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2016-12-09Move screen drawing functions into new screen_draw.cJulian Eisel
2016-12-01UI: Previews for screen layoutsJulian Eisel
Basically all this does is drawing layout previews into the opened layout search menu. https://youtu.be/RHYWtZP7pyA The previews are drawn using offscreen rendering so they can't use multi-threading (yet!). But that shouldn't be an issue since only a handful of previews are drawn at the same time. Normally we only need to redraw the preview if a screen layout was changed. Would be nice if PreviewImage could store if it supports threaded rendering. Previews are saved in files, might be useful if you later want to support appending layouts. Adds a new file screen_draw.c.
2016-10-25Merge remote-tracking branch 'origin/master' into blender2.8Dalai Felinto
2016-10-22Fix T49656: Crash when starting playback while using JACK audio with A/V syncJörg Müller
When ED_screen_animation_play is called from wm_event_do_handlers,ScrArea *sa = CTX_wm_area(C); is NULL in ED_screen_animation_timer. Informing the audio system in CTX_data_main_set, that a new Main has been set.
2016-10-17Proper fix for crash when joining areas that doesn't break manipulatorsJulian Eisel
Turns out CTX_wm_region returns mostly NULL in wm_manipulatormaps_handled_modal_update. Now propertly unsetting area/region data of handlers when deleting area/region.
2016-10-07Custom Manipulators Core BackendJulian Eisel
This commit lands the core backend of the Custom Manipulators project onto the blender2.8 branch. It is a generic backend for managinig interactive on-screen controls that can be integrated into any 2D or 3D edito. It's also already integrated into the window-manager and editor code where needed. NOTE: The changes here should not be visible for users at all. It's really just a back-end patch. Neither does this include any RNA or Python integration. Of course, there's still lots of work ahead for custom manipulators, but this is a big milestone. WIP code that actually uses this backend can be found in the 'custom-manipulators' branch (previously called 'wiggly-widgets'). The work here isn't completely my own, all the initial work was done by @Antony Riakiotakis (psy-fi) and - although it has changed a lot since them - it's still the same in essence. He definitely deserves a big credit! Some changes in this patch were also done by @Campbell Barton (campbellbarton). Thank you guys! Merge accepted by @brecht and @merwin. Patch: https://developer.blender.org/D2232 Code documentation: https://wiki.blender.org/index.php/Dev:2.8/Source/Custom_Manipulator Main task: https://developer.blender.org/T47343 More info: https://code.blender.org/2015/09/the-custom-manipulator-project-widget-project/
2016-08-01Fix tmp screen becoming permanent after going fullscreenJulian Eisel
Doubt this is intentional.
2016-06-22ID-Remap - Step one: core work (cleanup and rework of generic ID datablock ↵Bastien Montagne
handling). This commit changes a lot of how IDs are handled internally, especially the unlinking/freeing processes. So far, this was very fuzy, to summarize cleanly deleting or replacing a datablock was pretty much impossible, except for a few special cases. Also, unlinking was handled by each datatype, in a rather messy and prone-to-errors way (quite a few ID usages were missed or wrongly handled that way). One of the main goal of id-remap branch was to cleanup this, and fatorize ID links handling by using library_query utils to allow generic handling of those, which is now the case (now, generic ID links handling is only "knwon" from readfile.c and library_query.c). This commit also adds backends to allow live replacement and deletion of datablocks in Blender (so-called 'remapping' process, where we replace all usages of a given ID pointer by a new one, or NULL one in case of unlinking). This will allow nice new features, like ability to easily reload or relocate libraries, real immediate deletion of datablocks in blender, replacement of one datablock by another, etc. Some of those are for next commits. A word of warning: this commit is highly risky, because it affects potentially a lot in Blender core. Though it was tested rather deeply, being totally impossible to check all possible ID usage cases, it's likely there are some remaining issues and bugs in new code... Please report them! ;) Review task: D2027 (https://developer.blender.org/D2027). Reviewed by campbellbarton, thanks a bunch.
2016-06-03Make playback invoked form animation editors more usableSergey Sharybin
This covers the following workflow. Animator will disable Update All 3D views in order to get quick playback in a particular 3D editor. However, it also handy to see playback in all editors and image editors to see comparison of animation and reference footage. So the idea here is to refresh reasonable editors when playback is invoked from animation editors. Commit to make Hjalti happy.
2016-04-19Toggle to standard cursor when opening menus/popupsJulian Eisel
Cursor is now set to standard arrow-cursor when opening menu, and reset to previous one when closing it. Previously it just stayed as it was before, e.g. the edit mode cross-cursor stayed active even if a menu was opened. Fixes T48192.
2016-04-17Fix a few compiler warnings with OS X / clang.Brecht Van Lommel
2016-02-29Fix a bunch of temp full-screen glitchesJulian Eisel
Steps to reproduce fixed glitches were: * Change any editor to be file browser from menu, Ctrl+O *from the file browser area*, Esc -> area reset to what it was before changing to file browser initially * Ctrl+O from any area, F12, Esc -> returns to initial editor in full-screen (expected is file browser in full-screen) Fixes T46229 Core of the fix is removing old area from spacedata list when going back to previous area (see ED_area_prevspace -> BKE_spacedata_remove). Also, when creating a new temp area we now don't exit old area anymore (needed so SpaceFile->op is kept, but it also makes sense in general) Aaand finally removes some ugly hacks. Tested quite a bit, so I think it's safe to apply (besides of remark below), just would like to get things double checked and confirmed. After all, this full-screen stuff finally starts to feel like it's working :P Note, there's still a memory leak when quitting Blender with temp area open. Haven't found out how to solve yet, but it's not that important for review anyway. Reviewers: campbellbarton, brecht Reviewed By: brecht Subscribers: plyczkowski, Blendify Maniphest Tasks: T46229 Differential Revision: https://developer.blender.org/D1531
2016-02-02UI: update dynamic tipsCampbell Barton
Useful for progress ETA to continuously update. This adds API option not to activate new regions GL state which isn't needed in many cases.
2016-01-28OpenGL: optimize ED_screen_drawMike Erwin
One draw call for all screen area outlines instead of one per line. (Two for retina displays) One draw call for area split line instead of two. En/Disable GL_BLEND once for area join arrow instead of twice.
2016-01-23OpenGL: call glLineWidth less oftenMike Erwin
Each LINES draw call is now responsible for its own line width. No need to set it back to its 1.0 default after every draw. This eliminates half our calls to glLineWidth , similar to last week’s work on glPointSize.
2015-11-17Fix T46764: Crash toggling region + fullscreenCampbell Barton
2015-11-17Fix crash changing screen + region overlap fadeCampbell Barton
2015-11-01Cleanup: old commentsCampbell Barton
2015-10-15Fix T46223: multiview image sequences crashing.Brecht Van Lommel
Differential Revision: https://developer.blender.org/D1549
2015-09-20Cleanup: warning, styleCampbell Barton
2015-09-10Correction to last commitJulian Eisel
Did a fullscreen check in a function that should only be called in fullscreen mode. Not a big deal, but bad API practice.
2015-09-10Fix T46069: Crash when saving a render with non-fullscreen file editorJulian Eisel
IMAGE_OT_save_as assumes that active area is an Image Editor and the logic that should return to image editor after saving didn't run after fullscreen was manually exited.
2015-08-26Delete could assign a temp screenCampbell Barton
2015-08-26Return success when a screen was added/removedCampbell Barton
Currently unused, but useful for screen-operators.
2015-08-26Fix for deleting screen w/ temp screens in listCampbell Barton
If the next screen to use was temporary, deleting the screen would fail.
2015-08-26Fix crash setting the screen when one is maximizedCampbell Barton
2015-08-14Fix unnecessarily added undo steps when deleting only sceneJulian Eisel
Steps to reproduce were: startup.blend, move any object, delete active scene (nothing happens), undo (nothing happens), second undo is needed to revert object transformation
2015-07-29Port optimization from gooseberry branch:Antony Riakiotakis
Treat scrubbing as animation. This is checked during various updates to avoid some costly calculations.
2015-06-08Fix T44976: 3D View turns into an Image Editor after saving renderJulian Eisel
result Was a case of two stacked temporary fullscreens, so a quite extreme situation.
2015-05-15Fix some issues found by Coverity ScanJulian Eisel
Some of them are just brain dead code, some are potential bugs.
2015-04-06Multi-View and Stereo 3DDalai Felinto
Official Documentation: http://www.blender.org/manual/render/workflows/multiview.html Implemented Features ==================== Builtin Stereo Camera * Convergence Mode * Interocular Distance * Convergence Distance * Pivot Mode Viewport * Cameras * Plane * Volume Compositor * View Switch Node * Image Node Multi-View OpenEXR support Sequencer * Image/Movie Strips 'Use Multiview' UV/Image Editor * Option to see Multi-View images in Stereo-3D or its individual images * Save/Open Multi-View (OpenEXR, Stereo3D, individual views) images I/O * Save/Open Multi-View (OpenEXR, Stereo3D, individual views) images Scene Render Views * Ability to have an arbitrary number of views in the scene Missing Bits ============ First rule of Multi-View bug report: If something is not working as it should *when Views is off* this is a severe bug, do mention this in the report. Second rule is, if something works *when Views is off* but doesn't (or crashes) when *Views is on*, this is a important bug. Do mention this in the report. Everything else is likely small todos, and may wait until we are sure none of the above is happening. Apart from that there are those known issues: * Compositor Image Node poorly working for Multi-View OpenEXR (this was working prefectly before the 'Use Multi-View' functionality) * Selecting camera from Multi-View when looking from camera is problematic * Animation Playback (ctrl+F11) doesn't support stereo formats * Wrong filepath when trying to play back animated scene * Viewport Rendering doesn't support Multi-View * Overscan Rendering * Fullscreen display modes need to warn the user * Object copy should be aware of views suffix Acknowledgments =============== * Francesco Siddi for the help with the original feature specs and design * Brecht Van Lommel for the original review of the code and design early on * Blender Foundation for the Development Fund to support the project wrap up Final patch reviewers: * Antony Riakiotakis (psy-fi) * Campbell Barton (ideasman42) * Julian Eisel (Severin) * Sergey Sharybin (nazgul) * Thomas Dinged (dingto) Code contributors of the original branch in github: * Alexey Akishin * Gabriel Caraballo
2015-03-31Fix writing freed memory, exiting full viewCampbell Barton
2015-02-11Full screen mode did not remember the follow mode of previous screen.Antony Riakiotakis
Also make follow mode do something similar in reverse play.
2015-02-11cleanup: style/indentationCampbell Barton
2015-01-28Stacked fullscreen area support (proper implemenation)julianeisel
Adds support for stacked fullscreens. This basically means, if a user opens a temporary fullscreen mode, such as the File Browser or the Image Editor render view, from a different fullscreen, the "Back to Previous" function or the other ways to escape those temporary fullscreens don't return to the split screen layout but to the previous fullscreen he has been in. I already committed something similar (f7e844570fea862) but that was only supposed as a fix, it didn't work for the "Back to Previous" operator and the implementation wasn't really reusable. This one looks a bit nicer + makes some older hacks unnecessary :)
2015-01-25Cleanup: Ugly typo (retore->restore)julianeisel
2015-01-25Fix T43008: Support stacked fullscreen areasjulianeisel
2015-01-14Workaround/Fix T43139: Calling bpy.ops.screen.screen_full_area() multiple ↵julianeisel
times in python console causes Blender to crash This was sort of a chicken<->egg dilemma, because after a maximized screen was restored, the screen handling used region coordinates which weren't updated yet. I'm still not sure why, but this resulted in area coords that go beond INT_MAX. To fix this I made sure the first screen handling after restoring a maximized screen is skipped, so that it's delayed to the next call of wm_event_do_handlers (since this is called from main loop there shouldn't be a noticable delay or any handling glitches).
2015-01-12Fix T42754: File-Selector lost on fullscreen exitCampbell Barton
There was a hard-coded check to exit the fileselector when restoring a view. Now, when space types differ, flag areas as temporary and switch back to the previous type only in this case. This means you can select a file while having a file-selector space type open, and not loose it every time.
2014-11-11UI Refactor T41640Campbell Barton
Make the UI API more consistent and reduce confusion with some naming. mainly: - API function calls - enum values some internal static functions have been left for now
2014-10-15Fix for Editor Fullscreen on SequencerDalai Felinto
The sequencer 'display' area is a region on its own, so we can't hide the preview regions. The only problem is that the <-> resize icon shows in the main region, so you only see it over the tracks region in the sequencer, I'm not addressing this though.
2014-10-14Fullscreen Editor (new fullscreen mode for clean UI)Dalai Felinto
Organize Maximize/Fullscreen mess and add a new fullscreen mode with no UI * Maximize Editor: (old Ctrl+Up) * Full Screen Window: (old Alt + F11) * Full Screen Editor: new operator (Alt + F10) * Change Show/Hide Header: (Alt + F9) When the mode is on moving the mouse near the top right corner of the editor shows an icon to go back to the normal editor mode. This was originally intended for the multiview branch, but this functionality also benefits non-stereo workflows, thus it can be reviewed and committed independently. Development notes: * This includes cleanups in the code to sanitize the naming of fullscreen/maximize across the window/editor code. * Originally the idea was to make the window fullscreen as well, but this idea was dropped. * You can see the clicking area when debug is 1 * Technically the user can be left with an unfaded icon in the corner (specially when using a tablet). If we think this is too bad we can increase the action zone to be the whole screen, or something similar. Reviewers: campbellbarton [1], ton [2], fsiddi [2] [1] actual code review [2] design review Differential Revision: https://developer.blender.org/D678
2014-10-08glutil: use ints for drawing functionsCampbell Barton
shorts would wrap sometimes & many inputs were ints already.
2014-07-21CleanupCampbell Barton
2014-04-30Code cleanup: remove unused includesCampbell Barton
Opted to keep includes if they are used indirectly (even if removing is possible).
2014-04-11UI: split area_copy_data into ED_area_data_copy, ED_area_data_swapCampbell Barton
Was confusing to have swap/copy in the one function.
2014-04-11UI: correct own bad use of bool and document area_copy_data argsCampbell Barton
2014-04-01Code cleanup: remove TRUE/FALSE & WITH_BOOL_COMPAT defineCampbell Barton
2014-03-21Fix T39323: Animation playback is not synchronized when Screen Layout changes.Bastien Montagne
Own regression in rBd2a5ea04ed84. This commit should be included if we do a 2.70 'a' release.
2014-02-28Fix T38467: Animation playback is not synchronized when Screen Layout changesBastien Montagne
When both old and new screens share the same scene, "transfer" playback to new screen, else stop playback.