Age | Commit message (Collapse) | Author |
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ED_region_visible_rect(ar, rect)
Returns the visible rect inside a region, subtracting the overlapping UI regions.
Added with minimal overhead, only called once per region draw.
Also fixes the 'Auto Key' warning print in 3d window (was behind properties)
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- on setting lower DPI, the regions that were scrolled down would start moving down
1 pixel on every draw. Caused by rounding error. (int + 0.1 vs int -0.1)
(Ancient bug)
- circles used in outliner - to denote selection/active - now draw bigger, and better
centered. (2.66 fix only)
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On mouse-over these regions now become active always (as if they were opaque).
This active state is used by many tools, or for drawing cursors.
Currently, all events (if not handled by button region) are passed on anyway to
the underlying region.
Visible errors were for example drawing the paint brush circle.
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Also changed shebang to '#!/usr/bin/env python', this is more portable across unixes...
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Region sizex/sizey should store the actual used sizes, for hide/reveal.
Didn't happen correctly, resulting in opening button regions of size 1.
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Notes and image:
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.66/Usability
- now each editor has own settings for "show panel header" and
"show panel background", and colors+alpha for this.
- this setting used to be global for all editors, but it can conflict
with looks of specific editors.
- Now you can set for editors to show panels with a 100% transparent
tool/properties region.
Note: read XML theme files now might get an error, Campbell will fix.
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Previous commit broke dragging area edges.
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With larger header sizes (via DPI setting), splitting an area horizontally (using
left-bottom corner widget, move up) stopped immediate after split, not allowing
to drag it to a position.
Culprit was code to check minimum header size, and area operator using the same
flags. Now ScrVert has two flags - one for internal use, one for the tools to set.
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function: BM_vert_calc_shell_factor_ex
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- Move to layer (and more popups) didn't scale yet
- User Prefs and render window now open on right location on Mac Retinas
- Brush sizes for painting now scale for Mac Retina
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Overlapping regions, when you both want them on the same side they should not overlap
each other! (Try F5 on a region to flip position).
Code for subdivision is in need for some cleanup - a branching recursion is needed.
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Overlapping regions: when dragging the region to close them, it started the blending
timer - which of course is not meant to happen.
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Nice formatted version (pictures soon):
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.66/Usability
Short list of main changes:
- Transparent region option (over main region), added code to blend in/out such panels.
- Min size window now 640 x 480
- Fixed DPI for ui - lots of cleanup and changes everywhere. Icon image need correct size still, layer-in-use icon needs remake.
- Macbook retina support, use command line --no-native-pixels to disable it
- Timeline Marker label was drawing wrong
- Trackpad and magic mouse: supports zoom (hold ctrl)
- Fix for splash position: removed ghost function and made window size update after creation immediate
- Fast undo buffer save now adds UI as well. Could be checked for regular file save even...
Quit.blend and temp file saving use this now.
- Dixed filename in window on reading quit.blend or temp saves, and they now add a warning in window title: "(Recovered)"
- New Userpref option "Keep Session" - this always saves quit.blend, and loads on start.
This allows keeping UI and data without actual saves, until you actually save.
When you load startup.blend and quit, it recognises the quit.blend as a startup (no file name in header)
- Added 3D view copy/paste buffers (selected objects). Shortcuts ctrl-c, ctrl-v (OSX, cmd-c, cmd-v).
Coded partial file saving for it. Could be used for other purposes. Todo: use OS clipboards.
- User preferences (themes, keymaps, user settings) now can be saved as a separate file.
Old option is called "Save Startup File" the new one "Save User Settings".
To visualise this difference, the 'save startup file' button has been removed from user preferences window. That option is available as CTRL+U and in File menu still.
- OSX: fixed bug that stopped giving mouse events outside window.
This also fixes "Continuous Grab" for OSX. (error since 2009)
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- Screencast: stops working on window resize - crashes movie file output
- Screencast now draws simple brush overlay to indicate mouse cursor.
- Greasepencil now works again to use MMB for view rotates
(and missed proper redraw signal for toolbar, at end of paint)
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"Area prev space" was setting areas to "Info" - in case no previous editor
could be found. That goes wrong for cases like:
- goto composite screen
- make image editor full
- render
- esc
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few others), and another bunch of UI messages tweaks/fixes, as well as some BKE_report()<->BKE_reportf()...
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Event that gets added should get zero'ed value.
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after 2.62*
having context different for menu vs submenu is quite confusing, now they are both: WM_OP_INVOKE_REGION_WIN
this changes WM_menu_invoke behavior.
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Ancient 2.5 UI issue:
The button views in Property Editor have an internal storage, to ensure the view
on the buttons stays same when you switch contextes or select objects.
Bug was that - in case buttons were all scrolled invisible - sometimes no slider
was drawn to indicate that.
Discussion on whether this is a good feature or not: the only improvement would
be to store such settings even per object... but that's a feature creep I think.
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Patch #32872 by Harley Acheson.
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When I added DPI support in the UI, I added code that refreshes views for 2d
regions. These refreshes also happened on screen switches or file select, causing
header views (horizontal scrolled) to clear.
Now the code less intrusive, changing header views in fewer cases.
This is a patch provided by Anthony Edlin. Thanks dude!
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When playback was running fast the frame step could be 0, making playback jittery.
this commit just makes sure the frame step is at least 1, but there is still an issue with framedrop skipping too many frames (or too few) which Ill check on next.
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- minf, maxf, mini, maxi --> min_ff, max_ff, min_ii, max_ii
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also left bmesh decimator on in previous commit.
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would glitch/jump when accessing afterwards.
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label and value (these strings are a nightmare to handle in RTL languages like arabic or persian, but a bit less of a nightmare this way ;) ).
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have an area (in background mode),
fix pose-group-sort and pose-group-moving being disabled for pinned poses.
also fix for own missing NULL check for pose mask clear which would crash when run without an active object
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or good to keep for completeness. quieted some warnings and add flags -Wmissing-include-dirs and -Wno-div-by-zero to cmake/gcc
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area. Also header tools entries are now translatable!
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same update as loading .blend or switching layer visibility.
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