_highlight`, `ED_screen_draw_split_preview` to `screen_intern.h`. Reviewed By: Severin Ref D11245
2021-03-01Cleanup: move some drawing code into ed_draw.cChristoph Lendenfeld
Move some drawing code from `area.c` and `ed_util.c` into `ed_draw.c`. This is to support the new generic slider that wil be used in T81785. No functional changes. Reviewed By: #animation_rigging, #user_interface, Severin, sybren Maniphest Tasks: T81785 Differential Revision: https://developer.blender.org/D9313
2021-01-25Cleanup: pass 'rctf' rectangle to 2D box drawing functionsCampbell Barton
Passing 4x arguments for the rectangle, mixed in with round-box radius & color wasn't very readable. Instead, pass a `rctf` as the first argument to UI box drawing functions.
2021-01-19Cleanup: use 'const' argument for parameter argumentCampbell Barton
2021-01-19UI Code Quality: Use "params" struct for area and region callbacksHans Goudey
These functions with many arguments can be unwieldy. Aside from the obvious issues with rewriting the list of arguments and the opportunities for error and frustration that presents, the long list of arguments make these systems hard to change. So when an argument should be added, someone might skip that and add some hack instead. So, as proposed in T73586#1037210, this patch instead uses a "params" struct for each of these callbacks. - Use param argument for `ARegionType.listener` - Remove unused window field in region listener - Use param argument for `SpaceType.listener` - Use params struct for `ARegionType.message_subscribe` Differential Revision: https://developer.blender.org/D9750
2020-11-30Cleanup: Use "region" for ARegion variable namesHans Goudey
As proposed in T74432 and already implemented in several commits, "region" is the preferred name for `ARegion` variables, rather than any variant of "ar". This commit changes a few "ar" variables that have popped up over time and also adjusted names of variants like "arnew".
2020-11-17Merge branch 'blender-v2.91-release'Hans Goudey
2020-11-17Fix T82341: Warning in terminal during property searchHans Goudey
After recent changes to the context panel layout (rB187cc5e26d28b1a8), there has been an error printed when running propery search: > Error: separator_spacer() not supported in popups. The layout code thinks it's drawing in a menu because region->visible isn't properly set for the other tab searches. This patch sets that field for the temporary searching region, but it also disables searching in the context breadcrumbs panel, because at best this will just give results for the names of the active object, etc. This isn't helpful since those labels are mostly in every tab anyway. Differential Revision: https://developer.blender.org/D9425
2020-11-13GPencil: Merge GSoC curve edit modeFalk David
Differential Revision: https://developer.blender.org/D8660 This patch is the result of the GSoC 2020 "Editing Grease Pencil Strokes Using Curves" project. It adds a submode to greasepencil edit mode that allows for the transformation of greasepencil strokes using bezier curves. More information about the project can be found here: https://wiki.blender.org/wiki/User:Filedescriptor/GSoC_2020.
2020-11-13Cleanup: Make panel type flag names more clearHans Goudey
The overlap with the `Panel` flags that start with "PNL" was quite confusing because wasn't clear which enum a flag was from. The new names are a bit longer, but the clarity is worth it.