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2011-05-27Merge Cleanup.Jason Wilkins
First attempt to make sure branch is a copy of trunk revision 36905 except for files that have for sure been edited. There are a few minor edits to the changed files but nothing functional. There will probably be a couple of more commits like this before I get a clean diff.
2011-05-26Merged with trunk: 34893-36905Jason Wilkins
2011-05-26Merged with trunk: 34340-34892Jason Wilkins
2011-05-26Merged with trunk: 33704-34399Jason Wilkins
2011-05-25Merged with trunk: 33093-33703Jason Wilkins
2011-05-25Merged with trunk: 32509-33092Jason Wilkins
2011-05-23fix own mistake [#27451] Flip to Top / Flip to Bottom menuitems on right ↵Campbell Barton
click on header not working also get rig of more shadowed vars (-Wshadow).
2011-05-20use BKE_area_find_region_type in place of inline loops (no functional changes).Campbell Barton
2011-05-10minor cleanup: make functions static, use NULL for pointer comparisons,Campbell Barton
also fixed a possible bug assigning incorrect DPX function types to imbuf.
2011-05-01Style CleanupCampbell Barton
- duplicate cases in if/else - calc inside sizeof(...) - redundant NULL checks. - assignment to self. - fix error getting text prefix for screen ID button.
2011-04-30fix crash using freed memory with SCREEN_OT_screen_set while the current ↵Campbell Barton
screen has a full area.
2011-04-21converted more mixed tab/space indentations to tabs. only whitespace changes.Campbell Barton
2011-04-07Bugfix #26812Ton Roosendaal
On anim-render, a click in timeline stopped render completely. The reason for this was a bit wacko code to cope with frame-step feature (steps of multiple frames). I thought of fixing that, but instead decided to block any operator in Blender to change a frame while a render is in progress. Both render engine and UI are accessing (writing to) the same data then, which is a bad conflict. Still a serious weakness of threaded render, but I'll keep trying to allow this as far as possible :)
2011-04-02Bugfix #26731Ton Roosendaal
Hotkey operator "Toggle full screen layout" restored previous layout wrongly when mouse in was top header.
2011-03-31Bugfix #26687Ton Roosendaal
Using "New scene" operator was setting the screen->scene pointer after the undo-push, messing up redos or undos immediate after.
2011-03-31blender had no option to add a new scene from the UI, only to copy the ↵Campbell Barton
existing one. added a new scene option which doesnt copy any render settings from the previous.
2011-03-28misc nodes & editors: floats were being implicitly promoted to doubles, ↵Campbell Barton
adjust to use floats. + minor update to demo_mode
2011-03-27object/paint/misc-files: floats were being implicitly promoted to doubles, ↵Campbell Barton
adjust to use floats. - also UV angle stretching was using radians->deg which wasn't needed.
2011-03-27option not to restore the original frame when canceling the animation, use ↵Campbell Barton
in demo mode.
2011-03-23IRC bugreport:Ton Roosendaal
Splitting/joining editors (areas) was possible in full-screen mode. That's not possible, crashes on going back to previous.
2011-03-22crash fix for Normalize All VGroups on a lattice without vgroups (probably ↵Campbell Barton
other tools too - bug was in ED_vgroup_give_parray). Also fix for crashes running operators in bg mode by using setting poll functions: WM_OT_search_menu, MESH_OT_extrude_repeat, SCREEN_OT_new
2011-03-15fix for crash with textbox add poll function, missing NULL check.Campbell Barton
2011-03-10Bugfix irc report:Ton Roosendaal
With draw method "Overlap", the preview line for menu "Split area" was not correctly visible.
2011-03-08fix bug [#26315] Background and 3D view mistakes Campbell Barton
The bug is caused by a fix for [#22111], commits r29356, r28545. exiting localview would set the rv3d->view but use the original rv3d->viewquat.
2011-03-05use NULL rather then 0 for pointer assignments & comparison, modifier, imbuf ↵Campbell Barton
& editors.
2011-03-02From the OFTL (old fart todo list)Ton Roosendaal
Right Mouse on area edges has menu to Split or Join. Works like 2.4. Code needed cleanup and upgrade; operators were hardcoded tied to using the area corner widgets only. In theory this is getting py ready even, but that might need some additional testing. :)
2011-02-27doxygen: blender/editors tagged.Nathan Letwory
2011-02-27== UI icons ==Andrea Weikert
* Change ICON_NULL --> ICON_NONE to avoid two #defines with the same meaning.
2011-02-27Small animation tweaks:Joshua Leung
- Fixed problem where just trying to replace existing keyframes would result in the intepolation set on that keyframe to get lost. This was mostly an issue if trying to re-block some animation in the middle of a shot, with the rest of the keys set to Bezier, but the first keyframe in this new segment needing to be Constant so that we don't get sloppy automatic interpolation in the way - Hooked up Media-Play/Stop/Next/Prev controls to animation playback and keyframe jumping functionality in default keymap in addition the existing controls. I'm also considering whether to migrate Next/Prev Keyframe key mappings off the Ctrl-PageUp/Down keys for a more ergonomic option (i.e. shift <, shift >)
2011-02-23doxygen: prevent GPL license block from being parsed as doxygen comment.Nathan Letwory
2011-02-22operator ED_OT_undo_push, needed for editmode undo/redo glitch fix, (coming ↵Campbell Barton
next).
2011-02-14made most variables which are only used in a single file and not defined in ↵Campbell Barton
header static for blenlib, blenkernel and editors.
2011-02-06Two in one:Ton Roosendaal
- Bugfix #25937 Child-of constraint now behaves like regular parent-child relationship when all options are set. This prevents the errors that can happen when decomposing non-uniform matrices. - Todo item The area corner hotspots for splitting/merging were far too narrow. Now it uses a circular distance to detect whether the hotspot is active. Also cleaned up drawing code for it.
2011-02-03remove unused variableCampbell Barton
also clear scene data before running batch import (utility script).
2011-02-02"Batch-Edit" Code cleanup: Renaming ED_operator_ipo_active toJoshua Leung
ED_operator_graphedit_active
2011-02-02Bugfix [#25902] alt+a over 3D view don't up date dropesheet editorJoshua Leung
Migrating "redraws" settings from TimeLine view data to per Screen. The options are now still shown in the TimeLine "Playback" menu though. This means that whatever redraw settings you set in a TimeLine editor will be used throughout a screen (i.e. editor layout) to determine which editors will get updated during playback, instead of only certain editors doing certain things at vague times. --- Also, I moved some version patches pre 2.56 version bump into a version-check for 2.56. These must've been missed when doing the release...
2011-01-31Bugfix #25874Ton Roosendaal
Area split error: if the first split position was exactly aligned with another 'edge' it merged the edges, causing the subdivision layout to go haywire. Only happens in rare occasions, good find this report :)
2011-01-07split BKE_utildefines.h, now it only has blender specific defines like GS() ↵Campbell Barton
MAKE_ID, FILE_MAXDIR, moved the generic defines to BLI_utildefines.h. no functional changes.
2011-01-06Todo items:Ton Roosendaal
- Toobar views were reset on hide/unhide. Now they keep the view and zoom level. - Added operator to delete all unused 'space data', this to make clean startup.blend files, remove unused editors, and to be able to test starting defaults for editors. No hotkey, use search for "Clean-up space-data"
2010-12-23use ICON_NULL define rather then 0, makes UI calls less confusing. (no ↵Campbell Barton
functional change) eg: uiItemR(row, &dvar_ptr, "type", 0, "", 0); -> uiItemR(row, &dvar_ptr, "type", 0, "", ICON_NULL);
2010-12-20bugfix [#25238] Render image window edits UV'sCampbell Barton
2010-12-19Bugfix [#25221] Jump to Next/Prev keyframe doesn't work withJoshua Leung
RotoBeizer The jump to keyframes operator was being a bit too strict with its checks for where it should check for keyframes. In this particular case, RotoBezier keyframes were on Curve AnimData, so the check for Object AnimData would return false, thus overlooking this possibility. However, it should be safe enough to just open things up a bit more.
2010-12-17Drag & drop feature:Ton Roosendaal
You now can drop a .blend inside blender window to open it. Implementation notes: - Added call to extract icon type for files. Code re-used from space_file - External files that get dropped set icon types too. Drop box polls can check for this. - Also enabled setting op-context for drop operators, this was needed to prevent filewindow to open.
2010-11-30missing NULL check in own recent commit,Campbell Barton
2010-11-30misc small changes.Campbell Barton
- commented unused View3D->flag's - popup dialog now centers over the mouse - only overwrite image alpha with render settings on save if saving the render result.
2010-11-21Applying patch #24822: Select linked for curves as for meshes, CTRL + L versionSergey Sharybin
With some own changes: - Select pick moved to invoke() - Used editsurfcurve_region_view3d as poll function for this operator due to ogl dependency Thanks to Elia Sarti (vekoon)!
2010-11-12Bugfix #20382Ton Roosendaal
Fixed old annoyance in Search menu, with a load of object-mode operators showing up in editmode. It's much cleaner now, but it will take further work and investigation to have context & polls work satisfying for all cases.
2010-11-11move report/operator view out of the 'Console' into the 'Info' space (file ↵Campbell Barton
menu). Ton will work on moving the File menu out of the Info space before release. notes. - reply Operator isn't working anymore. - UI for reports is commented out so its not mixed with the file menu.
2010-11-11Preview Range operators were broken in Graph EditorJoshua Leung
2010-11-09Bugfix #20812 (and probably others)Ton Roosendaal
Issue: in user preferences window, using file selecting caused the the userpref window to be saved, and not closing. Reason: design error (by me) in using screen->full tag for denoting a temporarily screen (like file window). Fixed by using a new screen->temp variable for it. System remained unstable though, noticed another issue with freeing temp screens in wrong places. Seems nice stable now! Will check on the wiki for relarted issues now.