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2022-09-25Cleanup: remove redundant double parenthesisCampbell Barton
2022-09-24BLF: Refactor of DPIHarley Acheson
Correction of U.dpi to hold actual monitor DPI. Simplify font sizing by omitting DPI as API argument, always using 72 internally. See D15961 for more details. Differential Revision: https://developer.blender.org/D15961 Reviewed by Campbell Barton
2022-09-19Cleanup: spellingCampbell Barton
2022-09-16Cleanup: spelling in commentsCampbell Barton
2022-09-14ViewLayer: Lazy sync of scene data.Monique Dewanchand
When a change happens which invalidates view layers the syncing will be postponed until the first usage. This will improve importing or adding many objects in a single operation/script. `BKE_view_layer_need_resync_tag` is used to tag the view layer to be out of sync. Before accessing `BKE_view_layer_active_base_get`, `BKE_view_layer_active_object_get`, `BKE_view_layer_active_collection` or `BKE_view_layer_object_bases` the caller should call `BKE_view_layer_synced_ensure`. Having two functions ensures that partial syncing could be added as smaller patches in the future. Tagging a view layer out of sync could be replaced with a partial sync. Eventually the number of full resyncs could be reduced. After all tagging has been replaced with partial syncs the ensure_sync could be phased out. This patch has been added to discuss the details and consequences of the current approach. For clarity the call to BKE_view_layer_ensure_sync is placed close to the getters. In the future this could be placed in more strategical places to reduce the number of calls or improve performance. Finding those strategical places isn't that clear. When multiple operations are grouped in a single script you might want to always check for resync. Some areas found that can be improved. This list isn't complete. These areas aren't addressed by this patch as these changes would be hard to detect to the reviewer. The idea is to add changes to these areas as a separate patch. It might be that the initial commit would reduce performance compared to master, but will be fixed by the additional patches. **Object duplication** During object duplication the syncing is temporarily disabled. With this patch this isn't useful as when disabled the view_layer is accessed to locate bases. This can be improved by first locating the source bases, then duplicate and sync and locate the new bases. Will be solved in a separate patch for clarity reasons ({D15886}). **Object add** `BKE_object_add` not only adds a new object, but also selects and activates the new base. This requires the view_layer to be resynced. Some callers reverse the selection and activation (See `get_new_constraint_target`). We should make the selection and activation optional. This would make it possible to add multiple objects without having to resync per object. **Postpone Activate Base** Setting the basact is done in many locations. They follow a rule as after an action find the base and set the basact. Finding the base could require a resync. The idea is to store in the view_layer the object which base will be set in the basact during the next sync, reducing the times resyncing needs to happen. Reviewed By: mont29 Maniphest Tasks: T73411 Differential Revision: https://developer.blender.org/D15885
2022-09-14Adding `const Scene*` parameter in many areas.Monique Dewanchand
Related to {D15885} that requires scene parameter to be added in many places. To speed up the review process the adding of the scene parameter was added in a separate patch. Reviewed By: mont29 Maniphest Tasks: T73411 Differential Revision: https://developer.blender.org/D15930
2022-09-10Cleanup: replace strncpy with BLI_strncpyCampbell Barton
Also replace strncpy+strcat with BLI_string_join
2022-09-05GPU: convert 'GPU_SHADER_2D_IMAGE_COLOR' to 3DGermano Cavalcante
3D shaders work in both 2D and 3D viewports. This shader is a good candidate to be exposed in Python.
2022-09-05GPU: remove 'GPU_SHADER_2D_FLAT_COLOR'Germano Cavalcante
The only real difference between `GPU_SHADER_2D_FLAT_COLOR` and `GPU_SHADER_3D_FLAT_COLOR` is that in the vertex shader the 2D version uses `vec4(pos, 0.0, 1.0)` and the 3D version uses `vec4(pos, 1.0)`. But VBOs with 2D attributes work perfectly in shaders that use 3D attributes. Components not specified are filled with components from `vec4(0.0, 0.0, 0.0, 1.0)`. So there is no real benefit to having two different shader versions. This will simplify porting shaders to python as it will not be necessary to use a 3D and a 2D version of the shaders. In python the new name for '2D_FLAT_COLOR'' and '3D_FLAT_COLOR' is 'FLAT_COLOR', but the old names still work for backward compatibility.
2022-09-05GPU: remove 'GPU_SHADER_2D_UNIFORM_COLOR'Germano Cavalcante
The only real difference between `GPU_SHADER_2D_UNIFORM_COLOR` and `GPU_SHADER_3D_UNIFORM_COLOR` is that in the vertex shader the 2D version uses `vec4(pos, 0.0, 1.0)` and the 3D version uses `vec4(pos, 1.0)`. But VBOs with 2D attributes work perfectly in shaders that use 3D attributes. Components not specified are filled with components from `vec4(0.0, 0.0, 0.0, 1.0)`. So there is no real benefit to having two different shader versions. This will simplify porting shaders to python as it will not be necessary to use a 3D and a 2D version of the shaders. In python the new name for '2D_UNIFORM_COLOR'' and '3D_UNIFORM_COLOR' is 'UNIFORM_COLOR', but the old names still work for backward compatibility. Differential Revision: https://developer.blender.org/D15836
2022-09-05UI: Corrected Scaling of AREAMINXHarley Acheson
Minimum horizontal area size should be scaled by UI resolution. See D15865 for more details. Differential Revision: https://developer.blender.org/D15865 Reviewed by Brecht Van Lommel
2022-09-01Cleanup: Remove/replace View Layer macros.Monique Dewanchand
This patch is a cleanup required before refactoring the view layer syncing process {T73411}. * Remove FIRSTBASE. * Remove LASTBASE. * Remove BASACT. * Remove OBEDIT_FROM_WORKSPACE. * Replace OBACT with BKE_view_layer_active_object. * Replace OBEDIT_FROM_VIEW_LAYER with BKE_view_layer_edit_object. Reviewed By: mont29 Maniphest Tasks: T73411 Differential Revision: https://developer.blender.org/D15799
2022-08-30Merge branch 'blender-v3.3-release'Campbell Barton
2022-08-30Fix error in operator poll functionsCampbell Barton
- PALETTE_OT_color_add: crashed without a brush. - SCREEN_OT_actionzone: crashed without a window. - PREFERENCES_OT_studiolight_show: exception when opening prefs failed.
2022-08-27Cleanup: pass notifiers as constCampbell Barton
2022-08-24Cleanup: formatCampbell Barton
2022-08-23I18n: make workspaces translatableDamien Picard
This makes workspaces more translatable: - New Workspace menu - header - preset menus - preset entries - workspace names upon factory file template load - new workspace name upon workspace addition To properly translate those names, an extraction function for workspace names from app templates was added as well. (Do not do anything when loading a user-saved file!) Reviewed By: mont29 Differential Revision: https://developer.blender.org/D15727
2022-08-19Merge branch 'blender-v3.3-release'Brecht Van Lommel
2022-08-19Fix build error on mips64el architectureBrecht Van Lommel
Same as D12194, name "mips" conflicts on such systems.
2022-08-17Fix T98462: Save Screenshot (glReadPixels) fails under WaylandCampbell Barton
Use an off-screen buffer for the screen-shot operator. Reading from the front-buffer immediately after calling swap-buffers failed for GHOST/Wayland in some cases. While EGL can request to preserve the front-buffer while drawing, this isn't always supported. So workaround the problem by avoiding use of the front-buffer entirely.
2022-08-15GPU: replace GLEW with libepoxyChristian Rauch
With libepoxy we can choose between EGL and GLX at runtime, as well as dynamically open EGL and GLX libraries without linking to them. This will make it possible to build with Wayland, EGL, GLVND support while still running on systems that only have X11, GLX and libGL. It also paves the way for headless rendering through EGL. libepoxy is a new library dependency, and is included in the precompiled libraries. GLEW is no longer a dependency, and WITH_SYSTEM_GLEW was removed. Includes contributions by Brecht Van Lommel, Ray Molenkamp, Campbell Barton and Sergey Sharybin. Ref T76428 Differential Revision: https://developer.blender.org/D15291
2022-08-09Cleanup: use own username in code-comment tagsCampbell Barton
2022-08-04Cleanup: Move RNA path functions into own C++ fileJulian Eisel
NOTE: This is committed to the 3.3 branch as part of D15606, which we decided should go to this release still (by Bastien, Dalai and me). That is because these are important usability fixes/improvements to have for the LTS release. Adds `rna_path.cc` and `RNA_path.h`. `rna_access.c` is a quite big file, which makes it rather hard and inconvenient to navigate. RNA path functions form a nicely coherent unit that can stand well on it's own, so it makes sense to split them off to mitigate the problem. Moreover, I was looking into refactoring the quite convoluted/overloaded `rna_path_parse()`, and found that some C++ features may help greatly with that. So having that code compile in C++ would be helpful to attempt that. Differential Revision: https://developer.blender.org/D15540 Reviewed by: Brecht Van Lommel, Campbell Barton, Bastien Montagne
2022-07-30Cleanup: Clang tidyHans Goudey
2022-07-29Cleanup: Move RNA path functions into own C++ fileJulian Eisel
Adds `rna_path.cc` and `RNA_path.h`. `rna_access.c` is a quite big file, which makes it rather hard and inconvenient to navigate. RNA path functions form a nicely coherent unit that can stand well on it's own, so it makes sense to split them off to mitigate the problem. Moreover, I was looking into refactoring the quite convoluted/overloaded `rna_path_parse()`, and found that some C++ features may help greatly with that. So having that code compile in C++ would be helpful to attempt that. Differential Revision: https://developer.blender.org/D15540 Reviewed by: Brecht Van Lommel, Campbell Barton, Bastien Montagne
2022-07-18Context: implement an active_action property that returns a single action.Alexander Gavrilov
Although e.g. in the dopesheet there is no specific concept of active action, displaying panels requires singling out one action reference. It is more efficient and clearer to implement this natively in the context rather than using selected_visible_actions[0]. - In the Action Editor the action is taken from the header. - In the Dope Sheet the first selected action is chosen, because there is no concept of an active channel or keyframe. - In the Graph Editor the action associated with the active curve is used, which should also be associated with the active vertex. This case may be different from selected_visible_actions[0]. Differential Revision: https://developer.blender.org/D15412
2022-07-14Cleanup: format, unused argumentCampbell Barton
2022-07-14UI: translate quick favorites menu operator namesDamien Picard
Some operator titles were not translated in the quick favorites menu. Before: {F13283724} After: {F13283725} Reviewed By: mont29 Differential Revision: https://developer.blender.org/D15416
2022-07-11Cleanup: spelling in commentsCampbell Barton
2022-07-07UI: Superimposed pin icon for workspace scene pinning in the scene switcherJulian Eisel
Followup to the previous commit, to display a pin icon in the scene switcher. This is a good indicator to have and such workspace-wide functionality should be available in the topbar, close to what it belongs to (scene switching). Downside is that it makes this already crowded region even more crowded. But thanks to the use of superimposed icons, it's not too noisy visually. Differential Revision: https://developer.blender.org/D11890 Reviewed by: Campbell Barton
2022-07-07Workspaces: Option to pin scene to a workspaceJulian Eisel
Adds a "Pin Scene" option to the workspace. When activated, the workspace will remember the scene that was last activated in it, so that when switching back to this workspace, the same scene will be reactivated. This is important for a VSE workflow, so that users can switch between different workspaces displaying a scene and thus a timeline for a specific task. The option can be found in the Properties, Workspace tab. D11890 additionally adds an icon for this to the scene switcher in the topbar. The workspace data contains a pointer to the scene which is a UI to scene data relation. When appending a workspace, the pointer is cleared. Differential Revision: https://developer.blender.org/D9140 Reviewed by: Brecht Van Lommel, Bastien Montagne (no final accept, but was fine with the general design earlier)
2022-06-30Cleanup: Remove scene frame macros (`CFRA` et al.)Julian Eisel
Removes the following macros for scene/render frame values: - `CFRA` - `SUBFRA` - `SFRA` - `EFRA` These macros don't add much, other than saving a few characters when typing. It's not immediately clear what they refer to, they just hide what they actually access. Just be explicit and clear about that. Plus these macros gave read and write access to the variables, so eyesores like this would be done (eyesore because it looks like assigning to a constant): ``` CFRA = some_frame_nbr; ``` Reviewed By: sergey Differential Revision: https://developer.blender.org/D15311
2022-06-30Animation: Add GP layers in regular DopesheetAmélie Fondevilla
Grease Pencil animation channels are now also shown in the Dopesheet mode of the Dopesheet editor and in the Timeline. Grease pencil related events are now listened not only by container `SACTCONT_GPENCIL` (Grease Pencil Dopesheet), but also `SACTCONT_DOPESHEET` (main Dopesheet), and `SACTCONT_TIMELINE` (timeline). A new Animation Filter flag was added: `ANIMFILTER_FCURVESONLY`. For now this only filters out Grease Pencil Layer channels. **Implemented:** - Preview range set: now only considers selected Grease Pencil keyframes when `onlySel` parameter is true. Not only this allows the operator to work with grease pencil keyframes in main dopesheet, but it also fixes the operator in the Grease Pencil dopesheet. - Translation: allocation (and freeing) of specific memory for translation of Grease Pencil keyframes. - Copy/Paste: call to both Fcurve and GPencil operators, to allow for mixed selection. Errors are only reported when both the FCurve and GPencil functions fail to paste anything. - Keyframe Type change and Insert Keyframe: removed some code here to unify Grease Pencil dopesheet and main dopesheet code. - Jump, Snap, Mirror, Select all/box/lasso/circle, Select left/right, Clickselect: account for Grease Pencil channels within the channels loop, no need for `ANIMFILTER_FCURVESONLY` there. **Not Implemented:** - Graph-related operators. The filter `ANIMFILTER_FCURVESONLY` is naively added to all graph-related operators, meaning more-or-less all operators that used `ANIMFILTER_CURVE_VISIBLE`. - Select linked: is for F-curves channel only - Select more/less: not yet implemented for grease pencil layers. - Clean Keys, Sample, Extrapolation, Interpolation, Easing, and Handle type change: work on Fcurve-channels only, so the `ANIMFILTER_FCURVESONLY` filter is activated Graying out these operators (when no fcurve keyframe is selected) can be done with custom poll functions BUT may affect performance. This is NOT done in this patch. **Dopesheet Summary Selection:** The main summary of the dopesheet now also takes into account Grease Pencil keyframes, using some nasty copy/pasting of code, as explained [on devtalk](https://devtalk.blender.org/t/gpencil-layers-integration-in-main-dopesheet-selection-issue/24527). It works, but may be improved, providing some deeper changes. Reviewed By: mendio, pepeland, sybren Maniphest Tasks: T97477 Differential Revision: https://developer.blender.org/D15003
2022-06-27UI: Scrollbar Behavior ChangesHarley Acheson
Changes to scrollbars so that they are always visible, but thin and dim, and widen and become more visible as your mouse approaches. See D6505 for details and examples. Differential Revision: https://developer.blender.org/D6505 Reviewed by Campbell Barton
2022-06-27Cleanup: remove redundant has key checksCampbell Barton
2022-06-20Refactor: De-duplicate mask operator poll functionsSergey Sharybin
The poll function with same semantic was defined in both screen and mask space modules. The only reason for this seems to be that the image editor needed a mask poll function which was private to the mask module. Make the mask editing poll functions public, avoiding code duplication. Also, added a brief explanation about what the poll functions are checking for. No user-level changes are expected to happen.
2022-06-17Cleanup: remove `r_` prefix for non-return valuesCampbell Barton
2022-06-16UI: Add initial "grid view"Julian Eisel
Part of T98560. See https://wiki.blender.org/wiki/Source/Interface/Views Adds all the basic functionality needed for grid views. They display items in a grid of rows and columns, typically with a preview image and a label underneath. Think of the main region in the Asset Browser. Current features: - Active item - Notifier listening (also added this to the tree view) - Performance: Skip adding buttons that are not scrolled into view (solves performance problems for big asset libraries, for example). - Custom item size - Preview items (items that draw a preview with a label underneath) - Margins between items scale so the entire region width is filled with column, rather than leaving a big empty block at the right if there's not enough space for another column (like the File and current Asset Browser does it). - "Data-View Item" theme colors. Not shown in the UI yet. No user visible changes expected since the grid views aren't used for anything yet. This was developed as part of a rewrite of the Asset Browser UI (`asset-browser-grid-view` branch), see T95653. There's no reason to keep this part in a branch, continuing development in master makes things easier. Grid and tree views have a lot of very similar code, so I'm planning to unify them to a degree. I kept things separate for the start to first find out how much and what exactly makes sense to override.
2022-06-16Cleanup: use proper variable nameSergey Sharybin
The `SpaceClip *sc` got incorrectly renamed to `SpaceClip *screen` in the ad85989a3f88.
2022-06-07Keymap: use both left/right modifier keysCampbell Barton
Use both left/right modifier keys for: - Fly Mode. - Walk Mode. - Area Split. - Sculpt Detail Map. - Sculpt Expand. - Standard Modal Map Resolves T98638.
2022-06-03Cleanup: spelling in commentsCampbell Barton
2022-05-30Fix polling function for background image removal not checking linked ID.Bastien Montagne
Linked ID is (almost) never editable... Also rename that function to add the `_poll` suffix.
2022-05-13Cleanup: spelling in comments, capitalize tagsCampbell Barton
Also add missing task-ID reference & remove colon after \note as it doesn't render properly in doxygen.
2022-04-28VSE: Add precise drag and drop and strip previewsSebastian Parborg
This patch adds the drag and drop strip previews in the VSE. It also adds two new functions to the drag and drop API. 1. "draw_in_view" for callbacks that wants to draw elements in local viewport coordinates 2. "on_drag_start" that can be used for prefetching data only once at the start of the drag. Reviewed By: Julian, Campbell Differential Revision: http://developer.blender.org/D14560
2022-04-12Cleanup: use _NUM suffix for space/region type rangesCampbell Barton
- Replace SPACE_TYPE_LAST with SPACE_TYPE_NUM (adding 1). - Rename RGN_TYPE_LEN to RGN_TYPE_NUM This makes it possible to tag space-type/region-type combinations with `bool tag[SPACE_TYPE_NUM][RGN_TYPE_NUM]` which reads more clearly than `bool tag[SPACE_TYPE_LAST + 1][RGN_TYPE_LEN]`.
2022-04-04Fix errors in sequencer channel headersRichard Antalik
Failing constraint test uncovered crashes on NULL dereference and missing channels initialization in `SEQ_editing_ensure()`.
2022-04-04VSE: Add channel headersRichard Antalik
This patch adds channel region to VSE timeline area for drawing channel headers. It is synchronizedwith timeline region. 3 basic features are implemented - channel visibility, locking and name. Channel data is stored in `SeqTimelineChannel` which can be top-level owned by `Editing`, or it is owned by meta strip to support nesting. Strip properties are completely independent and channel properties are applied on top of particular strip property, thus overriding it. Implementation is separate from channel regions in other editors. This is mainly because style and topology is quite different in VSE. But also code seems to be much more readable this way. Currently channels use functions similar to VSE timeline to draw background to provide illusion of transparency, but only for background and sfra/efra regions. Great portion of this patch is change from using strip visibility and lock status to include channel state - this is facilitated by functions `SEQ_transform_is_locked` and `SEQ_render_is_muted` Originally this included changes in D14263, but patch was split for easier review. Reviewed By: fsiddi, Severin Differential Revision: https://developer.blender.org/D13836
2022-04-04Cleanup: ensure space after file named in headersCampbell Barton
Add blank lines after file references to avoid them being interpreted as doc-strings the following declarations.
2022-03-30Metal: Adding alternative support for GPU_PRIM_TRI_FAN/LINE_LOOP For Metal ↵Jason Fielder
backend. - Metal uniform array compatibility in DRW module. - Guard OpenGL-specific workarounds and flushes behind GPU_type_matches_ex API guard. Add further render boundaries for render paths called outside of the main loop. Authored by Apple: Michael Parkin-White Ref: T96261 Reviewed By: fclem Differential Revision: https://developer.blender.org/D14438
2022-03-29LibOverride: Massive edits to 'editable' IDs checks in editors code.Bastien Montagne
Add new `BKE_id_is_editable` helper in `BKE_lib_id.h`, that supercedes previous check (simple `ID_IS_LINKED()` macro) for many editing cases. This allows to also take into account 'system override' (aka non-editable override) case. Ref: {T95707}.