Age | Commit message (Collapse) | Author |
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Getting ready for a Gawain API change...
Part of T49043
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See intern/gawain for the API change. Other files are updated to use the new name. Also updated every call site to the recommended style:
unsigned int foo = VertexFormat_add_attrib(format, "foo", COMP_ ... )
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These were in BIF_glutil which is documented to be removed,
so best not define new API's there.
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- use 'imm_draw_' prefix for functions that draw.
- use '_3d' suffix for 3d functions, no suffix for 2d functions.
- use terms fill/wire (shorter than filled / lined).
Also add `imm_draw_circle_fill_3d` (only had wire version)
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Those cases were not using ClientAttrib but they should :)
Rather use a OpenGL3.3 alternative anyways.
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We may have a 'disk' function (not the partial version).
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Needed for custom-manipulators branch but generally useful.
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A few of these were redundant, others could be converted to new matrix API.
Part of T49450
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New API does not share legacy OpenGL's concept of matrix modes.
Part of T49450
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Pretty sure source/blender is now finished, with all legacy matrix calls confined to gpu_matrix.c.
This was the easy part, but doing it first makes the next part much easier. TODO and XXX notes describe what is left.
glMatrixMode is still in place, since the new API does not share this concept of modes. Similar for glOrtho and glFrustum which I'll tackle very soon.
Part of T49450
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Finally, fdrawline is no more!
Part of T49043 & T49450
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Part of T49450, fixes a Push/Pop mismatch from part yesterday's 3.
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Part of T49043, T49042
Reviewers: fclem, merwin
Tags: #bf_blender_2.8
Differential Revision: https://developer.blender.org/D2548
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This helper function was marked DEPRECATED since it uses old OpenGL calls.
Switched last 2 uses to imm_draw_checker_box, which does the same thing, only awesome.
Part of T49043
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a little bit of T49043, mostly related to T49165
Thx to @fclem for marking these as unused & making shader-based replacements.
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This helper function was marked DEPRECATED since it uses old OpenGL calls.
Part of T49043
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These helper functions were marked DEPRECATED since they use old OpenGL calls. Now they are marked GONE!
Part of T49043
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These helper functions were marked DEPRECATED since they use old OpenGL calls. Now they are marked GONE!
Part of T49043
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Part of T49042.
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This replaces `glaDrawBorderCorners`.
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And change relevant function calls.
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This way OCIO can be used with it.
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Replaced all calls to `imm_draw_line` by plain `immVertex2f` calls, and
removed `imm_draw_line`, as that function was not supposed to exist in
the first place, and causes unnecessary calls to `immBegin`/`immEnd`.
Part of T49043
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This replaces `fdrawcheckerboard` in drawing a standard gray
checkerboard for alpha backgrounds.
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This reverts commit 3da834e83ce9d7056c033148dab04885a6d3b1b7.
We will use the outliner for this now.
I'm also moving the collections_ops.c to outliner_collections.c
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Design Documents
----------------
* https://wiki.blender.org/index.php/Dev:2.8/Source/Layers
* https://wiki.blender.org/index.php/Dev:2.8/Source/DataDesignRevised
User Commit Log
---------------
* New Layer and Collection system to replace render layers and viewport layers.
* A layer is a set of collections of objects (and their drawing options) required for specific tasks.
* A collection is a set of objects, equivalent of the old layers in Blender. A collection can be shared across multiple layers.
* All Scenes have a master collection that all other collections are children of.
* New collection "context" tab (in Properties Editor)
* New temporary viewport "collections" panel to control per-collection
visibility
Missing User Features
---------------------
* Collection "Filter"
Option to add objects based on their names
* Collection Manager operators
The existing buttons are placeholders
* Collection Manager drawing
The editor main region is empty
* Collection Override
* Per-Collection engine settings
This will come as a separate commit, as part of the clay-engine branch
Dev Commit Log
--------------
* New DNA file (DNA_layer_types.h) with the new structs
We are replacing Base by a new extended Base while keeping it backward
compatible with some legacy settings (i.e., lay, flag_legacy).
Renamed all Base to BaseLegacy to make it clear the areas of code that
still need to be converted
Note: manual changes were required on - deg_builder_nodes.h, rna_object.c, KX_Light.cpp
* Unittesting for main syncronization requirements
- read, write, add/copy/remove objects, copy scene, collection
link/unlinking, context)
* New Editor: Collection Manager
Based on patch by Julian Eisel
This is extracted from the layer-manager branch. With the following changes:
- Renamed references of layer manager to collections manager
- I doesn't include the editors/space_collections/ draw and util files
- The drawing code itself will be implemented separately by Julian
* Base / Object:
A little note about them. Original Blender code would try to keep them
in sync through the code, juggling flags back and forth. This will now
be handled by Depsgraph, keeping Object and Bases more separated
throughout the non-rendering code.
Scene.base is being cleared in doversion, and the old viewport drawing
code was poorly converted to use the new bases while the new viewport
code doesn't get merged and replace the old one.
Python API Changes
------------------
```
- scene.layers
+ # no longer exists
- scene.objects
+ scene.scene_layers.active.objects
- scene.objects.active
+ scene.render_layers.active.objects.active
- bpy.context.scene.objects.link()
+ bpy.context.scene_collection.objects.link()
- bpy_extras.object_utils.object_data_add(context, obdata, operator=None, use_active_layer=True, name=None)
+ bpy_extras.object_utils.object_data_add(context, obdata, operator=None, name=None)
- bpy.context.object.select
+ bpy.context.object.select = True
+ bpy.context.object.select = False
+ bpy.context.object.select_get()
+ bpy.context.object.select_set(action='SELECT')
+ bpy.context.object.select_set(action='DESELECT')
-AddObjectHelper.layers
+ # no longer exists
```
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Had to add a few utility functions to replace existing functions. Let me know if these are duplicates.
Reviewers: merwin
Reviewed By: merwin
Tags: #bf_blender_2.8
Maniphest Tasks: T49043
Differential Revision: https://developer.blender.org/D2434
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Only one place used it, and that place was dead code already.
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These will be removed before we ship 2.8
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New immediate mode API is strict about attribute formats. These new functions make existing code easier to port.
Supports T49043
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The little grabby handle in the corner of an area. Now uses 1 draw call
instead of 6.
Also one version of the (+) icon to show a hidden region. Why do we
have multiple versions of this?
Fixed a harmless signed/unsigned error.
Fixed a GL state error that prematurely disabled blending.
Added imm_draw_filled_circle function, which can be used for drawing
other widgets.
Work toward T49042 and T49043
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Includes new imm_draw_lined_circle function that can be used for other
widgets.
Part of T49043
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Keeping unused gla2D code because it might be useful, or inspire
something useful, for Blender 2.8 development.
Also removed an old Mac driver bug workaround. Disabled this before the
2.77 release and nobody has complained.
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The basic shader needs to be temporarily disabled in this case.
Add macros for temp store/restoring the state.
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This commit avoids draw of invisible parts of image in image editor,
making it faster to re-draw the image.
Especially handy when painting on a high-res image when zoomed-in.
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Everything I've tested works fine without these hacks. Variety of Mac, Linux, Windows, Intel, nVidia, AMD.
If these workarounds are for old unsupported systems let's clean house.
Reviewers: #opengl_gfx
Differential Revision: https://developer.blender.org/D1707
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