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2020-04-30Fix dragging panels changing region sizeJulian Eisel
While dragging panels, the region size would change which would feel glitchy. See D7462 for a demo of the issue.
2020-04-27Merge branch 'blender-v2.83-release'Clément Foucault
2020-04-27Fix T75736 Viewport update problem when switching between view layersClément Foucault
The problem comes from the fact by no data being modified when switching viewlayers. To follow what the external render engines do, we completely reset the viewport by freeing the GPUViewport to avoid any cached data from being kept.
2020-04-17Fix toggling quad-view loosing 3D view clippingCampbell Barton
2020-04-16UI: Remove old hacks for dynamic scrollbar hidingJulian Eisel
Although we still dynamically hide scrollbars, they don't change the region size anymore. They are simply drawn on top of the region content. Because of this, some hacks introduced by fa28e50ac2a7 are no longer necessary. Without these hacks, the scrollbar visibility is evaluated much more often (cheap operation) which should be more reliable and possibly solve some glitches. Also replaces integers passed as booleans. Fixes T75782.
2020-04-03Code Quality: Replace for loops with LISTBASE_FOREACHDalai Felinto
Note this only changes cases where the variable was declared inside the for loop. To handle it outside as well is a different challenge. Differential Revision: https://developer.blender.org/D7320
2020-04-03Cleanup: Including "BLI_listbase.h" for LISTBASE_FOREACH macroDalai Felinto
These headers are not needed right away, but will be in the upcoming commit.
2020-04-03Cleanup: Rename bScreen variables from sc/scr to screenJulian Eisel
Part of T74432. Mostly a careful batch rename but had to do few smaller fixes. Also ran clang-format on affected files.
2020-04-03Cleanup: Rename ScrArea variables from sa to areaJulian Eisel
Follow up of b2ee1770d4c3 and 10c2254d412d, part of T74432. Now the area and region naming conventions should be less confusing. Mostly a careful batch rename but had to do few smaller fixes. Also ran clang-format on affected files.
2020-04-03Cleanup: Continue renaming ARegion variables from ar to regionJulian Eisel
Continuation of b2ee1770d4c3, now non-single word variables are also renamed. Part of T74432. Also ran clang-format on affected files.
2020-04-03Cleanup: use abbreviated names for unsigned types in editorsCampbell Barton
2020-04-01Cleanup: clang-formatCampbell Barton
2020-04-01Add a "selected_nla_strips" context memberPhilipp Oeser
Needed for upcomming fix for T66494. ref T66494 / D7281
2020-03-27Cleanup: rename WM_modalkeymap API names, matching WM_keymapCampbell Barton
Rename: - WM_modalkeymap_add to WM_modalkeymap_ensure - WM_modalkeymap_get to WM_modalkeymap_find
2020-03-26Fix crashes accessing inactive screen propertiesCampbell Barton
2020-03-26Fix crashes from various missing checks in operator poll functionsCampbell Barton
Issues exposed by 'bl_run_operators.py' utility.
2020-03-25Cleanup: use 'r_' prefix for output argumentsCampbell Barton
Also pass some args as 'const'.
2020-03-25Cleanup: update doxy sectionsCampbell Barton
2020-03-24Cleanup: spellingCampbell Barton
2020-03-19Cleanup: `make format` after SortedIncludes changeDalai Felinto
2020-03-18Cleanup: Resolve HKEY conflictRay Molenkamp
Both the MS headers and blender headers define the HKEY which gives all kind of inclusion order issues. This diff renames all *KEY constants to EVT_*KEY to resolve this conflict. Reviewed By: brecht , dfelinto Differential Revision: http://developer.blender.org/D7164
2020-03-17VR: Initial Virtual Reality support - Milestone 1, Scene InspectionJulian Eisel
NOTE: While most of the milestone 1 goals are there, a few smaller features and improvements are still to be done. Big picture of this milestone: Initial, OpenXR-based virtual reality support for users and foundation for advanced use cases. Maniphest Task: https://developer.blender.org/T71347 The tasks contains more information about this milestone. To be clear: This is not a feature rich VR implementation, it's focused on the initial scene inspection use case. We intentionally focused on that, further features like controller support are part of the next milestone. - How to use? Instructions on how to use this are here: https://wiki.blender.org/wiki/User:Severin/GSoC-2019/How_to_Test These will be updated and moved to a more official place (likely the manual) soon. Currently Windows Mixed Reality and Oculus devices are usable. Valve/HTC headsets don't support the OpenXR standard yet and hence, do not work with this implementation. --------------- This is the C-side implementation of the features added for initial VR support as per milestone 1. A "VR Scene Inspection" Add-on will be committed separately, to expose the VR functionality in the UI. It also adds some further features for milestone 1, namely a landmarking system (stored view locations in the VR space) Main additions/features: * Support for rendering viewports to an HMD, with good performance. * Option to sync the VR view perspective with a fully interactive, regular 3D View (VR-Mirror). * Option to disable positional tracking. Keeps the current position (calculated based on the VR eye center pose) when enabled while a VR session is running. * Some regular viewport settings for the VR view * RNA/Python-API to query and set VR session state information. * WM-XR: Layer tying Ghost-XR to the Blender specific APIs/data * wmSurface API: drawable, non-window container (manages Ghost-OpenGL and GPU context) * DNA/RNA for management of VR session settings * `--debug-xr` and `--debug-xr-time` commandline options * Utility batch & config file for using the Oculus runtime on Windows. * Most VR data is runtime only. The exception is user settings which are saved to files (`XrSessionSettings`). * VR support can be disabled through the `WITH_XR_OPENXR` compiler flag. For architecture and code documentation, see https://wiki.blender.org/wiki/Source/Interface/XR. --------------- A few thank you's: * A huge shoutout to Ray Molenkamp for his help during the project - it would have not been that successful without him! * Sebastian Koenig and Simeon Conzendorf for testing and feedback! * The reviewers, especially Brecht Van Lommel! * Dalai Felinto for pushing and managing me to get this done ;) * The OpenXR working group for providing an open standard. I think we're the first bigger application to adopt OpenXR. Congratulations to them and ourselves :) This project started as a Google Summer of Code 2019 project - "Core Support of Virtual Reality Headsets through OpenXR" (see https://wiki.blender.org/wiki/User:Severin/GSoC-2019/). Some further information, including ideas for further improvements can be found in the final GSoC report: https://wiki.blender.org/wiki/User:Severin/GSoC-2019/Final_Report Differential Revisions: D6193, D7098 Reviewed by: Brecht Van Lommel, Jeroen Bakker
2020-03-15Cleanup: redundant assignmentsCampbell Barton
2020-03-15Cleanup: use 'const' style argumentCampbell Barton
2020-03-12Fix T73049: Drag & drop on overlapping panels behaves incorrectlyJacques Lucke
Reviewers: brecht, Severin Differential Revision: https://developer.blender.org/D7024
2020-03-09Fix failing assert because of invalid region coordinatesJulian Eisel
Steps to reproduce were: * Disable tool settings region in 3D View (View > Tool Settings) * Split the 3D View and drag all the way down The removed code doesn't seem to be needed anymore. Tested this on hiDPI too, seems fine. These kind of fixes are always tricky, so I wouldn't be surprised if there are any issues caused by this.
2020-03-09Python API: allow overriding context.workspace for workspace operatorsKai Jægersen
Differential Revision: https://developer.blender.org/D6867
2020-03-09GPencil: Refactor of Draw Engine, Vertex Paint and all internal functionsAntonio Vazquez
This commit is a full refactor of the grease pencil modules including Draw Engine, Modifiers, VFX, depsgraph update, improvements in operators and conversion of Sculpt and Weight paint tools to real brushes. Also, a huge code cleanup has been done at all levels. Thanks to @fclem for his work and yo @pepeland and @mendio for the testing and help in the development. Differential Revision: https://developer.blender.org/D6293
2020-03-09Cleanup: Replace ABS/SQUARE/CUBE with function callsSergey Sharybin
While it might be handy to have type-less functionality which is similar to how C++ math is implemented it can not be easily achieved with just preprocessor in a way which does not have side-effects on wrong usage. There macros where often used on a non-trivial expression, and there was at least one usage where it was causing an actual side effect/bug on Windows (see change around square_f(sh[index++]) in studiolight.c). For such cases it is handy to have a function which is guaranteed to have zero side-effects. The motivation behind actually removing the macros is that there is already a way to do similar calculation. Also, not having such macros is a way to guarantee that its usage is not changed in a way which have side-effects and that it's not used as an inspiration for cases where it should not be used. Differential Revision: https://developer.blender.org/D7051
2020-03-06Cleanup: Rename ARegion variables from ar to regionJulian Eisel
The old convention was easy to confuse with ScrArea. Part of https://developer.blender.org/T74432. This is mostly a batch rename with some manual fixing. Only single word variable names are changed, no prefixed/suffixed names. Brecht van Lommel and Campbell Barton both gave me a green light for this convention change. Also ran clan clang format on affected files.
2020-03-06Cleanup: Reduce context usage in UI functionsJulian Eisel
Part of https://developer.blender.org/T74429. There's a chance that this causes some issues becaue in some cases we change from getting the window from context to getting it from somewhere else.
2020-03-04Cleanup: avoid the term old when storing/restoring context variablesCampbell Barton
2020-02-25WM: move cursor refresh tag to the windowCampbell Barton
Avoids having to check the current area is NULL.
2020-02-22Cleanup: internal changes to cursor resettingCampbell Barton
- Move gizmo cursor check into ED_region_cursor_set so the result of calling this function is the same as flagging for cursor update. - Use tagging in ui_popup_block_remove which avoids adding a mouse-move event in case the cursor needs to be changed again.
2020-02-21Cleanup: remove unused ScreenAnimData.refreshCampbell Barton
2020-02-21Cleanup: un-indent ED_screen_set_active_regionCampbell Barton
Also remove redundant flag assignment from previous comment.
2020-02-21Cleanup: avoid looping over areas when refreshing the cursorCampbell Barton
These values are already known, pass in as arguments.
2020-02-21Fix T67805: Cursor doesn't update when switching tools via shortcutsCampbell Barton
2020-02-15Cleanup: work around clang-format differences between versionsBrecht Van Lommel
Ref T73747
2020-02-14Cleanup: Rename ED_region_tag_redraw_overlay() to ED_region_tag_redraw_cursor()Julian Eisel
Old name was a bit confusing/misleading, esp. since previous commit.
2020-02-14UI: Allow gizmo-only redraw taggingJulian Eisel
NOTE: This change shouldn't have any visible effect. It's just the first (easiest) step towards decoupling gizmo redraws from viewport redraws. We currently redraw the entire region whenever a gizmo needs redrawing, which would be nice to avoid in the future, see T73198. The first step towards this would be having a separate tag for them, which is what this patch implements. The term "editor-overlays" was chosen because for the forseeable future, we'll also have to redraw non-gizmo overlays in-between drawing 3D and 2D gizmos. Namely annotations. Reviewed By: brecht Differential Revision: https://developer.blender.org/D6838
2020-02-12Cleanup: clang-format.Bastien Montagne
2020-02-11DRW: Color Management improvementClément Foucault
Reviewed By: brecht sergey jbakker Differential Revision: http://developer.blender.org/D6729
2020-02-10Cleanup/refactor: Rename `BKE_library` files to `BKE_lib`.Bastien Montagne
Note that `BKE_library.h`/`library.c` were renamed to `BKE_lib_id.h`/`lib_id.c` to avoid having a too generic name here. Part of T72604.
2020-02-093D View: support axis views with axis-aligned rollCampbell Barton
Previously any of the named views could not have any roll, this commit supports roll as long as it's axis-aligned (90,180,270 deg). This is useful for snapping to views, an improvement on cebd025e02f11.
2020-02-07Cleanup: use of 'unsigned'Campbell Barton
- Replace 'unsigned' used on it's own with 'uint'. - Replace 'unsigned const char' with 'const uchar'.
2020-01-29Fix T73453: Selecting playhead in VSE deselects all selected stripsJulian Eisel
Tool system handlers had higher priority than the overlayed animation "regions" (fake regions in fact). Give animation (and View2D) handlers priority over toolsystem handlers. Gizmo's still have higher priority, but I'll leave that unless there's a reason to change.
2020-01-29Fix T73482: Context Menu on any button is brokenJulian Eisel
What I removed here used to be needed in an earlier version of the patch, to avoid use-after-frees. This is not the case anymore, so it seems we can remove this. Generally the context region code is very weak and inconsistent. If things were done properly, the line I added shouldn't cause issues - it's logically correct. Also fixes T73475.
2020-01-28UI: Edit Menu - Undo History List and Operator PollingHarley Acheson
Enable and Disable Edit Menu items based on whether those actions are currently applicable. https://developer.blender.org/D4846 Reviewed by Brecht Van Lommel
2020-01-28Fix T63999: Filepath property won't open filebrowser from a popoverJulian Eisel
To issues caused this: * The code to launch the filebrowser from a button didn't respect popup menus stored in context * There was actually no popup menu region stored in context for this case. Doing so *may* introduce other issues, but the way I did things already fixes all issues I've found.