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2019-09-21Cleanup: unused headers in editorsCampbell Barton
2019-08-23RNA: Cleanup PointerRNA structJacques Lucke
The old layout of `PointerRNA` was confusing for historic reasons: ``` typedef struct PointerRNA { struct { void *data; } id; struct StructRNA *type; void *data; } PointerRNA; ``` This patch updates it to: ``` typedef struct PointerRNA { struct ID *owner_id; struct StructRNA *type; void *data; } PointerRNA; ``` Throughout the code base `id.data` was replaced with `owner_id`. Furthermore, many explicit pointer type casts were added which were implicit before. Some type casts to `ID *` were removed. Reviewers: brecht, campbellbarton Differential Revision: https://developer.blender.org/D5558
2019-06-16Drivers: fix Variable Copy & Paste in the edit popover.Alexander Gavrilov
Without these buttons the functionality of the popover is incomplete compared to the Graph Editor panel. To support this the operators have to read the active F-Curve from the context, instead of directly scanning animation data. Expanding the context would also help Python operators.
2019-05-22Remove "_base*" from context APIDalai Felinto
We are not exposing RNA_ObjectBase in the 2.80 API. Thus we can't have operators relying on it (e.g, CTX_data_visible_bases, CTX_data_active_base, ...). Otherwise users won't be able to override context for these operators. This commit keep the CTX_data_.*bases() functions around so we don't need to change the operators and potentially break things that late into 2.80. However as far as the Python scripters are concerned there is no base to be overriden, ever. That also simplify the guessing game addon developers have to play when trying to override an operatori context. They still need to find whether an operator requires editables, visibles, selected, ... objects. But at least they don't need to find out whether the operators need base or object.
2019-05-01UV Sculpt: improve tool-system integrationCampbell Barton
In 2.7x UV sculpt was a kind of sub-mode (a toggle with it's own key-map & drawing code). Move this to an operator that uses the tool-system, this simplifies internal logic, especially brush selection which now matches sculpt and other paint modes. - Remove toggle used to enable uv sculpt. - Expose the brush, which was already used but there was no way to select different brushes. - Make UV sculpt use paint paint tool slots (using brushes how all other paint mode currently do). - Move UV Sculpt keymap to the tools keymap. - Remove Q to toggle UV sculpt mode, S/P/G keys to switch tools.
2019-04-22Cleanup: style, use braces for editorsCampbell Barton
2019-04-21Cleanup: comments (long lines) in editorsCampbell Barton
2019-04-18Cleanup: add trailing commas to avoid right shiftCampbell Barton
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2019-03-12Context: add pose_objectCampbell Barton
Needed for UI scripts to detect mixed weight paint + pose mode.
2019-02-18doxygen: add newline after \fileCampbell Barton
While \file doesn't need an argument, it can't have another doxy command after it.
2019-02-16Cleanup: rename SPACE_IPO -> SPACE_GRAPHCampbell Barton
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
Move \ingroup onto same line to be more compact and make it clear the file is in the group.
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
BF-admins agree to remove header information that isn't useful, to reduce noise. - BEGIN/END license blocks Developers should add non license comments as separate comment blocks. No need for separator text. - Contributors This is often invalid, outdated or misleading especially when splitting files. It's more useful to git-blame to find out who has developed the code. See P901 for script to perform these edits.
2019-01-26Cleanup: remove redundant BKE/BLI/BIF headersCampbell Barton
2019-01-15Cleanup: comment line length (editors)Campbell Barton
Prevents clang-format wrapping text before comments.
2019-01-08Fix inconsistent naming and behavior for base visible/selected/editable.Brecht Van Lommel
Fixes T60251.
2019-01-03Fix some inconsistencies in object visibility/selectability tests.Brecht Van Lommel
2018-12-17Context: add objects_in_mode(_unique_data)Campbell Barton
Needed for Python to easily support multi-object edit/pose modes.
2018-12-17Context: remove active_gpencil_brushCampbell Barton
We don't have this for other painting modes, no need for a special case here.
2018-12-01Fix T58412: in weight paint + pose mode certain armature operations crash.Alexander Gavrilov
The cause is that FOREACH_OBJECT_IN_MODE_BEGIN assumed that the active object is in the correct mode, which is wrong in this case. It also only considered objects of the same type as active, which had to be replaced with an explicit type parameter.
2018-11-28Outliner/visibility: revert changes for now until we find better solutions.Brecht Van Lommel
See T57857 for discussion. This reverts: "Outliner: Do not gray out empty collections" 4521d3e7074d2e08ca813e1f4a2297f5000f335b. "Remove eye column from the outliner" fd16b359977c8932ada8db4ff0e43d0402fdc280. Fix/workaround issues in pose and edit mode" 6d2e2e30d50c40f302b62d3601b5742d7c7056c6. "Per view-layer collection visibility" 4de6a210c69fe254518ca8d6c860782c54f03749.
2018-11-28Per view-layer collection visibilityDalai Felinto
We still control this in the viewport collections visibility menu. But now we are actually changing the visibility of the collections, not of the objects. If a collection is indirectly invisible (because one of its parents are invisible) we gray it out. Also if you click directly in the collection names, it "isolates" the collection by hiding all collections, and showing the direct parents and all the children of the selected collection. Development Note: Right now I'm excluding the hidden collections from the depsgraph. Thus the need for tagging relations to update. If this proves to be too slow, we can change.
2018-11-25Local ViewDalai Felinto
Bring back per-viewport localview. This is based on Blender 2.79. We have a limit of 16 different local view viewports. We are using both the numpad /, as well as the regular /. Missing features: * Hack to make sure lights are always visible. * Make rendered mode with external engines to support this as well (probably just need to support this in the RNA iterators). * Support over 16 viewports by taking existing viewports out of local view. The code can use a cleanup pass in the future to unify the test to see if an object is visible (or we can use TESTBASE in more places).
2018-11-12Cleanup: minor gpencil changesCampbell Barton
- Replace BKE_brush_getactive_gpencil -> BKE_paint_brush (no need for per-paint-type brush access). - Rename TOT_GP_EDITBRUSH_TYPES -> GP_EDITBRUSH_TYPE_MAX (avoid sharing prefix w/ unrelated constants). - Rename instances of `GP_EditBrush_Data` to 'gp_brush' (`Brush` is typically called 'brush').
2018-10-19CTX_DATA_BEGIN for active object only (..._from_active_object)Dalai Felinto
For now only `selected_pose_bones_from_active_object`, more options can be added on demand. Discussed this with Campbell Barton. We may need this only for selected pose bones, time will tell.
2018-10-19Image Space: make 'UV Edit' a separate modeCampbell Barton
This is needed for splitting UV into its own editor, see: T54744
2018-10-05Context: add uv_sculpt_objectCampbell Barton
While this may be temporary, it avoids copy-pasting these checks in Python code.
2018-09-25GP: Add const to variableAntonioya
2018-08-07Fix T56252: Selectable Bases includes hidden objectsCampbell Barton
2018-07-31New Grease Pencil object for 2D animationAntonioya
This commit merge the full development done in greasepencil-object branch and include mainly the following features. - New grease pencil object. - New drawing engine. - New grease pencil modes Draw/Sculpt/Edit and Weight Paint. - New brushes for grease pencil. - New modifiers for grease pencil. - New shaders FX. - New material system (replace old palettes and colors). - Split of annotations (old grease pencil) and new grease pencil object. - UI adapted to blender 2.8. You can get more info here: https://code.blender.org/2017/12/drawing-2d-animation-in-blender-2-8/ https://code.blender.org/2018/07/grease-pencil-status-update/ This is the result of nearly two years of development and I want thanks firstly the other members of the grease pencil team: Daniel M. Lara, Matias Mendiola and Joshua Leung for their support, ideas and to keep working in the project all the time, without them this project had been impossible. Also, I want thanks other Blender developers for their help, advices and to be there always to help me, and specially to Clément Foucault, Dalai Felinto, Pablo Vázquez and Campbell Barton.
2018-07-04Workspaces: store view layer per main window, instead of per workspace.Brecht Van Lommel
It was a bit odd that the scene was stored per window but not the view layer. The reasoning was that you would use different view layers for different tasks. This is still possible, but it's more predictable to switch them both explicitly, and with child window support manually syncing the view layers between multiple windows is no longer needed as often.
2018-06-29Merge branch 'master' into blender2.8Campbell Barton
2018-06-29Cleanup: trailing newlinesCampbell Barton
2018-06-25Cleanup: rename object base flags to be more clear.Brecht Van Lommel
2018-06-04Merge branch 'master' into blender2.8Campbell Barton
2018-06-04Cleanup: strip trailing space in editorsCampbell Barton
2018-06-01Merge branch 'master' into blender2.8Campbell Barton
2018-06-01Cleanup: trailing whitespace (comment blocks)Campbell Barton
Strip unindented comment blocks - mainly headers to avoid conflicts.
2018-04-18Use macros for looping over pose bonesCampbell Barton
2018-04-16Cleanup: indentationCampbell Barton
Indent lines for multi object editing, no functional changes. Also strip trailing space from indented regions.
2018-04-16Multi-Object EditingCampbell Barton
This adds initial multi-object editing support. - Selected objects are used when entering edit & pose modes. - Selection & tools work on all objects however many tools need porting See: T54641 for remaining tasks. Indentation will be done separately. See patch: D3101
2018-04-15Merge branch 'master' into blender2.8Campbell Barton
2018-04-15Cleanup: ED_armature namingCampbell Barton
- Wasn't clear which functions handle edit-bones. - Mixed both ebone and edit_bone in names. - Didn't use ED_armature_* prefix for public API. See P655 to apply to branches.
2018-04-09Fix crash and invalid context when changing workspaceJulian Eisel
Caused by 1c24c04e6023f2d2a3.
2018-04-05Remove workspace object mode, reverts changes w/ 2.8Campbell Barton
This caused too many problems syncing object modes with multiple objects/windows/workspaces, see: D3130 for details.
2018-03-09Cleanup: iterator macrosCampbell Barton
- put render iterator in own scope (would shadow it's own variable if used multiple times). - enforce semicolon at end of iterator macros. - no need to typedef one-off macro structs.
2018-03-01Cleanup: macro's w/ an _END need a matching _BEGINCampbell Barton
Convention from 2.7x, since some looping macros don't need an '_END', it avoids confusion to keep this.
2018-02-22WorkSpace: object-mode switching supportCampbell Barton
When changing workspaces, existing object-mode data is freed the new workspaces mode is entered (if possible).
2018-02-13Object Mode: remove Scene.obeditCampbell Barton
Add ED_screen_window_find, BKE_workspace_edit_object