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2022-09-22Fix all merge conflictsAntonio Vazquez
There was a lot of conflicts and to solve, I refresh manually the source folders.
2022-04-04Cleanup: ensure space after file named in headersCampbell Barton
Add blank lines after file references to avoid them being interpreted as doc-strings the following declarations.
2022-02-11File headers: SPDX License migrationCampbell Barton
Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
2022-01-07Cleanup: remove redundant const qualifiers for POD typesCampbell Barton
MSVC used to warn about const mismatch for arguments passed by value. Remove these as newer versions of MSVC no longer show this warning.
2021-12-13Cleanup: spelling in commentsCampbell Barton
Also move notes about where noise functions come from into the function body as it's not relavant to the public doc-string.
2021-12-08Cleanup: move public doc-strings into headers for 'editors'Campbell Barton
Ref T92709
2021-10-05XR: Add runtime window area for XR eventsPeter Kim
This adds an offscreen View3D window area for the VR view in order to execute XR events/operators in the proper context. The area is created as runtime data before XR events are dispatched and set as the active area during XR event handling. Since the area is runtime-only, it will not be saved in files and since the area is offscreen, it will not interfere with regular window areas. The area is removed with the rest of the XR runtime data on exit, file read, or when stopping the VR session. Note: This also adds internal types (EVT_DATA_XR, EVT_XR_ACTION) and structs (wmXrActionData) for XR events. Reviewed By: Severin Differential Revision: https://developer.blender.org/D12472
2021-09-30UI: Increase Area Resize Edge Hit SizeHarley Acheson
This patch increases the size of the Area BORDERPADDING a bit to make it easier to hit the edges when initiating area resizing. See D11925 for details and examples. Differential Revision: https://developer.blender.org/D11925 Reviewed by Campbell Barton
2021-09-17UI: split screenshot area into a separate operatorCampbell Barton
While the screenshot operator showed an "Area" option, it wasn't usable from the main menu (unless accessed via menu search). Split screenshot area into an operator that depends on cursor.
2021-05-14Cleanup: use enum types for screen direction variablesCampbell Barton
The term direction was used in 3 different ways in screen editing code, making it hard to follow: - 0-3 for as magic numbers mapped to [west,north,east,south]. - `h`, `v` characters for [horizontal,vertical] axes. - Cycle direction SPACE_CONTEXT_CYCLE_PREV, SPACE_CONTEXT_CYCLE_NEXT The following changes have been made: - Add `eScreenDir` for [west,north,east,south], use variable name `dir`. - Add `eScreenAxis` for [horizontal,vertical] values, use variable name `dir_axis`. - Add `eScreenCycle` for existing enum `SPACE_CONTEXT_CYCLE_{PREV/NEXT}`. - Add macros `SCREEN_DIR_IS_VERTICAL(dir)`, `SCREEN_DIR_IS_HORIZONTAL(dir)`. Replacing `ELEM(dir, 1, 3)`, `ELEM(dir, 0, 2)`. - Move `ED_screen_draw_join_highlight`, `ED_screen_draw_split_preview` to `screen_intern.h`. Reviewed By: Severin Ref D11245
2021-05-13Cleanup: use boolean argumentCampbell Barton
2021-04-26Cleanup: inconsistent naming for screen editing variables & argsCampbell Barton
2021-04-23UI: Join or Close Any Screen AreaHarley Acheson
Corner action zones allow joining any neighbors. New 'Area Close' operator. Improved Header Context Menu. Differential Revision: https://developer.blender.org/D8084 Reviewed by Campbell Barton
2021-02-05Cleanup: correct spelling in commentsCampbell Barton
2020-09-04Cleanup: Clang-Tidy readability-inconsistent-declaration-parameter-name fixSebastian Parborg
No functional changes
2020-08-07Merge branch 'blender-v2.90-release' into masterJacques Lucke
2020-08-07Code Style: use "#pragma once" in source directoryJacques Lucke
This replaces header include guards with `#pragma once`. A couple of include guards are not removed yet (e.g. `__RNA_TYPES_H__`), because they are used in other places. This patch has been generated by P1561 followed by `make format`. Differential Revision: https://developer.blender.org/D8466
2020-08-04Fix T78688: Crash changing workspace with specific fullscreen setupJulian Eisel
When switching workspaces we need to have an unused screen layout that we can activate. The other window now showed the only available screen layout in fullscreen though. Usually when there's no unused screen layout we duplicate an existing one, but that code didn't respect the fullscreen case properly. This also tries to clean up the logic a bit, but things are still rather complicated to follow. Changes in this code are always risky. Of course things worked fine in my tests, but I wouldn't be surprised if something breaks.
2020-05-28Fix for T77111: Joins Areas Without Creating Invalid EdgesHarley Acheson
Properly align every involved edge when performing 'tolerant' area joins. Differential Revision: https://developer.blender.org/D7859 Reviewed by Brecht Van Lommel
2020-05-26Improved Area Border Selection and DraggingHarley Acheson
Allow use of the full width of visible borders when dragging to resize areas. Differential Revision: https://developer.blender.org/D7823 Reviewed by Brecht Van Lommel
2020-04-03Cleanup: Rename bScreen variables from sc/scr to screenJulian Eisel
Part of T74432. Mostly a careful batch rename but had to do few smaller fixes. Also ran clang-format on affected files.
2020-04-03Cleanup: Rename ScrArea variables from sa to areaJulian Eisel
Follow up of b2ee1770d4c3 and 10c2254d412d, part of T74432. Now the area and region naming conventions should be less confusing. Mostly a careful batch rename but had to do few smaller fixes. Also ran clang-format on affected files.
2020-03-06Cleanup: Rename ARegion variables from ar to regionJulian Eisel
The old convention was easy to confuse with ScrArea. Part of https://developer.blender.org/T74432. This is mostly a batch rename with some manual fixing. Only single word variable names are changed, no prefixed/suffixed names. Brecht van Lommel and Campbell Barton both gave me a green light for this convention change. Also ran clan clang format on affected files.
2019-04-18UI: move region toggling to propertiesCampbell Barton
Each space had separate operators, duplicating logic. Use RNA properties instead so adding the ability to toggle other region types (floating redo region for eg) doesn't need to have an extra operator per space type. It's also nicer to show a check-box for something which can be toggled.
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2019-02-18doxygen: add newline after \fileCampbell Barton
While \file doesn't need an argument, it can't have another doxy command after it.
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
Move \ingroup onto same line to be more compact and make it clear the file is in the group.
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
BF-admins agree to remove header information that isn't useful, to reduce noise. - BEGIN/END license blocks Developers should add non license comments as separate comment blocks. No need for separator text. - Contributors This is often invalid, outdated or misleading especially when splitting files. It's more useful to git-blame to find out who has developed the code. See P901 for script to perform these edits.
2019-01-28Cleanup: sort forward declarations of enum & structCampbell Barton
Done using: source/tools/utils_maintenance/c_sort_blocks.py
2019-01-23UI: make editor corner splitting / joining more reliable.Harley Acheson
* Add threshold for minimum amount of mouse movement for dragging to get activated. * Limit angles at which dragging is considered an action, do nothing if mouse does not clearly move up/down/left/right. * Increase action zone size vertically. Differential Revision: https://developer.blender.org/D4227
2019-01-05UI: Preferences Redesign Part 2Severin
(Part 1 was 00963afc14978b) Does the following changes visible to users: * Use panels and sub-panels for more structured & logical grouping * Re-organized options more logically than before (see images in D4148) * Use flow layout (single column by default). * New layout uses horizontal margin if there's enough space. * Change size of Preferences window to suit new layout. * Move keymap related options from "Input" into own section. * Own, left-bottom aligned region for Save Preferences button. * Adjustments of names, tooltips & icons. * Move buttons from header into the main region (except editor switch). * Hide Preferences header when opened in temporary window. * Use full area width for header. * Don't use slider but regular number widget for UI scale. * Gray out animation player path option if player isn't "Custom" Internal changes: * Rearrange RNA properties to match changed UI structure. * Introduces new "EXECUTE" region type, see reasoning in D3982. * Changes to panel layout and AZone code for dynamic panel region. * Bumps subversion and does versioning for new regions. RNA changes are documented in the release notes: https://wiki.blender.org/wiki/Reference/Release_Notes/2.80/Python_API/Preferences_API Design & implementation mostly done by @billreynish and myself. I recommend checking out the screenshots posted by William: https://developer.blender.org/D4148#93787 Reviewed By: brecht Maniphest Tasks: T54115 Differential Revision: https://developer.blender.org/D4148
2018-12-30Cleanup: remove non-existing function declarationsCampbell Barton
2018-12-05UI: reduce area splitting action zone size.Harley Acheson
This would overlap with buttons in the header. It's smaller to hit, but still wider than the outlines for resizing, so hopefully it's fine. Differential Revision: https://developer.blender.org/D4033
2018-08-02UI: Slightly larger action zone for corner resizingPablo Vazquez
Pretty minor, from 0.6 to 0.8, but the improvement is noticeable especially when using a stylus, without overlapping too much with the buttons and dropdowns in headers.
2018-06-30Cleanup: Move area geometry management into an own fileSeverin
Area geometry management is quite complex and not easy to get into. We should gradualy build an API that abstracts away this complexity.
2018-06-29Cleanup: Add/use function to get area width/height from area verticesSeverin
This used to be rather cryptic and it was easy to forget the `+ 1` which in fact is needed to get the correct width/height, see e626998a262ebe4f. This should also fix some minor off-by-one errors.
2018-06-29Merge branch 'master' into blender2.8Campbell Barton
2018-06-29WM: Remove Screen CastCampbell Barton
This feature is better handled by specialized tools.
2018-06-28Change earlier fix to work with hiDPISeverin
Referring to ca8f787349dcdf5. Thought in this case the simple `+ 1` would be correct, but we need to make the same pixel adjustment as we do in other places.
2018-06-20Merge branch 'master' into blender2.8Campbell Barton
2018-06-20Merge branch 'master' into blender2.8Campbell Barton
2018-06-20Screen: split ED_area_actionzone_find_xyCampbell Barton
Add ED_area_actionzone_refresh_xy which can tag redraw find no longer changes changes to the action zone.
2018-06-20Cleanup: rename is_in_area_actionzoneCampbell Barton
2018-06-06Merge branch 'master' into blender2.8Bastien Montagne
Conflicts: source/blender/collada/ArmatureExporter.cpp source/blender/collada/ArmatureExporter.h source/blender/collada/DocumentExporter.cpp source/blender/collada/DocumentExporter.h source/blender/collada/SceneExporter.cpp source/blender/collada/SceneExporter.h source/blender/collada/collada.cpp source/blender/collada/collada.h source/blender/editors/armature/armature_edit.c source/blender/editors/armature/editarmature_retarget.c source/blender/editors/armature/pose_transform.c source/blender/editors/include/ED_armature.h source/blender/editors/include/ED_object.h source/blender/editors/include/ED_screen.h source/blender/editors/io/io_collada.c source/blender/editors/object/object_transform.c source/blender/editors/screen/screen_edit.c source/blender/editors/screen/screen_ops.c source/blender/windowmanager/intern/wm.c source/blender/windowmanager/intern/wm_files.c source/blender/windowmanager/intern/wm_window.c source/blenderplayer/bad_level_call_stubs/stubs.c
2018-06-01Merge branch 'master' into blender2.8Campbell Barton
2018-06-01Cleanup: trailing whitespace (comment blocks)Campbell Barton
Strip unindented comment blocks - mainly headers to avoid conflicts.
2018-05-23UI: Global "Status-bar" Area (WIP)Julian Eisel
* Add horizontal bar at bottom of all non-temp windows, similar to the Top-bar. * Status-bar is hidden in UI-less fullscreen mode * Current contents are preliminary and based on T54861: ** Left: Current file-path if needed. "(Modified)" note if file was changed. ** Center: Scene statistics (like in 2.7 Info Editor). ** Right: Progress-bars and reports * Internally managed as own "STATUSBAR" editor-type (hidden in UI). * Like with the Top-bar, Status-bar data and SDNA writing is disabled. * Most changes in low-level screen/area code are to support layout bounds that differ from window bounds. Design task: T54861 Main changes approved by @brecht.
2018-04-20UI: New Global Top-Bar (WIP)Julian Eisel
== Main Features/Changes for Users * Add horizontal bar at top of all non-temp windows, consisting out of two horizontal sub-bars. * Upper sub-bar contains global menus (File, Render, etc.), tabs for workspaces and scene selector. * Lower sub-bar contains object mode selector, screen-layout and render-layer selector. Later operator and/or tool settings will be placed here. * Individual sections of the topbar are individually scrollable. * Workspace tabs can be double- or ctrl-clicked for renaming and contain 'x' icon for deleting. * Top-bar should scale nicely with DPI. * The lower half of the top-bar can be hided by dragging the lower top-bar edge up. Better hiding options are planned (e.g. hide in fullscreen modes). * Info editors at the top of the window and using the full window width with be replaced by the top-bar. * In fullscreen modes, no more info editor is added on top, the top-bar replaces it. == Technical Features/Changes * Adds initial support for global areas A global area is part of the window, not part of the regular screen-layout. I've added a macro iterator to iterate over both, global and screen-layout level areas. When iterating over areas, from now on developers should always consider if they have to include global areas. * Adds a TOPBAR editor type The editor type is hidden in the UI editor type menu. * Adds a variation of the ID template to display IDs as tab buttons (template_ID_tabs in BPY) * Does various changes to RNA button creation code to improve their appearance in the horizontal top-bar. * Adds support for dynamically sized regions. That is, regions that scale automatically to the layout bounds. The code for this is currently a big hack (it's based on drawing the UI multiple times). This should definitely be improved. * Adds a template for displaying operator properties optimized for the top-bar. This will probably change a lot still and is in fact disabled in code. Since the final top-bar design depends a lot on other 2.8 designs (mainly tool-system and workspaces), we decided to not show the operator or tool settings in the top-bar for now. That means most of the lower sub-bar is empty for the time being. NOTE: Top-bar or global area data is not written to files or SDNA. They are simply added to the window when opening Blender or reading a file. This allows us doing changes to the top-bar without having to care for compatibility. == ToDo's It's a bit hard to predict all the ToDo's here are the known main ones: * Add options for the new active-tool system and for operator redo to the topbar. * Automatically hide the top-bar in fullscreen modes. * General visual polish. * Top-bar drag & drop support (WIP in temp-tab_drag_drop). * Improve dynamic regions (should also fix some layout glitches). * Make internal terminology consistent. * Enable topbar file writing once design is more advanced. * Address TODO's and XXX's in code :) Thanks @brecht for the review! And @sergey for the complaining ;) Differential Revision: D2758
2018-04-16Cleanup: move some screen utility functions, from topbar branch.Julian Eisel
2018-03-02Cleanup: rename 'screen_changed_update'Campbell Barton
Match 'workspace_change_update'.