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2022-09-05GPU: convert 'GPU_SHADER_2D_IMAGE_COLOR' to 3DGermano Cavalcante
3D shaders work in both 2D and 3D viewports. This shader is a good candidate to be exposed in Python.
2022-08-19Fix build error on mips64el architectureBrecht Van Lommel
Same as D12194, name "mips" conflicts on such systems.
2022-02-25GPUTexture: Use immutable storageClément Foucault
This means textures need to have the number of mipmap levels specified upfront. It does not mean the data is immutable. There is fallback code for OpenGL < 4.2. Immutable storage will enables texture views in the future.
2022-02-11File headers: SPDX License migrationCampbell Barton
Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
2022-01-18Cleanup: spelling in commentsCampbell Barton
2022-01-18Cleanup: quite old-style-declaration warning, strip trailing spaceCampbell Barton
2022-01-17Cleanup: Correct comments for immediate mode buffer draw functionsJulian Eisel
2022-01-17Cleanup: Improve naming of immediate mode buffer draw functionsJulian Eisel
Followup to the previous commit. Jeroen and I agreed the old naming was confusing.
2022-01-17UI: Speed up icon scalingJulian Eisel
Use GPU-side scaling to speed up the scaling itself, and to avoid having to copy the image buffer using the CPU. Mipmapping is used to get decent filtering when downscaling without ugly artifacts. In my comparisons, there was barely any difference between the methods for DPIs >= 1. Below that, the result looks a bit different due to the different filtering method. See D13144 for screen-recordings showing the difference. Part of T92922. Differential Revision: https://developer.blender.org/D13144 Reviewed by: Jeroen Bakker
2021-12-08Cleanup: move public doc-strings into headers for 'editors'Campbell Barton
Ref T92709
2021-07-15Cleanup: replace BLI_assert(!"text") with BLI_assert_msg(0, "text")Campbell Barton
This shows the text as part of the assertion message.
2021-02-17Cleanup: Abbreviate enums with 'UNSIGNED_' in the nameGermano Cavalcante
2021-01-20Cleanup: remove extra in trailing asteriskCampbell Barton
Comment blocks not conforming to convention.
2020-09-05GPUTexture: Change texture creation APIClément Foucault
This is to modernize the API: - Add meaningful name to all textures (except DRW textures). - Remove unused err_out argument: only used for offscreen python. - Add mipmap count to creation functions for future changes. - Clarify the data usage in creation functions. This is a cleanup commit, there is no functional change. # Conflicts: # source/blender/gpu/GPU_texture.h
2020-08-08Cleanup: use array syntax for sizeof with fixed valuesCampbell Barton
Also order sizeof(..) first to promote other values to size_t.
2020-08-07Cleanup: Clang-Tidy. readability-non-const-parameter in pixel drawingSergey Sharybin
2020-08-07Cleanup: declare arrays arrays where possibleCampbell Barton
2020-07-26GPU: Remove GL constant from BIF_glutilClément Foucault
2020-07-18Cleanup: GPU: Wrap GL_UNPACK_ROW_LENGTH in GPU_stateClément Foucault
Also go back to default value of 0 after usage.
2020-07-18Cleanup: glutil: Use GPUTexture in immDrawPixelsTexScaled_clippingClément Foucault
This also cleanup the code for readability.
2020-07-18Cleanup: GPU: rename bglPolygonOffset to GPU_polygon_offsetClément Foucault
And move it to GPU module.
2020-07-03Cleanup: Editors/Screen, Clang-Tidy else-after-return fixesSybren A. Stüvel
This addresses warnings from Clang-Tidy's `readability-else-after-return` rule in the `source/blender/editors/screen` module. No functional changes.
2020-06-10Fix T77599 Image UV editor use linear interpolationClément Foucault
2020-06-02Cleanup: GPU: Remove GPU_shaderinterface_uniform_ensureClément Foucault
2020-04-03Cleanup: use abbreviated names for unsigned types in editorsCampbell Barton
2020-03-19Cleanup: `make format` after SortedIncludes changeDalai Felinto
2020-02-11DRW: Color Management improvementClément Foucault
Reviewed By: brecht sergey jbakker Differential Revision: http://developer.blender.org/D6729
2019-09-21Cleanup: unused headers in editorsCampbell Barton
2019-09-13Fixed macOS build, header cleanup was too agressive.Stefan Werner
2019-09-13Cleanup: unused headers (GPU)Campbell Barton
2019-07-08Fix T66008 Viewport: hidden edges are partially visibleClément Foucault
This was a regression from 2.79. The zoffset was doubled for some reason.
2019-07-02Cleanup: rename set_inverted_drawing, move to GPU_stateCampbell Barton
2019-04-22Cleanup: style, use braces for editorsCampbell Barton
2019-04-21Cleanup: comments (long lines) in editorsCampbell Barton
2019-04-20GPU: automatically draw images with GLSL shader depending on resolutionBrecht Van Lommel
This adds a new "Automatic" image display method which uses GLSL shaders for most images. It only does CPU side color management for higher res images where sending big float buffers to the GPU is likely to be a bottleneck or cause memory usage problem. Automatic is the default now, previously it was 2D Texture.
2019-04-20Cleanup: remove unused OpenGL functions, rename some for clarityBrecht Van Lommel
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-09Cleanup: Use higher level functionSergey Sharybin
This kind of abstracts OpenGL details, and this is what is used in other areas as well.
2019-04-09Image draw: Fix/workaround image corruption on drawSergey Sharybin
Was mainly visible with high-res image. Not entirely clear why it is only happening on macOS. While the entire function should be re-written to make float images displayed faster, still nice to fix the drawing. Reviewers: fclem Reviewed By: fclem Differential Revision: https://developer.blender.org/D4664
2019-03-24GPU: Remove unused and deprecated GPU_line_stipple()Clément Foucault
2019-02-18doxygen: add newline after \fileCampbell Barton
While \file doesn't need an argument, it can't have another doxy command after it.
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
Move \ingroup onto same line to be more compact and make it clear the file is in the group.
2019-02-05Edit Mesh: Fix some problem with new implementationClément Foucault
- Add manual depth offset to vertices and edges. - Revert to plain edge decoration. - Fix active edge coloring. - Remove active face display if not in face selection mode. - Add wide line support.
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
BF-admins agree to remove header information that isn't useful, to reduce noise. - BEGIN/END license blocks Developers should add non license comments as separate comment blocks. No need for separator text. - Contributors This is often invalid, outdated or misleading especially when splitting files. It's more useful to git-blame to find out who has developed the code. See P901 for script to perform these edits.
2019-01-26Cleanup: remove redundant BKE/BLI/BIF headersCampbell Barton
2019-01-17GPU: Rename GPU_shader_get_uniform to GPU_shader_get_uniform_ensureClément Foucault
This is in order to make the API more multithread friendly inside the draw manager. GPU_shader_get_uniform will only serve to query the shader interface and not do any GL call, making it threadsafe. For now it only print a warning if the uniform was not queried before.
2018-10-09Cleanup: namingCampbell Barton
- immAttrib* -> immAttr* - immSkipAttrib -> immAttrSkip Term 'attr' is a convention for GPU module.
2018-08-14Cleanup: remove unused basic shader, we use many specialized shaders now.Brecht Van Lommel
2018-07-18GWN: Port to GPU module: Replace GWN prefix by GPUClément Foucault
2018-07-15GPU_matrix: use Blender's naming conventionsCampbell Barton
Thanks to @sergey for review