Age | Commit message (Collapse) | Author |
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mode. (not that these would be useful but better not crash)
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critical modification of node trees (create nodes, link, etc.). Transform operators and hide/show type operators are still
allowed, this does not modify actual behavior of the nodes and can be useful for inspecting linked nodes.
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Now copying a scene will also duplicate groups that consist entirely of objects
that are duplicated with the scene. The rigid body world will then also pointers
to these new groups.
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/ retina.
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BKE_editmesh_bvh.h
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EditDerivedBMesh.tc -> em. ('tc' is odd name which isn't used elsewhere).
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- bevel had incorrect cancel when initialization failed which could crash (own mistake).
- main particle poll function didnt check if the area/region were NULL.
- some uv operators needed space image but didnt check for it. also use uv_ prefix for most operator functions.
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Also done a few cleanup here and there...
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When nodes are loaded from a .blend file they can potentially have undefined types. This can happen if a type has been deprecated and removed, or if node types were defined in a python script that has not been loaded correctly. Previously all such nodes would automatically be removed from a node tree, assuming that their types were deprecated and no longer in use (more commonly caused by loading new nodes in an older Blender version). Due to the possibility of dynamic registration it is no longer feasible to simply delete such nodes.
Display and handling of node trees was simply disabled before this patch, so that a node tree where any node or socket type was undefined would not be displayed at all. To give more information and avoid problems caused by necessary checks for the typeinfo pointer, there is now a 'Undefined' fallback type for trees, nodes and sockets. These types are used as placeholders in case the real type is not registered and can provide useful visual feedback on undefined nodes.
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PyNodes opens up the node system in Blender to scripters and adds a number of UI-level improvements.
=== Dynamic node type registration ===
Node types can now be added at runtime, using the RNA registration mechanism from python. This enables addons such as render engines to create a complete user interface with nodes.
Examples of how such nodes can be defined can be found in my personal wiki docs atm [1] and as a script template in release/scripts/templates_py/custom_nodes.py [2].
=== Node group improvements ===
Each node editor now has a tree history of edited node groups, which allows opening and editing nested node groups. The node editor also supports pinning now, so that different spaces can be used to edit different node groups simultaneously. For more ramblings and rationale see (really old) blog post on code.blender.org [3].
The interface of node groups has been overhauled. Sockets of a node group are no longer displayed in columns on either side, but instead special input/output nodes are used to mirror group sockets inside a node tree. This solves the problem of long node lines in groups and allows more adaptable node layout. Internal sockets can be exposed from a group by either connecting to the extension sockets in input/output nodes (shown as empty circle) or by adding sockets from the node property bar in the "Interface" panel. Further details such as the socket name can also be changed there.
[1] http://wiki.blender.org/index.php/User:Phonybone/Python_Nodes
[2] http://projects.blender.org/scm/viewvc.php/trunk/blender/release/scripts/templates_py/custom_nodes.py?view=markup&root=bf-blender
[3] http://code.blender.org/index.php/2012/01/improving-node-group-interface-editing/
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buttons don't fit properly.
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bf-translations ML, thanks!).
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The operator names all show up in the Search button. As such is nicer if they
can all have the main words capitalized.
e.g. "Snap strips" should be "Snap Strips"
"Copy to clipboard" should be "Copy to Clipboard"
This was done with a mix of bash tools, regex, and manual work because I'm too rushed into regex :)
+ fix bge stereo eye separation tooltip
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Recoded the (2.65.1 version) region scale, which happened on loading files with
different saved size windows. Also scaling window itself was affected.
Old method: scaled region widths based on area/editor scaling factors.
That was leading to too small or too large button regions easily.
New method: region width/height now are in DPI control. Much nicer!
- On changing dpi, buttons remain visually same widths.
- On changing window sizes, the button views and zooms stick to exactly same.
Caveat: people who were using Blender with 'extreme' dpi setting, might find
the layouts slightly differ. Not sure if this is worth version patching...
Todo: overlapping regions that overlap together draw badly. Fix underway.
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Notes and image:
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.66/Usability
- now each editor has own settings for "show panel header" and
"show panel background", and colors+alpha for this.
- this setting used to be global for all editors, but it can conflict
with looks of specific editors.
- Now you can set for editors to show panels with a 100% transparent
tool/properties region.
Note: read XML theme files now might get an error, Campbell will fix.
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Previous commit broke dragging area edges.
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With larger header sizes (via DPI setting), splitting an area horizontally (using
left-bottom corner widget, move up) stopped immediate after split, not allowing
to drag it to a position.
Culprit was code to check minimum header size, and area operator using the same
flags. Now ScrVert has two flags - one for internal use, one for the tools to set.
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function: BM_vert_calc_shell_factor_ex
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- Move to layer (and more popups) didn't scale yet
- User Prefs and render window now open on right location on Mac Retinas
- Brush sizes for painting now scale for Mac Retina
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Overlapping regions: when dragging the region to close them, it started the blending
timer - which of course is not meant to happen.
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Nice formatted version (pictures soon):
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.66/Usability
Short list of main changes:
- Transparent region option (over main region), added code to blend in/out such panels.
- Min size window now 640 x 480
- Fixed DPI for ui - lots of cleanup and changes everywhere. Icon image need correct size still, layer-in-use icon needs remake.
- Macbook retina support, use command line --no-native-pixels to disable it
- Timeline Marker label was drawing wrong
- Trackpad and magic mouse: supports zoom (hold ctrl)
- Fix for splash position: removed ghost function and made window size update after creation immediate
- Fast undo buffer save now adds UI as well. Could be checked for regular file save even...
Quit.blend and temp file saving use this now.
- Dixed filename in window on reading quit.blend or temp saves, and they now add a warning in window title: "(Recovered)"
- New Userpref option "Keep Session" - this always saves quit.blend, and loads on start.
This allows keeping UI and data without actual saves, until you actually save.
When you load startup.blend and quit, it recognises the quit.blend as a startup (no file name in header)
- Added 3D view copy/paste buffers (selected objects). Shortcuts ctrl-c, ctrl-v (OSX, cmd-c, cmd-v).
Coded partial file saving for it. Could be used for other purposes. Todo: use OS clipboards.
- User preferences (themes, keymaps, user settings) now can be saved as a separate file.
Old option is called "Save Startup File" the new one "Save User Settings".
To visualise this difference, the 'save startup file' button has been removed from user preferences window. That option is available as CTRL+U and in File menu still.
- OSX: fixed bug that stopped giving mouse events outside window.
This also fixes "Continuous Grab" for OSX. (error since 2009)
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few others), and another bunch of UI messages tweaks/fixes, as well as some BKE_report()<->BKE_reportf()...
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Event that gets added should get zero'ed value.
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after 2.62*
having context different for menu vs submenu is quite confusing, now they are both: WM_OP_INVOKE_REGION_WIN
this changes WM_menu_invoke behavior.
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Patch #32872 by Harley Acheson.
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When playback was running fast the frame step could be 0, making playback jittery.
this commit just makes sure the frame step is at least 1, but there is still an issue with framedrop skipping too many frames (or too few) which Ill check on next.
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also left bmesh decimator on in previous commit.
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would glitch/jump when accessing afterwards.
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have an area (in background mode),
fix pose-group-sort and pose-group-moving being disabled for pinned poses.
also fix for own missing NULL check for pose mask clear which would crash when run without an active object
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or good to keep for completeness. quieted some warnings and add flags -Wmissing-include-dirs and -Wno-div-by-zero to cmake/gcc
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area. Also header tools entries are now translatable!
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have been removed by accident as code has been updated.
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